suggestions for a 1st level adventure?


3.5/d20/OGL


I'm about to start DMing for a bunch of 1st level PCs. All the players have played before, but not much. I am very busy at this time of year and want to try my hand at runninga published adventure (the last one I did was TOEE when I was about 16!)

I'm looking for a decent published adventure to get the ball rolling, but most of them seem to be for at least 4th-5th level PCs. Does anyone have a suggestion for an adventure I could buy that won't massacre my puny 1st levelers? Should I just go and by a Dungeon mag?

The Exchange

I ran Seige of the Spider Eaters from Dungeon mag a few months back and it was awesome! Would be a good segue(sp?) into the Savage Tide Adventure Path. I don't off hand remember which issue but could probably find out if prompted.
My other favorite for 1st level is The Sunless Citadel. Cool elements all the way through and Meepo is so popular now that he has his own mini! How can you deny your players the chance to meet this newly crowned famous NPC?!?

those are my 2
FH


Great, thanks mate that was exactly what I was looking for.

I wanted to give my players an experience they could share with other gamers the same way every gamer I met who played in the 80's - early 90's seems to have done the ToEE. Sunless citadel sounds cool I will check it out.


kahoolin wrote:
Should I just go and by a Dungeon mag?

I'll do a shameless plug for Paizo on this one. I've run my current GH campaign (almost 2 years old, characters 15th level) using nothing but Dungeon magazine adventures. Modifying them and stringing them together into my own Adventure Path has been so much fun for me! Factions and NPCs presented in the adventures have become recurring characters and elements...it's been a hoot.

So far I've used:

“Citadel by the Sea” Dragon # 78
Ever Changing Fortunes Dungeon #85
Natural Selection Dungeon #85
Forest of Blood—Dungeon #103
Tammeraut’s Fate—Dungeon #106
Fiend’s Embrace (scaled for 7th level)—Dungeon #121
The Styes—Dungeon #121
The Dying of the Light—Dungeon #84
Homebrew adventure using a map of mystery from a recent Dungeon issue and Suel Lich from a recent Dragon issue
The Hateful Legacy from Dungeon #131
Homebrew adventure featuring a return to Dorr and Dedermont's Keep from "Natural Selection" in Dungeon 85
Maure Castle Dungeon #112

Getting 36 adventures for $40 a year just can't be beat, especially since the writing, artwork, maps and consistent quality are so good. Even if you can't use the adventures right away, your next campaign is waiting just around the corner.

(F2K is not a paid endorser....just a hopeless mindless drone-like fanboy, according to some :)


I'll echo F2K and say buy a Dungeon mag or two. (non-paid endorsement here as well, but I'll gladly shill for cash if I can get some)

Soon enough, I think people will be calling the adventure paths the "shared experience" of this decade of D&D.

People will trade horror stories about that character who got killed by the beetle swarm at the beginning of the Age of Worms.

Meepo from the Sunless Citadel is a classic, too, though.
If you run that, have fun when you DM him!


Agree with above. MANY good Dungeon adventures, including Whispering Cairn and Mad God's Key. Sunless Citadel is also good.

For more old-school flavor, Dungeon Crawl Classics are also great. Try Idyll's of the Rat King and/or Lost Vault of Tzar Rho.


For introducing new players, Fake Healer's favorite Sunless Citadel can't be beat. For folks that have played before and are pretty well set with the rules, I'll echo that Siege of the Spider Eaters is very good and doesn't use cliches like goblins and orcs. Mad God's Key is also a great suggestion for a city based adventure. I used Funeral Procession from Dungeon 135 to kick off my campaign in Saltmarsh and it worked pretty well.

Devil Box is great for 2nd level characters. If you buy Greg Vaughn's Twilight Tomb FR adventure you can strip it of Realms specific stuff and have a great time. Fiend's Embrace by our fellow board member Steve Greer is a great adventure (Dungeon 121). There's also the adventure paths, if you so desire.


Hmmm, I seem to remember seeing this somewhere:

NEXT MONTH IN DUNGEON 142

MASQUE OF DREAMS
A masquerade ball at a remote desert oasis turns tragic when the party is crashed by goblin minions of a priestess of Zargon. Can the PCs rescue the kidnapped guests before they vanish into the desert, the latest victims of the Lost City of the Valley of Death? A D&D adventure for 1st-level characters.

GGG


Evilturnip wrote:

I'll echo F2K and say buy a Dungeon mag or two. (non-paid endorsement here as well, but I'll gladly shill for cash if I can get some)

Soon enough, I think people will be calling the adventure paths the "shared experience" of this decade of D&D.

People will trade horror stories about that character who got killed by the beetle swarm at the beginning of the Age of Worms.

Meepo from the Sunless Citadel is a classic, too, though.
If you run that, have fun when you DM him!

Have to Ditto these two. TOEE was for my generation what the Adventure Paths will be for the next. Go Dungeon! Keep cranking out the good stuff.

-Roth

Dark Archive

If your looking to run just one adventure and then do your own thing I suggest the above modules. As said above Dungeon mag is a great source for great adventures and ideas.If you want to run a campign with the bulk of the work done for you then you cant beat the adventure paths Shackled City, Age of Worms and Savage Tides.You can also do what F2K has done and create your own AP with various Dungeon Adventures, the advatage to this is that you can have a greater varity of adventures than what you might get from an AP (Less on theme, with each other as opposed to pretty conected). My votes go to Mad Gods Key,The Styes,or any thing by Greg A Vaughan, Richard Pett,and Nic Logue (The real Ebon Triad!).


Savage_ScreenMonkey wrote:
My votes go to Mad Gods Key,The Styes,or any thing by Greg A Vaughan, Richard Pett,and Nic Logue (The real Ebon Triad!).

Hmm. I always imagined them more as The Paisley Triad. Or perhaps the Mauve Triad.


Puce maybe?

GGG


Great Green God wrote:

Hmmm, I seem to remember seeing this somewhere:

NEXT MONTH IN DUNGEON 142

MASQUE OF DREAMS
A masquerade ball at a remote desert oasis turns tragic when the party is crashed by goblin minions of a priestess of Zargon. Can the PCs rescue the kidnapped guests before they vanish into the desert, the latest victims of the Lost City of the Valley of Death? A D&D adventure for 1st-level characters.

GGG

That is so cool!!! Congratulations, GGG.


Xen 'Drik Voll wrote:
Great Green God wrote:

Hmmm, I seem to remember seeing this somewhere:

NEXT MONTH IN DUNGEON 142

MASQUE OF DREAMS
A masquerade ball at a remote desert oasis turns tragic when the party is crashed by goblin minions of a priestess of Zargon. Can the PCs rescue the kidnapped guests before they vanish into the desert, the latest victims of the Lost City of the Valley of Death? A D&D adventure for 1st-level characters.

GGG

That is so cool!!! Congratulations, GGG.

If it wasn't for his talent, he'd only be G. (the middle one)


It's not easy being GGG.

;)
GGG


Great Green God wrote:

Hmmm, I seem to remember seeing this somewhere:

NEXT MONTH IN DUNGEON 142

MASQUE OF DREAMS
A masquerade ball at a remote desert oasis turns tragic when the party is crashed by goblin minions of a priestess of Zargon. Can the PCs rescue the kidnapped guests before they vanish into the desert, the latest victims of the Lost City of the Valley of Death? A D&D adventure for 1st-level characters.

GGG

GGG, I take it this adventure is one of yours? If so, I will peruse it with glee. Love to see the posters get stuff published.

Anyone else have an adventure published? And if so is it something that could be incorporated into this new campaign? Might help. :-)


Just chiming in in support of Dungeon as a good place to find a low level mod to run for your friends. I like Dungeon adventures for several reasons.
a) The layout and design of the adventures teaches you to be a better DM/ Adventure Writer
b) The WotC modules are designed to appeal to a broad selection of fandom, while Dungeon mercifully presupposes at least some level of familiarity with the game and proffers more challenging, unusual and rewarding adventures (usually)
c) They are well organized as well as beautifully written, mapped and illustrated, making my job easier and pleasant. I know there are some who say DM'ing shouldn't be pleasant, but they are few and far between.
and finally
d) value: For the cost of around 1 WotC module, you get basically two issues worth of Dungeon, including 6 adventures, several maps, 2 or 3 columns by experts, 2 installations of Downer and other comics and sometimes (if you are a very good boy/girl) a partridge in a pear tree...No wait...

I am also firmly in the fanboy camp, and if I could get it together I would have a subscription, cause I wind up buying all the issues anyway.

Liberty's Edge

Great Green God wrote:

Hmmm, I seem to remember seeing this somewhere:

NEXT MONTH IN DUNGEON 142

MASQUE OF DREAMS
A masquerade ball at a remote desert oasis turns tragic when the party is crashed by goblin minions of a priestess of Zargon. Can the PCs rescue the kidnapped guests before they vanish into the desert, the latest victims of the Lost City of the Valley of Death? A D&D adventure for 1st-level characters.

GGG

What's the "B" for?


Heathansson wrote:


What's the "B" for?

Making honey.

GGG

Liberty's Edge

Great Green God wrote:
Heathansson wrote:


What's the "B" for?

Making honey.

GGG

Get it to f2k then. He knows what to do with it.


Right now Paizo has two PDFs for sale for $1 each, both from Goodman Games: "The Transmuter's Last Touch" and "The Dragonfiend Pact." The former is a dungeon crawl for 1st level characters, the latter is for 2nd level characters. I have yet to read "The Dragonfiend Pact," but "Transmuter" is a simple but clever adventure with some neat mechanics that would make it a lot of fun to play. Also, you can set it literally anywhere without much trouble. And the price can't be beat.

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