Plant Eidolon - number of limbs?


Pathfinder Second Edition General Discussion


So, the Plant Eidolong, with a few particular evolutions, can become a pretty brutal grab/prone area controller. Part of that is the Grasping Limbs feat, which gives one of your unarmed attacks the Grab action. The Grab action says "The creature is grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended."

For many eidolons, it would be relatively straightforward - you'd have two claws, one bite, two wings, one horn, and so forth. The suggested attacks for the Plant Eidolon, though, are things like Vine, Branch, and Root - all of which a given eidolon might reasonably have any number of. Is there some particular guidance as to how many "body parts" an eidolon might or should have for each unarmed weapon?

Silver Crusade

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Sanityfaerie wrote:

So, the Plant Eidolong, with a few particular evolutions, can become a pretty brutal grab/prone area controller. Part of that is the Grasping Limbs feat, which gives one of your unarmed attacks the Grab action. The Grab action says "The creature is grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended."

For many eidolons, it would be relatively straightforward - you'd have two claws, one bite, two wings, one horn, and so forth. The suggested attacks for the Plant Eidolon, though, are things like Vine, Branch, and Root - all of which a given eidolon might reasonably have any number of. Is there some particular guidance as to how many "body parts" an eidolon might or should have for each unarmed weapon?

I'd say 2 is the obvious default number that you can pretty much guarantee every GM will give you. For more ask the GM

Liberty's Edge

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Yeah, always assume two "hands" or other appropriate appendages unless the rules state otherwise.


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A more mechanically consistent (but less intuitively understood) wording of the Grab ability would be:

"Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is grabbed by whichever body part attack entry the monster attacked with, and that body part attack entry can't be used to Strike creatures until the grab is ended."

So even if your plant eidolon is described with 9 vine tendrils that it uses for its primary attack (which is the attack that has Grapple and Grab) it can still only grab one enemy, and while grabbed can only attack with its secondary attack.

Silver Crusade

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breithauptclan wrote:

A more mechanically consistent (but less intuitively understood) wording of the Grab ability would be:

"Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is grabbed by whichever body part attack entry the monster attacked with, and that body part attack entry can't be used to Strike creatures until the grab is ended."

So even if your plant eidolon is described with 9 vine tendrils that it uses for its primary attack (which is the attack that has Grapple and Grab) it can still only grab one enemy, and while grabbed can only attack with its secondary attack.

Uh, unless I'm missing something that is a pretty major change. Right now an unarmed character can grab 2 opponents, some monsters can grab multiple opponents, etc.


Personally given the tree at 17th level can effectively grapple all enemies in 15ft with its roots, I would probably just let them grapple as many enemies as they want because how often will you get the chance to grapple more than two enemies.


siegfriedliner wrote:
Personally given the tree at 17th level can effectively grapple all enemies in 15ft with its roots, I would probably just let them grapple as many enemies as they want because how often will you get the chance to grapple more than two enemies.

Well, by the end of things, if you've taken both size increases, a plant's going to be reach 4, and can pretend to be reach 5 for the purposes of attacks. Having Grab means that they can sustain every grapple they have as a single action, and it also gives them a way to grab off of those reach 5 hits. So... if there are significant numbers of foes, and they aren't able to successfully escape, then it should be pretty doable.

I believe that the tree's "grapple everyone" trick can go out to 20 feet as well (Plant Eidolon adds on a level of reach), and with a base size of 3x3, that's covering everything in an 11x11 square. I'm pretty sure that the two also stack usefully - any foe is going to have to escape both the roots and the grapple to get clear, as two distinct escape actions.

For maximum silliness, I believe you can get some entertaining "interlocking fields of fire" stuff going on with Twin Eidolon at lvl 20, where both of you use the root attack individually (on different turns).

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