Can you Ready to Command an Animal to take two actions?


Rules Discussion


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Short post!
Commanding a minion lets it take 2 actions. Can you Ready to do this?


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Hmm. Interesting. Commanding an Animal is a single action. Ready actions let you ready a single action.

I would think it is ok to shout out, "Attack now!"


The minion trait says:

Quote:
Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals follow their instincts, and sapient minions act how they please. A minion can't control other creatures.

Comman an Animal says

Quote:

You issue an order to an animal. Attempt a Nature check against the animal's Will DC. The GM might adjust the DC if the animal has a good attitude toward you, you suggest a course of action it was predisposed toward, or you offer it a treat.

You automatically fail if the animal is hostile or unfriendly to you. If the animal is helpful to you, increase your degree of success by one step. You might be able to Command an Animal more easily with a feat like Ride.

Most animals know the Drop Prone, Leap, Seek, Stand, Stride, and Strike basic actions. If an animal knows an activity, such as a horse's Gallop, you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity's number of actions. You can also spend multiple actions to Command the Animal to perform that number of basic actions on its next turn; for instance, you could spend 3 actions to Command an Animal to Stride three times or to Stride twice and then Strike.

Part of the description is for the normal skill to command an animal.

A commanded companion gets 2 actions it can use at his best ( usually, the player moves it, but it can be moved by the master too. Depends the table ).

It doesn't mention the ready action, but I see non harm giving it to a companion. But can't say for sure whether it would be a homebrew rule or not.

Liberty's Edge

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Actually it appears at the beginning of your quote : "A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn."


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The Raven Black wrote:
Actually it appears at the beginning of your quote : "A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn."

This happens when you filter and skip the rest.

Then it's settled.
No ready actions for minions.


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The Raven Black wrote:
Actually it appears at the beginning of your quote : "A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn."

That's it! Thanks.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Wow. That sucks.


You can alternately use the Delay action if you want to attack at a particular point for a similar effect. I can't think of any abilities an AC has requiring you to use a reaction.


Why does it feel the more we comb through the more restrictions we find?

As for AC reaction, well AoO in general would be great to have on animal companions. But yeah there aren't any that I am aware off.

As for anyone wonder them being able to act when you command, even when not your turn, would have the semi-obvious "let's set up for something" perk.

Liberty's Edge

Temperans wrote:
Why does it feel the more we comb through the more restrictions we find?

Cognitive bias I guess. We were satisfied with our first glance reading and did not bother going into fine detail.

Even though we should know better, at least for those of us who played 3.5/PF1.


You learn something new every day. The "no reactions" restriction could potentially gimp high level summons even more, however without high level experience I can't judge that properly.


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Since companions can't take reactions, they can never Grab an Edge when falling off a cliff.
Sad widdow putty tat.

Yet another reason why Grab an Edge should've been a free action, not a reaction.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Being a free action wouldn't help them. Not being able to act also prevents free actions.

Grand Lodge

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There is a reason that the companion doesn’t gets reaction as otherwise a character with companion gets two reactions - one for himself/herself, one fir the companion.

Does it always make sense?

No - see the grab an edge reaction.

Are there alternatives? Maybe a shared reaction. But that would be more complex and would lead to other issues.


Really speaking Animal Companions should be able to grab an edge - but thats a common sense argument only. The rules clearly stop it.

Some animal companions do have reactions. For example the Vulture has Feast on the Fallen. Its pretty clear that that is supposed to work, or it is very useless. So you would assume that a reasonable GM is going to allow it to do so. Which means allowing it to use this reaction out of its masters turn.

Then there are things like Summon Deific Herald which as one of its variants grants a champion's Retributive Strike reaction. In this case because its not specifically tied to an animal companions or minions, I wouldn't let them get it. But GMs are just going to differ on that.


Gortle wrote:
Then there are things like Summon Deific Herald which as one of its variants grants a champion's Retributive Strike reaction. In this case because its not specifically tied to an animal companions or minions, I wouldn't let them get it. But GMs are just going to differ on that.

There seem to be a handful of "Summon" spells that do not summon minions but incarnations instead. Those seem to follow different rules and are not bound by the limitations for minions. At least that is what I can figure out using AoN.

Summon Deific Herald

Incarnate


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Ubertron_X wrote:
Gortle wrote:
Then there are things like Summon Deific Herald which as one of its variants grants a champion's Retributive Strike reaction. In this case because its not specifically tied to an animal companions or minions, I wouldn't let them get it. But GMs are just going to differ on that.

There seem to be a handful of "Summon" spells that do not summon minions but incarnations instead. Those seem to follow different rules and are not bound by the limitations for minions. At least that is what I can figure out using AoN.

Summon Deific Herald

Incarnate

That is related but not what I was talking about. Summon Deific Herald grants reactions to all your allies withing range. Your allies, include animal companions and other minions.

The Herald itself is something else. Yes maybe it is explicity giving itself a reaction, which the rules for Incarnate stop. So it would fall into the same category I guess.

This is where specific over riding general falls down. Where there are multiple rules it becomes a judgement call as to which is more specific.


Gortle wrote:

Really speaking Animal Companions should be able to grab an edge - but thats a common sense argument only. The rules clearly stop it.

Some animal companions do have reactions. For example the Vulture has Feast on the Fallen. Its pretty clear that that is supposed to work, or it is very useless. So you would assume that a reasonable GM is going to allow it to do so. Which means allowing it to use this reaction out of its masters turn.

Then there are things like Summon Deific Herald which as one of its variants grants a champion's Retributive Strike reaction. In this case because its not specifically tied to an animal companions or minions, I wouldn't let them get it. But GMs are just going to differ on that.

I'm building a summon minion template allowing a caster to give it reaction to a creature. I think it will make for more interesting gameplay.

Liberty's Edge

Gortle wrote:
Ubertron_X wrote:
Gortle wrote:
Then there are things like Summon Deific Herald which as one of its variants grants a champion's Retributive Strike reaction. In this case because its not specifically tied to an animal companions or minions, I wouldn't let them get it. But GMs are just going to differ on that.

There seem to be a handful of "Summon" spells that do not summon minions but incarnations instead. Those seem to follow different rules and are not bound by the limitations for minions. At least that is what I can figure out using AoN.

Summon Deific Herald

Incarnate

That is related but not what I was talking about. Summon Deific Herald grants reactions to all your allies withing range. Your allies, include animal companions and other minions.

The Herald itself is something else. Yes maybe it is explicity giving itself a reaction, which the rules for Incarnate stop. So it would fall into the same category I guess.

This is where specific over riding general falls down. Where there are multiple rules it becomes a judgement call as to which is more specific.

PF2 is the edition of greater GM's power. That in some cases the GM makes a judgement call rather than applying the RAW because it does not make sense in this specific situation is a welcome feature. Not a bug.

The RAW is still very clear and, unless the GM is OK with it, your minion does not act out of your turn so no readying to command.


Summon deific herald gives allies a specific reaction which lasts 1 round ( until the end of the spellcaster turn ).

If an ally doesn't have the reaction ability ( summon, companion, familiars ) to begin with, he then wouldn't be able to choose retributive strike ( for example ) as a reaction.

The Raven Black wrote:


PF2 is the edition of greater GM's power. That in some cases the GM makes a judgement call rather than applying the RAW because it does not make sense in this specific situation is a welcome feature. Not a bug.

The RAW is still very clear and, unless the GM is OK with it, your minion does not act out of your turn so no readying to command.

I see it different.

This edition is a mess when it comes to quickly communicate with the community and deliver erratas, and there's no excused given how tactical boardgame like they made this game.

Nothing has to be left to the DM/Player interpretation.
Adjustments can be always be done by groups depends their preferences, but to begin with rules have to be given in a perfect way.

And if something is not clear, it has to be addressed asap.

There's really no excuse for paizo not delivering 4/5 answers per week to a system they created ( and because so they'd be able to answer in a couple of minutes each of em ).

This is something I wouldn't ever do to my community.

Liberty's Edge

Having devs focus on quality new material without being overexposed to all the negativity and hostility on the threads has its merits.


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The Raven Black wrote:
Having devs focus on quality new material without being overexposed to all the negativity and hostility on the threads has its merits.

Point is it's something a single person could manage to do half hour per week.

Even answering the top question per week would result in 4 questions per month, resulting into 4x12 ( let's use 48 rather than 52 ) questions answered per year, in addition to the errata.

It's not affecting the developers in any way to addrees a really frequent question per week. Just not the best approcach towards the game.

Anyway, just a complaint of mine.
Sorry for the ot.
Back to the thread.


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HumbleGamer wrote:
It's not affecting the developers in any way to addrees a really frequent question per week. Just not the best approcach towards the game.

Based on numerous statements I've seen made in youtube videos by the developers themselves, it turns out that many of the questions people have do involved a lot of discussion on the part of the developers.

In other words, there is no one person who has the authority to make rulings, or even if there were, that is not how Paizo wants to handle it. The developers have also discussed an awareness that any ruling can adversely affect some subset of players and that seems to be a basis for why they just don't crank them out.


Temperans wrote:

Why does it feel the more we comb through the more restrictions we find?

As for AC reaction, well AoO in general would be great to have on animal companions. But yeah there aren't any that I am aware off.

As for anyone wonder them being able to act when you command, even when not your turn, would have the semi-obvious "let's set up for something" perk.

As it turns out, there is an Animal Companion, the vulture, which has an Advanced Maneuver that uses a Reaction:

Quote:

Vulture

Advanced Maneuver Feast on the Fallen
Reaction
Healing Manipulate
Source Pathfinder #149: Against the Scarlet Triad pg. 80
Frequency once per hour
Trigger A creature adjacent to the vulture is reduced to 0 Hit Points
The vulture consumes a piece of the defeated foe, regaining 18 Hit Points. If the vulture is a specialized animal companion, increase the Hit Points regained to 30.[/b]

Granted, it appears in an AP and not a rulebook... I'm guessing it snuck its way past the editors/developers who were on top of the Animal Companion rules.

I'd be inclined to allow Grab an Edge as a GM, as it's so commonsensical and not gamebreaking and, as we see here, the developers gave this one a pass. I am guessing that the RAI of "your minion takes no actions outside your turn" is to prevent Ready and Command.

The Exchange

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Gortle wrote:

Really speaking Animal Companions should be able to grab an edge - but thats a common sense argument only. The rules clearly stop it.

Some animal companions do have reactions. For example the Vulture has Feast on the Fallen. Its pretty clear that that is supposed to work, or it is very useless. So you would assume that a reasonable GM is going to allow it to do so. Which means allowing it to use this reaction out of its masters turn.

Then there are things like Summon Deific Herald which as one of its variants grants a champion's Retributive Strike reaction. In this case because its not specifically tied to an animal companions or minions, I wouldn't let them get it. But GMs are just going to differ on that.

It is clear from the rules that feast of the fallen can ONLY happen on your turn when you are the one downing another creature.


Garulo wrote:
Gortle wrote:

Really speaking Animal Companions should be able to grab an edge - but thats a common sense argument only. The rules clearly stop it.

Some animal companions do have reactions. For example the Vulture has Feast on the Fallen. Its pretty clear that that is supposed to work, or it is very useless. So you would assume that a reasonable GM is going to allow it to do so. Which means allowing it to use this reaction out of its masters turn.

Then there are things like Summon Deific Herald which as one of its variants grants a champion's Retributive Strike reaction. In this case because its not specifically tied to an animal companions or minions, I wouldn't let them get it. But GMs are just going to differ on that.

It is clear from the rules that feast of the fallen can ONLY happen on your turn when you are the one downing another creature.

Yes I see that interpretation as being a reasonable one in a minimalist ways of reading the rules. It's not my opinion though.

I see that particular text as reinforcement of the no reaction rule which certain abilities modify. It is there to cover Free Actions which aren't limited to your turn either. Indeed the rules of reactions say they can be used outside your turn. So I find this logic a bit circular. I'd actually want it to say that this reaction can't be used outside your turn. Its a question of whether you see the granting of a reaction provides an exception to this rule, or if the granting of the reaction is not specific enough. I tend to go back to the basic GM guide lines and just allow it.

There is just so much out you have to work out with minions - like how they are affected by haste and slow, when do conditions that last clear at the end or start of turn happed to them as they don't have a turn of their own. So basically as a GM I have to interpret so much for them I don't accept minimalist interpretations as its clear the game just doesn't say.


HumbleGamer wrote:

Summon deific herald gives allies a specific reaction which lasts 1 round ( until the end of the spellcaster turn ).

If an ally doesn't have the reaction ability ( summon, companion, familiars ) to begin with, he then wouldn't be able to choose retributive strike ( for example ) as a reaction.

The Raven Black wrote:


PF2 is the edition of greater GM's power. That in some cases the GM makes a judgement call rather than applying the RAW because it does not make sense in this specific situation is a welcome feature. Not a bug.

The RAW is still very clear and, unless the GM is OK with it, your minion does not act out of your turn so no readying to command.

I see it different.

This edition is a mess when it comes to quickly communicate with the community and deliver erratas, and there's no excused given how tactical boardgame like they made this game.

Nothing has to be left to the DM/Player interpretation.
Adjustments can be always be done by groups depends their preferences, but to begin with rules have to be given in a perfect way.

And if something is not clear, it has to be addressed asap.

There's really no excuse for paizo not delivering 4/5 answers per week to a system they created ( and because so they'd be able to answer in a couple of minutes each of em ).

This is something I wouldn't ever do to my community.

An update from a developer is nice, but DMs and players should feel they can adequately adjudicate something like the ridiculousness of grappling while swinging a two-handed weapon without a developer chiming in. The developer should not have to spell out obvious ridiculous rules interpretations by writing text that makes it clear you can't do this when it is obvious why you cannot.

I feel like expecting the paizo designers to spell everything out for every scenario is too high an expectation for a written ruleset that provides a framework for a fantasy world and all that can occur therein. There are times when something is so obviously a bad reading of the rules that it should be easy for a DM and player to come to an agreement as to whether it is allowed or not.

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