Blave |
Construct: Your familiar has the construct trait
instead of the animal trait. The familiar is immune
to death effects, disease, doomed, drained, fatigued,
healing, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, and void. Your familiar
must have the tough pet ability (page 259) to select this.
This ability makes a familiar immune to healing. Previous construct companions (the one from the inventor and the clockwork specific familiar) had basically the same ability, but with additional text saying that they can be Repaired. The new ability lacks that language.
Repair says it only works on objects, not creatures. I can't find a general rule saying all constructs can be repaired.
So how does a construct companion regain HP? Only during rest and from other abilities like Focused Rejuvenation?
Themetricsystem |
It doesn't heal, ever, that's the problem with terms that cover an entire concept like restoring HP which is healing as well as a Trait associated with it when no distinction in mechanics is made between the two. The PC1 version is just flat-out unfinished/broken and is pretty obviously an errata candidate, just use the originally printed version until then.
Farien |
Focused Rejuvenation doesn't have the positive (vitality) or healing traits. That should work just fine.
Squiggit |
Yeah this came up like a weak ago.
It's very strange that they removed the line about repairing construct familiars. It feels like an error, yet cutting that much text almost feels like it has to be on purpose too.
Unfortunately there are only a tiny handful of abilities that simultaneously target creatures and restore hit points without being healing... Focused Rejuvenation is the easiest and most reliable option I could find.
Resting is ambiguous, because the glossary definition of healing includes restoring hit points via rest, but resting lacks references to being a healing effect. So there have been back and forth arguments on whether it counts as healing or not.