Knab "The Knave" |
Once I figure out how I want to do maps, I plan on running Sky Kings Tomb here on the boards. So, hopefully soon, I'll have a recruiting thread up.
Knab, a low-class "lumpenproletariat" citizen who would begin this adventure having disgraced his native Vanderholl clan (by running an illicit "side-hustle" and serving significant time for not "snitching"), is an unlikeable and elderly dwarf of morally dubious reputation who, having adopted an atheist stance in his early life, may be turning his faithless eye to mighty Trudd in what amounts to a redemption arc, learning to apply the talents he developed to a more socially acceptable and communally-focused cause.
Ruffian Rogue / Agent who prefers to create his own opportunities for sneak attacks from the front and center of the pack, skilled in Thievery and Medicine and Knowledge, I like to think of Knab as a slow-moving "think tank" focused on defense and knowing the enemy before engaging!
Archpaladin Zousha |
I would really like to play a 2e AP proper (the only 2e game I'm IN is a converted 1e game)...part of me wants to wait for the Remaster to be out and settled first so I don't have to update the character as intensely.
Philo Pharynx |
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Or at least everyone gets Kineticist free Archetype or something. Even for Sky Kings Tomb a dwarven earth bender just *feels* right y'know? All Kineticist parties might struggle against undead and outsiders....
Oh, they usually just wouldn't get weaknesses against some foes.
It's not undead and outsiders, it's things with regeneration and golems that would be the issues.
Philo Pharynx |
On startplaying the new norm is Free Archetype, Ancestral Paragon, and accelerated bonus progression.
The 2E APs have been quite easy with four "nonvariant" characters. I guess you could encounter balance for the new souped up standard.
Ancestral Paragon means that you have about six choices of ancestry unless you go adopted ancestry or an exotic heritage.