
OrochiFuror |

OrochiFuror wrote:Could just use Draconic Scion. Other then flavor not fitting there's no reason not to use Battle Zoo content IMO.Organized play
Just because they make it doesn't mean it will be usable in organized play, would be more likely though.
I don't have any of those near me so it's not something that crosses my mind. I don't think any character I would want to play would be allowed either.
Perpdepog |
My guess is it'll show up as a boon. That sounds like a thing folks would like working toward, and given how many of these threads I've seen, as well as how many game designers, like Luis Loza and Mark Seifter, keep making dragon-like options, suggests that there is a definite market for that kind of thing, which would extend into org play scenarios.

Easl |
...as well as how many game designers, like Luis Loza and Mark Seifter, keep making dragon-like options, suggests that there is a definite market for that kind of thing, which would extend into org play scenarios.
It'll definitely be interesting to compare Luis Loza's dragonkin to the new dragonblood. I'm expecting a lot of overlap.

The Dragon Reborn |

My guess is it'll show up as a boon. That sounds like a thing folks would like working toward, and given how many of these threads I've seen, as well as how many game designers, like Luis Loza and Mark Seifter, keep making dragon-like options, suggests that there is a definite market for that kind of thing, which would extend into org play scenarios.
I strongly believe everything in Player Core 2 will be allowed in play as a default. Doesn't mean a DM can't ban Monks and barbarians, but I am confident that PFS will allow all the "core" races and heritages unless one is banned for being obviously broken. I suspect you will not need a boon to play anything in the Core books not labeled rare or requiring a lore backstory like Runelord or faction membership.

OrochiFuror |

Just a possibility as there are loads of flavor restrictions in PFS it seems.
I really dislike the idea of having to play something I don't like in order to unlock what I want, get that enough in video games.
Hopefully with the OGL issue and pulling away from edition legacy we can see a lot more dragon themes, options and stories in Golarion. They seem to be very well received and with no feeling of stepping on others toes it would be great to see Piazo go all in on it.

Sanityfaerie |

Just a possibility as there are loads of flavor restrictions in PFS it seems.
I really dislike the idea of having to play something I don't like in order to unlock what I want, get that enough in video games.Hopefully with the OGL issue and pulling away from edition legacy we can see a lot more dragon themes, options and stories in Golarion. They seem to be very well received and with no feeling of stepping on others toes it would be great to see Piazo go all in on it.
I don't expect them to go anything like as all-in on dragons as you yourself would like. After all, this is the RPG that doesn't have "dragon" in the name. Still, it's not all bad. There's at least one project on the horizon that you'll likely find interesting.

OrochiFuror |

Perhaps, but when you look at how many types of dragons Piazo has, planer, outer, esoteric, etc they have more then 5e supports.
Mostly I would love if they fleshed out more of the dragon gods. It feels bizarre to me that a god of dragons wouldn't be inherently stronger then a god of humans, etc. As a dragon who sits as the most powerful of mortals it would be hard to respect or find kinship in a god who wasn't also top of their kind.
I'll get plenty of playable material from Mark I'm sure, so seeing more setting related stuff would be great.

Sanityfaerie |
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Perhaps, but when you look at how many types of dragons Piazo has, planer, outer, esoteric, etc they have more then 5e supports.
Mostly I would love if they fleshed out more of the dragon gods. It feels bizarre to me that a god of dragons wouldn't be inherently stronger then a god of humans, etc. As a dragon who sits as the most powerful of mortals it would be hard to respect or find kinship in a god who wasn't also top of their kind.
I'll get plenty of playable material from Mark I'm sure, so seeing more setting related stuff would be great.
I wrote a world that was heavily into dragons at one point, for a campaign I ran. The world was essentially divided into city-states, each of which was ruled by one or more dragons, using dragonborn as elite enforcers and military types and kobolds as a readily available workforce. Different types of dragons cared about different things, shaping their cities accordingly, and the nondraconic races mostly managed by leaving their city for another city if they disliked the policies too much.
That's not what Golarion is.
On Golarion, Dragons are but one wonder among many, and they're not particularly common. None of the creator-deities are dragon gods. None of the core deities are dragon gods. There are a few places where dragon gods are important, but it's not everywhere. It's not even most places. It is what it is.
If you don't like it? That's cool. That's the kind of frustration that drives most of this world's fanfiction. That's a burning spark that you can harness to build your own world, where dragons are all over the place and they are the most awesome thing going.
In my game (which I called Dragonworld) the "Common" language was called Lesser Draconic, and it was the common language because every Kobold in the world hatched from the egg speaking it fluently, and Kobolds were literally everywhere... so it didn't matter where you went. Even among the most distant lands, cut off from *everyone* else, there was going to be a tribe or two of kobolds, and some of the non-kobold locals would have figured out how to talk with them, and so you could use Lesser Draconic as a trade language. Gold and silver and copper and jewelry and precious gems (and pretty rocks) had inherent value because they were hoard-bait, and draconic entities wanted them... which meant that even if you didn't have a True Dragon to placate or seek the favor of, you could get kobolds to do things in exchange for them, and kobolds were everywhere. It was this whole thing.
But yeah. If you want a world where Dragons are the big important thing, that's great! Write one! Then come back and tell us how it turned out.

Ezekieru |
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Are people expecting dragonblood to be restricted because they assume they are going to be an OP heritage? What the rationale behind that? We already have heritages which are the halves of stuff that are as strong or stronger than dragons (like dhampirs, for example).
I think people are expecting the PC2 ancestries and versatile heritages to be restricted because they'll likely be Uncommon by default. Every ancestry outside of the original 6 ancestries in the CRB are Uncommon.
And there's still precedent for that standard, even in Player Core. Nephilims, Changelings and the Mixed Ancestry versatile heritage were in Player Core, and were marked as Uncommon. I don't think it'd be much of a stretch to assume the returning ancestries and versatile heritages coming in Player Core 2 will also be, by default, Uncommon.
Only Orcs and Leshies were promoted to being a Common ancestry, and they had been specifically called out for that promotion since the beginning of the Remaster project. If any other ancestries or options were going to change to being Common, I think Paizo would've taken the same marketing steps to announce that, too.
EDIT: And really, in terms of "restricted," it's mostly only a problem for Society players, or maybe home games with a strict GM. But for everyone else, a basic conversation with your GM should be no problem.