About Nephilim


Rules Discussion


So, the Nephilim in the Player core say something to the effect of 'we feature on what was once known as tieflings and aasimars but this is the umbrella Term for all outer Planes scions' even going as far as mentioning aphorites, ganzi and iirc or friends from the voneyard too

So...should we just treat all of their feats as Nephilim feats now? Because those are a lot and would make Nephilim the truely versatile heritage


Duskwalker are coming in Player Core 2, so they are not part of the Nephilim. I guess the Boneyard isn't exactly part of the outer planes.

As for Aphrites and Ganzi, I would keep them separated for now. I doubt we'll get an official change to them anytime soon, seeing how they are from an Lost Omens book and I doubt those are fast to be remastered (or even just errata'd).


Slip Sideways prerequisite wrote:

Grimspawn, Pitborn, or Hellspawn, or another

lineage feat associated with fiends or the Maelstrom


Blave wrote:
Duskwalker are coming in Player Core 2, so they are not part of the Nephilim. I guess the Boneyard isn't exactly part of the outer planes.

Duskwalkers tend to be made rather than born. That might be the distinction.


The laws of the Internet Strike again.
I get one thing wrong and that's what all people jump on :P

But in all seriousness, ignoring the Duskwalkers (yep, I was wrong there)

Should we just treat ganzi and aphorites as Part of the Nephilim now? Reads like it, even If it's not yet released in any book like this

Horizon Hunters

No, there's no feats available to reflect those options, so the original versatile heritages should stay. Once they start releasing feats that reflect those two options, then yes.


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I probably would consider it. Thematically, it seems obvious that ganzi and aphorite belong under the nephilim umbrella just as much as aasimar and tiefling. It'd be a thing I would probably measure on a case-by-case basis--like if an aphorite feat gives a benefit that has a generalized nephilim benefit, I'd probably tell my player to just take the neph version, but if I had a player wanting to pull some more unique ganzi feat like Larcenous Tail or Glory and Valor! I'd probably just let them take that feat as long as nothing had blatant Pre-Master baggage like alignment damage.


Aphorites, as far as the lore is concerned, are specifically created like Duskwalkers. Aside from that, Ganzi should definitely be rolled in to nephs.


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Albatoonoe wrote:
Aphorites, as far as the lore is concerned, are specifically created like Duskwalkers. Aside from that, Ganzi should definitely be rolled in to nephs.

Minor point of contention--the first aphorites were created intentionally, but in the modern day they can arise spontaneously born among mortals just as any other nephilim. This bit of lore probably arises because there have historically been very few Lawful Outsiders (to use the 1e term) who had anything plausibly resembling organic biology (being mostly comprised of constructs and crystalline mathematical expressions) and the concept of planar scions being born by incidental exposure to cosmic energies rather than cosmic genetics was still something of an afterthought that hadn't quite propagated to the same extent we see now.

... I wonder if when we see the new imagining of the orderly immortals (If, When) whether they will still have that overtly robotic/inorganic vibe about them... well axiomites at least are probably staying, for which I'm glad because I love the idea of crystal math dust that takes on humanoid forms... but I wonder how else those angles of the cosmos will be fleshed out (and I hope they do get fleshed out...)


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber
Cordell Kintner wrote:
No, there's no feats available to reflect those options, so the original versatile heritages should stay. Once they start releasing feats that reflect those two options, then yes.

I would agree with you, except that (as Laclale♪ mentions) there are some feats tied with the Maelstrom so that they might be used by the Ganzi now or in a future version. It would make sense that the 4 "alignment" ancestries would be under one umbrella at some point.


As a player and gamemaster I've come to the conclusion that nephilim are another long lived heritage. Because of their supernatural abilities. There's no way that they just die at their base ancestry lifespan.

I know this to be fact because those characters are almost always struggling to find a community to call home and the fact that their human kin would die between the ages of 70-90 years, unless they're lucky to live past 100 years.

As for the duskwalkers. Those are probably the most unique creatures I've ever read. Reincarnated immortal beings to get a second chance at life and do the grave mother's work is just awesome story flavor.

Another interesting one I use often is the Dhampir heritage. I REALLY enjoy that gothic feel and being able to transform into creatures of the night and slay other beings. Also another long lived heritage.

As for the elemental heritage. I would assume that based on how powerful you become the best chances you would remain alive. Tapped in deep into primal energies in my mind would enhance your physical abilities and strengthen your fortitude. One might assume that you wouldn't live long the elemental planes.

I'm looking at creating my very own unique versatile heritage this year and I am looking at adding some REALLY good feats to show some interesting ideas.

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