As the party knocks down the deranged wizard behind all the trouble, they find out what's behind him... a Contract Devil!
The really ugly thing about him is that he refuses to fight the PCs (projected image or some such). He just wants to talk and maybe offer a bargain or two... He will certainly offer to swap the wizard's soul for that of the Paladin. :p
Note: Surma has SR 15 in both tiers. Seriously!? That's the SR of an Aghash Div in the bestiary... which is CR 4.
At Cr 12 (15 high tier) the SR should be around 23 (26).
My players (low tier)
When I played White Box D&D (0 Ed, for you Johnny-come-latelys) back in the late '70s, we used to do this. We also played under a judge with a pretty tough rep.
After about six months play was modified to allow you to move the stats around & re-roll anything under a seven.
Then it went to 'roll four characters and take the best one'.
In short, this was too 'Old School' for a decidedly lethal judge back when 'Old School' was 'that new derivative of Chainmail'.
If you guys want to try it as a hard-mode lark, knock yourselves out. I can't recommend it long term.
Be carefull with the part about "insinuate a disguised succubus as a friendly NPC into the party". Some parties become paranoid to ultra-paranoid about NPCs when you do that even once.
I agree that the demon should port out and regroup after the third time someone uses Freedom of Movement on him. With Multi-attack, this shouldn't take more than one or two rounds of combat.
BTW, if the party is magic-heavy, how do they get any damage on the demon if he's got big SR. Big, as in they need 15's to penetrate even after feats/etc?
Or... you could have them spring a Confusion trap and let them fight each other.
Iomedae called me when I was very young; I don't remember a time that I didn't want to go out into the World and Smite Evil. My noble family accepted and supported me in this.
I joined the Pathfinder Society rather than wander Golarion randomly... Ha ha! my Venture Captains provide plenty of random travel. As I seem to be hunting monsters and Smiting Evil just about everywhere they send me, this arrangement is working out splendidly. I have organized support and comrades-in-arms all over the place. I am living the Dream!
'Tis a pity I missed the closing of the WorldWound...
When I looked at the event finder on Saturday, no Paizo events were up for Pathfinder except some 2nd ed 'playtests'. No 1st ed games, and no Starfinder.
Supposedly there are threads on both the PFS and SFS boards about this.
I finde this to be very peculiar, seeing as the PFS & SFS events are listed on the Gen Con system.
I'm going to have to retrench a little here. When I asked the player about the drake, he explained about the paladin archtype. At this point, I can't say with certainty that he didn't also say 'it grew with X'.
As to the VA... he runs 45%+ of all the games at the FLGS, so I figured he had already asked how the growth worked.
As I said before, the party was already mopping up the end fight, so it didn't seem like a great factor & I let it ride.
I'll probably ask the player 'hey, I know I asked last week, but can you remind me how that drake stuff worked; I might want to try it." A polite and complementary way to check.
Thanks to everyone who responded!
Blake's Tiger wrote:
No, and the FLGS venture agent was playing at the table & didn't blink an eye. As I was judging I just moved on. It was a season 1 Scenario with a surprisingly weak end fight anyway.
Could you list a few of those magic items? I wouldn't think it would be a spell from the paladin's altered spell list; nothing in the archtype domain(s) listing seemed to lend itself to enlarging the drake.
Ralph T Dog wrote:
If you sent a customer service request to Paizo, forget it. I sent in a similar request 10 days ago and haven't heard anything form them. I asked over at the HumbleBundle provider, got a response, and a new email with corrected bundle ID codes days ago.
So... send a notice to the bundle provider that you have changed your email and you should be good.
Eh, in the most simplistic/non-mechanical sense, the player took an advantage in exchange for a drawback. He knew the drawback could come into play and accepted the risk. If you soft pedal it too much, then the player got this advantage for free.
My rule of thumb would be to charge him half price, as it's the first time, and give a reason of the split attacks.
But next time, full price.
And this is where you went wrong. AoN took the PRD straight from Paizo. The PRD is more up to date; just look in your core rule book for Gunslingers or Kineticists.
Have you given up on Seething Hatred? I'm not sure from the discussion.
An additional problem with seething hatred is that it only applies to one enemy type that is selected from the ranger list...
10-11, 10-13 & 10-15 all deal with Hao Jin & her demi-plane Tapestry. they are written for players of levels 5-9, 5-9, 7-11. So some leveling will required. Hmm, 8-02 features the tapestry & is 3-7,
There are also multiple scenarios dealing with the Blakros family & the Blakros Museum. You might want to check season 7 - 10 for this as well. 10-18 deals with this subject, but is also 5-9. 9-15 is another Blakros module in the 5-9 range.
You already have a bard for buffing & such, but if you really want another buffer/debuffer go cleric. He has both Water Walking and Water Breathing, which sound like tremendously usefull spells for a Pirate campaign. Also, Silence at 2nd is available to both classes... meaning you can both take one copy of the spell.
A druid gets Water Breathing, but not Water Walking; a bard gets neither.
Instead of taking Control Undead, try taking Turn Undead. It doesn't kill enemies, but it sure thins out crowds of them.
Hmm, the Cleric also gets Purify Food and Water as a cantrip, which could be very usefull on long sea trips...
Upthread, a suggestion was made to multiclass Ranger to get a few more skills and access to wands for spells like Gravity Bow.
The problem with this is that the CRB clearly states that a Ranger is not considered a spell-casting class until he gets to 4th level. (Which is different from a Paladin, who is specifically stated to be a spell-casting class from the get go.)
At the risk of changing your class and stats a little (if this isn't set in stone already), then swap your Con and Cha around & go Paladin. Less feats but other interesting powers, and your three skill points per level are Diplomacy, Knowledge Religeon & Perception. You get heavy armor & martial weapons, and Diplomacy - which is used far more often than bluff, intimidate or sense motive.
BTW, trade out the shortsword for a morningstar. The greatsword is Slashing damage, as is the shortsword. The morningstar is Bludgeoning & Piercing. This way you cover all three types of damage.
Later, when you have a little more money you go with Cold Iron morningstar (16 gp) & alchemical silver light mace (25 gp).
Someone started a 'must play' thread when the PF2 playtest was announced. As in, what modules must every play?
I went through the thread and culled all of the PFS scenarios that were mentioned by three or more posters, yielding this list:
#0-5: Mists of Mwangi
#1-38: No Plunder, No Pay <---<<
#2-12: Below the Silver Tarn <---<<
#3-01: The Forstfur Captives
#4-01: Rise of the Goblin Guild
#5-00: Siege of the Diamond City
#6-04: Beacon Below
#7-05: School of Spirits <---<<
#8-06: Reaping What We Sow
Anything with an '<---<<' after it is something I have played. I personally vouch for all of them. But if I had to pick just one of them, then #4-19: The Nightmarch of Kalkemedes.
No dump stats. I've always hated them. Stats should not go below 10 unless they are racially modified.
And if racial modifiers were altered so that there were no -2s, that would be good. I understand that 2e starts everyone at all stats=10, then goes through a lengthy process of adding to the base; good!
Clerics are great support characters. They have lots of buffing spells, healing spells... and Ant Haul. (Bards are generally considered the best buffing class, but they _don't_ get Ant Haul.)
The last time I ran into that card, it was assumed that the magic of the Deck made the character involved the distant cousin/heir or somesuch. There's a lot of ground covered under 'somesuch', if your GM wants to put it there, including the Evil Uncle who wants to eliminate the PC.
Depending on the campaign, you might not ever actually go there...
First time in this thread. I'm not certain how boon trading works if you're not close by...
You can mail each other your boon sheets; a physical trade.
Or you can both scan your boons and send them via email. Upon receipt & acknowledgement that your trade partner has received his/her copy, you destroy the original.
I suppose it depends on what sort of support you mean to give.
If you take in the Chaos domain, then you could cast a couple of buff/de-buff spells, then engage in melee. Then use:
Touch of Chaos (Sp): You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
This can really mess up a enemy boss. (One without Spell Resistance, as it's an SP.)
I started playing in 2014 at a local con when my d6 Star Wars living campaign was running modules I had already played. "Hmm, what else is there to do? Oh look, Pathfinder. Isn't that supposed to be D&D 3.6?"
Having played 3.0/3.5 it looked easy to sit down and just wing it, which it was. I've been playing ever since. It's enjoyable, so I keep playing in the local PFS groups.
As stated above, Pathfinder isn't any more broken than any other game with broad rules and 10+ year's of bloat.
I observe that your scout has Eyes of the Eagle, to provide +5 Perception. But not a Cloak of Elvenkind to provide a +5 competence bonus to Stealth. As the character has no Cloak, you can spend 2,500 GP to acquire one.
If the GM is determined to ambush you all the time, then the +5 won't help much... the character might be better off spending 4,000 to just get a +2 Cloak of Resistance to buff his saving throws.
Can anyone in your group get a familiar or animal companion of a common avian type? Or even a trained bird (animal handling required)? Send it forward instead; if the ambushers are actually shooting every crow/hawk/sparrow they see they are going to run out of ammo pretty quick, and be surrounded by mounds of dead birds. (Maybe a one level dip into a compatible class with a familiar?)
In the Marvel comic books, Dr. Strange gave the Valkyrie a new sword called Dragon Fang. It was carved from the incisor of a dragon, and was _utterly_ unbreakable. As in, she used the flat of it against the Hulk once. The Hulk was pissed, grabbed it from her, bent through about 90 degrees... and it just sprang back into it's normal shape when he let go.
You could make it a Sword of Sharpness...
One of the advantages of Two Handed Fighting is that you can wield a one-handed weapon if you want. Just swing your longsword (frex) with both hands. It doesn't do as much damage as pole-arm/greatsword, but you don't have to pull out a different weapon when you get entangled/grappled and can only use one hand.
...(I also have some of the newer RSP boons that I could trade, for example Debt to Society or the one that allows you to specialize in a skill after succeeding ten times while being assisted by someone who has a rank in the skill, can't remember the name off the top of my head)
That one is called On the Job Training.