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Ker2 wrote:
No, AoO is a special action that uses the reaction. Since the creature doesn't have it, it cannot do it. Normally summons cannot use reactions at all. This one can, so it might be able to Arrest a Fall or other standard reactions. ![]()
Really? How else do you describe the text "When you adjust the cloak’s clasp (an Interact action), the cloak transforms to match the environment around you and muffles your sounds, granting you a +1 item bonus to Stealth checks." if not as an activation? It describes the action required and the result. It certainly reads that you don't get a stealth bonus until you spend an interact action to start that. If it just requires being worn, that sentence makes no sense and is in conflict. Either it just needs to be worn while invested, or it needs an additional interact action to adjust the clasp. ![]()
Lucerious wrote: It lasts until the user unfastens the clasp. It is an item bonus from a worn item. They generally last as long as the worn item is worn and invested. It is usable in exploration, encounter, and downtime modes. That sounds good, but it seems rather pointless to include the one action activation if it lasts until removed. ![]()
Is there any sort of official guidance on how long the stealth bonus from the Cloak lasts? Here is the relevant rules text: "When you adjust the cloak’s clasp (an Interact action), the cloak transforms to match the environment around you and muffles your sounds, granting you a +1 item bonus to Stealth checks." If it only lasts a turn that doesn't seem very combat useful, but could be good for exploration. Then again, do things that only last a turn even count during exploration? Can you assume to have the bonus if you are using the Avoid Notice activity? ![]()
Castilliano wrote:
Oh, and you could treat poison. It is one action and if you can choose to crit fail you give them a -2 on their save. Good for a 3rd action. ![]()
I have a question about reaction timing that I would like to get some input on from the community. Say a monster triggers an AoO from the fighter due to trying to leave a square. The fighter must get that reaction before the monster leaves the square so that they can still reach them with the attack. Now what if that fighter's attack can trigger another reaction from a different part member. Would that attack also be before the monster leaves the square or would the creature get a square of movement first? (The situation I am thinking is where the fighter is part of a sniper duo and gets a critical hit, that allows the other member to also take a reaction attack. If the monster were to be next to cover, would they be able to move into it before the second reaction or not?) ![]()
If that wizard is untrained, then they are maybe getting a +1 or +2 for strength and that is all. If they left strength at a 10 then they have no bonus. Untrained skills do not add level (barring something like Pathfinder Agent). An untrained level 20 wizard is not out-wrestling much without spells. If they are trained though... ![]()
It may not have been expended until a hit, but it has been activated by applying it to the weapon. There are no rules on how to safely deactivate a consumable and recover it.
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Since you said it wouldn't bother you as much if it was impartial chance, perhaps a change in perspective would be in order. Try considering it from the first roll. The monster has a certain initiative spot. If you want to go before it you have to roll higher. It is down to the random dice roll. If you roll higher, you go first, if you don't, you go after. Nobody is choosing anything in that viewpoint, it is up to the dice. ![]()
Generally in combat you are assumed to be moving around: dodging, bobbing, ducking, etc. There is not really a "plant feet" move, although there are a few things that can do similar such as the Monk's Mountain Stance, which gives a bonus against trips and shoves.
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Feigning to me is just a normal part of combat. I would suggest not going too strict on the code. You must act with honor, never taking advantage of others, lying, or cheating. Are they expected to not attack if the opponent is flat-footed, frightened, blinded, clumsy, slowed, etc? That would seem to take tactics totally out of the game. ![]()
breithauptclan wrote:
Sure, you can just drop down the last 5 feet, if you have a clear, solid surface to land on. If there are spikes, or a pit trap at the bottom you might want to step down more gingerly. ![]()
Tumble Through also lets you move through creatures squares. I doubt anyone would think that lets them also automatically get free of a grab. There is no reason to assume that the droplet would produce a free escape check. Just as there is no reason to think it would let you pass through a crack in a door. The power says exactly what it does. ![]()
Lucerious wrote:
Don't feel bad at all, you were totally correct. If you didn't say something I probably would have. Ponies are specific breeds of horses that do stay small all their life. It was wrong for the poster to claim they would "grow up". It is like suggesting that if you teach your chihuahua skills and train it hard, it will grow to the size of a great dane. That would never happen. ![]()
I see nothing that gives the creature growing any type of superiority in taking space over the creatures or objects already there. In fact, I would think that the things currently in the space should take precedence. If the dragon can squeeze into the space available (probably would give them flat-footed) then they can grow. If there is a big enough size difference, they can share spaces per the rules. But if they are too big for the room or unused sapce, I think they should either not be able to transform, or get shunted to where there is enough space. ![]()
Darksol the Painbringer wrote:
You are missing the point. You have just said that there is no way to be aware of what is happening. The rules do not state that, and it can be argued that it is perceivable. There is no reason to construct a strawman argument. ![]()
SuperBidi wrote:
I think that (recognizing movement) is very much as a GM call, probably with the rules defaulting to noticing. You agreed that it normally takes a feature or specific case to hide such things. Imagine you are in the back of an enclosed truck that were to suddenly leap 5 or 10 feet to the left, or to take off from a red light. I think you would probably be able to notice that. I can accept GMs might disagree, but some here are saying it would be absolutely impossible and trying to say the rules forbid noticing.![]()
SuperBidi wrote:
I agree, but I am not convinced that a creature is able to conceal an action taken by that creature by interposing itself. That leads to things like if you have your belt pouch at the back of your belt, do you get to draw potions from it without triggering reactions? ![]()
Darksol the Painbringer wrote:
Nobody can ever see the ENTIRE creature. At best you see the outside of one side of a creature, yet this doesn't mean you still do not get to react to actions. I would be interested to see some sort of rules citation for your position that creatures can hide behind themselves. ![]()
Darksol the Painbringer wrote:
That is just completely wrong. Fighters do not get an AoO to casting, they get it to actions that have the manipulate trait. Conceal spell has the manipulate trait, so a fighter gets to react. It doesn't matter if the fighter thinks they are casting a spell or making shadow puppets, they still get an AoO. Are you claiming that Conceal Spell somehow negates the Fighter's reaction to the action of Conceal Spell? ![]()
Darksol the Painbringer wrote:
Yes, the Fighter absolutely would. Fighters get an AoO for actions with the manipulate trait, which Conceal Spell has, so the fighter definitely still gets an AoO. It is the manipulate action, not the spell itself that is a trigger. Are you suggesting that Conceal Spell wouldn't trigger an AoO even though it has manipulate? Core Rulebook Pg 473 "This reaction lets you make a melee Strike if a creature within reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a move action." ![]()
It is just so strange to claim that the creature is being hidden by that same creature. So you somehow both simultaneously are seeing it and not seeing it. This is even though you agreed that there is nowhere in any rules that support having actions not done by the entire creature.
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So by the reasoning that you cannot see the action, you cannot react even though you can see the creature, couldn't someone have their cloak or shield over their hand whenever they are doing something with the manipulate trait to not trigger a response? Drawing a potion or casting just got a whole lot safer. ![]()
Darksol the Painbringer wrote:
How does the one swallowed not have line of sight to the creature that has swallowed them? I know of no rules that separate the parts of a single creature in such a way that actions are not done by the creature as a whole. That is like saying you couldn't possibly ever kill an opponent with an AoO triggered by a manipulate action because the manipulate was just done with a hand and so the attack could only be made on the hand. Normally a creature provokes, and you are then allowed to attack the creature, not specific parts of the creature.![]()
If you were talking to me, Ed, the "it" in that sentence refers to the mass of the leg.
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Actually it makes perfect sense that enlarge does not change movement speed. While the legs getting longer increases the stride length, making each step cover more distance, that is counteracted by the legs having greater moment of inertia. That means the legs have more mass and it is father from the pivot point, so they can get less strides per second. The end result is that they keep their original speed. ![]()
Quick question: how are all the martials getting healed up by treat wounds? It takes 10 minutes per attempt and heals just 2d8 on a success. I am assuming low to medium levels. That can easily be less than the damage taken, and there is a 1 hour recharge time before it can be attempted again. IME, at low levels it can easily take a couple of successfully treat wounds to fully heal up a character. If it takes two hours to heal them up (assuming no failures), then you are to a reasonable 4-5 encounters a day. ![]()
From what I can tell, mount is a one action maneuver that is used to get on or off whatever you want to ride. Is there a skill or feat that would let one get do it without spending an action? Even just some way to leap off but not on for free, such as an acrobatics check to just use some movement? What happens if your mount is killed from under you? ![]()
Dracomicron wrote:
I am not trying to force a GM to do anything, just understand the rules. It could just as easily work the other way, with a group of low-tier fighters trying to ambush from a radiation hazard on a higher-tier PC ship if the fighters could more easily be protected. ![]()
Garretmander wrote:
Doesn't that go explicitly against the rules? "Radiation is most often adjudicated like a damaging zone (page 135), but instead of dealing damage to the starship, it exposes crew members to radiation as if the ship were hit by a weapon with the irradiate property that lists low (for starship tiers 3 and below), medium (tiers 4–10), high (tiers 11–17), or severe (tiers 18 and up) radiation." That sounds like the bigger ship should take greater radiation damage. ![]()
I believe that you have made a fair description of my position on the rules. I think it is the more consistent reading, but I agree that it may not be the clearest one. I myself often still have questions, especially with the way the rules seem scattered about the book. This one is complicated by having the rules for animal companions be different from those for other animals. ![]()
It might be somewhat confusing and perhaps unnecessary, but it fits all the rules as given. As to "Your mount acts on your initiative. You must use the Command an Animal action (singular) to get your mount to spend its actions (plural).", that is because Command an Animal is a specific name for an action. It is the same way the book doesn't say you take Strides if you move for multiple actions, but instead Stride multiple times. ![]()
No you have misread the example. It never mentions a third action. Core Rulebook wrote:
You mistakenly think that it is accounting for all three of the PC's actions. It describes a 1st action of Command, then it describes two possibilities for a second action. Note that it says "next action", not third or final action. The point of that is to show that command takes an action for each action the mount takes, to clarify that a single command action does not give the mount access to all three of its own actions. It is not describing all three actions for a round. It is also important not to confuse the rules listed under mounted combat Command an Animal with the rules for Animal Companions. It specifically says the rules for ACs is not the same. ![]()
Goldryno wrote:
Sorry, but that cannot be right. That requires a PC to spend two actions to get even a single action out of a mundane animal. That would contradict the example under Command an Animal. Core Rulebook wrote:
Note that it says you can get up to three actions from an animal. It also says you spend actions equal to the activity. That would be impossible under your reading.
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