| Zwordsman |
Heyo. so the feat. Frightening Injection.
when you inject via an injection weapon you can intimidate as a move action before the end of the turn. My question is.
Is it still restricted to the 30ft range? Or does the trigger via Injection weapon make it bypass that?
Curious because it doesn't feel like it competes with the other Demoralize feats, which don't have a weapn restriction. It would make for an interesting niche that way.
thought i'd rules thread ask.
Off hand, I am assuming that it doesn't say it bypasses so it won't though. Which means its pretty awkward
| Lethallin |
Huh. If it got rid of the range requirement, it would still be not very good, but it would at least not be strictly worse than the Improved Demoralize feat from Signals of Screams.
I don't think it does though. All it does is "Under x condition, the Demoralize action costs a Move Action". It doesn't actually alter the other restrictions of the Demoralize action, one of which is the target needing to be within 30 feet.
Now if it was allowed as a swift action, it might actually be worth considering getting. I feel like it was something more powerful, they nerfed it, and didn't realize they nerfed it to be 100% worse than other options.
| Zwordsman |
If it got rid of the restriction it would at least have a specific use. It would allow longer ranged ones. Needler rifle +scopes + that would've been a compelling combo for a biohacker who doesn't enjoy full attacking.
Swift action would've been nice as well..
I'm really struggling to find feat choices for my biohacker. though that could just be due to low game experience for the last 2 years