[Table Shieldwall] Daughters of Fury
(Inactive)
Game Master
Nathan Hartshorn
Map
NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor
Good to hear things have taking a turn for the better!
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Can we pick up the pace on this and be more pro-active with botting?
Two weeks to do a single round of combat is a lot slower than what our pace used to be. I will do my part to respond promptly when my turn is up.
Unfortunately, there's not much I can do when the enemies are in a pit. Standing on the edge of the pit to shoot in means risking falling in myself. There are no other targets to deal with, and the spell isn't dismissable.
Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
I'll be in meetings all day today, so won't be able to post at all. Please bot me as necessary.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
Not sure what to do gents... these pit spells always throw me out for a loop... tell me what to do and I'll do it. I can do Touch of Good on whoever can reach the enemy...
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Yeah, me too.
Maybe Touch of Good on Vegazi? She seems to have an angle from up on the rock to shoot in without being adjacent to the pit.
Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
Yeah, I was gonna go do Touch of Law on her next time too, but I think ToG would kinda do the trick.
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Am I misunderstanding Create Pit?
I thought that if you ended your turn adjacent to it, you had to make a Reflex save (at +2) or fall in. And Elaril's save DCs are pretty high. That's why I've not been firing into the pit but just sitting around waiting for it to expire.
Huh, didn't realize that. Yep, should have been making Reflex saves.
Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
Hey folks, I'll be out on vacation from July 2-7. I may be able to check in periodically during those dates, but likely will not be available for daily posting. Please feel free to bot as needed.
Botting instructions are in my profile!
Anthys
Berato
Elaril
Marcus
Vindler
NOTE: You guys do not yet have access to the curse breaker boon because of the module becoming free form at this point. The devil is in part two of the module which is why that boon is on this sheet. When you receive your sheet for the third part you will have access to the boon.
If anything looks wrong let me know and I'll fix it ASAP.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
I got the wrong chronicle... I think we just did part 2 yes?
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Yes, this looks like the Part 1 Chronicle which we already received.
At the bottom it keeps telling me there was an error loading more pages. Not sure what that is about.
Presuming that we again get 3 XP, Anthys will be level 6.
Level 6:
+1 BAB (iterative attack now) and CMD
+9 HP (new total: 58)
+1 Fort, Ref, Will
+4 skill points (Perception, Survival, Profession-Soldier, Swim)
+1 free rank in Acrobatics from boon
Combat feat: Weapon Focus (Longsword)
NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor
Looks like the rest of us have the correct chronicle.
Hmm...I'll have to reupload those then. I'm reading through part 3 again to make sure I've got a grasp on it. Lots of combat to ensue.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
GM Fez: I'll just print Vindler's and overwrite his name/PFS# with mine. This post will be proof that no shennanigans were intended.
PS: Today is the last day I can post until next week. I'll check often via mobile phone but nothing fancy for a while... please confirm we're on a break for a few weeks until we start the next part. Thx!
Anthys
Berato
Try them now.
I can start the next part whenever now, but if you guys want to take a break until Monday I can swing that.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
Got it! looks good! thanks!
I'm good for a break until August 7th or later actually... if you start before, please bot me!
Thank you!
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Anthys will pick up a Belt of Giant Strength +2.
NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor
I still need to do do a level up so more time is good.
3rd level spells! Woot!
NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor
Level up complete. I will purchase Scrolls of Fly & Dispel Magic (375 gp each) and scribe them into my Spellbook (90 gp each) to go along with the 2 I get for free (Fireball / Haste).
Still sitting on 11k gold and plenty of prestige. Must be some good stuff I can buy with that.
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
@Elaril - you could get a metamagic rod (like Empower, Piercing, or Bouncing), or save up for Quicken. Or, save up for a staff. You might want to boost your defenses, but I have an idea in that regard (see below).
@GM - Anthys will also upgrade his shield to Arrow Catching for another 3,000 gp. That should help protect Elaril.
@All - I now have 15 replays of PF1 games, plus the replays from the PFS Survey boon. So I can pretty much do anything after this module. I imagine you all have some replays too. Go to "My Account -> Organized Play -> GM/Event Coordinator -> "Refresh Points" and see how many replays you have.
Neat. Start again on Wednesday?
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Works for me. Everybody else getting leveled up?
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
Ready. Picked up Eyes of the Eagle and Buffering Cap.
M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1
I leveled up Marcus. This time was very easy, as he took a fighter level, and there wasn't much to it. He's also saving all his money for a Ring of Tactical Precision, which he'll be able to afford after our next adventure.
I have not been very good about checking in lately. I haven't been feeling very Pathfindery over the last few months, but I want to keep playing with this group, and I expect my interest will pick up at some point. I'll be trying to make a concerted effort to check in more frequently, though I will be gone saturday through monday on a short vacation this week.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
Here's a wild idea: let's conclude the experiment.
We've had tons of fun with shield wall and stuff during the low-levels, but at mid-levels as our characters get into their own specialized roles, it will make more sense to have, say, a flying invisible mage somewhere above our heads rather than having him packed tight with us, prone to be on the receiving end of a fireball or glitterdust spell...
How about we free up those feats for stuff that makes a fighter a fighter and a cleric a cleric, etc.? let's stay with the same group, but let's explore some of the cooler feats published in the last year or two (and there are lots... planar adventures, heroes of golarion, that Druma book, etc. etc. etc.)
Just an idea: I'm fine continuing the experiment to its own, disgusting +45 to all saves conclusion, but you know, as much as math is cool, just playing by numbers might be part of that lukewarm feeling Marcus is experiencing right now...
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
I didn't think the experiment was "take only teamwork feats." But rather "take a bunch of teamwork feats" which we have done. So I am happy to call it a success.
There really aren't many compelling ones left for Anthys to take, although with Fighter's Tactics he can try some out without imposing on the rest of the party.
Happy to listen if anybody finds another feat they want Anthys to take. He gets a free shareable one at 9th.
I think "fireball formation" is a bit of an overrated worry. With 20' radius it's rather hard to split up that much and still have PCs close enough for Haste or helping each other. It's what Communal Resist Energy (and teamwork feats for +8 saves) are for. I did just spend 3,000 gp on an item to protect Elaril while he is adjacent.
M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1
I actually really do like the theme of this group quite a bit, and am looking forward to seeing how well the defensive synergies scale into the mid levels as threats become more varied. I'm actually more in a bit of a pathfinder interest lull in general, which is why this is my only active game.
There were a few remaining teamwork feats that I feel have a chance to have a large impact on our teams effectiveness. The first is Harrying Partners, which allows for Marcus' aid to apply to all attacks instead of just one. Combined with covering fire, that allows him to boost the entire team's AC at once against all of a target's attacks if shared. It will also allow him to move action aid all of Anthy's attacks in a round, for a current +5 to hit. As we scale into the mid levels, and we get access to multiple iteratives and Marcus acquires benevolent weapons/armor and a ring of tactical precision, it will become extremely difficult for Anthys to miss or be hit by anything.
The second would be duck and cover. When in packed formation, if duck and cover is shared, combined with our shake it off, lastwall phalanx and scion feats, it becomes effectively impossible for anyone to fail a reflex save. To truly leverage that, we would need to get evasion via ring or class ability, at which point an entire threat axis becomes effectively nullified, as no reflex save based AOE damage could affect us. Even if we don't work on evasion, being able to share duck and cover when against something with known strong AOE capabilities will signficantly help, and Anthys having it would give him an extra +2 AC cover boost vs. missile weapons due to fighter's tactics.
Sorry I've been quiet guys, my wife gave birth to our first child last Thursday and I'm still trying to figure out the whole parenting thing. I'll be jumping online to move things along as I have time, but I'm not sure when or where that time will appear. I will try to maintain my post per day minimum.
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Congratulations and best wishes!
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
I'm ok with a break. I have two little ones: you'll need at least a good month to adjust and figure out your sleep... I was lucky with my second one as he went to bed at 6pm and slept through the night until 7am the next day! our first one though... oh boy.... :P
See you around Halloween! Congratulations on the new member of your family!
PS: if we're close to the end of this one, you might just want to wrap it up instead of starting things again mid-way later. We could reconvene with a new scenario at some point...
NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor
Congratulations! No hurry... when you have time is fine.
Yeah kids are tough. They make sleep hard.
Thanks all. The module still has a bit of a slog left, literally uphill to fight a devil. I will probably waive the curse devil stuff, its mostly dealing with random townsfolk turning crazy until someone can roll a high enough perception to find it to smash it. They mayor isn't happy with you for leaving to save the scouts, but there are no repercussions to deal with in Society.
Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
Hey folks! Sorry I've been AWOL. September was a hot mess and I've been struggling to get caught back up on everything since the start of October.
Anyway, enough excuses and back into the fray! Let's go send some devils back where they belong!
EDIT -- Also, congrats on the firstborn, Fez! I hope you got them a little fez of their own. :D
I'll get him more hats when he can hold his head upright. Silly floppy everything.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
Quick check to figure out the effects of our formation: who's got the following feats?
Shield Wall: Berato,
Scion of the Lost Empire: Berato,
Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
Here's Vindler's feat list:
Feats Shield Wall, Shake it Off, Lookout, Ability Mastery
NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor
Elaril doesn’t have any teamwork feats
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Anthys teamwork feats: Shield Wall, Scion of the Lost Empire, Shake it Off, Lastwall Phalanx (Shareable)
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
Shield Wall: Berato, Vindler, Anthys, Marcus
Scion of the Lost Empire: Berato, Anthys, Marcus
So for Berato's perspective, I'll always try to have either Anthys or Marcus near me! :) :P
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Come on guys, let's pick up the pace a bit.
Elaril, Vindlér, and Marcus are all up.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
yes, this group has become lethargic... I'd rather take 3 to 6 month breaks then slow dancing a module like this...
1 person marked this as a favorite.
|
I severely underestimated what having a child does to my time over the holidays. I'm back now though.
1 person marked this as a favorite.
|
NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor
Hi everyone,
I’m out of town on holiday with no wifi and now no data. Will be back online on the weekend... feel free to Bot me as necessary until then if required.
Thanks.
1 person marked this as a favorite.
|
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
All, my wife had an emergency surgery done last Thursday night and now can't carry more than a jug of milk, so my posting will be sporadic for the next week or two.
Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
Sorry to hear of your wife's situation, Fez! No problem about the posting rate. Be with your wife!
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
Yes what Vindler says. I wish her a speedy recovery!
NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor
Yes no problem. Take your time!
|