avr |
An armored coat could come in many odd styles. Varisian dancing scarves look like the most improvised armor possible. Special shield bosses cross the line between improvised weapons and armour.
There are cheap materials like obsidian which are fine for some weapons - if you only plan to throw a javelin once, it hardly matters whether it breaks. There's even a couple of feats to make that useful.
VoodistMonk |
Sounds like a shop where you could find everyone's favorite size large cryptstone sledgehammer. Lol. I would imagine this shop would have access to a lot of the odd racial weapons, like spinal swords, Gnome saw glaives, Halfling sling-staffs... stuff like that.
Anyways, the armored coat and dancing scarves are excellent suggestions. Might add the armored kilt to that list because it's wierd. Shield bosses are good, too. That shield that can cast spells probably fits in with this. As well as throwing shields, quickdraw shields, and those spring-loaded folding shields. Spring-loaded anything, really.
There is a neck slot item that adds a +2 AC bonus, but I cannot remember what it is right meow. I know I wanted to use that collar with the AC bonus on a Monk, but I have long forgotten the specifics. Nor did I write it down.
For whatever reason, I imagine a Master Tinkerer Gnome Alchemist with tools and toys nobody will ever understand...
marcryser |
(Pre 3.0) There was a set called Gnomish Workman's Leather armor. You might be able to get it into a home game with GM approval.
Description: Gnomish workman's leather armor is a variation of high-quality gnomish leather armor (as described in the Equipment Chapter of The Complete Fighter's Handbook). Gnomish workman's leather is adorned with dozens of tiny tool holders and pouches, typically filled with the most bizarre collection of coins, nails, tools, weapons, widgets, and sprockets ever assembled on one body. For this reason, a set of gnomish workman's leather provides protection identical to studded leather armor.
Campaign Use: Typically, gnomish workman's leather is as silent as normal high-quality gnomish leather armor (no Thieving Skill Armor Adjustment). However, this is before a gnomish workman has gotten anywhere near it. As with most things of gnomish design, the whole is a rather sundry compilation of many disjointed parts.
Strange inventions, secret compartments, locked and trapped pockets, and a dizzying array of tool holders and layered item racks are added, modified, moved, and camouflaged almost daily. From week to week, a gnomish workman's armor may change drastically in appearance and function. The armor has a stowage capacity of 10 lbs., up to half of which can be considered hidden.
Importantly, the special benefits of gnomish high-quality leather armor are lost when a gnomish workman begins collecting items to tuck into this leather garb. While a few items on the belt do not significantly ruin this feature of the base armor, enough gadgets to alter the armor class cannot help but clink and bang into each other, crinkle and spill out when the owner bends over, or accidentally drop off or explode in the most heated battle or flight.
Outside of gnomish society, this type of armor has been rarely seen by non-gnomes. Humans and elves rarely steal things they cannot use, unless hired to do so, and dwarves, who might squeeze into a suit if offered, find the concept distasteful and the appearance much too garish for their otherwise stoic tastes. Halflings have displayed a weakness for the many secret compartments found in gnomish workman's leather, and halfling thieves in particular might treasure this type of armor above all else. Indeed, the black market for gnomish workman's leather is rumored to be funded entirely by halfling-run thieves' guilds. This only adds fuel to any fires of discontent between halfling and gnomish clans.
In human settlements and cities, gnomes only don workman's armor when working privately, deep in their secret workshops. Since no one around them either appreciates or respects the trappings of "master craftsmanship," there seems to be little need to flaunt them.
Within the gnomish clan, however, there is a constant competition between all gnomish craftsmen, among both masters and apprentices. In some clans, the competitions have become formalized, with actual categories (most items carried, best personal trap, most secure pouch, nicest appearance, etc.) and prizes (clan contracts or a special badge to be sewn onto the armor). These contests are held on high festival days, much like a merchant's bazaar (just another special guild tradition to confuse the newcomer or overnight visitor).
In the largest of clans, many competing craftsman's guilds might sponsor and support individual designs or candidates. Every craftsman in the hall will spend long nights tinkering with his own armor to emulate or duplicate the desired effect. Those who succeed will claim partial credit for "testing and perfecting" the basic design. Those who fail might offer small sums of gold for the secret of the new invention.
Dragonchess Player |
Not "odd," per se, but definitely open to "interesting" design/appearance: Parade Armor can be made in numerous styles and/or incorporate all sorts of materials.
Lord_Rachen |
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One of my characters is a crafter that can use improvised weapons. She also runs a shop. She focuses on odd types of weapons like traveling kettles and battle ladders.
I was wondering if there were any odd types of armor that she could put in as well.
Odd materials would be useful as well.
A BATTLE WHEELCHAIR with a BATTERING RAM in the front!!!
If she makes that sort of stuff....
Heather 540 |
Those all sound pretty good. If there is an actual battle wheelchair with stats and pricing, please link me.
Sadly, I doubt that I'd be able to get the Gnome workman armor into the game. Pathfinder weapons and armor only.
By shield that can cast spells, do you mean the spellstoring enhancement? Or is that a wondrous item? Can craft those as well.
Mark Hoover 330 |
A quick glance at the SRD shows me that chitin makes an appearance as heavy armor. I personally have been homebrewing "leather" armor, worn by mites, as vermin hide or chitin for years.
Another thing to think about: leather shields. Tough hide, made more resilient by a bath in hardened wax (I think this was called curboli leather) and stretched taught over a wood or wicker frame
The classic Klar shield; a big chunk of metal topped with jagged fangs or flanges (Like the orcs from the LotR movies?)
Bone shields or armor could be another fun one; extra points if the bones were repurposed from animated undead so they still occasionally twitch
For improvised weapons, return to creatures for inspiration. Perhaps a polearm consisting of a mandible from a Giant, Sawtoothed Beetle; a "chained kama" being the tusks of an umber hulk between a length of rope; the hardened cartilage and stinger of a wyvern's tail as a longspear type weapon?
I personally like to take common armor and shield types and just make up the material they're made from. Sometimes I give these materials special qualities like the "Special Materials" section of the SRD, but mostly I do it for flavor. Leather constructed of interwoven layers of owlbear feathers, or hide armor from a Cave Lion, complete with the mane; shields of giant centipede exoskeleton or giant fire beetle chitin. Heck, sometimes its just embellishments like pauldrons that are skeletal hands, or vambraces made from the head, arms and torso of homunculi. Whatever it takes to turn Breastplate Armor into something more interesting.
Skrayper |
One of my characters is a crafter that can use improvised weapons. She also runs a shop. She focuses on odd types of weapons like traveling kettles and battle ladders.
I was wondering if there were any odd types of armor that she could put in as well.
Odd materials would be useful as well.
Sadly, Pathfinder has lots of rules for improvised weapons... not so much for armor.
You could claim your armor is made up of pot lids and dual-wield pots.
Another fun one is Equipment Trick: Ladder along with levels of Monk, letting you do flurry of blows with a ladder.
Traits Improvised Defense and Rough and Ready boost using improvised weapons for defense and attack. Surprise Weapon as well.
Throw Anything, Catch off Guard feats
Wildcat Monk Archetype, or Monk of the Empty Hand
As for ACTUAL items... probably better reading the posts above mine :p
Lord_Rachen |
Those all sound pretty good. If there is an actual battle wheelchair with stats and pricing, please link me.
Not that I know of. Its something you would have to create yourself.
Personally I do like making custom magic items. But I do have to say its very difficult and very easy to break your game.
I have had to nerf my own created magic items a few times mid session because I realized it broke some stuff.