
Ravingdork |

You've invested in Medicine and bought healer's tools, but Tyler has Continual Recovery and Ward Medic. Any time you try to help a member of the party, you are kindly rejected, as they don't want to be immune for longer than they need to be if Tyler is available.
You have Bardic Lore, but the party wizard, Jeff, has a higher intelligence than you and all the Recall Knowledge skills. You're asked to leave all but the most esoteric rolls up to him so that you aren't as likely to mislead the party with possible misinformation.
You possess the Expeditious Search feat, but GM Steve never tracks time in a manner that lends the feat any value whatsoever. Meanwhile, the Rick the elf is using Ageless Patience to great effect.
Have you ever encountered a situation in which your abilities were devalued by the abilities of others (and if so, what)? How did you rectify the situation? What advice would you recommend for a fellow player going through the same type of scenario?
What other ability conflicts might players encounter?

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You've invested in Medicine and bought healer's tools, but Tyler has Continual Recovery and Ward Medic. Any time you try to help a member of the party, you are kindly rejected, as they don't want to be immune for longer than they need to be if Tyler is available.
Well yeah, duh.
You have Bardic Lore, but the party wizard, Jeff, has a higher intelligence than you and all the Recall Knowledge skills. You're asked to leave all but the most esoteric rolls up to him so that you aren't as likely to mislead the party with possible misinformation.
Well Nature and Religion are wisdom based. Wizards don't actually get that many skill upgrades. Jeff might fail his check and get nothing. Jeff might be busy with other things and not have a spare action this turn. This one really isn't so bad to have a second option even if the odds on the second option aren't always as good. And people should chill out a bit about the relatively low risk of wrong information.
You possess the Expeditious Search feat, but GM Steve never tracks time in a manner that lends the feat any value whatsoever. Meanwhile, the Rick the elf is using Ageless Patience to great effect.
You do the same thing you do with any other feat that turns out to be a bad fit for the campaign; retrain it.
Have you ever encountered a situation in which your abilities were devalued by the abilities of others (and if so, what)? How did you rectify the situation? What advice would you recommend for a fellow player going through the same type of scenario?
What other ability conflicts might players encounter?
I think this is less about "conflict" and more about building characters in isolation, without paying attention to whether they're actually relevant to the campaign or make sense with what the other characters are doing.

Deriven Firelion |
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If I find I have chosen a useless feat, I ask the DM if I can change it. If I found someone else had invested the resources to be the medic, then I leave it to them as they are far more effective at it than I am.
A wizard or intel's character's schtick is recall knowledge with intel skills. I leave that to them if they are in the party, while I am a backup source.
I adapt to the DM and group and how they handle things.

Ravingdork |

...it is probably best to handle it as players rather than try to come up with character solutions.
Er, I wasn't necessarilly asking for in-game solutions (though those are welcome too).

SuperBidi |

I've once been in such a situation: We were 2 Envoys (Charisma-based Starfinder class) and mine was maxxed, not the other. And it was an SFS adventure with a lot of Diplomacy, but only one character could roll. I made all the checks, the other character did nearly nothing.
That's why I personally always maximize my character shtick. Especially in Society settings where I can't know who I'll play with. I just don't want to be the guy who is overshadowed.

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As the GM I have, on occasion, faked who succeeded on a secret check.
It is sometimes nice for the dabbler to succeed on something the expert fails at. I don't do it often; I still want to make sure the person specializing in an area is the one who succeeds the most often. But when rolls are secret, I don't mind rarely fudging who rolled the higher number.

YuriP |
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In my table. When we have a check the only one roll is possible the char that have bigger value is who roll the rest uses Aid to help.
If we have multi char check like Stealth, the best Stealth char rolls and the rest of the party Follow the Expert.
No one in my table complains about this on the contrary this is one thing that my players praised PF2. When 2 players have proficiency one help the other.
So if Tyler has Continual Recovery and Ward Medic and you not, just Aid it!
If you have Bard Lore but the party wizard, Jeff, has a higher intelligence than you and all the Recall Knowledge skills, why don't you both do the test? (the recall knowledge recheck penalties is only valid to the char who made the check not for the entire party). Misleading information is bit rare and not all GMs use this rule, and usually is easy to test. But if you both do the test the chance that you have more information increases. Also if your the Wizard check fails due a bad dice you still have your chance to remember or even correct a mistaken information.
About speedup feats they a bit useless when you aren't in a hurry situation. They are more situational than people can think and many GMs and aventures can turn them from completely useless to very useful and a player don't have a way to know.
IMO PF2 does very well with skills. These problems happened way more in 3.5/PF1 due the high number of skills, due they be strongly link to classes and due low options to help.

Mathmuse |
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I would not call those conflicting abilities; rather, they are merely redundant. That makes the weaker of the the two healers or the two Knowledge experts the backup.
I agree with breithauptclan:
Aid is a thing.
As is Retraining.
And having backups for emergency situations can be a lifesaver.
My players miss a few weekly game sessions each year. If Tyler has Continual Recovery and Ward Medic is out for the game session, then the party will be grateful for the backup medic. Or the second medic could learn Battle Medicine for emergency healing and extra healing that does not interfere with Tyler's Continual Recovery.
Most of the PCs in my Ironfang Invasion party invested in Nature, because the adventure path began in the Fangwood Forest. They have to identify fey above their level, so they have a quarter of a chance to succeed. Maybe the druid legendary in Nature has half a chance. If the druid fails to identify the hostile fey, then having other people able to identify the creature is handy. On the other hand, only the rogue/sorcerer magical trickster trained in Arcana. When he fails to identify a creature with Arcana, then the monk with Untrained Improvisation is the only party member with a chance of succeeding on a level-appropriate Arcana check.
We have two PCs who are the party face, the rogue/sorcerer the leshy sorcerer. That just makes the party twice as persuasive.
We also have two rogues. The players worked together to define niches for their characters. The thief rogue is our specialist in Stealth and Thievery and the rogue/sorcerer is our specialist in Deception and Diplomacy.

Captain Morgan |

That's only really true in combat. Having two characters take Ward Medic and Continual Recovery seems pretty inefficient.
Anyway, I agree most of these aren't really problems.
1. The dabbler can roll to aid the expert on medicine.
2. With D20 variance being as high as it is, having someone else who can make a roll is handy. The wizard isn't going to succeed all their checks. The bard could even roll to Aid the initial check from the wizard, and then roll themselves if the wizard fails.
3. The player taking Ageless Patience isn't the problem. The problem is the GM doesn't use the right time pressure to make Expeditious Search relevant. (Also, some GMs might allow the Expeditious Searcher to roll multiple times if the party is taking longer to complete one check.)

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If you're trying to avoid people just needing to retrain (which can feel really frustrating if you're basically told "No, if your character isn't the best at that, you're wrong for wanting them to have any capability in it at all") ask what niche each player/character is trying to fill, and then build the story together in a way to share that spotlight.
Say one character is +3 Charisma, Trained Deception, but their vision for why their character took the skill is they are a quick-change artist using Impersonate. The other player with a +4 Charisma and Expert Deception, took it for more traditional fast-talking and half-truths. When the need to dress up as the Captain of the Guard arises, maybe the +4 Expert can share the spotlight and let the +3 Trained character take point, even if their bonus is a bit lower. It gives the +3 Trained a chance to shine and express their character, even if the +4 Expert is going to be making the party's Deception rolls more often and mechanically would be the better choice to make the check.
That's if you're going for collaborative storytelling at your table and all the players are bought in. If you're playing in PFS, or aren't having fun unless the table is collectively fully optimized for every check you're asked to make and challenge you encounter...yea, the people with suboptimal characters are probably in for a bad time for that reason and several others, and will need to be relegated to "backup check person and Aid Other bot" if your main character is unconscious or fails.