
graystone |
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Dual-Class PCs, Source Gamemastery Guide pg. 192
"Then, when you get to the step of choosing a class, select two classes and add everything from each class except Hit Points and starting skills." Since key ability isn't "Hit Points and starting skills", they both get added.
However, Ability Boosts, Core Rulebook pg. 20
"However, when you gain multiple ability boosts at the same time, you must apply each one to a different score."
This means you get both but if you pick 2 classes that add the same stat, you only get one as you aren't allowed to double up. This means it's always bets to pick classes that give options for different key stats so you don't lose out on a boost.

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I guess I have weird perception of "class doesn't give you a boost, it gives you option to which to allocate your key ability stat boost" ^_^; I don't know why I think like that since I don't think rules ever spell it out, but I somehow assumed it was always like that (checking char gen, it does call it class giving you boost)
Either way having two key stats start out as 18 does make dual class pretty powerful. Like with that by level 20 you have two stats with +7 and +6 modifier at best compared to +7 and +5 at best.
That and it just sounds bizarre to me that the rule variant punishes you for picking same single key stat class. So I think I do prefer running it with idea of "single class boost even with dual class" because then its split between specializing in things that combo with your main stat or being really-good-but-not-equally-good in two things. Especially since the alternative of "one 18 stat vs two 18 stats" is just no brainer in latter being better always. Most martials have two alternate choices so with that you can do things like taking str boost from fighter and dex boost from ranger which is much more powerful than being sorcerer oracle in comparison <_<

Squiggit |
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I mean if you want to mess with it I think the best compromise is that if you get two boosts to the same stat to turn one of them into a free boost. It puts more freedom in chargen which is nice and doesn't leave combos that have two mainstats feeling worse off.
Like yeah, your version makes sorcerer/oracle feel less bad, but it makes Sorcerer/Witch feel worse and I'm not sure that's really necessary.

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I mean if you want to mess with it I think the best compromise is that if you get two boosts to the same stat to turn one of them into a free boost. It puts more freedom in chargen which is nice and doesn't leave combos that have two mainstats feeling worse off.
Like yeah, your version makes sorcerer/oracle feel less bad, but it makes Sorcerer/Witch feel worse and I'm not sure that's really necessary.
Hmm that would also help with it yeah. (though I don't really mind idea of latter because I'm type of player to make level 1 wisdom 16 goblin druid x'D)

Ed Reppert |

Oh right I have one thing I want to check about dual classing:
Are you supposed to get class key ability score boost for both classes? I myself read it as "You choose between your classes which boost you get" since it doesn't make sense to me that if you pick two int based classes that you'd get boost twice. There is also that some classes have "str or dex boost" so that implies to me that additional classes adds just third option instead of giving you second boost
If the key abilities are different you get both. If they're the same, you only get one.