How Bracers of celestial intervention work ?


Rules Questions


Sorry if it isn't the right place to write but i have a question i wonder if is possible to evoke an angel with  bracers of celestial intervention and the class oath of vengeance, can the extra use of smite stack or this ability only gives me one use at a time? 


First, yes it's in the wrong place. The "Advice and Rules" is part of the "Third Party Pathfinder RPG Products" section, and this item isn't 3rd party.

You want the "Rules" forum. I flagged it to be moved.

Secondly:

Source Monster Summoner's Handbook pg. 20

Aura strong conjuration; CL 13th
Slot wrist; Price 16,000 gp; Weight 1 lb.
Description
Prayers and engravings of celestial beings cover these golden bracers. A paladin can expend one or more of her uses of smite evil into these bracers as a standard action to call forth agathions, angels, or archons to aid her. This acts as a summon monster spell of a spell level equal to the number of smite evil uses the paladin expends. Outsiders summoned with the bracers must be from the list detailed in the summon monster spell or from the expanded summon monster list on pages 28–29.
Construction
Requirements Craft Wondrous Item, summon monster VII, creator must be lawful good; Cost 8,000 gp
Channel Wrath (Su): When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day. This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces channel positive energy.

Ok so, yes you could use this to get extra summons (or more powerful summons).

You couldn't use 10 uses of Lay On Hands to instantly convert them to a level 5 summon with these bracers. You'd have to spend the actions converting the LoH into Smites, and then use your smites to summon angels. But yes it looks perfectly doable.

As a rule of thumb, any ability that doesn't have an action listed is a Standard Action, so it'd take a few rounds. Of course you could do the LoH-conversions before combat so that's hardly a problem, but you'd have to plan ahead.


first of all thanks for the reply .
But there is an ufficial answer to this question because there is a friend of mine who continues to disagree saying that the bonuses that come from the same skill do not accumulate.

He says that this rule must be applied in this case :
"Bonuses without a type always stack, unless they are from the same source".


I'm not quite sure I understand the question. I assume English isn't your first language, so be very clear if there's more than 1 question.

Can you Smite 1 creature twice and get double the bonuses? No. If this is what you were asking then your friend is correct.

Can you use the Bracers of Celestial Intervention to summon Angels? Yes.

Can you use the Oath of Vengeance Paladin's ability to get more uses of Smite Evil than an ordinary Paladin? Yes.

Do those uses accumulate, letting you potentially have 9 Smites available at once? Yes, I don't see anything that says otherwise.

Could you then use those 9 Smites with the Bracers to summon a TRUMPET ARCHON (which is a creature available with Summon Monster IX)? Yes.


yes English is not my main language :) the question is exactly this :
"Do those uses accumulate, letting you potentially have 9 Smites available at once? Yes, I don't see anything that says otherwise " (for me you are right)

But

he says that for this rule:
"Stacking
Stacking refers to the act of adding together bonuses or penalties that apply to one particular check or statistic. Generally speaking, most bonuses of the same type do not stack. Instead, only the highest bonus applies. Most penalties do stack, meaning that their values are added together. Penalties and bonuses generally stack with one another, meaning that the penalties might negate or exceed part or all of the bonuses, and vice versa."
this bracelet only adds one smite at a time and until i use this extra smite i can't have more (from this source)because they don't stack

in the answer you could argue with some official rule if there are any about it thank you again


2 people marked this as a favorite.
Francesco1956 wrote:

yes English is not my main language :) the question is exactly this :

"Do those uses accumulate, letting you potentially have 9 Smites available at once? Yes, I don't see anything that says otherwise " (for me you are right)

But

he says that for this rule:
"Stacking
Stacking refers to the act of adding together bonuses or penalties that apply to one particular check or statistic. Generally speaking, most bonuses of the same type do not stack. Instead, only the highest bonus applies. Most penalties do stack, meaning that their values are added together. Penalties and bonuses generally stack with one another, meaning that the penalties might negate or exceed part or all of the bonuses, and vice versa."
this bracelet only adds one smite at a time and until i use this extra smite i can't have more (from this source)because they don't stack

in the answer you could argue with some official rule if there are any about it thank you again

Using the Oath to make more smites available is not a penalty or a bonus, so the rule your friend is stating does not apply.


TxSam88 wrote:
Using the Oath to make more smites available is not a penalty or a bonus, so the rule your friend is stating does not apply.

^ This.


Francesco1956 wrote:
this bracelet only adds one smite at a time and until i use this extra smite i can't have more (from this source)because they don't stack

The Bracelet doesn't add any smites.

The archetype (Oath of Vengeance) adds extra Smites, and it doesn't say anything about a maximum number allowed.

The Bracelet uses the Smites, and it CAN use more than one at a time (it specifically says so). So if you can use the bracelet to cast Summon Monster 7 by expending 7 uses of your Smite Evil.


Channel Wrath has no action requirements you simply spend to lay on hand to gain an extra smite evil. It replaces channel positive energy and functions the same way. The action cost is based on the action being used, not the converting of Lay on Hands. Using multiple resources do not increase the action required unless it specifically states it does. A wizard has to use two spell slots to memorize a spell from an opposing school, but it does not take them longer to memorize or cast that spell.

When you are using the Bracer of Celestial Intervention you are not using Smite Evil or Lay on Hands you are using the magic item. Using the bracer expends a number of uses of Smite Evil (No matter how they are gained) to make the item work.

The others are right about bonus stacking it has nothing to do with this.


Mysterious Stranger wrote:
Channel Wrath has no action requirements you simply spend to lay on hand to gain an extra smite evil. It replaces channel positive energy and functions the same way. The action cost is based on the action being used, not the converting of Lay on Hands.

That sounds reasonable, and may even be RAI, but I don't think it's RAW.

Supernatural Abilities (Su): Using a supernatural ability is usually a standard action (unless defined otherwise by the ability’s description). Its use cannot be disrupted, does not require concentration, and does not provoke attacks of opportunity.

Since Channel Wrath is a Supernatural Ability it defaults to a standard action unless you think the description says otherwise ...

Channel Wrath (Su): When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day. This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces channel positive energy.

Sovereign Court Director of Community

Moved to Rules Discussion per request.


looks doable. $16000, 4th Lvl Paladin.
Problem is Wealth by Level(WBL) has a 4th level PC at $6000. You would need to be 10th level ($64k) to have this option at 25% earned income as it's not a primary/necessary item.
The item is crafted with a Summon Monster 7 at CstrLvl 13 which should be it's maximum ability, 13 rounds.


The wording of channel wrath is almost identical to that of the paladins channel positive energy. Do you require a paladin to spend an extra standard action before they can channel positive energy?

It really does not make sense that a paladin has to spend an action converting Lay on hands to smite evil. Divine Grace, Divine Health and all the paladins Aura’s are also supernatural abilities. Do those require spending a standard action?

The way I interpret it is that when you go to smite evil and don’t have any left it simply uses two lay on hands. Having to spend time converting lay on hands into smite evil and then using it in the next round is kind of a deliberate act and does not fit the idea of an Oath of Vengeance. It also seems to be an unnecessary delay on something that is normally a swift action.


PALADIN wrote:
Channel Positive Energy (Su): When a paladin reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric. Using this ability consumes two uses of her lay on hands ability. A paladin uses her level as her effective cleric level when channeling positive energy. This is a Charisma-based ability.

So this ability consumes 2 uses of LoH, and the result is you get to channel energy. This takes a standard action.

Channel Wrath (Su): When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day. This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces channel positive energy.

This ability consumes 2 uses of LoH, and the result is you get an extra use of Smite Evil for the day. This takes a standard action.

Mysterious Stranger wrote:
Divine Grace, Divine Health and all the paladins Aura’s are also supernatural abilities. Do those require spending a standard action?

Divine Health is an Extraordinary ability.

The Aura abilities are Auras, so they have their own rules about activation times. These rules would - of course - supercede any genreral rules for Supernatural abilities, as they would be more specific.

That leaves us with Divine Grace. It's pretty obviously a permanent passive ability and suggesting otherwise is a clear Straw-man argument. But let's say for the sake of the argument that you're correct. Well Divine Grace doesn't have a duration listed, so you use it once at 2nd level as a standard action and then it's permanent until you die. Seems fine to me.

It's worth noting that you're correct that their wording is almost identical. The thing you seem to be missing is what the result of Channel Wrath is. The result is that you "gain an extra use of smite evil that day". It doesn't activate this smite or target anyone, you simply add +1 to your available Smites for the day. And just like Channel Energy, it's a Standard Action.

Liberty's Edge

The abilities of Oath of Vengeance are badly written, as Powerful Justice (Su) too don't state what action it cost. As it replaces Aura of justice I suppose it is a free action.

As Channel Wrath (Su) replaces Channel positive energy I assume it will cost the same kind of action: a standard one.

Not stating what kind of action is spent to use the ability is a serious error.

I agree that the paladin gets an extra Smire evil use, and he can accumulate them over and above the normal limits.


RAW it may be a standard action due to poor wording. But to me it makes no sense and does not fit the feel of the archetype or the tiles of the ability. It is called channel wrath, which implies anger. The Idea is the paladin get angry and attacks an evil foe. Having to convert the channel energy beforehand does not fit. It also seem harsh that if the paladin uses it combat he has to waste a round not attacking before he can use it. The archetype is Oath of Vengeance, not Oath of Tactics.

Channel Energy is a standard action, but Smite Evil is a swift action.

Any good GM is probably going to allow a paladin to use it as I am suggesting. Things like this is why rule 0 exists in the first place.

Dark Archive

I never even considered that ability might be anything other than swift action.

It's using smite, just fueling it with LoH uses


thanks everyone for the help it was very helpful :)


Mysterious Stranger wrote:

RAW it may be a standard action due to poor wording. But to me it makes no sense and does not fit the feel of the archetype or the tiles of the ability.

..

Any good GM is probably going to allow a paladin to use it as I am suggesting. Things like this is why rule 0 exists in the first place.

Well assuming you know how it works you can always use Channel Wrath ahead of time. And since you'll VERY rarely need more than 1 Smite per combat, you only really need to use it when you run out of Smites for the day.

But as you said, RAW it's a standard action, and since the Standard Action interpretation is also more helpful to Francesco1956 in the case of the Bracers I think saying "Any good GM would rule my way" is a bit much.

Liberty's Edge

Mysterious Stranger wrote:

RAW it may be a standard action due to poor wording. But to me it makes no sense and does not fit the feel of the archetype or the tiles of the ability. It is called channel wrath, which implies anger. The Idea is the paladin get angry and attacks an evil foe. Having to convert the channel energy beforehand does not fit. It also seem harsh that if the paladin uses it combat he has to waste a round not attacking before he can use it. The archetype is Oath of Vengeance, not Oath of Tactics.

Channel Energy is a standard action, but Smite Evil is a swift action.

Any good GM is probably going to allow a paladin to use it as I am suggesting. Things like this is why rule 0 exists in the first place.

Why?

1) It replaces a power that requires a standard action.

2) Without a different indication it is a standard action by RAW.

3) It can be used well in advance, so it being a standard action isn't particularly detrimental.

4) What feel of the archetype?
For me, the feel of the archetype is that of someone that will pursue vengeance against someone that heinously transgress against law and justice. That don't speak of acting instantly upon seeking a transgression, but of hearing of a transgression and hunting for the one that did it. Preparation and pursuit, so there is no feeling for the need of it being a free action.
The description of the archetype support my feeling:
"ode of Conduct: Never let lesser evils distract you from your pursuit of just vengeance."
"These oathbound paladins are always on the hunt for those who have perpetrated evil,"
Nothing in the archetype description speaks of "anger", it speaks of "wrath" and "justice". That two words together speak of the cold wrath of implacable justice, not to the hot wrath of rage.

It is a Paladin archetype, hot rage isn't a paladin thing.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / How Bracers of celestial intervention work ? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions