Starfinder ACP boons I would like to see


Starfinder Society

4/5 5/5 ** Venture-Agent, Minnesota—St. Louis Park

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I would like to see some of the paper SFS player boons come back as something that could be purchased with ACP. There were several that I felt were interesting and useful.

There is a list of many of the boons here. Although I don’t think all of them would make good choices, many of them would.

Boon Candidates
The one I think most needs to have this happen is Mystical Guidance Systems Upgrade (Starship Boon) since it helps certain builds be competent in Starship Combat.

Mystical Guidance Systems Upgrade:

"You have acquired the technical blueprints to modify one of the weapons onboard your ship to act as a hybrid device that can be interacted with by those trained in the arts of mysticism.

Benefit: When this boon is slotted, select one weapon onboard your starship. This weapon gains the mystical weapon special property if it does not already possess this property. When calculating her gunnery bonus, a gunner using a mystical weapon can use ranks in Mysticism in place of her base attack bonus or ranks in Piloting, and her Wisdom modifier in place of her Dexterity modifier. This boon can be used to improve weapons gained as a result of other"

Other ones I would like to see include Broad Arc Upgrade (Starship Boon), Emergency Resupply (Starship Boon; Limited Use), and Hauler-Bot 6000 (Ally Boon).

Broad Arc Upgrade:

"You have aquired the technical blueprints to modify one of the weapons onboard your ship to incorporate a broader arc.

Benefit: When this boon is slotted, select one weapon onboard your starship. This weapon gains the broad arc weapon special property (Starfinder Core Rulebook 304) if it did not already possess this property. This weapon takes a –3 penalty to fire in adjacent arcs rather than the standard –2 due to the nature of this modification. If the modified weapon already has the broad arc weapon special property, then reduce the penalty to firing in adjacent arcs by 1. This boon can be used to improve weapons gained as a result of other Starship boons."


Emergency Resupply:

"You have stockpiled extra reserves of ammunition onboard your starship. This can be used for a single emergency reload during a starship combat.

Benefit: When this boon is slotted, selected [sic] one starship weapon with the limited fire special property on the group's starship. Once during a starship combat, when the selected weapon runs out of ammunition, you can immediately reload the weapon back to its full capacity. When you choose to do this, cross this boon off the Chronicle sheet."


Hauler-Bot 6000:

"Adventurers across the Pact Worlds frequently employ small robots to assist them with mundane tasks. A ubiquitous design, the Hauler-Bot 6000 is a trashcan-sized machine that possesses an internal flight mechanism and little else. The robot’s primary function is to store equipment for those it serves, while some have been modified to include rudimentary personalities.

Benefit: The Hauler-Bot 6000 accompanies you on your mission. The robot takes no active part in the scenario beyond carrying extra materials, and it does not occupy a space in combat. It can hold up to 6 bulk worth of equipment or other items and can levitate up to fifteen feet off the ground. The Hauler-Bot 6000’s basic programming allows for easy sorting of gear to quickly shuffle what you’re looking for toward the front of the storage compartment, so retrieving an item takes only a move action. You can install a computer onto the Hauler-Bot 6000, which can be used to store important data, or even impart the robot with a personality subroutine that you determine."

Coming up with fair ACP costs

The player boons were generally given away via random chance. It was supposed to average out to a 10% chance of getting one of these boons for each session you played. Playing 10 regular scenarios at a supported convention would get you 60 ACP, which feels much too high.

If we compare them to the boons you can currently purchase from your faction for ACP I think they are a little more desirable than many of the tier 2 boons which cost 4 ACP.

I’m thinking that 10 ACP would likely be a reasonable average cost for many of the boons. I don’t think any of them should cost as much as 20 ACP. For comparison currently we can use ACP to purchase Starfinder Body Recovery (10 ACP), Starship Towing or Infamy Reduction (8 ACP) and the various admittance boons starting at 40 ACP for most Pact Worlds races.

I don’t think any of the player boons would be as valuable as the admittance boons.

Feedback wanted
Which of the paper player boons would you like to see return via ACP and how would you price them?

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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I would definitely like to see Mystical Guidance Systems come back. I wouldn't mind seeing the others come back either. 10 AcP seems reasonable.

Wayfinders 4/5 5/55/55/55/5 ** Contributor

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I would love to see Mystical Guidance Systems come back. I've been hoarding one last boon so that I have the option of making another mystic. I don't make Mystics without that boon (unless they already come equipped with a Starship Role skill.)

Hilary, why do you still need Mystical Guidance Systems when the Magic Officer role now exists?

I'm so glad you asked, Anonymous Voice in my Head!

Magic Officer is a great Starship role, but it is not a core Starship role. There are three starship roles that are really primary to any Starship combat:

1) Pilot - so the ship can go places
2) Gunner - so the crew can shoot things and the combat can end
3) Engineer - so that you can fix the ship.

All the other roles are generally secondary, because they aid the others with their combat roles.

What's wrong with Aiding and Support, Hilary?

Nothing. Aiding and Support is great, so long as you have the primary starship roles filled. However, this is Organized Play, and you never know what you will get at an Organized Play table. The more options a player can bring to Starship Combat, the more likely the entire team will be able to fill all the Primary roles well.

I would happily pay 10 ACP for any of these options.

Hmm

5/5 5/55/55/5

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The system traveler boon races.

I don't mind that there's a steep discount as encouragement for playing 1 system you don't want to, but that its the ONLY way to do something rankles a bit. Charge double, if that's not enough encouragement to try a game, they're reluctant enough at playing the other game that getting the boon is going to detract from other players experience

Wayfinders 4/5 5/55/55/55/5 ** Contributor

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BigNorseWolf wrote:
The system traveler boon races.

Yep, I agree with you completely. Double the price, but make them available. We have Starfinder-only players who want their Starfinder kobolds!

Hmm

Grand Archive 4/5 5/55/55/55/5 **

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"Free the Kobolds!"

5/5 5/55/55/5

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Zot the Magnificent wrote:
"Free the Kobolds!"

I think we're voting to expense the kobolds

Acquisitives 1/5 5/5

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"The negotiations are probably going to take a bit of time. After all, we can't have non-union kobolds showing up -- they'd ruin the Society for honest, hardworking 'bolds. And good union help might be a bit pricier than whatever old-time guilds on Old Golarion might have charged for services, but you're guaranteed a quality job by a quality shop. How many other races save maybe the dwarves can say that?"

Second Seekers (Jadnura) 1/5 5/55/5

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Pathfinder Starfinder Society Subscriber
BigNorseWolf wrote:
I think we're voting to expense the kobolds

The high-K artificial light gleams off of the shiny golden cuffs and collar of the AbadarCorp company stooge as they step up to the mic.

"Using the precedent established under The Terrible Dread Glooorp v Skyfire Northwestern Special Interest Zone, under certain circumstances the services rendered by specific clades of reptilian or draconic creatures can be interpreted as Class-7 Unregulated Commercial Goods, using the Unintended Salvage Clause. Therefore, a sudden increase in draconic labour force, if it can be proved to be unexpected, can be accepted as a reasonable cost of doing business in the Pact Worlds, and can be used to support a non-taxable business expense taxation position.
In this presentation, I will show..."

5/5

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BigNorseWolf wrote:

The system traveler boon races.

I don't mind that there's a steep discount as encouragement for playing 1 system you don't want to, but that its the ONLY way to do something rankles a bit. Charge double, if that's not enough encouragement to try a game, they're reluctant enough at playing the other game that getting the boon is going to detract from other players experience

This 100%

I simply do not have time or mental space to learn a new system, especially one that directly competes with Starfinder for players in my local organized play circle. If I don't play (or GM), often a Starfinder table will have to fold.

Also, if I'm playing PFS2, I'm only doing it to get the boon. I'm enough of an experienced player that I won't be a party pooper, but my heart wouldn't entirely be in it, either.

I know what I like, and what I like is Starfinder. Also kobolds. Love those lil' guys.

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