Does this work like I hope (PFS character idea)


Advice


Concept: Dwarf from far underground, from a tribe still brewing with racial hatred come to the surface for <insert awesome reason here> to become a Pathfinder.

Still working on concept, haven't done stats yet.

Dwarf
Alternate Racial Traits:
Lorekeeper, Deep Warrior, Ancient Enmity, Magic Resistance, Minesight, Mountaneer, Rock Stepper

Ranger
Archetypes:
Wild Stalker, Skirmisher, Deep Walker

Traits:
Tunnel Fighter, Glory of Old

First Level Feat:
I'm torn between Desperate Battler, Bloody Vengeance, and Two Handed Thrower

Thoughts?

I'm really curious if the Racial Traits and Archetypes combine like that. I don;t see any reason they wouldn't. I think it makes for a very flavourful character. The only other choice that really caught my eye was a Black Blooded Oracle, not sure of the Mystery, probably stone, and swap Rock Stepper for Stonesinger.

Liberty's Edge

The archetypes and traits work fine together. I don't see any conflicts.

...but it looks like you are just taking every alternative conceivable and throwing it into one character. You may find that some GMs are annoyed at the character when they have to ask over and over again what this trait does or what that archetypes ability is. I am not saying that it should stop you from making the character however you like, but it would probably be a good idea to be prepared to have your books or pdfs ready on game day in case the GM wants to see the info first hand.

Liberty's Edge

I agree 100% with Red Dog on everything.


I always print off the specific rules for my character, anything go off the norm, traits, feats, archetypes.

I like that I've basically completely rebuilt the ranger class, it's pretty cool. The plan is to just keep in the class all the way up.

Not to sure what weapon to use that would be thematic and functional. Heavy pick?

Silver Crusade RPG Superstar 2014 Top 16

Blindmage wrote:

I always print off the specific rules for my character, anything go off the norm, traits, feats, archetypes.

I like that I've basically completely rebuilt the ranger class, it's pretty cool. The plan is to just keep in the class all the way up.

Not to sure what weapon to use that would be thematic and functional. Heavy pick?

Heavy Pick or Dwarven Waraxe. In fact, switching between those two would make sense (to bypass DR on different monsters). For a bludgeoning weapon, either pick up a Dwarven Longhammer (which you'll be proficient with, since it doesn't look like you give up Weapon Familiarity) or if you wanna be really funny, grab a Dwarven boulder helmet. :)


I'd almost considered the Dwarven Urgosh, since I have the Weapon Familiarity for it. I [1]do[/i] love the Heavy Pick from a thematics perspective. Too bad there's RAW stats for thrown rocks, that seems like an obvious one. I'll grab a sling for sure though :)

hmm...actually..a sling...i love getting to use slings...I wonder if it could be viable as my main ranged weapon?

I'm almost tempted to go Con heavy and focus on tanking with medium dex/str, so I can hit and damage, but not be a super big threat, yet sill have to force the choice between the massive DPR guy beside me, they might knock down quick and the consistent in smaller damage I do, while I'm much harder to take down.


First, ignore the haters.

Second, your archetype choices are bad, IMO. Deep Walker in particular is terrible, compared to just having FT: Underground.

Third, your feat choices are all terrible.


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Pupsocket wrote:

First, ignore the haters.

Second, your archetype choices are bad, IMO. Deep Walker in particular is terrible, compared to just having FT: Underground.

Third, your feat choices are all terrible.

Yea... ignore the haters... ... ?


Pupsocket wrote:

First, ignore the haters.

Second, your archetype choices are bad, IMO. Deep Walker in particular is terrible, compared to just having FT: Underground.

Third, your feat choices are all terrible.

I'd love some explanation and/or options to go with those statements.

But I'll go with your first point and ignore it all.

On first level feats:

Just noticed the Arcane Vendetta feat..seems pretty thematic and awesome! +2dmg is always handy and fits the anti-magic feel.

Shadow Lodge

I agree that all three of those feats are rotten.

* In PFS melee, you are almost always going to be within 10' of at least one ally. The mods love to box you in like sardines. (So Desperate Battler is worthless; it won't even kick in when nearby allies go unconscious.)

* If you're not going to have Power Attack, then you might as well equip a shield and save on the healing. If you're using a shield, how can you toss your weapon at the monster with both hands? (So, Two Handed Thrower is worthless -- and like it wasn't immediately worthless anyway the moment DR becomes a factor...because it's not like you'd ever willingly disarm yourself of your good weapons away.)

* And the worst for last: Bloody Vengeance. You'll almost always have better things to do in combat than waste your entire turn studying your opponent in hopes of doing one extra point of bleed damage in a following round.

-- These feats are all so stunningly awful that I had never heard of them before this thread. Nobody takes them, and for good reason.


Sir Thugsalot wrote:

I agree that all three of those feats are rotten.

* In PFS melee, you are almost always going to be within 10' of at least one ally. The mods love to box you in like sardines. (So Desperate Battler is worthless; it won't even kick in when nearby allies go unconscious.)

* If you're not going to have Power Attack, then you might as well equip a shield and save on the healing. If you're using a shield, how can you toss your weapon at the monster with both hands? (So, Two Handed Thrower is worthless -- and like it wasn't immediately worthless anyway the moment DR becomes a factor...because it's not like you'd ever willingly disarm yourself of your good weapons away.)

* And the worst for last: Bloody Vengeance. You'll almost always have better things to do in combat than waste your entire turn studying your opponent in hopes of doing one extra point of bleed damage in a following round.

-- These feats are all so stunningly awful that I had never heard of them before this thread. Nobody takes them, and for good reason.

Thank you very much for your input and explanations I really appreciate it :)

What do you think about the Arcane Vendetta feat? I'm thinking either that, or Godless Healing to show is intolerance for spellcasting and magic. Arcane Vendetta would be great for combat (assuming I keep spell craft maxed), but Godless Healing would be good to keep him alive. I'm planning on having con as the high stat, so he'll be pretty high on hp as is.

I know most folks go with Power Attack and focus on damage, but I'd like to use some of the more flavourful feats while trying to keep at least semi competitive.

I'm thinking str 14 dex 14 con 16+2=18 int 10 wis 10+2=12 cha 10-2=8

That gives me 14hp at lvl 1, pretty good, I'd say. And 10hp per lvl.

The Exchange

Blindmage wrote:

I'd almost considered the Dwarven Urgosh, since I have the Weapon Familiarity for it. I [1]do[/i] love the Heavy Pick from a thematics perspective. Too bad there's RAW stats for thrown rocks, that seems like an obvious one. I'll grab a sling for sure though :)

hmm...actually..a sling...i love getting to use slings...I wonder if it could be viable as my main ranged weapon?

I'm almost tempted to go Con heavy and focus on tanking with medium dex/str, so I can hit and damage, but not be a super big threat, yet sill have to force the choice between the massive DPR guy beside me, they might knock down quick and the consistent in smaller damage I do, while I'm much harder to take down.

I'd like to point out that Pathfinder is not an MMO. There is no "threat" or "aggro" mechanic. Often if you're fighting an unintelligent enemy, the GM will randomly roll for targets. Sometimes, the enemies have stat blocks that call out their tactics (This person is from Rahadoum, and hates Clerics, and thus will attack anyone in Clerics Vestments or displaying a Holy Symbol first), or they're intelligent and the GM will just ignore you and go for who s/he thinks the best target is.


It's good that you want your dwarf to be flavorful, but you're sacrificing way too much optimization with the feats. That's just my opinion.


@Belrayn: I understand that it's not an MMO (I've never played one). I'd assume that the DM would run intelligent enemies...well..intelligently, if they have a hate for specific things, or specific tactics, that's awesome, but I'd assume even mooks understand target priority and the need to taken down the largest threat first. Hence the roleplaying aspect. I understand that unintelligent enemies will basically lash out randomly, but I'm hoping to establish myself as a second line fighter, on the front line, but off to the side, provide flanking, get in hit when I can, block/break down doors walls for escape, etc, hope that makes sense.

@I Hate Nickelback: What would you suggest for feats? I'm trying to make the character fairly self sufficient, hence looking at Godless Healing to keep him in the fight. I'm still up in the air on what weapon to give him as his main one. going sword (light pick) and board could work, I'm tempted to two hand a heavy pick or go with one of the exotic dwarven weapons.

Considering the starting gold limitation (150) I'll need some armour, weapon as well as a pack with various supplies (healing kits, rope, climbing kit, etc). It'll be tight. I might have to go with a martial or simple weapon for the cost and upgrade later.

What I'd love, again from a thematic standpoint, is for him to wind up with a Viridium weapon. Really fitting and his high con/fort save will really benefit him.

The Exchange

You'll get around 500 gold per scenario as you level up through 1st and 2nd level in PFS, so even after only one scenario you could buy youself a masterwork viridum weapon. While you're a level 1 you can sell back your regular Heavy Pick for full price and buy a Masterwork Viridium Heavy Pick for 500g+regular cost, so you can probably do that after your first scenario.

In PFS you can make any change to your character without consequence while you're working your way through level 1, which equates to three scenarios.

So, bring the character you want to the first session and see how it goes. PFS Scenarios don't require extreme optimization, but occasionally you'll run into ridiculously hard combat situations and wish you were optimized.

My first character was (is) a Rogue that I initially built totally for flavour but after getting my ass kicked several times, every feat and talent I've gotten as I level up has been Combat oriented. He's effective, while still maintaining flavour but he is definitely by no means overpowered.


@Belryan: Thanks for all the info! :) I didn't realize I'd be getting that much per session. That's quite a bit :) I guess going with Vidirium sling bullets would be a waste of cash? I *really* love the stuff, and finally have a character where it makes sense for him to have it. It'd be super pricey.

Can you get magical items easy? I realize that it's kinda anti-theme to have magical items, but a pouch of Abundant Ammunition would rock...come to think of it, I would be using that many a game, say 10 round of combat per session..1 shot a round, maybe two with Rapid Shot 10-20 bullets a game...yeesh, that's 201-402gp per game..assuming I use Viriduim bullets constantly and don't swap for fancier ones (Sharpstones, Little Starstones)to deal with enemies that the viridium isn't effective against.

The Exchange

Definitely a waste of cash. Since Viridium as an onset of 2d4 weeks, there is pretty much a zero percent chance of you infecting someone with leprosy and having it impact a scenario. You could use it for Intimidating people... cut them, then subdue them and interrogate them, telling them of the horrors your blade will bring upon their future. That being said, the Greenblood Oil poison effect on a crit is really nice.

As far as gold, yeah you get more in general in PFS than in a normal game, but it compensates for the fact that you can't keep anything found in a scenario beyond the end of that particular scenario. So if you want a +1 Heavy Pick, you'll have to get yours enchanted (for 2,000gp), rather than find one during a scenario.

In PFS you can buy any magical item provided it is

a. PFS Legal (check the Additional Resources page)
b. You have a copy of the source it is from
c. Your character has accumulated enough Fame to buy one. This mechanic is detailed in the Guide to Organized Play. Essentially you earn Prestige Points by completing primary and secondary goals of scenarios. You can spend them on some things (spending your first 2 pp on a Wand of Cure Light Wounds is standard), but it's generally a good idea to save them up for getting yourself Raised from the Dead, your Body Recovered, and to Restore Negative Levels. Your Fame goes up with your prestige, at the same rate, but never decreases (so if you spend Prestige Points, you still have the same Fame Score, and when you get more Prestige, your Fame will also go up). So, for example, you'll probably be Level 4 by the time you could buy a Belt of Giant's Strength +2 (4,000 gp). The exception is, you can buy anything if you have it on a Chronicle Sheet, even if you don't have the Fame for it, as long as you can actually afford it.


Awesome! I really appreciate the tips. All this PFS stuff can get confusing.

ok, no Viridium ammo then, tempted to get some Viridum Shurikens (5 for 105), for intimidation or theme "always having a piece of home" I'd never use them as weapons, just for setting, bet one in a game see who backs out, etc ;). A sling would be handy, I'll probably get one as a backup/optional weapon.

Think the anti-magic mindset will be ok? it *is* Golarion, and magic is everywhere, but it does make sense for a dwarf like this. I'm a little worried about healing, any ideas on how to get around that aside from the heal skill and Godless Healing? Troll Styptic, while pricey, is listed as legal, I'm not sure how hard it is to get, but that could be another way to manage healing.

So, Start with a Heavy Pick and sling, move to a MW Viridium one, grab some Shurikens for flavour, see about the Troll Styptic for healing.

Blood Crystal also looks really cool too. Way too pricey to get a weapon made from one, could make another cool Shuriken set though, minimal cost for something that's unique and could come in handy.

If teh cost and weight modifiers are followed for special materials, Obsidion daggers are an amazing deal, the fragile quality isn't as bad as folks think (I just ran a primitives game, almost everything was fragile, maybe 1 weapon broke) and you get 2 daggers for the price of one.

I *LOVE* the special materials section!

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