Weapon Orbit and Soulfire Fusion


Rules Questions

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Can solarians add their Charisma modifier to damage twice if they're using Weapon Orbit while wielding a solar/lunar weapon with a soulfire fusion attached? Thanks for your help.


I don't see why not since it replaces Strength with one of them.
Your weapon normally adds Str and Cha to the damage, with Orbit you replace your Str with Cha, so still 2 stats.


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No, because the solar/lunar weapon disappears as soon as it leaves your hand. Nothing about Weapon Orbit changes that, it’s for normal melee weapons used by Solarians who don’t have a weapon manifestation.


Xenocrat wrote:
No, because the solar/lunar weapon disappears as soon as it leaves your hand. Nothing about Weapon Orbit changes that, it’s for normal melee weapons used by Solarians who don’t have a weapon manifestation.

Automatically =/= immediately.


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It does here where it doesn’t provide a duration.


Generally stacking a stat twice is either the same kind of bonus, or a bonus from the same source so it won't work.


Xenocrat wrote:
It does here where it doesn’t provide a duration.

Is there something to back up that claim?

BigNorseWolf wrote:
Generally stacking a stat twice is either the same kind of bonus, or a bonus from the same source so it won't work.

The way I see it is that you only have one charisma modifier(bonus) and an effect that adds your charisma bonus to something isn't actually giving a bonus. Rather, it's altering how the bonus is used. In this case, weapon orbit and soulfire are doing similar things. The difference is that weapon orbit includes penalties while soulfire is only if it is a bonus.


Darg727 wrote:


The way I see it is that you only have one charisma modifier(bonus) and an effect that adds your charisma bonus to something isn't actually giving a bonus. Rather, it's altering how the bonus is used. In this case, weapon orbit and soulfire are doing similar things. The difference is that weapon orbit includes penalties while soulfire is only if it is a bonus.

there were many, many arguments for why your charisma bonus and your charisma bonus were somehow, for some reason, not the same source.

They are the same source. A bonus is just what you call a modifier when it's positive. Your positive charisma modifier and charisma bonus are still the same thing. Its the number on your sheet next to "Cha"


Xenocrat wrote:
Common sense.

Common sense causes a lot of misery throughout history. As it turns out, there is very little in common or sensible in common sense.

Intelligence and goodwill for a weapon fusion that specifically allows you to throw your solar weapon to hit a target would be that it dissipates after rolling to hit and damage. Especially when it doesn't actually conflict with anything.


Ability Bonus
When your ability modifier is positive, it can be referred to as an ability bonus. If an ability says to add your ability bonus, it means to add your ability modifier, but only if that modifier is not a negative number.

Running that through your statement with an F(x) and you get

The difference is that weapon orbit includes your charisma modifier while soulfire is your charisma modifier.

Which means there's no difference. You are absolutely stacking your charisma bonus with your charisma bonus. It's a fundamental limiter on the game that you can't stack the same bonus multiple times: there are too many ways to get bonuses.

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removed a post that included a personal attack. Please focus replies on answering questions and ongoing discussion, not being mean.


Pathfinder Starfinder Roleplaying Game Subscriber
BigNorseWolf wrote:
Which means there's no difference. You are absolutely stacking your charisma bonus with your charisma bonus. It's a fundamental limiter on the game that you can't stack the same bonus multiple times: there are too many ways to get bonuses.

Technically, the bonuses from abilities are not typed. No where will you see the standard typing format of (source) bonus used in conjunction with ability modifiers as you would with typed bonuses, which is, arguably, the reason you can, in specific situations, use more than one ability bonus for a class effect or ability. So on that basis, I would argue that you can apply Cha twice for this ability. Further, from a game balance perspective, most solarians that take this ability are likely to be melee optomized anyway, as such, their Str is going to be very close to, if not the same as, their Cha. For such solarians, this means their bonus would be about the same as for their normal melee attack, and disallowing the substitution would put them at a functional penalty.


Damn, I think I have to disagree with you here E-Div... I initially considered it as you could add the Cha bonus from Fusion, and then replace your Str with Cha, however, your comment got me reading the Bonuses and Penalties section of the CRB (Page 266) and it that, unless stated otherwise, bonuses don't stack, we all agree on that. The first bonus to then be described is 'Ability bonus' and since the Fusion and the Orbit do not specifically state they can stack, then I believe they would not.


Pathfinder Starfinder Roleplaying Game Subscriber

What type of bonus is a bonus from an ability? If it is not explicitly stated, by the rules on that page, the bonus is untyped. By your reasoning, the Soulfire fusion would not work as it's rules state it should, as the only 'type' of bonus would be ability bonus.

Let's look at this from a different view; let us say that bonuses from abilities are then of the type ability bonus. Therefore, the rule for the Soulfire fusion would be a case of specific trumps general, as the entire point of the fusion is to allow the adding of a second ability bonus.

Either way, the bigger issue here is that, as someone that hasn't played a solarian, I hadn't realized that the soulfire fusion can only be applied to a solarian weapon, which can't be thrown, unless you have a GM who is rather generous with the usage of the Thrown weapon fusion.


E-div_drone wrote:
What type of bonus is a bonus from an ability?

Ability bonus. That was functionally how it worked in pathfinder, they went ahead and made it explicit in starfinder.

When multiple bonuses apply to the same value, different types of bonuses all apply, but in most cases bonuses of the same type do not add together (or “stack” with each other), unless a source specifies otherwise

The following describe the most common forms of bonuses, what they represent, and the kinds of things to which they apply.

Ability Bonus
When your ability modifier is positive, it can be referred to as an ability bonus. If an ability says to add your ability bonus, it means to add your ability modifier, but only if that modifier is not a negative number.

Linky

The no here could not be more explicit.

Quote:
If it is not explicitly stated, by the rules on that page, the bonus is untyped. By your reasoning, the Soulfire fusion would not work as it's rules state it should, as the only 'type' of bonus would be ability bonus.

Even if it wasn't an explicitly listed ability bonus, and it is, it would be from the same source. It's the same number right next to your charisma and you're trying to double dip on it.

Pathfinder FAQ


Pathfinder Starfinder Roleplaying Game Subscriber
BigNorseWolf wrote:
E-div_drone wrote:
What type of bonus is a bonus from an ability?

When multiple bonuses apply to the same value, different types of bonuses all apply, but in most cases bonuses of the same type do not add together (or “stack” with each other), unless a source specifies otherwise

Ability bonus. That was functionally how it worked in pathfinder, they went ahead and made it explicit in starfinder.

The following describe the most common forms of bonuses, what they represent, and the kinds of things to which they apply.

Ability Bonus
When your ability modifier is positive, it can be referred to as an ability bonus. If an ability says to add your ability bonus, it means to add your ability modifier, but only if that modifier is not a negative number.

Linky

The no here could not be more explicit.

Quote:
If it is not explicitly stated, by the rules on that page, the bonus is untyped. By your reasoning, the Soulfire fusion would not work as it's rules state it should, as the only 'type' of bonus would be ability bonus.

Even if it wasn't an explicitly listed ability bonus, and it is, it would be from the same source. It's the same number right next to your charisma and you're trying to double dip on it.

Pathfinder FAQ

Fair. There still remains the point that specific trumps general, and if you could apply a Soulfire fusion to a normal melee weapon, the wording of that effect would take presidence. Unless a GM allows a higher tier version to be researched and developed, or a version of the Thrown fusion to work with solarian weapons, however, this is a moot point. (Mote point?)


There is no specific wording to trump general. Specific wording would be something along the lines of "or twice your charisma bonus if the weapon already uses your charisma bonus for damage".

The rule against stat stacking exists solely for when you're combining ability A with ability B. Ability A and ability B isn't a more specific circumstance than the stat stacking rules, it's exactly the circumstance the rule was written for.


E-div_drone wrote:
I hadn't realized that the soulfire fusion can only be applied to a solarian weapon, which can't be thrown, unless you have a GM who is rather generous with the usage of the Thrown weapon fusion.

Doesn't have to be generous. Thrown weapon fusion can be added to a solarian weapon crystal. The fusion specifically allows your solar weapon to be thrown. There is no rule that says your solar weapon dissipates immediately upon leaving your hand.

Grand Lodge

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Pathfinder Starfinder Roleplaying Game Subscriber
Darg727 wrote:
E-div_drone wrote:
I hadn't realized that the soulfire fusion can only be applied to a solarian weapon, which can't be thrown, unless you have a GM who is rather generous with the usage of the Thrown weapon fusion.
Doesn't have to be generous. Thrown weapon fusion can be added to a solarian weapon crystal. The fusion specifically allows your solar weapon to be thrown. There is no rule that says your solar weapon dissipates immediately upon leaving your hand.

Except on page 102 of the core rulebook:

Quote:
Your solar weapon is automatically dismissed if it ever leaves your hand.


Arutema wrote:
Darg727 wrote:
E-div_drone wrote:
I hadn't realized that the soulfire fusion can only be applied to a solarian weapon, which can't be thrown, unless you have a GM who is rather generous with the usage of the Thrown weapon fusion.
Doesn't have to be generous. Thrown weapon fusion can be added to a solarian weapon crystal. The fusion specifically allows your solar weapon to be thrown. There is no rule that says your solar weapon dissipates immediately upon leaving your hand.

Except on page 102 of the core rulebook:

Quote:
Your solar weapon is automatically dismissed if it ever leaves your hand.

Where does it say immediately? A grenade with the pin pulled will automatically blow up if the lever is released. That doesn't mean it would blow up before you got to throw it.


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Grenades are a bad example I think, since by design, they have a fuse and in the book it specifically states.
Grenades are thrown weapons that detonate in an explosive radius when they reach the target.
As for pulling the pin, The grenade explodes at the end of your current turn. is the wording for the feat.
Damage reduction automatically happens when you take damage, not seconds later.
Using your point, it also doesn't say it lingers for more then an instant when it leaves your hand.


That's where specific starts to trump something not said. Thrown weapon fusion specifically says you can throw it. The rules don't say how long it takes to dissapate, but they do say you can throw your solar weapon and make an attack. The same rules say you can use the weapon orbit revelation. I'd rather pay attention to what the rules say you can do than to arbitrarily limit what you can do with evidence that can support or hinder based on subjective interpretation.

I was thinking real world frag grenade examples when I typed that response.


Darg727 wrote:


Where does it say immediately? A grenade with the pin pulled will automatically blow up if the lever is released. That doesn't mean it would blow up before you got to throw it.

Where does it say after a few seconds? It doesn't explicitly say not A therefore A doesn't follow.

Automatically implies that it happens very quickly.


Of course it does. However, there is a difference between an indeterminate amount of time and a set amount of time. The thrown fusion doesn't make the sentence false. Therefore it works with solar weapons.

Does something have to specifically call out solar weapon for it to alter how solar weapon works? No one questions weapon specialization working with solar weapon despite not actually being an advanced melee weapon. Solar weapon functions as an advanced melee weapon. It should benefit from all things advanced melee weapon. Especially when there isn't a rule that prevents it and all the rules support it.

Besides, what's more fun for the player? Increased character options that don't unbalance a game or arbitrary limitations that are not actually written in the book?


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Darg727 wrote:
That's where specific starts to trump something not said. Thrown weapon fusion specifically says you can throw it. The rules don't say how long it takes to dissapate, but they do say you can throw your solar weapon and make an attack.

Uh, what rules say that? Can you quote them?

I've never put Thrown on a weapon crystal because I couldn't find anything that gave an exception to the weapon disappearing when it leaves your hand.


Dracomicron wrote:
Darg727 wrote:
That's where specific starts to trump something not said. Thrown weapon fusion specifically says you can throw it. The rules don't say how long it takes to dissapate, but they do say you can throw your solar weapon and make an attack.
Uh, what rules say that? Can you quote them?

Thrown fusion applies the thrown weapon property to your solar weapon. The thrown weapon property allows you to throw your weapon which is a standard action that lets you make an attack roll and a damage roll if you hit.

Dracomicron wrote:
I've never put Thrown on a weapon crystal because I couldn't find anything that gave an exception to the weapon disappearing when it leaves your hand.

The bolded segment is the mistaken assumption. It doesn't say "when." It says "if it ever." The time frame is indeterminate. This leaves the door wide open for the thrown fusion to function as advertised.


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Darg727 wrote:
Of course it does.

No.

The standards of evidence is NOT something absolutely 100 percent directly contradicts you and you are right. As demonstrated that is simply not a tenable position to take because the rules rarely if ever hold any ruling up with that level of certainty. That would leave you with at LEAST two perfectly viable, contradictory solutions to every rules question.

Quote:
However, there is a difference between an indeterminate amount of time and a set amount of time. The thrown fusion doesn't make the sentence false. Therefore it works with solar weapons

No.

The weapon shuts off automatically if it leaves your hand.

Throwing causes the weapon to leave your hand.

The weapon automatically shuts off.

The weapon is not on to deal damage when it hits.

That is there the preponderance of the evidence is. That is the more sensible and consistent rules conclussion.

.

Quote:
Does something have to specifically call out solar weapon for it to alter how solar weapon works? No one questions weapon specialization working with solar weapon despite not actually being an advanced melee weapon.

Those rules are nested.

Your solar weapon functions as a one-handed kinetic advanced melee weapon with an item level equal to your solarian level, and you’re automatically proficient with it.

All one handed advanced melee weapons that don't have the operative special property add level to damage. That rule doesn't need the freedom to make stuff up, it's specifically stated to work like that. Nothing indicates otherwise. For being thrown, something DOES indicate otherwise.

Quote:
Solar weapon functions as an advanced melee weapon. It should benefit from all things advanced melee weapon. Especially when there isn't a rule that prevents it and all the rules support it.

Your idea that there isn't a rule that prevents it is less than demonstrated.

Quote:
Besides, what's more fun for the player? Increased character options that don't unbalance a game or arbitrary limitations that are not actually written in the book?

Thrown and reach are pretty much the only two advantages a melee soldier has over a melee solarion.

This is a reason to house rule. That is not a reason to conclude what a rule says unless you're picking between equally evidenced options. The weapon shutting off quickly and the weapon lasting long enough to be thrown are not equally evidenced.


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Darg727 wrote:
The bolded segment is the mistaken assumption. It doesn't say "when." It says "if it ever." The time frame is indeterminate. This leaves the door wide open for the thrown fusion to function as advertised.

I have doubts about wide open.

Any GM can rule that it's automatically dismissed when it leaves your hand and before it strikes a target.

Sure, you might convince a GM to rule that the automatic dismissal functions after hitting a target. At most a FAQ candidate, a sure thing no.

Especially for society play you should not assume you can get away with throwing solar weapons.

I for one, would rule that the weapon disappears automatically as soon as your mote leaves your hand (which it would do if it was thrown).

Also, I would consider the solarian class ability that causes your solar weapon to be dismissed to be the more specific rule to the thrown weapon property.


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Darg727 wrote:
Dracomicron wrote:
Darg727 wrote:
That's where specific starts to trump something not said. Thrown weapon fusion specifically says you can throw it. The rules don't say how long it takes to dissapate, but they do say you can throw your solar weapon and make an attack.
Uh, what rules say that? Can you quote them?

Thrown fusion applies the thrown weapon property to your solar weapon. The thrown weapon property allows you to throw your weapon which is a standard action that lets you make an attack roll and a damage roll if you hit.

Dracomicron wrote:
I've never put Thrown on a weapon crystal because I couldn't find anything that gave an exception to the weapon disappearing when it leaves your hand.
The bolded segment is the mistaken assumption. It doesn't say "when." It says "if it ever." The time frame is indeterminate. This leaves the door wide open for the thrown fusion to function as advertised.

That doesn't specifically say that you can make a thrown attack on a solarian weapon. The only way that works is if you can somehow keep your hand on the weapon the whole time you're throwing it... which would more accurately be called a "reach attack."


Dracomicron wrote:
That doesn't specifically say that you can make a thrown attack on a solarian weapon. The only way that works is if you can somehow keep your hand on the weapon the whole time you're throwing it... which would more accurately be called a "reach attack."

The fusion > thrown weapon property > ranged attack with thrown weapon says it does. I could quote it, but it wouldn't do anything when the fundamental belief is counter to definitive interpretation by literal definition.

Garretmander wrote:
Also, I would consider the solarian class ability that causes your solar weapon to be dismissed to be the more specific rule to the thrown weapon property.

I consider the "functions as an advanced melee weapon" even more specific than that. I can throw an advanced melee weapon with the thrown property.

Consensus doesn't mean correct and it's easy enough to houserule that it dissapates immediately. The rules allow the combination to work by the literal meaning of the words used. The writer didn't use words or a statement like "immediately" or "when it leaves your hand."

BigNorseWolf wrote:
That is there the preponderance of the evidence is. That is the more sensible and consistent rules conclussion.

There is no preponderance when the conclusion is based on an arbitrary assumption of limited scope. When you apply the full scope of application of the sentence it proves the assumption false.

BigNorseWolf wrote:
Thrown and reach are pretty much the only two advantages a melee soldier has over a melee solarion.

What does this blatantly false strawman have to do with the original argument?


Darg727 wrote:
The rules allow the combination to work by the literal meaning of the words used. The writer didn't use words or a statement like "immediately" or "when it leaves your hand."
CRG Page 102 wrote:
Your solar weapon is automatically dismissed if it ever leaves your hand.

I am pretty sure the writer did use that statement, with 1 word difference.

One of the problems that seem to be a circle logic is the Solar weapon does not state it disappears immediately, however it also does not state it takes a few seconds before disappearing. So that argument has no real evidence to back it up in either case because it can be used on both sides.

In pretty much every situation where automatically has been used (My experience), such as 'the lights come on automatically when someone enters' they happen straight away.


Darg727 wrote:
There is no preponderance when the conclusion is based on an arbitrary assumption of limited scope. When you apply the full scope of application of the sentence it proves the assumption false.

Insulting the statements does nothing to refute them. The conclusion is not based on an assumption, the scope is not limited. The scope is all of the information we have on when a weapon shuts off.

The weapon shuts off automatically if it leaves your hand.

Throwing causes the weapon to leave your hand.

The weapon automatically shuts off.

The weapon is not on to deal damage when it hits.

Has a thrown weapon left your hand` Yes. So did the solarion weapon shut off? Yes. There simply is no "greater scope" for you to wave your hand at. You're pointing to nothing. `

Absolutely nothing you have quoted remotely suggests that the statement is false. All you can do is say that the statement is only 99% likely to be true and therefore isn't true. This is nothing but sophistry and polemics.

There is a reason everyone is telling you it doesn't work: it's because it doesn't work.

Quote:
What does this blatantly false strawman have to do with the original argument?

Picking random fallacies doesn't help your case either. Your argument was that "? Increased character options that don't unbalance a game " I'm questioning that statement, as solarions are already very powerful if not the top damage dealers for a good chunk of the game.


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Darg727 wrote:

I consider the "functions as an advanced melee weapon" even more specific than that. I can throw an advanced melee weapon with the thrown property.

Consensus doesn't mean correct and it's easy enough to houserule that it dissapates immediately. The rules allow the combination to work by the literal meaning of the words used. The writer didn't use words or a statement like "immediately" or "when it leaves your hand."

And like I said you will find GMs that will rule it one way and GMs that will rule it the other. It isn't a houserule either way, it's a minor ambiguity.

The rules technically allow it by a generous reading. They also disallow it by a more strict reading.

So, I'm giving the advice not to assume every GM will allow it to work, because the rules are easily interpreted to disallow it. I am one of those GMs who thinks general rules like weapon properties are less specific than a class feature that gives you a weapon with caveats. So I'm one of the ones that disallows this to work.


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Also, Solarians can super have plenty of ranged options not using their free Glowstick of Massacre. They can spend the credits they don't spend on weapons on them.


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It doesn't say X therefore it is Y.

It doesn't say immediately therefore it is after a few seconds.

It doesn't say after a few seconds therefore it is immediately.

So it doesn't say immediately is a total non argument.

Saying automatically without a time limit implies (but doesn't outright say) that it happens immediately. I don't see anything remotely arguing the other way.


BigNorseWolf wrote:
Insulting the statements does nothing to refute them.

I have to question your comprehension if what I said seemed in any way like an insult when all I did was refute your statement.

BigNorseWolf wrote:
Absolutely nothing you have quoted remotely suggests that the statement is false. All you can do is say that the statement is only 99% likely to be true and therefore isn't true. This is nothing but sophistry and polemics.

Sophistry? The only fallacious argument is the one that says that the thrown fusion can't work because solar weapon dissipates before it can hit the target.

Automatically:
1.(with reference to a device or process) by itself with little or no direct human control.

(with reference to a firearm) continuously until the ammunition is exhausted or the pressure on the trigger is released.

2.without conscious thought or attention; spontaneously.

Immediately:
1.at once; instantly.

2.without any intervening time or space.

There is no overlap here. There is no difference under the rules if it dissipates after making the attack. It would still be dissipating automatically as it has left your hand.

BigNorseWolf wrote:
There is a reason everyone is telling you it doesn't work: it's because it doesn't work.

Consensus of the majority does not equate to being correct. In fact, everyone in this post is a very small minority being vocal about our opinions. Claiming majority rule in this situation isn't very convincing.

BigNorseWolf wrote:
Picking random fallacies doesn't help your case either. Your argument was that "? Increased character options that don't unbalance a game " I'm questioning that statement, as solarions are already very powerful if not the top damage dealers for a good chunk of the game.

I asked a rhetorical question. You responded with a statement presenting a very specific scenario where in the solarian plays with a single-minded purpose and build when there are is a myriad of ways to play the game. The fallacy is yours.

Wesrolter wrote:
Darg727 wrote:
The rules allow the combination to work by the literal meaning of the words used. The writer didn't use words or a statement like "immediately" or "when it leaves your hand."
CRG Page 102 wrote:
Your solar weapon is automatically dismissed if it ever leaves your hand.

I am pretty sure the writer did use that statement, with 1 word difference.

One of the problems that seem to be a circle logic is the Solar weapon does not state it disappears immediately, however it also does not state it takes a few seconds before disappearing. So that argument has no real evidence to back it up in either case because it can be used on both sides.

In pretty much every situation where automatically has been used (My experience), such as 'the lights come on automatically when someone enters' they happen straight away.

As I mentioned in my response to BigNorseWolf, the meaning of the two words are worlds apart. Just because the common obvious case is a specific example, it does not make every other case invalid. A hot coffee automatically cools to reach equilibrium which takes an amount of time determined by a host of factors. Fog will also automatically dissapate if ever the sun is out. However, it doesn't happen immediately. In this case, the process can even be halted and reversed if the trigger for the process is removed (i.e. the sun returns behind a cloud or sets). There are many other real world examples where automatic processes happen over a period of time or with a delayed result.

There is no circular logic. The rule doesn't say that it dissipates immediately. Therefore saying it does is a false statement unless your DM says otherwise.


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No, the circular logic is the argument for it doesn't disappear instantly can also be used to argue it doesn't linger. You can keep going in a circle because your argument is also working against you. A to B and back again.
Your cooling effect and such for your point are flawed. The cooling effect begins immediately, the effect takes X time to happen. A light (Which it essentially is) is on, then off with the minimal of time between. Take a pan of the fire and the action of cooling immediately starts, but the action takes a duration. Lets use a song. I hit the play button, it immediately starts, the song lasts 3 min. The action is the song starting, there is the most minimal time between me hitting play and the song starting.

As for the comment of 'Majority/Minority' I believe its a reference to the current topic, as in 4 of the 5 people choose red, there for the majority chose red.


Darg727 wrote:


I have to question your comprehension if what I said seemed in any way like an insult when all I did was refute your statement.

There was absolutely no refutation. At all. There is no coherent argument at all starting from a known and proceeding rationally to conclusion. All you did was insult the idea, and now all you are doing is insulting me.

Tossing ad homs into the mix to demonstrate you're not using fallacies isn't helping your case.

Quote:
There is no overlap here.

Spontaneously:

1 : done or said in a natural and often sudden way and without a lot of thought or planning

You are also not addressing the conditional if/then nature of the statement.

Your solar flare is automatically dismissed if it ever leaves your hand.

You try to throw the solar weapon.
Has it left your hand? Yes.
Then it is dismissed.

Even IF you ignore that, your ENTIRE argument boils down to not A therefore B. Which simply does not follow at all.

The Weapon doesn't say it is dismissed immediately (questionable)

Therefore the weapon MUST be dismissed over a long enough period of time to hit the target.

If you do not think the wording is clear enough then the resulting conclusion is "I don't know". Not -the answer i want because it gives me the mechanical advantage i want to use-. You cannot offer ANY positive argument for your position besides that the other position isn't proof positive.

Quote:
Consensus of the majority does not equate to being correct. In fact, everyone in this post is a very small minority being vocal about our opinions. Claiming majority rule in this situation isn't very convincing.

If you're playing in a home game the only one that matters is the dm.

If you're playing in organized play you're stuck with the consensus. And you should try to figure out what that is before dabbling your toes in table variation.


BigNorseWolf wrote:

There was absolutely no refutation. At all. There is no coherent argument at all starting from a known and proceeding rationally to conclusion. All you did was insult the idea, and now all you are doing is insulting me.

Tossing ad homs into the mix to demonstrate you're not using fallacies isn't helping your case.

Playing victim is not an argument. Being insulted just because someone refutes your "preponderance" does not make you the target of an ad hominem.

BigNorseWolf wrote:

Spontaneously:

1 : done or said in a natural and often sudden way and without a lot of thought or planning

You conveniently left out the other meaning: "without apparent external cause or stimulus."

You also ignore the other meaning of automatically:
1.(with reference to a device or process) by itself with little or no direct human control.

As much as you want to tie the meaning of automatically to the meaning of immediately, it doesn't happen.

BigNorseWolf wrote:

Your solar flare is automatically dismissed if it ever leaves your hand.

You try to throw the solar weapon.
Has it left your hand? Yes.
Then it is dismissed.

You throw the solar weapon.

You make an attack roll.
It is dismissed.

Did it leave your hand? Yes. Was it automatically dismissed? Yes. Is this questionable? No. Word for word it satisfies the condition and the result. The dismissal doesn't have to be over a period of time. It just needs to be done automatically at some point after leaving your hand. It's just like the statement "Your paper airplane is automatically impacted with the ground if it ever leaves your hand."

BigNorseWolf wrote:
If you're playing in organized play you're stuck with the consensus. And you should try to figure out what that is before dabbling your toes in table variation.

If the consensus said that specialization didn't work with solar weapon because it isn't actually a weapon, does it make it correct? Group play requires concessions and that is fine.

Wesrolter wrote:
No, the circular logic is the argument for it doesn't disappear instantly can also be used to argue it doesn't linger.

Except that discounts the fact that time is relative. Shooting a laser takes just as much time as swinging a sword. It also discounts the ability for rules to modify themselves. Feats modify existing rules all over the place, hence the "normal" tag. Fusions modify base weapons.


Darg727 wrote:
Being insulted just because someone refutes your "preponderance" does not make you the target of an ad hominem.

there was no refutation. At all. You merely made disparaging remarks about what I said. Anyone can do that about anything. It doesn't provide evidence of anything. "I have to question your comprehension".. is absolutely aimed at me in order to undermine the arguments, which you seem incapable of doing through legitimate means.

refutations demonstrate a problem with an idea Case in point...

Quote:
You conveniently left out the other meaning: "without apparent external cause or stimulus.

Holy cow no. That is not how words work.

Shutting off automatically being quickly, suddenly, and without further intervention are NOT mutually exclusive. Happening without further agency is a good way to speed things up.

Why MUST it mean without external stimulus but NOT suddenly?

It is rank polemics to suggest dishonesty on the part of someone using basic reading comprehension to understand the word in context so it makes sense. No word would have any meaning if it can't mean any of its synonyms because it MUST mean the other one.

Again, this is one of your arguments where switching the argument you use to exclude an option you like just as legitimately excludes the option you want.

"It can't mean definition A therefore it must mean definition B"

"It can't mean definition B therefore it must mean definition A"

Those are both equally valid (not very)

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As much as you want to tie the meaning of automatically to the meaning of immediately, it doesn't happen.

Because.....?

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Did it leave your hand? Yes. Was it automatically dismissed? Yes. Is this questionable? No. Word for word it satisfies the condition and the result.

But to no discernible intent. Is it supposed to automatically shut off immediately, in 2 seconds, 3 seconds, 1 minute, 1 hour or 24 hours?

Having the solar weapon shut off by itself in 24 hours would meet your definition. You could throw it, put it on a bayonette, or hand it to your party soldier and let them use it. As long as no one has to press abutton to shut it off it can shut off a week later and meet your definition.

But why would anyone bother to mention that in the context of a role playing game and then NOT mention the time frame? That doesn't make any sense. But if the intent is to keep you from throwing it, or handing it to someone else to use, or leaving it somewhere as a nightlight then the meaning makes perfect sense.

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If the consensus said that specialization didn't work with solar weapon because it isn't actually a weapon, does it make it correct? Group play requires...

You have done nothing, and I mean absolutely nothing, to demonstrate that the idea is WRONG. The idea that it shuts off immediately makes the most sense, even if it isn't 100% evidenced. The options are not 100% known and must be wrong.

What you are arguing is that the idea is not PROVEN. And because it's not proven then it is false and the other idea must be true. You tried to do the same thing with definitions. I declare its not definition A, therefore it must be definition B, you are dishonest for disagreeing with me.

The arguments you have tried to use to do so have been so outlandish that it's hard to give your position any credence.

It does not work. If you do not absolutely know A with certainty the answer is not automatically therefore B. That argument works BETTER that its not B because A has the better evidence. It's a worse version of the false dilemma argument: at BEST "i don't know" is always an option.

If this hasn't convinced you there's a problem with your line of thought, you're going to have to figure it out for yourself over time. I won't be attempting it again.


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Yes, time is relevant. But since the game states shooting a laser takes a standard action, they state how long it takes, which conveniently is the same duration to swing a sword. So how is that helping your case?

Darg727 wrote:
Except that discounts the fact that time is relative. Shooting a laser takes just as much time as swinging a sword. It also discounts the ability for rules to modify themselves. Feats modify existing rules all over the place, hence the "normal" tag. Fusions modify base weapons.

Adding new information which is irrelevant to the point doesn't invalidate the argument. Your argument was 'It doesn't say this specifically there for it does this.' also covers your it lasts long enough to be thrown argument. Making a point of something else does not invalidate my point.

You comment on rules changing with stuff is a valid point, separate from the 'it doesn't say' argument.
However, nothing in the thrown special quality states it allows a Solar weapon to linger.

Darg727 wrote:
If the consensus said that specialization didn't work with solar weapon because it isn't actually a weapon, does it make it correct? Group play requires concessions and that is fine.
CRB 103 wrote:
You gain Weapon Specialization as a bonus feat for each weapon type for which this class grants you proficiency. If you selected solar weapon as your solar manifestation, it gains the benefit of Weapon Specialization as if it were an advanced melee weapon.

I would agree, until my Solarian hits level 3 when I gain this little beauty which specifically states it does.

if I was a Level 5 Operative and took a level in Solarian, even with Versatile focus I would accept a general consensus rule that the Solar weapon doesn't gain specialisation, especially since Society play already alters what is and isn't accepted. Once my character reaches level 3 Solarian, then I gain an ability to specifically state it does benefit from it, so then it would.


BigNorseWolf wrote:

You have done nothing, and I mean absolutely nothing, to demonstrate that the idea is WRONG. The idea that it shuts off immediately makes the most sense, even if it isn't 100% evidenced. The options are not 100% known and must be wrong.

What you are arguing is that the idea is not PROVEN. And because it's not proven then it is false and the other idea must be true. You tried to do the same thing with definitions. I declare its not definition A, therefore it must be definition B, you are dishonest for disagreeing with me.

Why in the world would I argue that the ability to have it be dismissed quickly be wrong? I am only saying that your implication that automatically/spontaneously/suddenly mean immediately/"without delay" is wrong. You can't just take the meaning of a single word, 'sudden,' that is only part of a definition, apply it to the defined word 'spontaneously,' and then extrapolate that because the word 'spontaneously' is a fraction of one definition of multiple that 'automatically' must only mean sudden.

My position is simple, the rule says I can throw a solar weapon so I can.

Your position is a little more complex. You assert that because one of two meanings implies that something happens quickly it cancels out the other meaning that says it happens without human input. You also assert that an if then statement must be done without delay by default; which might be true in programming, but reality and language doesn't work like that.

"Your plane is automatically landed if the joystick ever leaves your hand." 'Automatically' in this instance cannot mean that the plane instantaneously warps to the ground unless the plane exists in a setting where instantaneous warping exists

Wesrolter wrote:
Yes, time is relevant. But since the game states shooting a laser takes a standard action, they state how long it takes, which conveniently is the same duration to swing a sword. So how is that helping your case?

It helps my case because it doesn't need to linger to function in the framework of the rules.

Wesrolter wrote:
Your argument was 'It doesn't say this specifically there for it does this.'

My argument is this: 'It doesn't say this, therefor saying it does is wrong.' Saying or implying it immediately dissipates is limiting the scope of the meaning of the words to one specific scenario when "is automatically dismissed if it ever leaves your hand" can apply to a much broader spectrum of scenarios not limited to something 'instantaneous.'

Wesrolter wrote:

also covers your it lasts long enough to be thrown argument. Making a point of something else does not invalidate my point.

You comment on rules changing with stuff is a valid point, separate from the 'it doesn't say' argument.
However, nothing in the thrown special quality states it allows a Solar weapon to linger.

By the language used in the CRB, all of the following are valid possible outcomes as we can't read a developer's mind: "dismissal that takes a short amount of time without delay," "dismissal that takes a short amount of time after an indefinite delay," "initiates a process of dismissal that takes an indefinite amount of time," or "initiates a process of dismissal that takes an indefinite amount of time after an indefinite delay." 'Indefinite' may seem like a scary word, but anything under 6 seconds is already indefinite by the rules.

Wesrolter wrote:

I would agree, until my Solarian hits level 3 when I gain this little beauty which specifically states it does.

if I was a Level 5 Operative and took a level in Solarian, even with Versatile focus I would accept a general consensus rule that the Solar weapon doesn't gain specialisation, especially since Society play already alters what is and isn't accepted. Once my character reaches level 3 Solarian, then I gain an ability to specifically state it does benefit from it, so then it would.

You could also gain this beauty:

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A melee weapon with this fusion gains the thrown special property with a range increment of 10 feet. If the weapon has an item level of 10 or higher, the range increment is 20 feet. This fusion allows you to add additional fusions that benefit thrown weapons. You must be proficient with a melee weapon with the throwing fusion in order to benefit from the thrown special property granted by it. Only melee weapons can benefit from the throwing fusion.
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Ranged weapons that must be thrown and melee weapons that can be thrown as a ranged attack have the thrown special property and a listed range increment.
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With a thrown weapon or a grenade, you can make a ranged attack at a target that is within the weapon’s maximum range and in your line of effect

The rules specifically state you gain the benefit of the thrown weapon property and you can make a ranged attack with your solar weapon. The rules do not specify that you are unable to do so. More weight is usually given to what the rules say you can do rather than what is left unsaid. This particular instance seems to be an exception based on the perceived meaning of a single word. From this perspective my argument is because the rule has multiple valid interpretations in context, it isn't specific enough to trump rules more specific than it.


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Darg727 wrote:
My position is simple, the rule says I can throw a solar weapon so I can.

The counter position is also simple.

The rules say the solar weapon is automatically dismissed if it leaves your hand. You throw it and it disappears without hitting the target.

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