Mythic Demon Lord Questions


Rules Questions


Confusion regarding the Mythic subtype in regards to Mythic Bane Weaponry here.

Do Demon Lords possesses the Mythic subtype, do they only count as mythic creature in their Abyssal Realm, Or do they not have never have the mythic subtype?


The Mythic rules are an optional and not every campaign uses them. This is going to up to the GM to decide. If the GM is not using the mythic rules at all the demon lords will not be mythic and not have any mythic powers. If the GM is running a mythic campaign a demon lord is probably going to be a mythic creature and will probably have the mythic subtype. Even if the GM is not running a mythic game, he might decide that certain powerful creatures are mythic and give them appropriate powers. So, what it comes down to is to ask your GM.


Mysterious Stranger wrote:
The Mythic rules are an optional and not every campaign uses them. This is going to up to the GM to decide. If the GM is not using the mythic rules at all the demon lords will not be mythic and not have any mythic powers. If the GM is running a mythic campaign a demon lord is probably going to be a mythic creature and will probably have the mythic subtype. Even if the GM is not running a mythic game, he might decide that certain powerful creatures are mythic and give them appropriate powers. So, what it comes down to is to ask your GM.

The issue is that I am the GM. I have a player that wants to add mythic bane to their +4 Redeemed Evil outsider bane weapon. As they will be facing off against a demon lord later, I am looking for clarification.


Quote:

A demon lord gains the following additional powers while in its realm (the statistics presented on the following pages do not include these abilities):

Mythic: A demon lord functions as a 10th mythic rank creature, including the mythic power ability (10/day, surge +1d12). It may expend uses of mythic power to use the mythic versions of any spell-like ability denoted with an asterisk (*) just as if the ability were a mythic spell.

I suppose it's possible for the demon lord to have its own mythic rank outside of its realm. More likely, demon lords just aren't expected to be encountered outside their realms.


1 person marked this as a favorite.
Tom Marlow wrote:
The issue is that I am the GM. I have a player that wants to add mythic bane to their +4 Redeemed Evil outsider bane weapon. As they will be facing off against a demon lord later, I am looking for clarification.

Since you're asking, is this demon lord expected to be encountered outside his realm? If he's outside the realm, then you can just decide if you want the demon lord to be mythic or not. If the demon lord is in his realm then he is mythic.

It's not like once you're mythic, you're always mythic. Mythic can be gained or lost.


Melkiador wrote:
Tom Marlow wrote:
The issue is that I am the GM. I have a player that wants to add mythic bane to their +4 Redeemed Evil outsider bane weapon. As they will be facing off against a demon lord later, I am looking for clarification.

Since you're asking, is this demon lord expected to be encountered outside his realm? If he's outside the realm, then you can just decide if you want the demon lord to be mythic or not. If the demon lord is in his realm then he is mythic.

It's not like once you're mythic, you're always mythic. Mythic can be gained or lost.

Makes Sense with the homefield advantage.

The game I am running is a variant/HIGHLY reflavored "Wrath of righteous". So they will be fighting one Demon lord in their realm and another not in their realm.


Personally, I think any creature that rules an entire plane and is able to grant spells and powers to creatures should be at least a mythic creature if not an actual deity, especially if the campaign allows the characters to gain any mythic powers. Even in non-mythic campaigns I use the mythic rules for creatures that are at or above that level.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

IIRC, actual demon lords are on par with demigods. In other words, not normally given game statistics or (directly) "attackable" by PCs; full stop (they can thwart their plans, but not permanently defeat them). At most, the PCs can fight with an aspect (a weaker avatar) unless the demon lord has already suffered a (significant) loss to another demon lord/demigod/etc.

Nascent demon lords, like Treerazer, on the other hand, are roughly on par with mythic individuals/creatures. Instead of tying to create a nascent demon lord from scratch, using the mythic rules (either applying a mythic simple template, using the mythic subtype, or granting them mythic tiers) can probably be a bit more straightforward and customizable to exactly how much more powerful than normal you want to go.


Tom Marlow wrote:

Confusion regarding the Mythic subtype in regards to Mythic Bane Weaponry here.

Do Demon Lords possesses the Mythic subtype, do they only count as mythic creature in their Abyssal Realm, Or do they not have never have the mythic subtype?

Demon Lord, from B4 in the descriptive text "nascent demon lords" have amassed power to become a demon lord and "mythic tiers or ranks" is one of them. Before Mythic came out, the deities and various lords didn't have them. I would suggest you scroll down to Demon Lords in a Campaign and read that section for some guidance.

Be that as it may, Mythic is about moving your game into High Powered Drama or Soap Opera. So really it depends on if you want to go there. In a classic way I'd ask ALL your players. If everyone agrees then incorporate the options into your game. With that, you will have to think of an emotional highlight for key encounters, what good/bad emotion must they express or overcome? Sure the players will be on an ego high BUT the GM(you) are the dramatist setting the scenes and the Play.

I'd agree that the Demon Lords(or Deities) play a dramatic role, and that role cannot be defeated in the normal way as the "Universe" needs it to be there for the Game. So PCs saying they killed Cthulhu is just going to elicit eyerolls from experienced players who know the game they were in was silly (no matter how seriously they take it).

PFS example:
Deskari was set up behind the World Wound and players were given the option to step in and replace him (exiting the campaign). I'd give the scenario a read.
PFS #10-09 - Was your PC Tempted? thread


Dragonchess Player wrote:
IIRC, actual demon lords are on par with demigods. In other words, not normally given game statistics or (directly) "attackable" by PCs; full stop

My understanding is the opposite: The "demi" prefix indicates that they do have stats and can potentially be confronted directly by mortals (even if it is by no means easy).

The "no stats, you just lose" thing is for those without the "demi"!

Regarding the actual question: I might be being unduly influenced by the specific question (in that I think it would be odd if the Daemon Lord was more vulnerable to Mythic Bane at home than abroad) but I think they should probably count as Mythic everywhere, but have more Ranks/Tiers/whataver they are call when at home.

As an aside, I was surprised that Mythic Bane stacked with Evil Outsider Bane, but it explicitly does.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Spoilers from Wrath of the Righteous:

1) Weakened from "already suffered a (significant) loss to another demon lord/demigod/etc."

Herald of the Ivory Labyrinth:
It was this final affront that
moved Baphomet to act, and in a hasty and ill-conceived fit
of rage he used his daughter’s soul as a conduit to invade
the Midnight Isles, fully intending to slaughter the PCs
himself. Yet he forgot one important thing: the Midnight
Isles are ruled by a demon lord who specializes in the
assassination of her own kind.
As Baphomet materialized in the Midnight Isles,
Nocticula made her move. More as a reaction to having
her realm invaded than any real sense of allegiance
to the heroes whom she had granted permission to
remain in her realm, Nocticula struck at the Lord of the
Minotaurs, in the instant after he physically manifested.
Baphomet realized his fatal error too late and tried to
flee, but Nocticula’s wrath followed him through the
barrier between planes and struck him, for the briefest
of moments, dead.
He immediately resurrected in the heart of his realm,
shaken at his close brush with oblivion. And across
all worlds, his cult reeled as well at the momentary
interruption to their divine powers. Now, Baphomet’s
brashness and self-confidence are shaken, and he has
retreated to his fortress at the heart of the Ivory Labyrinth,
for if he is slain again before a year can pass and his realm
can recover from bringing him back to life, his death will
be lasting.

2) Technically not a weaker avatar, but the PCs have already caused a "significant loss" by closing the Worldwound through a complex ritual and sacrifice of an artifact.

City of Locusts:
The PCs aren’t the only ones who’ve been placed here—
the demon lord Deskari arrives as well (roll 1d6 again to
determine his starting location among the six possibilities),
along with four advanced balor slaves and eight greater
apocalypse locusts (determine their starting positions
randomly as well). The demon lord immediately attacks
the PCs, infuriated and eager for revenge. He is joined by
any of the powerful NPCs from Threshold who still live,
and does his best to destroy the PCs. Of course, defeating
Deskari is purely optional for the PCs at this point—their
primary mission, the closing of the Worldwound, has
already been completed. Fleeing the Abyss via plane shift
or other means is certainly an option—but unless Deskari
is defeated, the demon lord continues to hound and stalk
and vex the PCs.
If the PCs defeat Deskari, he does not die—the Rasping
Rifts revive him via his Abyssal resurrection, but after
this defeat, Deskari retreats into the depths of his realm
to await his year of recovery.

Basically, you can attack a demon lord but if you aren't high mythic tier and catching them when they have been already weakened (or have the help of a similar being or powerful artifact), you don't really have a chance.


It is, mechanically, quite possible to kill a demon lord without being mythic, if it is just the demon lord.

Example: Cydric de Bergerac LG, Mysterious stranger 1, Urban Bloodrager 19. Bloodline is fated.
Feats:
Arcane strike, Spell catridges, Blooded arcane strike, Point blank shot, rapid shot, deadly aim, two weapon fighting, improved Twf, greater twf.

2 reliable, holy, evil outsider bane pistols.
Needs to have bestow grace of the champion cast on him, perhaps via a wand, which is why LG is important.

His full attack routine, assuming 24 DEX and 20 CHA, against a demonlord targetting the demons touch is

full attack main hand: 1d20 + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 ⇒ (16) + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 = 44
damage multiplied on crit: 4d4 + 10 + 5 + 10 ⇒ (3, 2, 1, 3) + 10 + 5 + 10 = 34
extra damage from bane and holy: 4d6 ⇒ (6, 6, 3, 5) = 20

main hand rapid shot: 1d20 + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 ⇒ (16) + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 = 44
damage multiplied on crit: 4d4 + 10 + 5 + 10 ⇒ (3, 1, 4, 3) + 10 + 5 + 10 = 36
extra damage from bane and holy: 4d6 ⇒ (1, 2, 2, 2) = 7

main hand haste: 1d20 + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 ⇒ (4) + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 = 32
damage multiplied on crit: 4d4 + 10 + 5 + 10 ⇒ (2, 4, 1, 1) + 10 + 5 + 10 = 33
extra damage from bane and holy: 4d6 ⇒ (4, 6, 3, 2) = 15

off hand first: 1d20 + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 ⇒ (17) + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 = 45
damage multiplied on crit: 4d4 + 10 + 5 + 10 ⇒ (4, 2, 4, 4) + 10 + 5 + 10 = 39
extra damage from bane and holy: 4d6 ⇒ (3, 6, 3, 4) = 16

first iterative main: 1d20 + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 - 5 ⇒ (15) + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 - 5 = 38
damage multiplied on crit: 4d4 + 10 + 5 + 10 ⇒ (3, 3, 4, 4) + 10 + 5 + 10 = 39
extra damage from bane and holy: 4d6 ⇒ (1, 3, 4, 5) = 13

first iterative ofhand: 1d20 + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 - 5 ⇒ (9) + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 - 5 = 32
damage multiplied on crit: 4d4 + 10 + 5 + 10 ⇒ (3, 1, 1, 3) + 10 + 5 + 10 = 33
extra damage from bane and holy: 4d6 ⇒ (1, 2, 6, 5) = 14

second iterative main: 1d20 + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 - 10 ⇒ (14) + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 - 10 = 32
damage multiplied on crit: 4d4 + 10 + 5 + 10 ⇒ (3, 2, 2, 2) + 10 + 5 + 10 = 34
extra damage from bane and holy: 4d6 ⇒ (6, 2, 5, 6) = 19

second iterative off hand: 1d20 + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 - 10 ⇒ (17) + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 - 10 = 35
damage multiplied on crit: 4d4 + 10 + 5 + 10 ⇒ (3, 1, 1, 4) + 10 + 5 + 10 = 34
extra damage from bane and holy: 4d6 ⇒ (1, 4, 6, 1) = 12

third iterative main: 1d20 + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 - 15 ⇒ (1) + 7 + 20 + 5 + 3 - 5 + 1 - 4 + 1 - 15 = 14
damage multiplied on crit: 4d4 + 10 + 5 + 10 ⇒ (1, 3, 1, 4) + 10 + 5 + 10 = 34
extra damage from bane and holy: 4d6 ⇒ (4, 6, 3, 3) = 16

Or in this case around 400 damage. If he lucks out a bit and gets a crit the demon lord gets one turned. With some extra equipment, it could be even more lopsided. People underestimate how massively powerful well optimized player characters get.
If demonlord fails to one turn this level 20 character, which can be quite hard, he will, as written, certainly die in his next turn.
Just for demosntration purposes, Cydric can be a dual blooded Phoenix and Fated bloodrager, which makes it incredibly unlikely for the demonlor to kill him in one turn (Fated Bloodrager is one "no I dont die", Phoenix resurrection the other one).
In the next turn, this character would benefit from both the smite and the mysterious strangers cha to damage ability. He also ignores all dr because smite.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

I think it comes down to if mythic is common enough in your campaign to be a thing that people are going to do a bane against. A character I played got it, but only because he was fighting a lot of mythic enemies. If the demon lord is going to be the only mythic opponent I think it is something he may just not be able to find.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Mythic Demon Lord Questions All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions