
Moximus |

In the remaster Player Core, pg 91, it says that a character's class gives them an "attribute boost to their key attribute modifier, increasing that modifier by 2". Not increasing the attribute by 2, the attribute isn't used anymore, but the attribute modifier!
Is this a typo, or a real change? A boost of +2 from the character class either gives us characters with partial boosts at level 1 (as you only get a partial boost if it's more then a +4 total), or let's characters use one of their boosts from ancestry, background, or the free boosts for something else - giving slightly more powerful characters then before.

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In one regard it could be the norm and it makes for better diverse characters, on the other it seems like someone at Paizo was not once again reading the remastered before it went to the printers. Only tiem will tell rather or not this is how it really works.
Just noting the irony of complaining that something was missed in a several hundred page book while posting with a typo in a two sentence comment.

BenjyBitBoy |
If this is indeed an error, then the +1 does not jive with the beginner box remaster, whereas the +2 WOULD jive with it. In the remastered beginner box, during character creation, you essentially get 6 points to boost your attributes... the Heroe's Handbook has every class boosting their key attribute by 3 and then getting a +1 to three other abilities of their choice. This seems much more in keeping with the Player Core pg 91 giving you a +2 to your key attribute and then all classes getting an additional 4 free boosts (again, total of 6). So, if we say Player Core pg 91 is a mistake, how then are we to account for all 4 classes in the beginner box remaster getting a total of 6 points of increase?

exequiel759 |

It is so clearly an oversight that I wonder how anyone could think otherwise.
I mean, there's people arguing that rogues are meant to crit-succeed if they succeed with Fort checks even when it would be quite literally the only class to receive that benefit when being expert rather than master. I guess there's people that are very RAW even if all logic would show otherwise.

Ravingdork |
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Holy thread necro, Batman!
Captain Morgan wrote:It is so clearly an oversight that I wonder how anyone could think otherwise.I mean, there's people arguing that rogues are meant to crit-succeed if they succeed with Fort checks even when it would be quite literally the only class to receive that benefit when being expert rather than master. I guess there's people that are very RAW even if all logic would show otherwise.
I don't recall which class it was, but it's been pointed out that the rogue is not alone.

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All classes get unique benefits. Kind of the point of classes, actually.
If this is indeed an error, then the +1 does not jive with the beginner box remaster, whereas the +2 WOULD jive with it. In the remastered beginner box, during character creation, you essentially get 6 points to boost your attributes... the Heroe's Handbook has every class boosting their key attribute by 3 and then getting a +1 to three other abilities of their choice. This seems much more in keeping with the Player Core pg 91 giving you a +2 to your key attribute and then all classes getting an additional 4 free boosts (again, total of 6). So, if we say Player Core pg 91 is a mistake, how then are we to account for all 4 classes in the beginner box remaster getting a total of 6 points of increase?
The Beginner Box simplifies it.
In the full rules, you get four sets of boosts, with three of the sets granted at least one free boost and the fourth one being a boost specifically to your key attribute. That gets you to +4 unless you make a very odd decision (or maybe have an ancestry penalty to your key ability, but you should swap for two free boosts in that case).
Ancestry, Background, Class, and four additional boosts. That gets you to... nine. Which I'm pretty sure is the same as the Beginner Box. Not six.