Magic Item Question


Rules Questions


Our GM is having an issue with an amulet I want to create in game. The amulet casts Reduce Person when activated and is constant until deactivated. I am playing a Arcane Trickster 1/Unchained Rogue 2/ Sandman Bard 4. Obviously you can see the reason for me wanting the amulet. I know in "that other d20 game 3.5" had a ring that could do it 3 times a day, and i did point it out. He said Paizo has certain spells that can be used for certain slots and he doesnt believe Reduce Person can be used as a amulet/wonderous item. Any ideas on how to get him to see it like i do?


I don't recall Paizo ever released a list of what kinds of magic each item slot is supposed and not supposed to have. Could you ask the GM where this list is?

Well, regardless of what the list says, its possible to make an item using the wrong slot by increasing the cost by 50%, or make it slotless for a 100% increase.


There is such a thing as slot affinity, where a magic item's location is important based on what it does and the type of classes it appeals to (and specifically how many other useful items are in that slot, thus making the choice of one thing at the cost of another in that slot an important choice). For instance, boots are usually associated with travel, speed, jumping, or teleportation. You can have such a power on a helm, but it will cost most (ie. boots of teleportation compared to a helm of teleportation).

If your GM's only issue with the item is slot affinity, then it's probably safe to say that it's not a real issue in this specific case. I don't think there are any real size change affinity slot specifically, though some are probably less likely, like the eye slot. Other than that, I don't see any problems with shrinking boots, belts, rings, headbands, helmets, or amulets. As for getting him to see things that way, I don't know how to really do that.

If it was just an issue of pricing the item or making its cost appropriate for its effects, that might be easier.


see CRB pg459 Magic Items On The Body. This lists the body "slot"s. I'll name it MIBS(Magic Item Body Slot).
see CRB pg 460 Magic Item Descriptions; Slot. Items don't work when worn in the wrong MIBS. "None" is worn or carried.

Wondrous Items, Altered Item Slots

There was DMG3.5 pg 288, Behind the Curtain: Body Slot Affinities:

Body Slot  :  Affinity.
Headband, helmet  :  Mental improvement, ranged attacks.
Hat  :  Interaction.
Phylactery  :  Morale, alignment.
Eye lenses, goggles  :  Vision.
Cloak, cape, mantle  :  Transformation, protection.
Amulet, brooch, medallion, necklace, periapt, scarab  :  Protection, discernment.
Robe  :  Multiple effects.
Shirt  :  Physical improvement.
Vest, vestment  :  Class ability improvement.
Bracers  :  Combat.
Bracelets  :  Allies.
Gloves  :  Quickness.
Gauntlets  :  Destructive power.
Belt  :  Physical improvement.
Boots  :  Movement.

Wondrous Items that don't match the slot affinity cost 50% more.

see Body Slot Affinities

The Exchange

Paizo never officially created a list of slot affinities like existed in 3.5. They did say that items published in one slot shouldn't be freely moved to another. (You shouldn't turn a Belt of Giant Strength into a chest slot item, etc.)

Ultimate Campaign, Page 172: wrote:

Some Abilities Are Assigned to Certain Slots: Some of the magic items in the Core Rulebook are deliberately assigned to specific magic item slots for balance purposes, so that you have to make hard choices about what items to wear. In particular, the magic belts and circlets that give enhancement bonuses to ability scores are in this category—characters who want to enhance multiple physical or mental ability scores must pay extra for combination items like a belt of physical might or headband of mental prowess.

If there is a trend of all Core Rulebook items of a particular type using a particular slot (such as items that grant physical ability score bonuses being belts or items that grant movement bonuses being boots), GMs should be hesitant to allow you to move those abilities to other slots; otherwise, they ignore these deliberate restrictions by cheaply spreading out these items over unused slots.

Having quoted that, I could not find a trend for size alteration magics being in a particular slot (certainly not in the CRB). And another section on that same page says that the neck slot is one of the more prized slots for players (in that there are many useful neck slot items you could otherwise be using). Your GM may be looking at other items that let you use a specific spell an unlimited amount per day like the ring of blinking or ring of invisibility when he says neck is not the appropriate slot.

Having said that, if the GM feels this item is appropriate for your campaign then have fun. But it's probably a bit outside the scale of what a Paizo-published item would be capable of. Ring of blinking or ring of invisibility can be used an unlimited amount of time per day but must be reactivated on a fairly regular basis.


In terms of “getting your GM to see it your way”, i think if you buy a few wands of Reduce Person, around the 30th or 40th time you interrupt a play session out of combat to use your wand GM might start coming around.

Liberty's Edge

Lelomenia wrote:
In terms of “getting your GM to see it your way”, i think if you buy a few wands of Reduce Person, around the 30th or 40th time you interrupt a play session out of combat to use your wand GM might start coming around.

You hopefully are jesting.

Annoying your GM and the other players isn't a bright idea.


Have your GM look at Juggernaut's Pauldrons, it can cast enlarge anytime per day, and lasts until turned off. it also does other things. he could use this as a basis for pricing the item you want. They take the shoulder slot, you might be agreeable to have your item take the shoulder slot rather than the amulet. I haven't found too many uses for the shoulder slot other than a cloak of resistance.


Ah, the DMG. Explains why I couldn't find the affinities table.

It looks like the shoulders slot would be the slot for your Reduce Person spell. Or maybe a ring.

Liberty's Edge

TxSam88 wrote:
Have your GM look at Juggernaut's Pauldrons, it can cast enlarge anytime per day, and lasts until turned off. it also does other things. he could use this as a basis for pricing the item you want. They take the shoulder slot, you might be agreeable to have your item take the shoulder slot rather than the amulet. I haven't found too many uses for the shoulder slot other than a cloak of resistance.

Cloak of the Mountebank? Cloak of Displacement?


Diego Rossi wrote:
TxSam88 wrote:
Have your GM look at Juggernaut's Pauldrons, it can cast enlarge anytime per day, and lasts until turned off. it also does other things. he could use this as a basis for pricing the item you want. They take the shoulder slot, you might be agreeable to have your item take the shoulder slot rather than the amulet. I haven't found too many uses for the shoulder slot other than a cloak of resistance.
Cloak of the Mountebank? Cloak of Displacement?

once per day = pass for me. For a single use teleport, I'd rather use boots of lightning leaping, or just flat out boots of teleportation.

I'll take a bonus to saves over miss chance, especially one that can be recreated with a wand or a caster.
In fact, I'll almost always take a cloak of resistance over any other shoulder slot item, unless there's a particular build I have in mind.

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