Tips on how to build a weretouched shifter.


Advice

Silver Crusade

So the shifter is panned as being one of the worst built classes in the game even more so since its directly compared to the druid which is one of the most overpowered.
That said the weretouched shifter caught my interest as this is probably the closest you will ever get to a playable werewolf.

So any advice on how to build this thing?

This is what i came up with so far, since it's bipedel Wild shape feats have more of a direct impact on enhancing you

Weretouched Shifter

1.Power Attack
3.
5.Planar Wild Shape
7.
9.Powerful Shape
11.
13.Bolstered Resiliance

Now how to fill in the blanks?


I was literally just finishing up a Kitsune Weretouched Shifter with the Lycanthrope template. Lol. Sure, Weretouched makes one immune to the curse of lycanthropy at level 5, but note that natural lycanthropes and skinwalkers can’t use these methods to rid themselves of their accursed ancestry—for these individuals, there is virtually no hope of curing their inherent natures, save perhaps for the power of a miracle or wish spell. Anyways, my natural lycanthrope Kitsune Weretouched Shifter with Fox Shape can be a fox, a fox-hybrid, a human, a wolf, or a wolf-hybrid. Not at all optimal, but I find the concept hilarious.

Don't forget about Shifter's Rush or Mutated Shape.


Malik Gyan Daumantas wrote:
So the shifter is panned as being one of the worst built classes in the game even more so since its directly compared to the druid which is one of the most overpowered.

It's objectively (!) atrociously designed, but it's far from weak. I mean, sure, I can't hold a candle to a full caster, but no one can. If you're interested in the topic, I've written an in-depth evaluation of the class here.

How fixated are you on wolf aspect? Because what you have to realize is that polymorphing into a wolf is a very weak choice. Wolves really get the short end of the stick in Pathfinder, and the Shifter Aspect is even worse, at it doesn't even grant the Trip special property.
This goes double if you want to stick to a classical werewolf concept, and don't want e.g. an additional gore attack.

Regardless of the aspect, you should really think about multiclassing out after 4th level (or 5th level if you want DR/silver for the lycanthropy flavor).

Silver Crusade

Derklord wrote:
Malik Gyan Daumantas wrote:
So the shifter is panned as being one of the worst built classes in the game even more so since its directly compared to the druid which is one of the most overpowered.

It's objectively (!) atrociously designed, but it's far from weak. I mean, sure, I can't hold a candle to a full caster, but no one can. If you're interested in the topic, I've written an in-depth evaluation of the class here.

How fixated are you on wolf aspect? Because what you have to realize is that polymorphing into a wolf is a very weak choice. Wolves really get the short end of the stick in Pathfinder, and the Shifter Aspect is even worse, at it doesn't even grant the Trip special property.
This goes double if you want to stick to a classical werewolf concept, and don't want e.g. an additional gore attack.

Regardless of the aspect, you should really think about multiclassing out after 4th level (or 5th level if you want DR/silver for the lycanthropy flavor).

Major Form (beast shape II): Your shape changes to that of a dire wolf (Bestiary 278). While in this form, you gain a base speed of 50 feet, low-light vision, scent (30 feet), a bite attack (1d8 damage), and you can make a trip attempt with your bite attack. At 8th level, the range of your scent ability increases to 40 feet and you gain a +4 racial bonus on Survival checks when tracking with scent. At 15th level, you gain Improved Natural Attack (bite) (Bestiary 315).

Yes it does...what are earth are you talking about? Also when it comes to actual wolves i found you can actually make it work if you make a spring attack build around their bite attack. Take the daredevil archetype to get it relatively quickly, and if your campaign cares about this stuff the wolf is probably one of the easiest animals to explain being a companion.

But aside from that your general argument is past level 5, this thing pretty much offers nothing. So..what can we do about it?

Dark Archive

VMC barbarian with that

Quote:

Barbarian

A character who chooses barbarian as her secondary class gains the following secondary class features.

Rage: At 3rd level, she gains the rage class feature for a number of rounds per day equal to her Constitution modifier + her character level.

Uncanny Dodge: At 7th level, she gains uncanny dodge.

Rage Power: At 11th level, she gains a rage power. For the purpose of which rage powers she can select, her effective barbarian level is equal to 1/2 her character level, but for the purpose of the rage power's effect, her effective barbarian level is equal to her full character level.

Damage Reduction: At 15th level, she gains DR 3/—.

Greater Rage: At 19th level, she gains greater rage.


Malik, you didn't answer my question.

Malik Gyan Daumantas wrote:
Yes it does...what are earth are you talking about?

Read again what you quoted. "you can make a trip attempt with your bite attack". That's what is says. Which is something everyone can do, as "You can attempt to trip your opponent in place of a melee attack." (CRB pg. 201) The aspect does not grant the "trip" monster ability, as it doesn't say so. Compare the language of the Lizard aspect, "you gain [...] a secondary tail attack [...] with the trip ability".

This makes the wolf aspect's initial benefits strictly worse than Deinonychus', with 10ft less speed, two fewer attacks, and no pounce, for literally zero gain. See what I mean with "short end of the stick"? Weretouched actually lessens the badness, as it lets you have three attacks rather than just one, but that's still crap compared to other aspects.

Malik Gyan Daumantas wrote:
Also when it comes to actual wolves i found you can actually make it work if you make a spring attack build around their bite attack.

That works for an animal companion, but not for a Shifter. Apart from a couple levels where they peak, even a big cat animal companion doesn't do that much damage, anyway, so a build that makes trip attempts while simultaneously stying in front of the squishies is fine.

Malik Gyan Daumantas wrote:
But aside from that your general argument is past level 5, this thing pretty much offers nothing. So..what can we do about it?

Multiclassing. There's a ton of classes that work well. If you want to stick to wolf, a full BAB class would make sense to qualify for Totemic Master somewhat in time, but if that's not a priority to you, many of the 6/9 casters, like Investigator, Warpriest or Spiritualist, work well.

Silver Crusade

Derklord wrote:

Malik, you didn't answer my question.

Malik Gyan Daumantas wrote:
Yes it does...what are earth are you talking about?

Read again what you quoted. "you can make a trip attempt with your bite attack". That's what is says. Which is something everyone can do, as "You can attempt to trip your opponent in place of a melee attack." (CRB pg. 201) The aspect does not grant the "trip" monster ability, as it doesn't say so. Compare the language of the Lizard aspect, "you gain [...] a secondary tail attack [...] with the trip ability".

This makes the wolf aspect's initial benefits strictly worse than Deinonychus', with 10ft less speed, two fewer attacks, and no pounce, for literally zero gain. See what I mean with "short end of the stick"? Weretouched actually lessens the badness, as it lets you have three attacks rather than just one, but that's still crap compared to other aspects.

Malik Gyan Daumantas wrote:
Also when it comes to actual wolves i found you can actually make it work if you make a spring attack build around their bite attack.

That works for an animal companion, but not for a Shifter. Apart from a couple levels where they peak, even a big cat animal companion doesn't do that much damage, anyway, so a build that makes trip attempts while simultaneously stying in front of the squishies is fine.

Malik Gyan Daumantas wrote:
But aside from that your general argument is past level 5, this thing pretty much offers nothing. So..what can we do about it?
Multiclassing. There's a ton of classes that work well. If you want to stick to wolf, a full BAB class would make sense to qualify for Totemic Master somewhat in time, but if that's not a priority to you, many of the 6/9 casters, like Investigator, Warpriest or Spiritualist, work well.

As for your main question, well. Im not entirely against going a were tiger or a were bear, but theming is very important to me so i'd like to make the wolf work.

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