Combination weapons.


Pathfinder Second Edition General Discussion


Basically, are these worth using? A standard bayonet or reinforced stock seems to be a better option that doesn't cost you extra actions. Critical fusion is kind of cool I guess. Firearm specialization is pretty good. Is that all they're good for though?


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aobst128 wrote:
Basically, are these worth using? A standard bayonet or reinforced stock seems to be a better option that doesn't cost you extra actions. Critical fusion is kind of cool I guess. Firearm specialization is pretty good. Is that all they're good for though?

Well, I'm not going to have the book until it actually comes out so I can't really answer you. I might be able to say something after that.


For most characters, no.

If gunslingers could get a feat that enabled them to change modes as a free action once per turn, they'd be plenty viable.

As is, the main selling point is the 8th level feat Stab and Blast, which sequences a melee strike directly into a firearm strike, bypassing the need to switch.


TheGentlemanDM wrote:

For most characters, no.

If gunslingers could get a feat that enabled them to change modes as a free action once per turn, they'd be plenty viable.

As is, the main selling point is the 8th level feat Stab and Blast, which sequences a melee strike directly into a firearm strike, bypassing the need to switch.

I hadn't noticed that stab and blast works with combination weapons. Nice to know. Unfortunately the only support these new weapons have is an 8th Level feat.


In that case, dagger pistol or black powder knuckle dusters would be pretty fun on a drifter with stab and blast.


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So the big upside of Combination Weapons is that you share fundamental runes between both modes. Keeping two separate weapons fully upgraded can get kind of expensive, potentially a huge advantage over stocks.

Having to spend an action to switch is a pain, but no worse than what anyone else switching between modes would put up with.

The big stumbling block is the weapon quality themselves. Each mode of a combination weapon is a noticeable step down from their normal counterparts.

The explosive dogslicer for instance in melee form is basically a dogslicer without the agile trait... except dogslicers are 1h martial weapons and the explosive variant is a 2h advanced weapon.

TheGentlemanDM wrote:
As is, the main selling point is the 8th level feat Stab and Blast, which sequences a melee strike directly into a firearm strike, bypassing the need to switch.

Minor correction, being able to shoot immediately after a melee strike is a natural feature of combination weapons.

Stab and Blast is really nice though. Most activities either give you better MAP at normal action economy or better action economy at normal MAP. Having both AND a bonus is pretty wicked.


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Definitely. They really want to refund you for those nasty reload actions with the gunslinger. For a class that is all about ranged weapons, you're pretty dangerous in melee. Make enemies realize they were safer when you were shooting at them from afar. Lol


They never ended up keeping those special doubling rings from the playtest
that work with ranged weapons did they?


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Tbh, of what I was told, I think they can be fun to use. OP or the new meta ? Likely not.
But surely viable and worth it for the fun and aesthetic.
I mean, reaction on a crit to fire on someone, that's cool.

Also makes me think it'd be nice to get twinblades etc again, with each head having its own property runes.

Liberty's Edge

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aobst128 wrote:

They never ended up keeping those special doubling rings from the playtest

that work with ranged weapons did they?

They are called Blazons now IIRC.

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