Warpriest spells


Advice


It really depends on the spells you want and the rank you want to use them at. Are there specific spells you want?

Besides wands, MCD, and scrolls there are ancestries grant specific spells as innate spells. There are non multiclass archetypes that have give additional spells/slots. There are items like spellhearts that you can use to cast their spells or items duplicate the effects of spells (e.g. potion of quickness/haste).


I assume you are referring to Domain Spells?

You get them with Domain Initiate and Advanced Domain feats. Warpriests, as clerics, already have access to the full Divine list.


I think he's talking about Cleric Spells. The additional spells that you get outside of divine list.


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Dragon Disciple can get you a few specific spells added to your spell list.

Adapted Adept from the human ancestry can at least add one 1st level spell

There's no other way to get non-divine spells as a cleric beyond what your deity grants, I think.


Blave wrote:

Dragon Disciple can get you a few specific spells added to your spell list.

Adapted Adept from the human ancestry can at least add one 1st level spell

There's no other way to get non-divine spells as a cleric beyond what your deity grants, I think.

Runescared Archtype


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Unklbuck wrote:
Blave wrote:

Dragon Disciple can get you a few specific spells added to your spell list.

Adapted Adept from the human ancestry can at least add one 1st level spell

There's no other way to get non-divine spells as a cleric beyond what your deity grants, I think.

Runescared Archtype

Runescarred doesn't really interact with the cleric's existing spellcasting though, or am I missing something? The question was about adding more spells to the divine spell list of the cleric.

Liberty's Edge

Blave wrote:
Unklbuck wrote:
Blave wrote:

Dragon Disciple can get you a few specific spells added to your spell list.

Adapted Adept from the human ancestry can at least add one 1st level spell

There's no other way to get non-divine spells as a cleric beyond what your deity grants, I think.

Runescared Archtype
Runescarred doesn't really interact with the cleric's existing spellcasting though, or am I missing something? The question was about adding more spells to the divine spell list of the cleric.

That reminds me : did Remaster clarified the "on your list" thing : whether it was talking about the Divine list (for a Cleric for example) or about the PC's final list (including non-Divine spells granted by the deity) ?


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With the Remaster changing the way spell DCs and attack rolls are handled, it has never been so easy to grab spells from other spell lists "as if" it was your own spells. In the case of the Cleric, it's a bit harder as only the Druid shares the same attribute, but with the Animist coming, it should expend your choice of spells rather easily.


Unklbuck wrote:
Blave wrote:

Dragon Disciple can get you a few specific spells added to your spell list.

Adapted Adept from the human ancestry can at least add one 1st level spell

There's no other way to get non-divine spells as a cleric beyond what your deity grants, I think.

Runescared Archtype

The Runescared Archtype is no better than a caster MC archetype to get extra spells you just take then as innate spells what isn't an advantage for the case.

I think that the OP want to be able to use its own cleric spellslots with other spells more freely.

SuperBidi wrote:
With the Remaster changing the way spell DCs and attack rolls are handled, it has never been so easy to grab spells from other spell lists "as if" it was your own spells. In the case of the Cleric, it's a bit harder as only the Druid shares the same attribute, but with the Animist coming, it should expend your choice of spells rather easily.

I agree. Now in the remaster the spell proficiency is shared there's no reason to worry about of what tradition your spells are if they use the same attribute.

That's why I'm focusing that the OP want probably want to increase its spell list to use its main spell slots. Otherwise there's no reason to no take spells from MC archetypes.


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It can still be good to take archetypes with a different attribute if you want to spend those slots mostly on buffs and other spells that don't use a DC while focusing your main stat slots on spell DC spells.

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