Summoner and Time Jump


Pathfinder Second Edition General Discussion


Hey...

There is this new Spell Time Jump and I wonder if it works with both the Summoner and his Eidolon? The thing is they share their actions. So if the Summoner casts the Spell and basically has two free actions afterwards it should affect the Eidolon as well or not? There is a whole section on shared actions and effects that reduce or increase actions like slow and haste. So I'm not sure but I tend towards that this are basically two free actions that both share as they share all actions.

Whats your opinion?


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Doesn't matter if they share those actions or not. All creaures except the caster are frozen in time during those two actions. So there's really no point in casting this with your summoner and giving the actions to the Eidolon. It wouldbe unable to use them.


I agree with Blave, is a self-target spell.

So in my understand only you can move during time jump.

Your Eidolon may use this if is added with
Magical Master
feat where's the Eidolon will move but not the summoner.


I wonder how it may work when cast by an eidolon with steed form and the summoner riding him.


HumbleGamer wrote:
I wonder how it may work when cast by an eidolon with steed form and the summoner riding him.

It still doesn't work. Why would it?

Some spells are simply not meant to work with being mounted. Casting spells like Jump, Longstrider or Dimension Door also do nothing or leave your Mount behind.


It's unclear the spell don't say nothing about what you are carrying so as GM I would allow but deny if you try to carry any other creature to avoid exploits.


It's basically just a fancy teleportation spell that's dependent on your movement speed and geography. It would only affect the caster.


aobst128 wrote:
It's basically just a fancy teleportation spell that's dependent on your movement speed and geography. It would only affect the caster.

Not really becouse this spell don't have teleportation trait.

It's just a lesser version of time stop spell, restricted to gain 1 action to use to move only and that don't activate reaction, traps and others triggers and also works inside teleportation protected areas.


YuriP wrote:
aobst128 wrote:
It's basically just a fancy teleportation spell that's dependent on your movement speed and geography. It would only affect the caster.

Not really becouse this spell don't have teleportation trait.

It's just a lesser version of time stop spell, restricted to gain 1 action to use to move only and that don't activate reaction, traps and others triggers and also works inside teleportation protected areas.

I'm saying that it's practically a teleport that's transmutation instead of conjuration. You don't trigger reactions for either effect. It works differently but has very similar effects.


I see what aobst is saying - from the point of view of other creatures (including your eidolon) you have essentially teleported - a lot of stuff they could do to prevent you from striding somewhere but not dimension dooring somewhere doesn't work, and it is most likely that they will think that what you just did is teleportation.

You didn't actually teleport, but the end result and what everyone perceived you as doing is very similar.

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