Level 10 Bolt Ace Gunslinger: Advice Appreciated


Advice


Got a a level 10 Soon to be level 11 Human Bolt Ace Gunslinger for a ongoing Campaign.

My Questions are Should I Dip or Multi class. Is there any that would give me enough of an advantage to warrant it

And I am thinking of using Critical Feats. I plan on taking Improve Crit for a heavy Crossbow At Level 8 and Critical Focus At Level 9

Is it worth it or should I try for something else

The Exchange

The answers to most of your questions depend on a little more information.

Are you starting a new character at level 10 or are you currently level 10 and soon to be level 11?

What level do you expect the campaign to get up to?

Improved Critical is definitely worth it for a Bolt Ace. The increased threat range combined with the increased multiplier you get at level 5 is amazing. More damage and thanks to Improved Critical you regain grit more often. The other critical feats aren't bad, but it really depends on what else you are giving up. Those really shine with an 18-20 critical weapon since that gives them a 10% higher chance to trigger (with Improved). You probably don't want Critical Focus unless you are taking other critical feats, you will confirm often enough without it.


@ Belafon

Well get to level 15

New Character Starting At Level 10
I had a character but had to drop out of the game for a while and lost my character Sheet.

Recommend feats Besides PBS/Precise Shot And Rapid Shot.

Also I am of course taking Rapid reload and Crossbow Mastery

But am wondering if there are any else worth it in place of critical focus


Critical focus is great, very rarely a reason to not take it.

In terms of multiclass: Well, a dip in spiritualist with a dedication phantom kind of gives you +8 to most will saves, 2 skill foci (diplomacy and sense motive) and the ability to cast shield twice or burst of adrenaline twice per day.

Mutagenic mauler would give you a mutagen, and get you +4 dex but also -2 wis, which I think is probably bad for a bolt ace.

Urban Bloodrager gives you +4 Morale to dex, but little else.

Honestly, the spiritualist dip is probably the best, also adds a bunch of skills on top, and a get out of jail once per day vs will saves card. Never manifest the phantom, its just there to give you +4 to will saves vs mind effecting, +2 because you dipped spiritualist and free iron will because its inside you.

The Exchange

Given that information I wouldn't dip. At the end of the campaign - when, presumably, the hardest things are going to be thrown at you - a 15th-level gunslinger would get Evasive and Slinger's Luck. Which makes you a defensive beast.

Other feats you definitely want: Clustered Shots, Deadly Aim, and Signature Deed (see below).

You also want Point-Blank Master but I don't know of a way to get that without dipping (or being a Ganzi who happened to have rolled the oddity that lets you take fighter-only feats regardless of class) since it requires Weapon Specialization as a prereq. Improved Precise Shot is a maybe. Most ranged attackers want it if they can get it, but your shooter's resolve class feature does the same thing (at the cost of a grit point). I would take Signature Deed (Vigilant Shooter) at 11th level to shoot without provoking and without using grit but not take Improved Precise and just trust that I will have enough grit to use Shooter's Resolve when I need it.

You may want to consider Combat Reflexes and the Snap Shot line of feats but that's just something to consider, not a firm endorsement.

Other than that, yeah. It sounds like Critical feats might be right up your alley.

(If you find yourself short of feats, you might want to consider using a light crossbow as your primary weapon. It saves you a feat (crossbow mastery) at the cost of 1 less average damage than a heavy crossbow.)

The Exchange

To expand on my "short on feats" comment, here's a list of all the feats most Bolt Aces would like to have at 11th level. There are 11 of them. But the gunslinger will only have 8 feats (9 if human). The ones in italics are the ones I would cross off my wishlist first. (Which explains why I would use a light crossbow so I wouldn't have to take Crossbow Mastery and why I wouldn't take Improved Precise Shot.)

Point Blank Shot
Precise Shot
Deadly Aim
Rapid Reload
Rapid Shot
Clustered Shots
Improved Critical
Signature Deed
Weapon Focus
Crossbow Mastery
Improved Precise Shot

So even if you do want to take Critical feats, you are probably going to have to wait a bit.


Improved Critical is absolutely worth it for a Bolt Ace.

And anyone playing a ranged character interested in chasing criticals should really consider Impact Critical Shot...

Prerequisites: Dex 13, Point-Blank Shot, base attack bonus +9.

Benefit: Whenever you score a critical hit with a ranged attack, in addition to the normal damage your attack deals, if your confirmation roll exceeds your opponent’s CMD, you can push your opponent back as if from the bull rush combat maneuver or knock that target prone as if from a trip combat maneuver. If you choose to bull rush, you cannot move with the target. Your maneuver does not provoke an attack of opportunity.

Normal: You must perform a bull rush combat maneuver to bull rush an opponent, and you must perform a trip combat maneuver to trip an opponent.
Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 122
When you confirm a critical hit and use this feat to either bull rush or trip the target, you can spend 5 stamina points to perform the other combat maneuver as well. Use the confirmation roll for the combat maneuver check of both maneuvers.
Site Owner: Blake

Grand Lodge

ThecrimeForceDragon wrote:

@ Belafon

Well get to level 15

New Character Starting At Level 10
I had a character but had to drop out of the game for a while and lost my character Sheet.

Recommend feats Besides PBS/Precise Shot And Rapid Shot.

Also I am of course taking Rapid reload and Crossbow Mastery

But am wondering if there are any else worth it in place of critical focus

Have you considered heavy dwarven pelletbow instead? It is almost unfair powerfull compared to heavy crossbow.

The Exchange

*Khan* wrote:
Have you considered heavy dwarven pelletbow instead? It is almost unfair powerfull compared to heavy crossbow.

It is unfairly powerful, but there's some messy rules interactions you would need to sort out with your GM.

Quote:
Feats and special abilities that don’t involve proficiency (that don’t depend on dealing piercing damage or firing bolts) that apply to a heavy crossbow also apply to a dwarven heavy pelletbow, and those that apply to a light crossbow also apply to a dwarven light pelletbow.

1) Is a pelletbow a crossbow? Does the Bolt Ace need to spend a feat on Exotic Weapon Proficiency? The last paragraph of the item description says that special abilities that don't involve proficiency apply, so Crossbow Maven wouldn't directly apply. On the other hand the pelletbow is "crossbowlike" and is in the crossbow fighter group. I can take it for Crossbow Training, right?

2) If I'm using a heavy pelletbow do I need to take Rapid Reload AND Crossbow Mastery? That quote above says that feats that apply to a heavy crossbow apply to a heavy pelletbow. Rapid reload isn't "reduce the action to load by one step," it's specifically "reduced to a move action (for a heavy crossbow)" which wouldn't do anything by itself. So I'd have to take Rapid Reload as a prereq for Crossbow Mastery?

Grand Lodge

Yes Pelletbow has fluffy wording.
So check with your GM.
And check if he approves of a fastshooting ranged weapon dealing 1d6+dex 17-20/4 (with improved critical and Crossbow Training).

And you don’t get much out of staying in the Bolt Ace past level 5.
If you multiclass consider Half elf for the extra favored class bonus and it opens up exotic weapon profiency with ancestral arms trait if needed.

The Exchange

*Khan* wrote:

And you don’t get much out of staying in the Bolt Ace past level 5.

If you multiclass consider Half elf for the extra favored class bonus and it opens up exotic weapon profiency with ancestral arms trait if needed.

I might have suggested this if ThecrimeForceDragon was starting at a lower level. I played a "WarAce" (Bolt Ace 5/Molthuni Arsenal Champion X) for a while. Started out as a backstory building exercise ("What if a crossbowman in the Molthune army had a religious experience and decided to become a MAC?") but I ended up optimizing it and she was insanely good in combat.

But I was playing that character up through the levels. The OP is 10th level, soon to be 11th. And the 11th-level deeds are really good for a Bolt Ace. Then you get a feat and +1 to all saves at 12th level, then you're only 3 away from the defensive deeds at 15...


You don't have to multiclass and as others have stated multiclassing will delay your progression with some gunslinger deeds.

But if you have/want to multiclass I recommend 2 levels in Zen Archer Monk. The reason is simple, if you do you get 4 free feat: Weapon Focus (bows, not crossbows), I. Unarmed Strike, Point-Blank Shot, and Rapid Shot. This would give you a way to threaten in melee, access to a backup ranger weapon, and free up some higher level feat space.

On the note of Zen Archer. Ask your GM if they are fine converting that archetype into a crossbow archetype. Similarly, ask your GM if they are fine converting at least some of the gunslinger deed feats to work with crossbows.


Well I suppose I should say the main enemies are a Group of Dragons and 5herr are various Dragon like enemy as well as Demon's
But those are the main baddies

Last time I was there we encountered a green Dragon and I could not Hit with a total roll of 49 .....
Was playing a Human Fighter that specialized in Archery

Truth be told I am not sure if the Dragon Ac was stupid High or we where just not suppose to fight him so GM plot armor for the Dragon but still I like to state the main enemies my group will face

Truth be told my main Trick Will to try to confused said powerful enemies to act like a stun on them so are main melee has a turn or 2 to hopefully wail on them

Shadow Lodge

Bolt Ace's can use their Grit to target touch AC like guns do. That should hit the dragons just fine.

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