
St0nemender |

Hi,
i am currently playing an unchained rogue (CG) at lvl8 - feats and rogue tricks so far are more or less the standard stuff (TWF, Weapon training Short sword, combat expertise, Canny Observer, TWFeint, Trap Spotter, Outflank, combat trick: ITWF).
I figure, once i hit lvl10 Debilitating injury gets better but beyond lvl10, i see little reason to go further down the Rogue-route. So i was thinking of dipping into another class, especially since i need to get at least 1 attack in to get debilitating injury going. I considered 2 classes:
1. Slayer (deliverer?)
+ study target
+ slayer talents can be used for rogue talents and therefore for advanced rogue talents
+ full BAB-progression
+ deliverer helps with poor Will-saves against most enemies (?)
+ Sneak attack dice
2. Fighter (two weapon fighter)
+ full BAB-progression
+ Weapon specialization
+ greater weapon specialization
+ twin blades
+ defensive flurry
- no additional sneak attacks
which one would you chose? Any other suggestions?

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I would actually suggest sticking with rogue till 12, or at least say you don't lose much sticking to 12.
you don't lose any BaB, you get +1 to all saves, you get +1d6 SA, more skills, and an extra advanced talent. (of which, there are plenty great ones). As well as an additional finesse training.
However, if you are dead set on branching off at 10... fighter. Either normal fighter or weapon master.
Go for weapon master fighter IMO with a dip into urban barbarian (for dex rage) for the best bang for buck.
Use the fighter feats for combat stuff, and the other feats to grab advanced rogue talents.

Wonderstell |

Before deciding what to do after level 10 let's see what you can do at level 10.
You should definitely take the Stalker Talent Advanced rogue talent and choose Cunning Feint with it. Then you get the benefit of Improved Two-Weapon Feint and Greater Feint all at once, allowing you to retrain both TWFeint and Combat Expertise.
One of the new feats could be Thrill of the Hunt if accuracy and saving throws are your concern. Just play hide-n-seek with a pet rat or familiar and get a +2 morale bonus to saves/attacks/skills that lasts for hours.

Sir Belmont the Valiant |

You _can_ take Accomplished Sneak Attack more than once; it's intended for people who multi-class into or out of the Rogue class to catch up with a pure Rogue. (You catch up by expending feats that a pure Rogue uses elsewhere.)
Accomplished Sneak Attacker
Prerequisites: Sneak attack class feature.
Benefit: Your sneak attack damage increases by 1d6. Your number of sneak attack dice cannot exceed half your character level (rounded up).

St0nemender |

You _can_ take Accomplished Sneak Attack more than once
No, you cant. Unless it is explicitely stated that you can take it multiple times, you cant. The whole "Your number of sneak attack dice cannot exceed half your character level (rounded up)" is to prevent you from using it as a rogue to get even more sneak attack damage than 1d6 per 2 levels.
You should definitely take the Stalker Talent Advanced rogue talent and choose Cunning Feint with it. Then you get the benefit of Improved Two-Weapon Feint and Greater Feint all at once, allowing you to retrain both TWFeint and Combat Expertise.
Retraining isnt actually a thing in our campaign and i was actually planning on either double debilitation or crippling strike.
I would actually suggest sticking with rogue till 12, or at least say you don't lose much sticking to 12.
I like that idea. I think i will go for rogue 12 and weapon master. Thanks a lot :-)