Is there a spell that makes someone lose all sense of direction?


Pathfinder First Edition General Discussion


If not, how would it work? I was thinking they'd get a -20 penalty on survival checks to figure out where they're going.


Lost Passage

Quote:

Lost Passage (Samsaran)

School enchantment (compulsion) [mind-affecting]; Level bard 4, mesmerist 3, psychic 4, sorcerer/wizard 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range long (400 ft. + 40 ft./level)
Area one 30-ft. cube/level (S)
Duration 2 hours/level (D)
Saving Throw Will partial; Spell Resistance yes

DESCRIPTION

Creatures in the area of this spell are subject to a subtle enchantment that confounds their senses of direction, interferes with recognizing landmarks, and causes them to misjudge distances and angles. Creatures that enter the area must succeed at a new Survival check to avoid becoming lost immediately, whether or not they succeed at their saving throws. Those that fail the save take a penalty on such Survival checks equal to double your caster level, treat all squares they enter as difficult terrain for as long as they are in the area and for 1 hour per caster level thereafter, lose the benefit of all effects that allow them to ignore difficult terrain, and take a –4 penalty to Dexterity.

Lost passage can be made permanent with permanency at a cost of 10,000 gp.

I don't think that there is a spell that targets a single creature though.


Nvm, found one: Make Lost

Quote:

Make Lost

School enchantment (compulsion) [mind-affecting]; Level bard 2, druid 2, ranger 1

CASTING

Casting Time 1 round
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one creature/level, no two of which can be more than 30 ft. apart
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

You strip the targets of their senses of direction and recent memories of travel. They immediately forget the route they took in the last hour (but not details of encounters along the way) and become lost.


THanks


Part of the effect of Guards and Wards also does this on an area; it only has a 50% chance of working, but is No Save (although Spell Resistance still applies). I did not find an equivalent in 2nd Edition.

Shadow Lodge

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My understanding is that an accident with a chemical truck has a chance of causing you to lose your sense of direction but grant you a fabulous sense of fashion...


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A spell isn't required... just bring up Paladins and Alignment variations/infractions... sit back and watch the magic happen!


Sense of direction??

I never trust my sense of direction in the wilderness in the first place. I look at the sun. I look at the horizon and compare it with my memory of what's where.

Liberty's Edge

Pathfinder is done mostly indoors.
Unless they move at the AD&D 1st edition pace (120' in 10 minutes indoors) and draw a map that will make a surveyor proud (really, you were supposed to notice and record a gently sloping floor, differences in wall texture, correct degree of a corridor when compared to a fixed direction and wall thickness when moving trough adjacent rooms), our character would have a rough map and can miss even big changes in direction.
I work in an L shaped building with 3 floors and an attic on half of it. There are three different sets of stairs and a lift. First-time visitors routinely lose their bearing and don't know where a room is in reference to the others.
While the building is large, it is nothing when compared to a typical Pathfinder structure.
Sometimes (in game) your sense of direction is the only way to guess where you are.
RAW, with 5 ranks in survival you automatically know the direction of the north. RAI I think there is an implied outdoor here. Indoor without a way to look outside I would have people make a check.

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