[Table Shieldwall] Daughters of Fury (Inactive)

Game Master Nathan Hartshorn

Map

Secret GM Knowledge:
Anthys - 5
Berato - 7
Elaril - 2
Marcus - 5
Vindlér - 4


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Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

If the "Warrior Spirit" Advanced Weapon Training was allowed in PFS, then Anthys would, once he had Gloves of Dueling, be able to pick up the Sharding enchantment on the spot for his sword. This would basically let him fling "sword beams" like in Legend of Zelda.

It probably costs too much to add to his sword full-time but it would be nice to have a solid 1-handed ranged option.

As it is, he will stay and provide cover with his arrow-catching shield while hopefully the others manage to take down the fiend.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

I'm just realizing I didn't finish leveling up to 6 somehow! I just got done doing that now.

Picked up a few good things:
BAB +4
Teamwork feat: Lastwall Phalanx
FCB +1 hp
New spell: Weapon of Awe
Upgrades to a handful of judgments

Sorry for missing this before!

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Bwahahaha! :D


Sorry for the delay guys, work got super crazy this weekend and I have only now been able to log on.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Not sure what I'll do for Berato's feat at level 7. I'm pretty sure this module is granting 3 XP. Let me know if you have suggestions. Where are you all heading, feat-wise?

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

I think you can choose to take 6 XP because there is a 4th chronicle for characters who do all 3 parts. I cant remember for sure.

Ill probably take Extra Arcane Exploit since my archetype gives up the arcane exploits I would normally get at 1st, 3rd and 7th Levels. Or possibly a metamagic feat if I can go all the way to Level 8 and 4th level spells.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Wow, so level 8 for all of us potentially? things are getting serious! :)

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

So, for feats, the main choices I'm looking at for Marcus are Shield Specialization+Covering Defense. That lets Marcus take Total Defense actions, getting his AC up to 28 before benefits from Teamwork Feats, while also giving someone else a +5 to +7 AC bonus (depending on how much money we get). He can then still aid AC or attack with a move action.

The other possibility would be to get Harrying Partners if Anthys (or Vindler) are interested. That would let me aid attack rolls for the entire set of iteratives, for +5 or +6 to all of the rolls instead of just the first one. It also allows for aiding AC against all of an opponent's attacks. It might be better for us to figure out some way to grant that to the whole team though, like a Commander's Helm (that might be a really good item for Vindler at some point anyway) or Greater Tactician.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

I had originally meant for Anthys to take Improvisation (which is why he has 13 Int and Fast Learner). However, it seems less useful at mid-level than it did at level 3.

Weapon Specialization is a solid choice.

Step Up is nice for dealing with casters or archers.

Difficult Swings can hinder enemies' movement.

As to teamwork feats, Harrying Partners could work. Anthys rarely needs the boost to AC, but getting a +5 or +6 to his iterative would be good. As you say, that might be an option for Greater Tactician.

He also gets Armor Training, but already has enough max Dex for his current Dexterity. So I could take an Advanced Armor Training option instead of +1 Max Dex. Armored Sacrifice is a nice party-saving option that is looking pretty good.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Stick Together (teamwork) appears to have some interesting applications... some of the caster ones could be interesting as 4 of us cast spells. However these are the levels where each of our characters need to specialize to be effective.

Berato will probably go for Spell Penetration (which could enable Spell Chain (teamwork) later on...)

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Yeah, in line with Berato's comments on needing to specialize, I'm strongly considering taking some feats to further boost my judgment. For example, Judgment Surge allows me to treat my Inquisitor level as 3 higher for the purpose of determining the effects of my judgments, and if I have multiple judgments active at the same time (which I'll be able to do at 8th level), that applies to all active judgments.

I already have my Justice and Smiting judgments boosted by one level due to favored class bonuses, and I think I'll boost the Destruction judgment at 7th and 8th so that will be at the same level. This will effectively make these three judgments act as if they are level 9, and I can have two of them active at the same time, effectively boosting my attack rolls +2 and damage rolls +4. With Judgment Surge that becomes ATT +3 (and this is doubled on critical confirmation rolls), and DAM +5. Add Bane on there and the damage will really start stacking up.

Then, at 9th level, I'm planning to take Shared Judgment, which basically does the same thing as my Lend Judgment spell, but it doesn't have a duration.

Dark Archive

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M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

Speaking of spellcasting teamwork, Allied Spellcaster is potentially very strong. It is spell penetration that can be buffed by Ring of Tactical Precision. If there's overlap in spells known/memorized, its also a +1 caster level boost (turning into +2 with a Ring of Tactical Precision). That could be really strong with the right spell overlap, but I can't think of too much between the Arcanist and Cleric lists. There's some nice spells that could overlap between Vindler and Berato though, like Magic Vestment or Greater Magic Weapon.

I should have enough to get a ring, which I'm planning to charge with Scion of the Lost Empire and give to Elaril or Vindler. It could be passed around easily for caster level boosts on buffs until we get more of them.


I've got the chronicles printed and signed, but now my damned scanner is on the fritz. I'll have the chronicles out ASAP.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

I'd recommend giving those spell casting buffs to Elaril. Vindler's spells are predominantly buffs/utility spells, with the few rare exceptions like Hold Person. I think Elaril will get a lot more use out of a boost to CL checks vs SR since he's using more offensive magic.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Is this 6XP GM Fez? if so I'll start thinkering with Berato's leveling...


The top boon of the bonus chronicle reads as follows:

Hero of Arwyll Stead: When you earn this Chronicle sheet, you may choose whether or not to receive XP,
Prestige Point, and gold rewards; you may instead choose to gain no XP and gold, but you instead earn 2
Prestige Points and still qualify for all of the boons and items on this sheet. If you elect to earn the full
rewards, you gain 3 XP, 6 Prestige Points, and 8,712 gp (4,356 gp for characters use the slow track method
of advancement).

Edit: Here's chronicle 3 rewards
3 xp, 4 pp, 6756 gp
Bonus Chronicle rewards are described above.

If my scanner doesn't work by tonight I'm just going to Kinkos.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Thanks GM Fez!

@Everyone: are you all taking the 2 level jump or would you prefer not taking the extra XP and gold? I'm in favor of level 8 personally.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

I'm planning to take both levels. I want that second judgment ASAP!

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Happy to take both levels. Which means two feats. Lots of options...

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Here's an interesting teamwork feat: Blood For the Empire

I don't have the book, but since I am playing in the AP and don't want spoilers I guess I could just buy it and not read it. I would want to own War for the Crown to run it later, it is a really good AP.

Given that Anthys has Fighter's Tactics and will get a Ring of Tactical Precision, it would basically be a +3 morale bonus to hit and damage most of the time.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

That is a sick feat. Although I'm hoping the second clause doesn't come into effect often... lol

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Maybe abuse that second clause with some weak summons? That would be pretty cheesy.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Bad Anthys... bad. lol

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Elaril will hopefully be giving everyone else Haste in any important fight anyway.

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Ok with those two chronicles, Elaril has 26k gold.

Is it too greedy to spend 12k to upgrade my Headband to +4? Along with the level 8 stat bump, he will be at 26 Int.

Level 4 spells also. Suggestions anyone?


Anthys

Berato

Elaril

Marcus

Vindler

If anything looks wrong let me know and I'll fix it ASAP.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Looks great GM Fez! thank you so much! what a great module!

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Looks great! The Part 3 Chronicle is 3 XP and 4 Prestige/Fame (like the earlier ones in the series), and the bonus Chronicle is 3 XP and 6 Prestige/Fame?

I think I will take Blood for the Empire as the Level 7 feat, and then Weapon Specialization as the Level 8 feat. Those should add up to a solid damage boost.

Will just take regular Armor Training at level 7.

For gear, he had 1,653 GP, then got another 15,468, bringing his new total to 17,121. Will spend 11,000 GP on a Ring of Tactical Precision. That leaves 6,121. Saving that for now, going towards Gloves of Dueling in the future.

@Elaril - there are some great level 4 spells. Enchantment and Necromancy are your Opposition schools? Here are a few ideas, then:
Arcane Eye
Dimension Door
Detect Scrying (maybe cast this at the beginning of the day, then use Quick Study to swap it out)
Greater Invisibility

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Gloves of Dueling now. Don't be silly!

You guys should forget about that Ring! feats can be retrained but gear purchased is a clear loss if the group disband. The experiment can go on without this bloody ring! :) :P

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

No, I'm good. Anthys has Solo Tactics, remember.

Anybody have thoughts about what they'd like to do next?

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

I thought solo tactics was for inquisitors... you haz that too? O_O

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

It's one of the Advanced Weapon Training options, and I took it as soon as possible.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

It's awesome.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

@Marcus, I plan to take Harrying Partners for my shareable teamwork feat next level.


Yes, bonus is 3 xp and 6 pp.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

I'm thinking of holding off on the ring, especially since I don't have a lot of teamwork feats that it would be useful to share. At the moment, I have:

Shield Wall, Shake it Off, Lookout, and Lastwall Phalanx

Lookout is the only one that nobody else has, and it's pretty situational (based on being able to act in a surprise round).

What I might do instead is lean into this new focus on using my repeating crossbow as a secondary combat option. I'm thinking of enchanting my shield and giving it the Animated ability, so I can keep two hands free to fire the crossbow while my shield stays up to keep helping defend me and providing Shield Wall for the party. I'd cost 5000gp, so I could just barely afford to do this and the ring, but I could probably wait for the ring, or possibly skip it altogether.

I'm also considering making my crossbow +1 to help with my attack and damage rolls.

Thoughts?

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Vindlér, an Animated shield is an option. But it would cost 9,000 GP (Animated is a +2 equivalent, and need a base +1, so it is priced as a +3 shield).

Marcus has a heavy shield and is usually adjacent to Anthys, so if Vindlér needs to use his crossbow, Anthys does not lose the Shield Wall bonus. Vindlér would lose the bonus, but he isn't at any risk from arrows when adjacent to Anthys. If Vindlér has his crossbow out, he probably isn't fighting in melee.

I think switching to a buckler makes sense, for ease in going back and forth between ranged and melee. Even better, add +1, Folding to the shield (total cost 4,000 GP) and switch depending on the combat situation.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Shoot! I haven't been playing as much PFS lately, so I've started forgetting how to add enhancements to stuff.

I like the sound of Folding, but don't have Armor Master's Handbook. I could just switch to though buckler, though. Seems like a decent idea, even though I'm not granting as much of a bonus to allies, although you're right that it's probably not as crucial in cases where I'm using the crossbow.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

I have the book, and as I think we are at the same "Table" you can use it if you wish.

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

Sharing Lookout has some uses, but its kind of awkward. Marcus is going to be taking a Divine Strategist level, so he can aid Caster Level checks and automatically act in Surprise rounds. Vindler will never not go in a surprise round again as long as we stick together, but it doesn't really share well since you need the Lookout to be shared between Marcus and the other person to get that behavior, and the ring will only share it between Vindler and someone. It might be worth it for Marcus to take Lookout at some point though (level 9?) for this purpose.

Marcus is going to buy a Ring of Tactical Precision and get a Benevolent enchantment on his armor. I'm not certain about where the rest of his money is going yet. He will be taking a fighter level, a cleric level (of Abadar, Divine Strategist) and getting shield focus+covering defense.

Anthys, I think it makes the most sense to have Marcus take your ring at level 9, allowing for me to routinely grant you persistent to hit buffs with Harrying Partners while the boss fight combo of team granting covering fire/harrying partner allows for me to boost everyone by +6 AC. For this level though, I'm open to either taking it or gifting it to someone else to share a feat. I'll be charging my ring with Scion and giving it to either Vindler or Elaril.

I'll look at getting Marcus updated some time tonight.

Looking forward, how would people feel about potentially going a Runestone of Power or Pearl of Power/Rod of Lesser Extend Spell route to have Berato or Vindler provide the base bonuses for our weapons and armor starting at level 9 with Greater Magic Weapon/Magic Vestment? I don't think anyone has upgraded to a +2 weapon or armor piece yet.

Plusses:
--Can get +3 bonus added to weapons and armor for 10/19k Gp each, while allowing for the armor or weapons to get special abilities without blowing out the cost.
--Prayer beads becomes a 45000 gold piece upgrade to upgrade everyone's armor and weapons by an additional +1. That's very efficient cost wise from a team wide perspective, but it would put a large cost burden on a single person. Marcus has low gear requirements in general, so could save for this if we wanted to go this route.
--Extra strong when not under time pressure, because you can buff everyone's equipment, go to sleep then go adventuring with full resources, including all those extra spell slots and potentially Karma beads.

Downsides:
--It really needs Berato and Vindler to take Allied Spellcaster for the +2 caster level boost to get to the +3 amount by level 10 (level 9 with Anointing Oil). The spell penetration effect from that is pretty good though, even independently of anything else.
--Our equipment can be dispelled, though will have a high caster level to defend against that.
--It takes up two 3rd level spell slots from Vindler and a 3rd and 4th level slot from Berato, which are valuable.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Help me with the math here.

- allied spellcaster +1 CL
- oil +1 CL
- bead of karma +4 CL

CL 8 + 1 + 1 + 4 = 14?

We don't need the oil and teamwork feat with bead... our goal is CL 12 yes? We just need a boatload of pearls of power... this scheme appears too pricy I think but I think I'm missing something from your analysis...

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

@Berato, Ring of Tactical Precision increases the CL boost of Allied Spellcaster by 1. So if you and Vindlér both had the spell prepared, one of you had the Ring, and you used the Oil, then at level 9 you would cast as CL12 and grant a +3.

Anthys could benefit from GMW or Magic Vestment; his sword is only +1, and his armor is only MW. He might make his armor +1 Ghost Touch in the future, but first I have to decide if I want a special material (like Adamantine). Don't want to invest in upgrading my steel armor and then have to sell it back at half price. His sword, though, he will keep as just steel. It has sentimental value now. He probably will want a true permanent enhancement bonus, to get the DR-bypassing ability that GMW does not grant.

As to what we do next, here are the modules for L8 as best as I can determine:
Cradle of Night
Cult of the Ebon Destroyers
Doom Comes to Dustpawn
No Response from Deepmar
Realm of the Fellnight Queen
The Gauntlet
The Harrowing

And of course there are a LOT of PFS scenarios. I am open to any of those - if it's one that I've played, I'll use a replay. I'd prefer to play something I haven't done, if possible.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Ref. Ring of Tactical Precision: I'm not buying that. It's overkill. Our teamwork bonuses are already insane and we are nearing 'cakewalk everywhere' territory... I'll still gladly memorize the slots to give you +2 armor or weapons though. Mind you, I have a host of other weapon enhancing spells which will make sure you punch through enemies' DR. Dirty deeds are best done cheap I say! :)

Ref. your sword: my 13th-level fighter uses a +2 sword with a bane baldric (5 rounds/day only... enough for bosses) which pushes it to +4... I don't plan to make the sword higher than +3 (bane baldric will take it to +5 when he needs it)

Berato will take the following:

7th: Extra Channel
9th: Quick Channel
11th: Divine interference
13th: Channeled revival

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Based on my experience with higher level PFS, the difficulty can really ramp up at higher levels, though scenarios vary. I don't think we are in "cakewalk everywhere" territory, with one caveat.

Glitterdust.

Elaril is free to do as he wishes, but Anthys for his part will no longer attack blinded foes unless it is absolutely dire and that is the only way to win. I have expressed this concern before, in PMs and in-character posts. I would rather Anthys get the chance to be a badass warrior than an executioner relegated to mop-up duty.

It's in part about the storytelling tropes - what hacking at a nearly-helpless foe conveys about the warrior. It's one thing if you are up against a Balor or whatever way out of your league, but a foe you could fight on basically equal terms?

If you remember Conan the Barbarian, when Rexor is blinded by Valeria's spirit, Conan takes the opportunity to recover but waits for his foe to regain his sight before re-engaging. Because he knows he can beat him without that extreme disadvantage. That is awesome, at least IMO, and that is what I would find enjoyable in how I play my own character.

I know it doesn't make a ton of sense... why it doesn't feel as cheap or low to attack someone that Elaril has hit with a Scorching Ray, or why buffing the heroes feels cooler than debuffing the enemies... I can't really explain it all that well.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Level 8 is a big milestone for the cleric class... feast your eyes on Berato's new/ugraded tricks! :)

• Touch of Good (Core 44): You can touch a creature as a standard action, granting a +4 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 9 times a day.
• Aura of Menace (APG 86): You can emit a 30-foot aura of menace as a standard action. Enemies in this aura take a –2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for 8 rounds per day. These rounds do not need to be consecutive.
• Resistance Bonus (Core 46): You receive a +2 resistance bonus on saving throws.
• Resistant Touch (Core 46): 9 times per day, you can touch an ally to transfer your domain's Resistance Bonus to them for 1 minute.
• Purifying Touch (APG 94): You can touch a willing creature with divine power, giving it a saving throw against each effect currently affecting it, using the original saving throw DC of the effect. Each successful saving throw ends the related effect. The creature can choose not to make a save against an effect. You can use this ability 1 times a day.

Gear upgrade:

• Headband of Wisdom +2 upgraded to +4
• Golden Eagle Epaulets (+2 competence to diplomacy and ride; bless and sanctuary 1/day each)

Spells: (here's the 'mobile hospital' selection; list will vary depending on mission but I'll usually start from this and swap as requested)

Cleric Spells (Caster Level 8th; Concentration +14)
Orisons (DC 16) - create water, detect magic, light, guidance
1st (DC 17) - divine favor (D), bless, command, divine favor, diagnose disease, stunning barrier, weapons against evil
2nd (DC 18) - align weapon (D), bull's strength, protection from evil communal, remove paralysis, restoration lesser, suppress charms and compulsions
3rd (DC 19) - remove blindness/deafness (D), magic circle vs. evil, magic vestment, remove curse, remove disease
4th (DC 20) - spell immunity (D), air walk, freedom of movement, protection from energy communal

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Noted re: Glitterdust.

Do you have an issue with him using it to reveal invisible foes? Would you then attack a newly revealed foe (regardless of whether it’s blinded or not)?

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

I agree it is really useful for revealing invisible foes.
I don't know exactly what Anthys would do in every such case. This is really a hang-up based not on logic but on fun.

And again, if someone else wants to finish off blinded foes, have at it. But the half-orc brawlers and then Bax and then Kelseph... each time I just attacked for the sake of speeding things along. Don't want people to get mad at me if I choose differently in the future.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Just take Glitterdust out of the equation then; pure and simple. Berato can purge invisibility. Then they can see your sword entering their entrails all day long. :)

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Ah, the Bane Baldric! I've been trying to think of that item!

Question on that, is the effect for an inquisitor basically just to extend the number of rounds/day you can use Bane? Or would it give me access to Greater Bane?

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless
Quote:

Source

James Jacobs Creative Director Nov 20, 2012, 12:38 pm
http://paizo.com/threads/rzs2l7ns&page=506?Ask-James-Jacobs-ALL-your-Qu estions-Here#25299

Does a 7th-level inquisitor with a Bane Baldric (UE) get early access to Greater Bane?
...
Ah.

> No, it does not grant early access to greater bane.

More in-depth reasoning as provided by the denizens of Reddit
https://www.reddit.com/r/Pathfinder_RPG/comments/5x6k5h/quick_questions/dek h3nk/

No. Bane Baldric says:
If the wearer is an inquisitor, she is treated as five levels higher when using her bane and greater bane abilities.

Note that it doesn't actually say it gives the use of Bane and/or Greater Bane if you're an Inquisitor, just that you're treated as 5 levels higher when using Bane and/or Greater Bane. By extension, it also wouldn't grant early access to Bane for Inquisitors. (And as a side note, characters under level 5 aren't really expected to have a Bane Baldric because doing so is far outside the WBL guidelines.)

Compare wording to the Robes of Arcane Heritage:
The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects.

Which explicitly says that your level is treated as higher both for the purposes of what you can use and the effects it has.

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