Combat Movement


Rules Discussion


Pardon my recent refugee from D&D question. If it is answered previously, can you direct me?

A turn is considered to be how long?

Three Action Economy. Does it work this way for a Human?
1: Stand Up, 2: Stride (25 feet), 3: Raise Shied
--or--
1: Stand Up, 2: Stride (25/3 feet), 3: Raise Shied

If the first can a Human stride stride 75 feet using 3 actions?
Thus: 1: Stride (25 feet), 2: Stride (25 feet), 3: Strike?


Welcome to refugees.

Stride lets you move up to your entire speed for one action.

So you can indeed move 75 feet if you spend all of them moving.
Or spend two actions on Stride and then have one left for Strike when you arrive.

And a round is 1/10th of a minute - or 6 seconds.


OK, an Olympic sprinter makes 100 meters, say 10 seconds.
Roughly, well lazily, 300 feet, 300 * 0.6 = 180 feet in 6 seconds
Regular Human adventurer clocks in with 75 feet in the same time.
Got it, my data gremlin is happy with that.
--Thanks--


1 person marked this as a favorite.
Paltothemis wrote:

OK, an Olympic sprinter makes 100 meters, say 10 seconds.

Roughly, well lazily, 300 feet, 300 * 0.6 = 180 feet in 6 seconds
Regular Human adventurer clocks in with 75 feet in the same time.
Got it, my data gremlin is happy with that.
--Thanks--

worth to note that "3 actions" thus 75 feet per round is directly stated that it is NOT something that you can keep on doing forever.

basically the few minutes of combat you exert yourself to "do more".

Outside of combat (so exploration) you generally have 1 action worth per round to not tire yourself out or 2 actions if you are pushing it and you get tired after 10minutes.

that's why overland travel speed for an average human is 250feet per minute, not 750feet per minute.


Paltothemis wrote:

OK, an Olympic sprinter makes 100 meters, say 10 seconds.

Roughly, well lazily, 300 feet, 300 * 0.6 = 180 feet in 6 seconds
Regular Human adventurer clocks in with 75 feet in the same time.
Got it, my data gremlin is happy with that.
--Thanks--

To clarify though, I wouldn't consider taking 3 actions to move to be a character "sprinting". I would more likely consider it a walking pace.

As far as I'm aware, PF2 doesn't have anything to simulate a running pace like PF1's "run action". Which notably wasn't just using all your actions in your turn to move, but also included restrictions like only moving in a straight line, and losing your dex bonus to AC because you're so focused on running. In exchange it let you move 4 times your base speed (5 with a feat) for 150ft a round, which is not so far behind your sprinter (base speed in PF1 was commonly 30ft).


2 people marked this as a favorite.
Claxon wrote:
To clarify though, I wouldn't consider taking 3 actions to move to be a character "sprinting". I would more likely consider it a walking pace.

Or... striding? ;)

Grand Lodge

Claxon wrote:


To clarify though, I wouldn't consider taking 3 actions to move to be a character "sprinting". I would more likely consider it a walking pace.

This is most definitely not a walking pace as it is half again as fast as a hustle. This is more akin to a run.

Hustle:
Source Core Rulebook pg. 480 4.0
You strain yourself to move at double your travel speed. You can Hustle only for a number of minutes equal to your Constitution modifier × 10 (minimum 10 minutes). If you are in a group that is Hustling, use the lowest Constitution modifier among everyone to determine how fast the group can Hustle together.

Exploration activities:
Core Rulebook pg. 496 4.0
You might find that a player wants to do something equivalent to spending 3 actions every 6 seconds, just like they would in combat. Characters can exert themselves to this extent in combat only because combat lasts such a short time—such exertion isn’t sustainable over the longer time frame of exploration.


Pathfinder Adventure Path Subscriber

I think it is also important to point out that there are different kinds of encounters in PF2, and a racing or chase encounter would happen with different rules than combat movement.

A chase or race encounter, where the tension is supposed to be all about the movement and the choices that the players are making about movement, will use different rules that center dice rolls/spells/choices players make about running/chasing. But having those choices be a part of every combat encounter would get very overwhelming in play. Having races and chases boil down to a static number on the character sheet pretty much eliminates the chase or race encounter from being anything but a forgone conclusion.


OK, first, you folk are quite awesome. There I said it, though I'm certain you might be shy of doing so. Thanks muchly.

Might I add another question hinted at above. Could not a running, striding, PC be knocked prone easier than one with both feet planted? I think I might be arguing for a "Plant Feet" action.

Thus -- 1: Stride, 2: Plant Feet, 3: strike (or Raise Shield)

As it is, it seems that Stride occurs and planting is assumed. This may be better for play, but what of the 1: Stride, 2: "Slam into them", 3: Strike possibility.

As I tax your patience, please note above that I are a refugee and do not understand the ways of this land. Also note that the Three Action Economy is head and shoulders above anything from WoC.

I thank you, in advance
your Humble Servant
--Me--


Pathfinder Adventure Path Subscriber
Paltothemis wrote:

OK, first, you folk are quite awesome. There I said it, though I'm certain you might be shy of doing so. Thanks muchly.

Might I add another question hinted at above. Could not a running, striding, PC be knocked prone easier than one with both feet planted? I think I might be arguing for a "Plant Feet" action.

Thus -- 1: Stride, 2: Plant Feet, 3: strike (or Raise Shield)

As it is, it seems that Stride occurs and planting is assumed. This may be better for play, but what of the 1: Stride, 2: "Slam into them", 3: Strike possibility.

As I tax your patience, please note above that I are a refugee and do not understand the ways of this land. Also note that the Three Action Economy is head and shoulders above anything from WoC.

I thank you, in advance
your Humble Servant
--Me--

This kind of situation in PF2 is best represented by specific class feats rather than general actions. Maybe to reconcile it narratively, most characters plant themselves effectively as a part of moving a little slower than a full run in combat, because getting knocked down is a serious problem. But abilities that let martially focused characters move and then trip an enemy (or shove, or grab) do exist, and are something people train to do effectively.

Most RPGs struggle to deal with "all of this is happening at the same time" and how much something like backing away is an effective strategy for not getting hit by someone, largely because making combats take longer to better simulate things that take time doesn't end up being all that fun for most players.


Generally in combat you are assumed to be moving around: dodging, bobbing, ducking, etc. There is not really a "plant feet" move, although there are a few things that can do similar such as the Monk's Mountain Stance, which gives a bonus against trips and shoves.
There are also many moves that include both striding and striking into a single combo power. Sudden Charge for example, lets you stride twice and then do a strike, all for two actions.

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