Is This One the "Forgotten AP"?


Quest for the Frozen Flame


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I just picked up the Humble Bundle yesterday and my group voted last night to start playing it immediately instead of Strength of Thousands.
I haven't noticed it getting talked about much. Seems like some good stuff overall.
Any advice for the first book?


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The lack or access to runes (or indeed, much of any commerce until Book 3) means that this AP either needs help with loot, or for you to use the Automatic Bonus Progression Variant rule - I’d suggest the latter. Other than that, I know there’s some plot hiccups from Books 1 to 2 that some others can provide insight on.

Otherwise, I’ve heard a lot of good things! I have a character I’m hoping to take through it someday.


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Pathfinder Adventure Path Subscriber

I pointed out the other day how it seems like of all the 2nd edition APs, Frozen Flame seems to get the least attention. I don’t think it’s a symptom of its quality though, rather that it serves a very niche genre of fantasy. People just seem to be less interested in the subject matter than they are in APs like Outlaws of Alkenstar or Extinction Curse, which have both been far less well-received.


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I admit, I'm much more interested in the 1-20 APs and the 11-20 APs than the 1-10 ones. I didn't pay much attention to Outlaws of Alkenstar either.

Scarab Sages

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I wouldn't say this is forgotten - the Knights of Last Call are streaming their play-through, and so is the Glass Cannon Podcast.


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NECR0G1ANT wrote:
I wouldn't say this is forgotten - the Knights of Last Call are streaming their play-through, and so is the Glass Cannon Podcast.

Is the Glass Cannon one available as an audio pod? I might love that, if it's good.

As for the other half of this thread - Quest for the Frozen Flame is in a funny place, because it's not the best (that's fought over by Abomination Vaults and Strength of Thousands), it's not hit with pretty major flaws (Age of Ashes and its difficulty spikes, Extinction Curse's lack of coherency between plot and circus), it wasn't controversial (Agents of Edgewatch doesn't need anything more said), so it's not standing out.

It's also in a pretty idiosyncratic genre, being sort of faux-Neolithic - a lot of tables are afraid of games that aren't in a familiar shape, and might shy away from something where they can't play a knight in shiny armor or a classical wizard. "Let's go into the dungeon somewhere vaguely European" is a more universal pitch than "let's play megafauna-hunting nomads doing a Quest for Fire homage in a corner of the map with minimal prior lore," as much as I wish it weren't so. An AP that doesn't get to a major settlement until the final book isn't going to be for everyone, and that's okay.

I love it for the weird choice of setting and the neat bits of Sarkorian stuff; I eat up anything of the latter.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

I think Quest for the Frozen Flame is pretty great, I'm just running too much stuff to run it right now :'D


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keftiu wrote:
NECR0G1ANT wrote:
I wouldn't say this is forgotten - the Knights of Last Call are streaming their play-through, and so is the Glass Cannon Podcast.
Is the Glass Cannon one available as an audio pod? I might love that, if it's good.

It hasn't started yet. They just announced it last week (?) and it is run by Jared Logan. I believe they want to start it off in January and are already recording. Cast is Skid, Joe, Mary Lou, and Paula Deming. The biggest down side is that it is locked behind a $10/month paywall.


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Also, throwing my support behind this adventure. The story needs a little help and most of that is covered in these forums but it is fun and lots of NPCs to play with. The structure of it seems perfect for PbP as well. Highly recommend it for people playing in online communities.


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LoreMaster GM wrote:
It hasn't started yet. They just announced it last week (?) and it is run by Jared Logan. I believe they want to start it off in January and are already recording. Cast is Skid, Joe, Mary Lou, and Paula Deming. The biggest down side is that it is locked behind a $10/month paywall.

No Troy, no enjoy. :(

Behind a paywall? Guess I'll go AWOL.


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mikeawmids wrote:
LoreMaster GM wrote:
It hasn't started yet. They just announced it last week (?) and it is run by Jared Logan. I believe they want to start it off in January and are already recording. Cast is Skid, Joe, Mary Lou, and Paula Deming. The biggest down side is that it is locked behind a $10/month paywall.

No Troy, no enjoy. :(

Behind a paywall? Guess I'll go AWOL.

I would agree in that Troy is my favorite GM on the network. It will be interesting to see how Jared does with running a tactical game (so far we have only seen him play more narrative based games) and how he does a prewritten adventure (we have only seen him homebrew). But if I wasn't already a $10 subscriber, I don't think this would be enough to make me one. That being said, Timewatch with Jared, Joe, Mary Lou, and Paula Deming was a beautiful cast and excited to add Skid to that mix.


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Starfinder Superscriber

I have reviews up for each AP individually if you'd like to read them.

From a meta perspective, in my opinion it doesn't play well with people who are generic wanderers/adventurers. It works best if your characters are members of the Broken Tusk and create relationships and loyalties with the various NPC's.

In my playthrough a character's father was killed protecting her from the spearblow of a traitor at the end of Book 1. She actually got really upset out of character -- not a reaction that could have been elicited had they just been adventures who had stumbled on the tribe.

The lack of detailed info about the Realm of the Mammoth Lord allows you as GM to improv your own details about their cultural practices, using the AP's limited description as a framework. So if you're the type who likes to adlib various cultural practices or quirks, it's a great AP for that.

Beyond that, it's the only AP I can think of that has you carrying around an awesome relic for half of its span, which the player who volunteered to carry it found really cool.

It is so far the best 2e AP I've played.

Acquisitives

Pathfinder Roleplaying Game Superscriber

We are almost halfway through book three and it's been quite fun. Druid though I should warn is godlike in this ap. So if you have a munchkin at the table that will be perfect for them classwise.

I am running a snow goblin rogue backup, character just in case, is his husband, a sorcerer. Both came to the tribe years ago after the horde camped in a cave infested with smilodons and they are what was left. Now they are eager to prove themselves and have found a new family among the peoples.

We are using a few variant rules namely the bonus progression one. But having a good time.

I do feel it is a bit forgotten, but I also feel like it is one of those people might go back and enjoy if they want something shorter.


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We will start soon. The AP got some nice reviews and is considered on several websites as one of the better AP's. I will be the GM and we are a bit excited.

I think we will need some more scenes with the tribe. I think i will demand my player to run some camp events, after returnjng to the tusks each day in book 1. For roleplaying reasons.

I am uncertain if i should use ABP, thr 3rd party monster parts system (i currently favor this system, but think to make a custom ritual to transfer the might of the spirits from monsterparts to items) or the vanilla rules and one of the players must take crafting +skill feat (or giving it as free skill feat).

@Paul: how do you explain, that the players do all the work and battles and not the mammoth lords of the tusks? Escecially in book 3, when they should get allies among hillcross, it would be make much mlre sense, when Argakoa and Letsua would do that.

And what was ur explanation, to leave hillcross and break the curse?


mikeawmids wrote:
LoreMaster GM wrote:
It hasn't started yet. They just announced it last week (?) and it is run by Jared Logan. I believe they want to start it off in January and are already recording. Cast is Skid, Joe, Mary Lou, and Paula Deming. The biggest down side is that it is locked behind a $10/month paywall.

No Troy, no enjoy. :(

Behind a paywall? Guess I'll go AWOL.

Truly funny in hindsight as Joe named his character Awol. Also, Troy is fun as a GM but Jared is fantastic on this one and its totally worth the $10/mo. The cast plays their characters really well, establishing both flaws and traits early and then progressing through growth and change. This AP is really good. The plot inconsistencies (inconsistency? i only caught one significant one) can be dealt with easily. I am enjoying running one group through it now and am about to start a second group.

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