LFG - Player looking for Rise of the Runelords (PF2e)


Recruitment

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Grand Lodge

I don't suppose that anyone would be willing to run Rise of the Runelords in PF2e? I ran the AP back 10 years or so ago and I love all the possibilities in it!

I understand it is a major undertaking, and so I would understand if no one is up to the task...


I might be game for this as well, for what it's worth.

Grand Lodge

We have interest! Just need a GM!

Grand Lodge

Not looking good, so far... >.<


Adventure Path Charter Subscriber; Pathfinder Maps Subscriber

I'm already running several games, but, why don't you run it. I promise we'll be gentle.

Grand Lodge

I am running four games already and want to be a player for a bit. ^_^


Aeshuura wrote:
I am running four games already and want to be a player for a bit. ^_^

Yep a Forever GM, if you want to play

Why don't you drop by the Bazaar.

The market place has only just started ....

Grand Lodge

DM Azure_Zero wrote:
Aeshuura wrote:
I am running four games already and want to be a player for a bit. ^_^

Yep a Forever GM, if you want to play

Why don't you drop by the Bazaar.

The market place has only just started ....

DO you have a 2e marketplace? ^_^


I don't have a 2e Market place setup, though you could start the 2e one using the 1e one as a template.
As I have zero interest in 2e, after reading the 2e playtest.

Just follow the KISS principle for CC rules to keep the munchkins out.
Like the only books allowed are the 2nd Ed CRB and APG only.

Grand Lodge

I am perfectly fine with that, though as the Remastered Player Cores come out, it would likely be just the Cores. Though, some of the Seven Dooms Backgrounds would fit well for Rise...

I am pretty happy with 2e so far. I like that I can make almost any concept... Though an illusionist monk still eludes me...


Yeah, I'm definitely interested in playing for sure, just a matter of finding someone willing to GM. The Bazaar idea is nice, but I just don't have the time to run multiple games in what feels like an on demand format.

Grand Lodge

Completely understandable...


Is it intended to be live or PbP?

Grand Lodge

PbP. Because I live in Hawaii, timing doesn't usually work well for me live...

Grand Lodge

On another note, anyone wanting to run Seven Dooms?


I would be hard pressed not to apply to either of those, Runelords or Seven Dooms. I got into 2e from Starfinder, actually, and missed out on most 1e content. Going back without system mastery feels frustrating to me, given the amount of content and options that there are.

However, my brother has always said that Runelord's is one of the best AP's for Golarian lore, and I would love to experience that.

Grand Lodge

I have a soft spot for it, but I am not ready to run it (due to GM'ing obligations already), but I'd love to play an updated version... Especially if a GM is ready to take it and make it their own!


I'm really wanting to play, not run, but I'm starting to think that I've yet again no choice. I've already been working on a conversion aimed at going to 20 via milestone (xp based presents a multitude of issues I feel like anyways) that I'm gonna be running for a friend of mine. I'm almost done with Book 1, so if absolutely needed, I'll run it on here. But I'm really hoping to actually play.


How important is it that it be run in 2e? I'm just returning from quite a bit of time away, and don't really know 2e all that well. Not actually sure I'm up to the challenge of running RotR at this point either, but I might consider it...maybe in 1st edition, though.

Grand Lodge

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I have no desire to play 1e. I lost that desire long long ago, so it is important to me.

@KyleS, how about a round robin? I am willing to trade off, maybe. It depends if my other games die down...


Round Robin in which way?

Grand Lodge

Maybe we could run an arc (approximately a book, if you want to stick closely to them, or take the characters and run some side story stuff), then switch GMs until that arc is done, etc. If other players are willing, then everyone should get a chance to play, otherwise, we still make sure that we both will get to play some...

It doesn't quite work as well with PbP, but we are doing it with PFS modules... Seems pretty fair and will allow us to experience different styles.

Anyway, it is a thought.


Gotcha, makes sense. I've got a character I made to play from the start that I've been wanting to run though lol.


Maybe you could both make characters, put them with the party, and then whoever is running the game will treat their character as an NPC, and then go "active" with that character when the switch happens?

It's how we used to do it in my high school days so nobody ever had to be the forever DM.

Just an idea.

I'd offer to run this, but as I said as "Johawn" above, I haven't even played PF2e yet, so I doubt I could handle the conversion. Sorry.

Grand Lodge

Conversion is fairly easy. Just replace most of the monsters with the PF2e versions. I was thinking that a large bulk of the ogrekin sections could just be replaced with ogres. In fact, if I run that section, I would toss a large portion of it. (The entire Mammy Graul section could be replaced with some side plot stuff, centered around the various PCs.)

I am willing to start running Burnt Offerings, if someone else is willing to run Skinsaw...

Grand Lodge

GM Labyrinth wrote:

Maybe you could both make characters, put them with the party, and then whoever is running the game will treat their character as an NPC, and then go "active" with that character when the switch happens?

It's how we used to do it in my high school days so nobody ever had to be the forever DM.

Just an idea.

I'd offer to run this, but as I said as "Johawn" above, I haven't even played PF2e yet, so I doubt I could handle the conversion. Sorry.

I think that is probably what we will end up doing...


Ok, I'll toss my name into the hat for this. If a few of us take turns running sections as GM, that's more play time for each, no? I'll take Skinsaw...


Conversion isn't actually that easy. There's a lot of creatures missing, and PF1e AP were written with completely different pacing on encounters because of the way that the system encounter rules are. On top of that, the hardest part of the conversion I've found to be is loot distribution because there's a massive difference. Even in the Dice Based Events conversion log, so many books haven't had the loot distribution completed.

Grand Lodge

Which is why I think it would be better to run it in the spirit that it was intended. Swap out monsters for what is in there with monsters that are thematically similar. But I would also just toss whole sections and replace them with portions dedicated to PC backstory (especially if we end up tying our backstory to the adventure.)

However, if that feels like too much, we could also run Seven Dooms the same way, just round robin with the chapters...


You can't run this "in the spirit" and call it a conversion. You can't do that with any 1e AP, it just is not possible. You have to put in some work to make it work otherwise any possibility of balance is just completely thrown out the window. The design is that incredibly different. If you don't take the time to figure out how to properly convert it, you're either going to make the fights so incredibly easy that they're boring or you're gonna TPK within 2 or 3 rounds, and wealth distribution is going to be so all over the place that you're gonna end up with characters having weapon/armor runes 10 levels higher than they are. And that is a serious problem because not only are you trying put together an ad hoc conversion, you're now attempting to catch up with the characters.

Grand Lodge

Obviously, I do not agree, but I appreciate your concern. Maybe we should try Seven Dooms over Sandpoint instead?


Don't own that one yet, may be a month or two before I can get it. So if I'm the last in the rotation, I'm down for that.

Grand Lodge

Okay, I just picked it up a couple of days ago, so let me read up a bit on the beginning. In the meantime, I will do a proper Recruitment page and you all can look at the Player's Guide!


Is this already a pf2e AP or will it need conversion? Either way, I'll be available to take a turn running a chapter as well, if you're open to it, and I'll look into getting a copy of the adventure.

Edit: OK. A few questions answered by reading the players guide. Now, the guide suggests Rusthenge as a possibility for a lead in to 7 Dooms..
Should we consider that? Or just start at 4th with Dooms?

Edit2: Nevermind. Having players read through and discuss "Your First Adventure" could be really cool. That's my vote. ;)

Grand Lodge

That sounds good to me!


Create some characters first before recruitment then?


Probably a good idea. What characters do you guys want to play? You already have specific ideas, no?


I'm thinking of playing a dwarven something...

Grand Lodge

I either want to play a human monk, or a dromaar fighter. Though a human wizard might be fun too...


I kinda want to try a couple of things depending on the decisions. One would be legacy character based off of the RotRL character I've wanted to use for years, so they'd be a nephilim (human or elf depending on the mother) and would likely be a ranger. Just haven't decided on ranged or melee yet. The others would either be a halfling druid with a raptor companion or draconic sorcerer, just not sure of the ancestry yet. What options do we want to allow as well? I normally allow Free Archetype and Ancestral Paragon in my games.


I'm good with Free Archetype, and haven't tried Ancestral Paragon yet, so..why not? LOL

As for classes, what do you WANT to play MOST guys, in a perfect world? This is the time, right? In any event, I'll adapt with my character. :D

For the recruitment, I'm thinking we have the three of us (one always being an "active" NPC), and probably what, two or three others? And for clariffication, Remastered or PF2e standard?

Grand Lodge

What is Ancestral Paragon?

I am okay with Free Archetype...

I am a fighter-guy mostly, with a healthy mix of monk. Wizard would be a bit of a stretch for me. Been looking at champion too, but want to see what Remastered does with it before I jump into that pool.

I am happy with Remastered, but am not averse to someone using PF2e standard if they want.

I think two or three others would be ideal.

EDIT: I thought it was a feat, so would that rule mean that you get it free at 3rd, like Free Archetype at 2nd?


I allow Ancestral simply because in my mind, it helps allow for the building of a characters ancestry, especially if they're a versatile heritage due to the amount of feats available.

Grand Lodge

Ah. I am okay with that.


Adventure Path Charter Subscriber; Pathfinder Maps Subscriber

I'd be interested in playing a Cleric with the Cathedral Child background or a Wizard with the Runelord Scholar background.


I think I'd be happy to look at a Melee buff specialist, likely a One for All Swashbuckler with the Marshal dedication. +15 to Aid at level 4, and it would generate Panache? Yes, please!


Probably going with a Dwarven Cleric or Champion, but unsure beyond that. Won't get a chance to work on it before tonight at the earliest.


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For what it's worth, I will be posting a recruitment for Rusthenge into Seven Dooms in the next week or so, if y'all want to wait for that.


Cellion wrote:
For what it's worth, I will be posting a recruitment for Rusthenge into Seven Dooms in the next week or so, if y'all want to wait for that.

Now THAT's an idea.

Grand Lodge

Yay! Okay, looking at peoples' choices, I will go with the Dromaar Fighter, and I am thinking of maybe taking either the Lost Coast Local background or Barkeep and be tied to the Rusty Dragon.

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