Aldronard

Sir Belmont the Valiant's page

* Pathfinder Society GM. 146 posts (557 including aliases). No reviews. No lists. No wishlists. 21 Organized Play characters.


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According to the Archives of Nethys, 2e; Centaur is not a playable character race yet.

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Many of the judges who used to come to Gen Con have moved to Gen Con Online.

Please note: 'all of Sagamore Ballroom' does not strike my memory as accurate. I remember it as 'all of Sagamore ballroom, shared with the D&D tables'.


pixierose wrote:

I'm a bit confused. You know you don't have to use your deities weapon for champions right? They get martial weapon proficiency. The favored weapon is just a flavorful weapon tied to your deity but you can use any weapon you want. There are no feats needed. Well except for advanced weapons but thats most classes.

No feats are needed.

Copied straight from the 4th edition CRB:

Deific Weapon
You zealously bear your deity’s favored weapon. If it’s uncommon, you gain access to it. If it’s an unarmed attack with a d4 damage die or a simple weapon, increase the damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12).

This does not say "most Champions" or 'some prefer"; it says "you do".


Captain Morgan wrote:
Does it do anything for them? All it impacts is deadly simplicity and I'm not sure why you'd want to lose that.

I don't understand your question. Why make some Champions pay a feat tax to get a decent weapon? If you get to chose your weapon freely, you get to pick something else as your first level feat.

>>--> To be perfectly honest, I wasn't thinking about feats when I asked the original question. It was more a matter of esthetics. What if I want to be a Champion with a Halberd? The last time I looked, there aren't any Deities with that weapon as their favorite.

What if I want to be a Champion of Desna? If I don't happen to like the Starknife, I'm still stuck with it.

What does 'favorite weapon' accomplish besides using up a line of text in the reference books?

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Big Norse Wolf, please remove Ballydoyle, Downers Grove IL from the map. We haven't played there since COVID hit.


Could Champions lose the Favored Weapon? Please?


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Just call them birdbears.

Then the judge can vary them.. hawk bears have sharper beaks, vulture bears have sharper claws... and pelican bears can swallow medium creatures!


Steel Fin the Shark Shaman, ShadowRun 2e RPGA Living campaign. He had the flat emotionless eyes of a dead fish, and occasionally had to remind his chummers that not only do Shark Shamans never bluff, they don't really have a sense of humor either.

Mel the Mellifluous, a Troubador in a DragonQuest game. He was the party ham.

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Farmaggedon (in Illinois) runs several slots of 1st edition Pathfinder every year.


The Octopus, from Will Eisner's The Spirit. Forget the movie version, in the comics you never see anything but his distinctive gloves. Over time his plans evolve from simple schemes he could pull over the Police (but not the Spirit), to the kind of things where he's 2/3 of the way through before the Spirit even realizes he's in town...

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Gary Bush wrote:
Friday night is the Starfinder special so there may not be any PFS tables offer. But I have no inside information.

I believe you are correct, sir. Checking the events spreadsheet I downloaded, there is nothing on offer from Paizo in that slot except the Starfinder Special. There are a few Pathfinder offerings from 'Legend of the Shining Jewel', a different living campaign.


Flagged as a Double Post.


I like the detail available in the custom minis. But I was less than impressed by the paint job on my last figure.

1) I placed a 'glass' color, which is supposed to be shiny on the Tengu's beak (I think they called it a Raven Man) because the character actually waxes and buffs his beak as a quirk. The paint on the figure was dull matt black instead of glossy/shiny black. So... glass colors don't come out shiny, as shown when coloring a figure.

2) The Tengu was holding a katana that was given a light bronze color. The figure as delivered had a katana that was a bronze color about halfway down the blade. After that it lightened in color until it was plain white at the tip.

I don't know about you guys, but my (one) experience with using their custom painting was only so so.


If you surf through the PFS 1ed Seasons, you will find two and three module linked adventures.

Like in Season 6, there is a three part that has you looking for the local Venture Captain, who is looking for the Sky Key.


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Bugbears might do the trick. Or you could do something completely different and go for a small enclave of Catfolk/Lizardfolk/Tengu.

Or dare I suggest... Minotaurs? It depends on your party levels.


You _can_ take Accomplished Sneak Attack more than once; it's intended for people who multi-class into or out of the Rogue class to catch up with a pure Rogue. (You catch up by expending feats that a pure Rogue uses elsewhere.)

Accomplished Sneak Attacker
Prerequisites: Sneak attack class feature.

Benefit: Your sneak attack damage increases by 1d6. Your number of sneak attack dice cannot exceed half your character level (rounded up).

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I know a person who acquired a Red Mantis Assassin in a charity auction, and said person was avidly against allowing Evil characters into the campaign. He was sufficiently motivated in this direction, that he stated the worship of Evil deities that accepted Neutral followers should not be allowed either.

This was not a private conversation; the whole thing came up in a thread on this forum.


Sir Belmont the Valiant is taken from a character I played, a Paladin of Iomedea.

Let me quote my earlier comment in the 'does any character have a happy background' thread: "Iomedae called me when I was very young; I don't remember a time that I didn't want to go out into the World and Smite Evil. My noble family accepted and supported me in this.

I joined the Pathfinder Society rather than wander Golarion randomly... Ha ha! my Venture Captains provide plenty of random travel. As I seem to be hunting monsters and Smiting Evil just about everywhere they send me, this arrangement is working out splendidly. I have organized support and comrades-in-arms all over the place. I am living the Dream!

Oh, and I am from the USA.

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You can replay a module under three circumstances:

1. It is written as a replayable module. You may play this module as often as you like, with a different character of the appropriate level.

2. You may replay a non-replayable module (which is most of the PFS 1ed modules) once per GM star earned. You earn GM stars by judging PFS modules. The Stars are earned by judging 10, 30, 50, 100 and 150 total times. The fifth star has a few other requirements I do not recall offhand.

3. As a reward for long term players, just before 2nd ed came out Paizo granted one replay per 10 modules played (and recorded by them from judge form submissions); limit 30 max. This number used to be listed in your character data pages, but has since disappeared.

Note: that bit about playing with a different, level appropriate character applies to options 2 & 3 as well.


I'm in the "both, of course" camp. Start with 16 Str & Chr (one is 14 + race Bump).

Use your stat bumps on Str and get a Headband of Inspired Wisdom to bump up Chr, as necessary. Oh, and a Belt of Giant Strength too.


Diego Rossi wrote:
bbangerter wrote:


Lastly, dragons being intelligent creatures would have some potential repurcussions (depending on societal norms of the area).

You don't read Japanese isekai, right?

The characters in those books eat anything. ;-)

Cannibalism is when you eat a member of your own Species.

Xeno-Cannibalism is when you eat a member of a different, intelligent Species.

Speaking as a Paladin of Iomedea, I would have to condemn your putative Xeno-Cannibalism. And try to stop you... barring special circumstances.

These 'Japanese Isekai' people you speak of sound like terrible barbarians. (Note the small 'b'. Amiri the Barbarian is okay, if a bit crude...)


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It's easy to trim down the Centaur;
1) remove the three stat bump packages (RP 29 -> 17).
2) make the Centaur medium (like a pony) with a small humanoid section (RP 17 -> 15?).


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"Why do people go on adventures? To get rich quick and find what is essentially above-level loot."

Just as an aside, I go on adventures to battle Evil and Injustice.

Loot? eh, that's how I pay the rent.


A Handy Haversack has two side pockets that hold about a quart of material & the main backpack area. These are specifically listed as:
2x pockets -> 2 cubic feet / 20 lbs each
main area -> 8 cubic feet / 80 lbs

Also available are:
Bag of Holding, Minor -> 6 cubic feet / 50 lbs
Bag of Holding, Type I -> 30 cubic feet / 250 lbs
Bag of Holding, Type II -> 70 cubic feet / 500 lbs
Bag of Holding, Type III -> 150 cubic feet / 1000 lbs
Bag of Holding, Type IV -> 250 cubic feet / 1500 lbs
* Both volume and weight limits apply. You can max out the weight limit without reaching half the volume limit if you load it exclusively with gold pieces, and the reverse if you are loading with feathers.

The Op mentioned a Portable Hole, which only has volume limits, not weight. At 282 cubic feet, it is roughly equivalent to a Type I Bag, but has a much larger access point.

Also note that the Handy Haversack has the specific property that whatever item you want, is immediately at hand. The Bags do not have this property; you have to fish around in the bag like any normal sack with multiple items in it.


It seems to me that there are large areas of the Mwangi Expanses that are predominately Elven. They speak Elven, and sometimes Polyglot.
Taldan? what's that?


I played in a home game that allowed any race that was humanoid and/or monstrous humanoid. I played a Barbarian Centaur (29 RP) and the female Oracle was a Noble Drow (42 RP!). We also had a Trox (28 RP).

It worked out fine, the judge just adjusted the difficulty of the encounters


There's a Chevalier archtype that beefs up the mounted Paladin. Be aware that this is third party material.


In Shattered Star there is a Lacedon Ghast I feel sorry for. He was bitten by a ghast, suffered the ghoul fever & turned into one. He still misses his wife...

Spoiler:
This guy is inserted into Book 1 as a sympathetic opponent, that you can make a bargain with and get his help. As in, you take his old locket back to his wife and he will not only tell you what's further on in the dungeon... he'll actually come along and help you. When he's done he just wanders back to his lair and his depressing thoughts.

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BigNorseWolf

Grapple Games
2121 Calistoga Dr, New Lenox, IL 60451
+1 815-320-6118
www.grapplegames.com

has closed it's doors; the owner moved out of state and restarted there. Please remove this location from the map.


Quote:
Adventuring is built on the premise that you kill something and loot the corpse.

Most of my characters would be disturbed by this definition. Adventuring is... going out and having adventures. Looting corpses is something that happens occasionally; if it's your main goal you are actually a Brigand/Marauder/Pillager.

Sir Belmont, Paladin of Iomedae, vigorously opposed the one PFS mission that called explicitly for raided a Taldon noble's tomb. He was convinced to go along only when it was explained that the group were trying to get to the tomb before the Aspis Consortium could loot the place. At that point, he sadly decided it was more in the nature of a race & the lesser of two evils.

Erm, I find that I am running off on a tangent. Stealing from the dead? that would depend on the religion of both the Tomb Raider & the deceased. Certainly this would be true of Osiriani tombs.


I am surprised no one has mentioned the humorous "Dungeon of Monty Haul", though I suppose the joke has grown long in the tooth.

Note that for a serious title, any _______ Keep/Tower would do well enough. The 'Wizard's Tower' is a fairly generic name...


Anguish wrote:
Game time is precious. Level up outside of game time.

I agree 100%


As the party knocks down the deranged wizard behind all the trouble, they find out what's behind him... a Contract Devil!

The really ugly thing about him is that he refuses to fight the PCs (projected image or some such). He just wants to talk and maybe offer a bargain or two... He will certainly offer to swap the wizard's soul for that of the Paladin. :p


Lenses of Situational Sight give you ten uses of Darkvision, ten uses of Detect Magic & ten uses of See Invisible for 5,000. Each use is one minute IIRC.

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Note: Surma has SR 15 in both tiers. Seriously!? That's the SR of an Aghash Div in the bestiary... which is CR 4.

At Cr 12 (15 high tier) the SR should be around 23 (26).

My players (low tier)
1. succeeded at 7 obstacles in the sandstorm chase
2. impressed the Guardians and went past
3. figured out the correct shelf in the library on the first pass
4. channeled the daylights into the ghuls, and let the alchemist bomb the statue to death (not that it wasn't a hard fight)
5. talked to Sinuhotep, who was fine with going back to work with Tahonikepsu, if the party would get rid of Surma
6. had more problems with the elementals than Surma, as the low SR let the Mesmerist block off access to spell/spa/su/ex abilities. There was one Phantasmal Killer (saved against) and one lightning bolt. Surma fled with minimal hit points.

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I have to agree with Gary, if there's no chronicle sheet then she can take her character to Gallowspire. She just has to start Eyes over with a different character some other time.


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When I played White Box D&D (0 Ed, for you Johnny-come-latelys) back in the late '70s, we used to do this. We also played under a judge with a pretty tough rep.

After about six months play was modified to allow you to move the stats around & re-roll anything under a seven.

Then it went to 'roll four characters and take the best one'.

In short, this was too 'Old School' for a decidedly lethal judge back when 'Old School' was 'that new derivative of Chainmail'.

If you guys want to try it as a hard-mode lark, knock yourselves out. I can't recommend it long term.


Be carefull with the part about "insinuate a disguised succubus as a friendly NPC into the party". Some parties become paranoid to ultra-paranoid about NPCs when you do that even once.

I agree that the demon should port out and regroup after the third time someone uses Freedom of Movement on him. With Multi-attack, this shouldn't take more than one or two rounds of combat.

BTW, if the party is magic-heavy, how do they get any damage on the demon if he's got big SR. Big, as in they need 15's to penetrate even after feats/etc?

Or... you could have them spring a Confusion trap and let them fight each other.


It won't double the duration?


Iomedae called me when I was very young; I don't remember a time that I didn't want to go out into the World and Smite Evil. My noble family accepted and supported me in this.

I joined the Pathfinder Society rather than wander Golarion randomly... Ha ha! my Venture Captains provide plenty of random travel. As I seem to be hunting monsters and Smiting Evil just about everywhere they send me, this arrangement is working out splendidly. I have organized support and comrades-in-arms all over the place. I am living the Dream!

'Tis a pity I missed the closing of the WorldWound...

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When I looked at the event finder on Saturday, no Paizo events were up for Pathfinder except some 2nd ed 'playtests'. No 1st ed games, and no Starfinder.

Supposedly there are threads on both the PFS and SFS boards about this.

I finde this to be very peculiar, seeing as the PFS & SFS events are listed on the Gen Con system.


I have no experience with the Inquisitor class, but I would say the healing starts in the next round. The reason: Inq in question has already benefited from the judgement this round.


Some potions/alchemical stuff.

Holy Water
Alchemists Fire
Oil
Potion of Cure Light Wounds

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I'm going to have to retrench a little here. When I asked the player about the drake, he explained about the paladin archtype. At this point, I can't say with certainty that he didn't also say 'it grew with X'.

As to the VA... he runs 45%+ of all the games at the FLGS, so I figured he had already asked how the growth worked.

As I said before, the party was already mopping up the end fight, so it didn't seem like a great factor & I let it ride.

I'll probably ask the player 'hey, I know I asked last week, but can you remind me how that drake stuff worked; I might want to try it." A polite and complementary way to check.

Thanks to everyone who responded!

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Blake's Tiger wrote:

A Medium drake is appropriate for a 10th or 11th Paladin.

Did the player say what spell, magic item, or ability they were using to increase the size steps? There are things out there.

No, and the FLGS venture agent was playing at the table & didn't blink an eye. As I was judging I just moved on. It was a season 1 Scenario with a surprisingly weak end fight anyway.

Could you list a few of those magic items? I wouldn't think it would be a spell from the paladin's altered spell list; nothing in the archtype domain(s) listing seemed to lend itself to enlarging the drake.

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I have not expressed myself clearly, the drake was not powerfull at medium size. When it was grown two size levels to Huge, was another matter.

The paladin was either 10th or 11th level.

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I ran into that situation last Thursday. The drake didn't seem to be very powerfull when it was grown to huge proportions and carried the paladin around like a flying mount.

Is/was this legal? If so, how?


Ralph T Dog wrote:

I still haven’t received my code due to a change of email address and have sent two requests to customer service about the latest Humble Bundle.

What else should I do?

Thanks!

If you sent a customer service request to Paizo, forget it. I sent in a similar request 10 days ago and haven't heard anything form them. I asked over at the HumbleBundle provider, got a response, and a new email with corrected bundle ID codes days ago.

So... send a notice to the bundle provider that you have changed your email and you should be good.


S-Star?

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If necessary, have Zarta use a sending and call the players to a fixed location. Then she can say that she has picked up one or two points of evidence (& round the group up to four). Then off to see Rowane!