Martialmasters |
I like monk, but try as i might, im severely struggling to find a interesting free archetype direction for a melee focused monk. this is what i've tried so far.
investigator=my free hand fighter build is much more interesting for this using devise a stratagem on my press actions to cherry pick the best press action.
animal companion-while it leverages monks good action economy, i feel like rogue gets more bang for your buck.
martial artist- feels like just free slots for stances.
barbarian-id need to utilize a non agile attacks to really use well, id get some defensive actions while raging, more hp.
rogue-the ability to establish flat footed in more scenarios would increase my chance of hitting, so far this seems best.
medic-good, i can't fault it, but i could easily shuffle things and take it if my group didn't have a healer on hand.
heavenseeker feels like win more, plus campaign specific.
im struggling, going to work on the rogue one more for now. you guys stay groovy.
Martialmasters |
I went with Paladin Champion. They are lawful good and depend on your party composition.
If you're doing agile or finesse strikes, rogue is a pretty good pick. Mobility for a monk is an amazing feat.
looking at rogue, i think i can do something worthwhile.
human beastkin(wolf)
1: wolf stance+animal senses(darkvision)
2: battle medicine/stunning fist/rogue dedication(titan wrestler)
3: Canny Acumen(perception)
4: continual recovery/sneak attacker/brawling focus
5: quick shape
6: mobility/godless healing/wolf drag
7: fleet
8: ki strike/the harder they fall/ward medic
9: pack tactics (probably not necessary but felt thematic)
10: Skill Mastery (M=stealth, E=Nature, Foil senses)/Mortal Healing/Wholeness of Body
11: feather step
12: Gang Up/Paragon Battle Medicine/Meditative Focus
13: Dire Form
14: Advanced First Aid/Stance Savant/Light Step
15: Incredible Initiative
16: Winding Flow/Legendary Medic/Opportune Backstab
17: Animal Swiftness
18: Cloud Jump/Swift River/Skill Mastery(M=Thievery/E=Survival, Wary Disarmament)
19: Kip Up
20: Skill Mastery (M=Religion/E=Lore:Warfare, Student of the Canon)/Golden Body/Water Sprint
end result, all saves/perception at master or above, 70ft total movement, ignore difficult terrain, ignore reactions when moving at have speed, multiple movement economy hacks, a focus around flanking/tripping through wolf drag, bonus 1d6 sneak+1d6 bludgeon when using wolf drag. lot of speed to better utilize battle medicine anywhere in the fight.
this build satsifies me for now, i may edit things more, and as always, actual campaigns sometimes merit feat changes from the plan.
your post about mobility piqued my interest, overall, a decent free archetype option for a melee monk.