Telekinesis


Rules Questions


making a psychic character is there any good hard items to throw using Telekinesis??


Sling bullets? Chunks of pig iron? Adamantine ingots?


how much do Sling bullets, Chunks of pig iron, Adamantine ingots weight and can i keep using them again ??


What exactly are you using them for? What are the rules?


wym im using Telekinesis to throw objects the spell says the heavier the object the more damage but i wana throw things i can keep using ??

Liberty's Edge

We are speaking of the Telekinesis spell?

From what I see a Psychic doesn't have other ways to get a telekinetic power.

Telekinesis spell wrote:

Violent Thrust: Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level).

...
Weapons cause standard damage (with no Strength bonus; note that arrows or bolts deal damage as daggers of their size when used in this manner). Other objects cause damage ranging from 1 point per 25 pounds (for less dangerous objects) to 1d6 points of damage per 25 pounds (for hard, dense objects).

So, the best option seems to use as many thrown weapons weighing 25 lbs as you have levels. Those should do the best damage and be reusable, as they are made for that kind of use.

I have seen people suggesting Colossal javelins. Each one would weigh 24 lbs and deal 4d6.
The problem is how you could transport 15 colossal javelins that are probably 3 yards long and how you rapidly access them when you need to use them.

Gargantuan throwing axes would do only 3d6 but seem a bit more manageable. Transporting and deploying 15 of them is still a problem.


What do the rules for the ability say?


Java Man wrote:
What do the rules for the ability say?

I assume whatever the ability is it references the spell.

Telekinesis:

You move objects or creatures by concentrating on them. Depending on the version selected, the spell can provide a gentle, sustained force, perform a variety of combat maneuvers, or exert a single short, violent thrust.

...

Violent Thrust: Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level).

You must succeed on attack rolls (one per creature or object thrown) to hit the target with the items, using your base attack bonus + your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer). Weapons cause standard damage (with no Strength bonus; note that arrows or bolts deal damage as daggers of their size when used in this manner). Other objects cause damage ranging from 1 point per 25 pounds (for less dangerous objects) to 1d6 points of damage per 25 pounds (for hard, dense objects). Objects and creatures that miss their target land in a square adjacent to the target.

So the best damage modifier for Telekinesis is to find the highest damage weapon that weighs less than 25 lbs and carry a bunch of them to throw around.

The best option I've heard is a Huge sized BASTARD SWORD, which weighs 24 lbs and deals 4d8 DAMAGE, making Telekinesis 4d8 (~18) damage per level, maxing out at 60d8 (~270) at level 15 (which can crit, but with 15 attack rolls it's virtually impossible that they'll all crit). That's the same damage as Diego Rossi's Colossal Javelins, but presumably smaller and easier to transport.


how many Huge sized BASTARD SWORDs,can i get at lvl 8 ?

Liberty's Edge

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MR CRITICAL wrote:
how many Huge sized BASTARD SWORDs,can i get at lvl 8 ?

If it works as the Telekinesis spell, 8.


Diego Rossi wrote:
MR CRITICAL wrote:
how many Huge sized BASTARD SWORDs,can i get at lvl 8 ?
If it works as the Telekinesis spell, 8.

Yup, this.

So you'd make 8 attack rolls using your Caster level plus casting modifier. It's against regular AC not Touch AC, so it'd be a little harder than usual for most casters, but let's say you get 5/8 hits, that's 20d8 (~90) HP worth of damage.

You also have a chance to crit, and as far as I can tell that uses the weapon's crit modifiers, so that essentially increases the damage by ~10% on average. You could even take Improved Critical when your BAB is high enough (if it doesn't use their crit-modifiers you still have a 5% chance to crit, so ~+5% damage from crit-chance).

You Could use magic weapons to get flaming/frost/impact/whatever damage as a bonus, but unless you're seriously rolling in cash this is totally not worth the money.

It's also an excellent spell against something like Mirror Image. Remember that attacks that miss by 5 or less destroy an image, so even the misses have a chance to help. By level 8 this spell should be able to take out Mirror Image in a single standard action.


yea that is attacks but the spell says 25lbs. per item?

Liberty's Edge

MR CRITICAL wrote:
yea that is attacks but the spell says 25lbs. per item?

No, you can throw a single item weighing 200 lbs if you want, but it is less efficient.

My reply in the other thread:

The simple solution is to learn Floating disk and use that to transport gargantuan boomerangs.
It last 1 hour/level and can transport 4 gargantuan boomerangs/level.
When thrown with Telekinesis they do 3d6 of damage each.

When you don't need to be ready to attack you put the boomerangs away in a bag of holding.
Telekinesis wrote:

Telekinesis wrote:
Violent Thrust: Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level).

You get the best effect by throwing as many weapons weighing up to 25 lb as you have levels. A single hard, dense object weighing 200 lbs will do 8d6, and 8 gargantuan boomerangs will do 24d6.

If you miss with a single object the spell does nothing, if you attack with 8 objects you generally get multiple hits. Doing maximum damage is improbable, but hitting 50% of the time isn't difficult.


how much will 300lbs give me ? And how much does gargantuan boomerangs weight??

Liberty's Edge

MR CRITICAL wrote:
how much will 300lbs give me ? And how much does gargantuan boomerangs weight??

A gargantuan boomerang weighs 24 lbs, I selected it because it is (almost) how much you get for each level you have.

With Telekinesis you can throw a maximum of 1 object/level and throw weapons do weapon damage.
Throwing as many weapons as you have levels that weigh as close as possible to 25 lbs is the method to deliver the maximum damage possible.

With 300 lbs (that requires you to be 12 level) you can throw 12 gargantuan boomerangs and make 12 attacks, each doing 3d6, for a maximum potential damage of 36d6.

The biggest limit is that those are 12 attacks with non-magical weapons that deal blunt damage, so DR is a problem.

A single gargantuan boomerang would cost 24 gp.

Another option would be huge warhammers, that deal 3d6, weigh 25 lbs, and cost 48 gp each.
The advantage of warhammers is that you can make them with special materials.

Cold iron huge warhammers would cost 96 gp, and alchemical silver huge warhammer would cost 228 gp each.

All those weapons can be used again and again if recovered at the end of the fight.


i didn't see this question was spread into two thread, so i'll sum up what i wrote in the 'tokens' thread:

- gargantuan Scizore will cost 160 gp, deal 4d8 damage and weigh 24 lb each.

- gargantuan Sansetsukon will be the same but would cost only 64 gp each (but some gm might not allow it to deal the whipping damage with a telekinesis fling).

gargantuan club will be the same as the boomerang that Diego mentioned but cost 0 gp each. (as the cost is doubled for each size increase and a club cost nothing).

links for the weapons can be found in the previous linked post.

-side note about dr-
as this is a simultaneous multi attack spell that allow only a single added bonus damage such as sneak attack or smite, i would rule that the dr is also only reduce once for all the attacks on a specific target (you can split attacks between targets though, but each would get his dr taken off once).
this is not RAW, but i think it is very much RAI.
-if it is considered one attack for all them bonus damage it should also be considered one attack for dr.


(flagged) use the Advice forum.

Dark Archive

zza ni wrote:


as this is a simultaneous multi attack spell that allow only a single added bonus damage such as sneak attack or smite, i would rule that the dr is also only reduce once for all the attacks on a specific target (you can split attacks between targets though, but each would get his dr taken off once).
this is not RAW, but i think it is very much RAI.
-if it is considered one attack for all them bonus damage it should also be considered one attack for dr.

i wouldnt, i would let them use the feat clustered shots tho


also i need to know how many creatures can i target with the spell? can i target more than one creature if they close or just one creature ???


seem like i was wrong. while you can fling more then one creature (depend on your level) all objects and creatures thrown must target a single target.
:
You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects"

btw 8 colossal chakram might be too big to be in a 10 ft range from each other. i'm not sure how the scaling of weapons go based on the creature that use them.

Liberty's Edge

MR CRITICAL wrote:
also i need to know how many creatures can i target with the spell? can i target more than one creature if they close or just one creature ???
Quote:
You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects.

As long as the targets are all within 10'/level (80' at 8th level) from the starting location of the objects, you can target multiple targets.

Note that the spell has a long range (400 ft. + 40 ft./level), but the hurled objects have a shorter range. So you can select items far away from you (for example pieces of masonry from a destroyed wall) and use them to attack enemies near them.


make sure you don't mix the target of the spell which is thrown and the target which is the aim of the thrown projectiles.

the targets to be thrown can be up to 1 per level, the target to get hit is a single target.
" toward any target" not any targets.

Liberty's Edge

zza ni wrote:

make sure you don't mix the target of the spell which is thrown and the target which is the aim of the thrown projectiles.

the targets to be thrown can be up to 1 per level, the target to get hit is a single target.
" toward any target" not any targets.

I am not a native English speaker, so I can be wrong, but, generally, in the rules, "toward any target" implies "any number of targets".

When you can target only one target it says "toward one target".


im not a native ether, but im pretty sure that if it's more then one target it would be plural just like you used in what it imply 'targets' is not 'target'.

if you want to be allowed to target more then one you need to have it specifically said so or use plural.

see when they want to say more then one (like when picking them up) they say so straight up. same for more then one target like in magic missile or scorching ray.

also later on the spell say:
"You must succeed on attack rolls (one per creature or object thrown) to hit the target with the items"

if they neglect the plural 's' there would be 'attack roll' not 'rolls', 'item' and not 'items'.
you can see they put the plural 's' exactly where they deem right. when using the many projectiles but not when aiming at the single target.

they went from plural (rolls) to single (target) to plural (ammo) on purpose. if they ignore the plural 's' they wouldn't use it for roll or items. if it were many aimed targets it would have been just as easy to say 'targets' like they did 'rolls' and 'items'.

the spell basically bombard one target with many projectiles (or one big one).


wat about disarming multiple creatures ??


from the spell:
"Combat Maneuver: Alternatively, once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier. No save is allowed against these attempts, but spell resistance applies normally. This version of the spell can last 1 round per caster level, but it ends if you cease concentration."

if you pick the maneuver option it last a round per level (need to spend concentration as standard action each round to sustain) and each round you can perform a single maneuver (you can switch targets each round but only one maneuver per round). depend on the maneuver and your abilities some might be able to be used on more then one person (bull-rushing more then one target etc), but normally it's one target.

it doesn't seem like you can use the flinging attack option of the spell for anything but deal damage, so no disarm, maybe sunder?


zza ni and Diego Rossi I had no idea that either of you were not native English speakers.

But yes, you can fling up to 1/level objects/creatures/whatever, but if using the violent thrust you only get to attack 1 enemy by RAW.


can all those gargantuan boomerangs fit on the floating disk???


You all talking about gargantuan things. I raise you 8 medium butchering axes. They weight 25 lbs each, the perfect weight. They are medium sized, perfect for carrying on a floating disk. 3d6 damage x3 crit is a decent amount of damage.


how much does a large butchering axe do or huge??

Dark Archive

MR CRITICAL wrote:
how much does a large butchering axe do or huge-??

m-3d6

l-4d6
h-6d6


Large one doesn't work because they weight 50 Lbs.


can i use the Sustained Force option to pull a headband off a creature???


Temperans wrote:
You all talking about gargantuan things. I raise you 8 medium butchering axes. They weight 25 lbs each, the perfect weight. They are medium sized, perfect for carrying on a floating disk. 3d6 damage x3 crit is a decent amount of damage.

It's not exactly a raise. 3d6 ~= 10.5 damage each. 4d8 ~= 18 damage each. That's a ~40% reduction in damage.

It's totally acceptable damage, don't get me wrong, but if you're trying for the highest damage it's not going to cut it.

Liberty's Edge

MR CRITICAL wrote:
can i use the Sustained Force option to pull a headband off a creature???

With the advent of the Steal combat maneuver (Advanced Player's Guide), pulling a Headband from the head of a creature has become a combat maneuver.

But Telekinesis was written before the APG, and Steal isn't in the list of combat maneuvers that you can perform with the spell.

At my table, for coherence, I would add the Steal combat maneuver to the list of the available combat maneuvers and not allow the use of Sustained Force.

Other GMs could choose differently and use the text of the spell, requiring you to use Sustained Force. Sustained Force can be negated by a successful save if you are targeting an object in someone's possession.

You must ask your GM.


MrCharisma wrote:
Temperans wrote:
You all talking about gargantuan things. I raise you 8 medium butchering axes. They weight 25 lbs each, the perfect weight. They are medium sized, perfect for carrying on a floating disk. 3d6 damage x3 crit is a decent amount of damage.

It's not exactly a raise. 3d6 ~= 10.5 damage each. 4d8 ~= 18 damage each. That's a ~40% reduction in damage.

It's totally acceptable damage, don't get me wrong, but if you're trying for the highest damage it's not going to cut it.

Yes its not an increase in damage. But it is a lot easier to carry than a bunch of grangantuan [insert object here].

If you are using floating disk you only have so much space before things start to fall off and a smaller denser object is better than a larger less dense object.

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