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Finished up the first arc of my Age of Worms PF conversion. Usually we break the APs up into three arcs (2 books each) and switch back and forth between DMs. AoW seemed to more naturally fall into 4 arcs though since it is 12 (shorter) adventures.

Slight spoilers for AoW...

Spoiler:

#1 - Book 1-3: Diamond Lake arc
#2 - Book 4-6: Free City and back to Diamond Lake arc
#3 - Book 7-9: Travel arc
#4 - Book 10-12: Rift and finale arc

Anyway! That means it's back to the very excellent "Return of the Runelords" game. Starting book 3 and enjoying the break to be a player again.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

BTW, in Strange Aeons my crazy elf bomberman Alchemist Doctor Ogol is back and alive, since we'd been playing the disease rules wrong ( and too harshly). Hopefully this time he'll stay around. I'll be cautious. We decided that muscular Half-Orc who was to be my replacement character was a collective fever dream the others had. ^^


Strange aeons...

I missed a certain roll by 1! One! In case you wonder what role, crit confirm with a dream vorpal scimitar on something you should be running away from.

Spoiler:
BOKRUG
Did not get turned into a laughing stock by getting boinked by a level 9 character.

From the inevitable drastic dreamland murdering that happened after he failed, my character picked up the custom psychosis of thinking he is actually a Balor who was somehow polymorphed into a human. I mean, he nearly vopal decapaciated a SPOILER REDACTED in the dreamlands, clearly, he must be more then human? Right? Right?

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Liliyashanina wrote:

Strange aeons...

I missed a certain roll by 1! One! In case you wonder what role, crit confirm with a dream vorpal scimitar on something you should be running away from.

** spoiler omitted ** Did not get turned into a laughing stock by getting boinked by a level 9 character.

From the inevitable drastic dreamland murdering that happened after he failed, my character picked up the custom psychosis of thinking he is actually a Balor who was somehow polymorphed into a human. I mean, he nearly vopal decapaciated a SPOILER REDACTED in the dreamlands, clearly, he must be more then human? Right? Right?

Spoiler:

Better than the psychosis my poor wizard got for failing to escape the Dreamlands in time to escape BOKRUG before getting Dreamlands whomped.
My wizard is catatonic!


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Night Below
Our heroes descend into the catacombs below the Ice Hive in search of Diamonds they need to resurrect the dead wizards they discovered.

Unfortunately the Armiger got pulped by an Ice Elemental fairly early and they retreated. Left with no other options they went to the Temple of the Insectoid Krik Where the Undead priests of their dead god offered the group a choice. they could attempt the difficult and expensive ritual that might return their friend to life or they could do the fair simpler (and cheaper) option of turning him into an undead. They discussed the options and realized the party Druid could cast Reincarnate on the dead wizards (because who cares if they don't come back in the same bodies).
They had the Undead priests cast a Raise dead on their friend, but as they did the Necromantic arm graft he has went berserk attacking everything around them. The Stonelord held the arm down long enough for the newly resurrected Armiger to get control of it.
After a day of recovering they returned to the Catacombs, battled numerous undead and returned to the Frozen city with a sizable amount of treasure and a crown of diamonds.

They set out now for the Deep Gnome Settlement to Reincarnate the dead wizards (who's bodies are being kept there under Gentle Repose spells)


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We did not play this time being that our game day would be on Easter.

Silver Crusade

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In our Kingmaker, the efforts to mine the moon for alchemical materials has been met with a minor setback in the form of a larval Cthulhu. But that has been dealt with and definitely can't foreshadow anything else like that ever happening again.

The manufacturing town that the materials go to has also grown to the size of Absalom, securing the kingdom's prominence on the world's stage. Now we wait for real First World problems to arise.


We played this Sunday.....the party got split up, so my Monk, the Druid, and the Shaman is group A and the Inquisitor, Arcanist, and his undead minions, and called dragon is group B. This won't end well.

Scarab Sages

The Every Other Saturday gaming group I'm in convinced the GM of the WotR AP (we finished it 7 years ago) to run a one shot of our WotR characters to kill Deskari a second time before the one year of game time ran out.

Ideally, this was supposed to be a fun thing to tie up that one loose end so we could finally put all the WotR plots and such behind us.

We were expecting this one shot to be fun, tough, and we were also expecting to win.

After all, according to Paizo, they assumed the PCs would take care of Deskari once and for all so he's dead dead.

Instead, the GM turned this cool little adventure into a Pathfinder Demon Lord "What if I (the GM) did this or that instead?" combat simulator where he made it impossible for us to win.

We defeated Deskari after a tough fight the first time 7 years ago, but the GM went way out of his way to make sure we wouldn't defeat Deskari again. Get this, after several preliminary big mythic demon fights, we get to Deskari's area and he's got to guys there to help him. One was his Mythic Anti-Paldin champion (that's fine, at least he's a Deskari worshiper) and the other guy is Deskari's "high priest" - a Mythic Worm that Walks Oracle with the Succor Mystery. Say what??? It's bad enough that the GM made an Oracle worship a Demon Lord (which they're not supposed to if you look at the Demon Lords entry on the D20PFSRD but he also gives him the Wall of Suppression spell that he also set up so we'd HAVE to go through it (we tried to TP to the other side but Deskari had a Dimensional Lock that re-directed or TP into a pit of lava that we then had to TP to the original side of the Wall of Suppression which FORCED us to go through the wall and lose all our magic spells and stuff). Seriously? An Oracle with the one mystery that could use divine healing on Deskari that also just happened to have the one spell that would totally reduce our chances of winning by well over half? And for what?

He wasn't going to use Deskari again as we've been playing a bunch of other APs since then, and not once had he even hinted we'd ever see him again or even go back to Sarkoris and adventure there again.

In short there was NO REASON for him to thwart our tying up this one last little loose end.

The better story was for us to finish off Deskari and be secure in the knowledge that Sarkoris would eventually recover what it used to be and live happily ever after.

Instead, the GM proved he was able to make a Demon Lord invincible and essentially what we accomplished over a 1.5 year amount of RL time was rendered meaningless as now Deskari can conceivably come back and re-open the Worldwound...a decidedly WAY worse story.

Ugh.


Othariel has been raising a few of the people the PCs killed and revealing herself to them in all her glory, asking them to stop being a~#~@#~#s and try to make things better. A legendary figure from history bringing you back to life and giving you a Purpose has a way of making you very dedicated to said person, so Othariel is getting some followers/worshippers. She's not a god yet but she's close enough that she can feel the call of worshippers and has a few abilities beyond most mortals.

The rest of the PCs are building a rebellion against the tyrannical Prince and uncovering his web of connections and misdeeds.

I'm getting a bit worried that one of the major aspects of the game I'd envisioned, the rehabilitiation of the Order of Thunder, founded by Othariel but corrupted, will be entirely ignored by the players.


Added a mini-adventure to book 5 of Jade Regent after reading about this guy: Jakabu
The party thought they were attending a traditional spiritual ritual and were surprised when a Kaiju showed up. And then the ritual was sabotaged by the hopping vampire bad guy set up in the Eastern Journey Adventures/Road to Destiny plugin...


Wall of surpression is typically subvertible by moving around it

Scarab Sages

Mightypion wrote:
Wall of surpression is typically subvertible by moving around it

No kidding.

The GM set it up so that it was essentially impossible to do. We even tried to use the stone shape spell to start "digging" through the side walls, the "ground" and the "ceiling" to go around, under, or over the wall of suppression but it would have taken way too long to do. If we kept insisting on going around it (over it, under it, whatever), Deskari and his "friends" would have kept using the extra time to call more and more allies into the area we had to get to to deal with them.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

I'm sure he figured some way to prevent it from just being dispelled or disjunctioned too.

Why were you playing with this GM again?


IDK, my PC replaced Deskari so I'm surprised you made it out ...

Scarab Sages

TriOmegaZero wrote:
I'm sure he figured some way to prevent it from just being dispelled or disjunctioned too.

So no one (there were only 4 PCs) had Mage's Disjunction. Of course, the GM knew that. But we did have two castings of Greater Dispel Magic. Both were cast one round after another and, conveniently, neither roll was enough to overcome the caster's Caster Level.

TriOmegaZero wrote:
Why were you playing with this GM again?

I know, right?

It's kinda complicated.

21 years ago, the GM's wife (I'll call her Ann) introduced me to the woman who became my wife. Even though we moved 2,000 miles away some 13 years ago, we still keep in touch by playing PF every other Saturday night.

It would feel weird to just completely stop playing with them.

When Ann is the GM, the sessions are generally more relaxed and my wife and I usually have a better time playing with them.

And to be fair, when Ann's husband (I'll call him Steve) runs the game, he's not NEARLY as much of a hard ass about trying to kill us. In fact, most of the time when Steve runs, we're almost never seriously challenged as a party. He almost goes out of his way NOT to kill us.

That certainly wasn't the case this time, though.

I've been thinking about just not playing whenever he runs. This means my wife probably won't play because that means she'll have to run the technology. She doesn't want to do that.

If I take this step, I think there's a distinct possibility our friendship with them will be over and I don't want that.

But, to be perfectly honest, my trust in Steve as a GM feels like it's broken and I'm not sure it can be repaired.

I tried to talk the rest of our group in trying the scenario again and I gave some BS excuse about how I messed up playing my Paladin so it would give Steve some cover if he felt like HE messed up (without having to say so) and could do it again but with a different result. But no, he emailed me back and made it crystal clear another time would be even harder, or, in this case, more impossible.

I just replied to the whole group to forget about it.

Honestly, I wish I never asked Steve to run the "Finishing Off Deskari" scenario in the first place.

It really has left an awful taste in my mouth and pretty much ruined the story I was considering telling in a novella I started to write. Yes, I told Steve I was writing such a story way back when I first brought up the subject, and that it was telling the story of Sarkoris AFTER the death of Deskari.

I feel like I was stabbed in the back is what I guess it all comes down to.

Sorry for all the TMI, but I just had to get all that out.


it sounds like you had very concrete expectations whereas your GM had a different idea for an outcome or a specific way to win and you didn't take that route... Did he agree that the party should kill deskari in a martial victory? Somehow I think he hedged and did not say that. So I think your anger comes from that.
I would not let unmet expectations in a game ruin a personal relationship.

There are many types of victories and a martial one is the simplistic obvious one. I also think your GM fudged a bit but I wasn't there..

BTW RPG sessions make for terrible books. So write your fiction as you think is required to craft a good story.

Scarab Sages

Azothath wrote:

it sounds like you had very concrete expectations whereas your GM had a different idea for an outcome or a specific way to win... Did he agree that the party should kill deskari in a martial victory? Somehow I think he hedged and did not say that. So I think your anger comes from that.

I would not let unmet expectations in a game ruin a personal relationship.

I emailed the GM at the end of September of last year and it was clear I was expecting to tie up this loose end. I also made it clear the story was what happens in Sarkoris AFTER Deskari is killed permanently.

While I didn't explicitly say, "Steve, I'm expecting a win for the party", it was pretty clear that that's how I wanted that campaign to finally end.

Azothath wrote:
There are many types of victories and a martial one is the simple. I also think your GM fudged a bit but I wasn't there..

No doubt.

Azothath wrote:
BTW RPG sessions make for terrible books. So write your fiction as you think is required to craft a good story.

The opening page or two of the novella would have started with the final blow from the Deskari fight. The rest of the novella would have been about stuff that never took place at the gaming table. Things like restoring the Wounded Lands in Sarkoris, rescuing Eliandra at Pulura's Fall, and in the FAR future (like 75 or 80 years), an attempt by Pazuzu to re-open the Worldwound to A) finish what Deskari started on Golarion and, B) get revenge on the Paladin who killed his "son."


I'm not questioning your desire or passion, just that someone agreeing to run a game, their game, may not turn out as you expect. A good analogy is a play with the GM as Director/dramatist and players as Actors in a pseudo creative setting. Yeah, lol, I've been seated through some stinkers. When the actors say, 'it was great and my check cleared'... well, I hope you get my point.

Be aware that you have Real IP issues with a trademarked setting.

Scarab Sages

Azothath wrote:


Be aware that you have Real IP issues with a trademarked setting.

That's what Pathfinder Infinite is for.

Don't have to worry about copyright if I publish my novella there. The only catch is Paizo gets 50% of whatever I sell.

I'm not really trying to make a boatload of money there. I'd just be trying to establish my reputation as a writer.

Silver Crusade

I like the idea of putting my current AP into a novella. I wonder if Paizo has ORC rules pertaining to individuals writing and sharing these fan fics.

We have also danced with GMs like yours Arkat and when they decide it’s their story alone, we wish them well and pick up the story another time with another GM. Maybe your novella just needs another chapter added to make the ending right.

Scarab Sages

Oli Ironbar wrote:

We have also danced with GMs like yours Arkat and when they decide it’s their story alone, we wish them well and pick up the story another time with another GM. Maybe your novella just needs another chapter added to make the ending right.

I’m pretty sure you’ve got the right idea because I contacted a great GM I know and asked him to re-run the ending but he said he doesn’t want to do it because he hasn’t played in or run WotR before and doesn’t want the ending spoiled. I told him I understood. We have been friends for over 40 years, so I’m just going to let that drop and try to find someone else willing to run it who also is an adherent of the “rule of cool.”

Thanks, man.


Our DM will be out of town for a while.

Silver Crusade

Coinciding with the siege of Pitax, its king was caught unaware by four newly hired guards who, reportedly, appeared out of nowhere with news of a potential new mistress. Whether his lechery was his downfall or the actual greater curse bestowed upon him then remains unclear, however calm has been restored and the nearby kingdom of Grand Orvalian celebrates the potential for renewed, hospitable relations.


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Still on book two of Rise of the Runelords. I've changed the plot considerably from the main book. I've been working on introducing the main plot of the AP earlier. To better establish Leng as a threat within the setting the party is currently trying to rescue the daughter of the mayor of magnimar from the mines of Leng - her dream self having been trapped there for weeks by a Nightmare Dragon.

The party is level 8 but fairly large; 6 players and 2 GMNPC followers. As a result; and to better display the powers they are facing, anyone serving the big bad has mythic tiers. This week is their fight with an M1 Adult Nightmare Dragon with mythic initiative to take 2 turns each round of combat.

I've altered the leveling curve a bit to account for my divergence from the AP, so they'll be level 20 with maybe M2 or 3 by the time they hit the end of book 6.


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ShroudedInLight wrote:
Still on book two of Rise of the Runelords. I've changed the plot considerably from the main book. I've ...

In book 4 a certain stone giant and pair of lamias(centaurs, disenchanters? wearing cloakers) could use some help as things (spells(spellbook), equipment) have expanded since 2007 so I'd check the builds, gains by levels, WBL, and equipment. A couple extra lower CR (dreamlands/Lovecraftian) helpers that don't affect CR wouldn't hurt.


Oh the Lamia sisters are much more dangerous than they normally are - and are playing larger roles as well. The first is a gestalt lamia/bard advanced up to 14 HD; the other is a gestalt Lamia/Sorcerer (accursed) with 16 HD that has joined the coven up in the mountains.

As I mentioned; They have some mythic tiers and mythic initiative so they act 2/round. We only meet for a little bit each week so I streamlined a lot of the smaller encounters into narrative scenes and then throw them whoppers for their boss fights.

Silver Crusade

Resident First World Gnome and Grand Diplomat starts living out her favorite children’s book about a Raven and a Spoon, makes many, many friends along the way.


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We are into the home stretch, for better or worse. Basis for my campaign has been the Lost City of Barakus from FGG, updated for levels 1-15 instead of of 1-5.

The PCs are APL 15, have the weapon to destroy the BBEG, and have entered the final area of the megadungeon. This past Saturday, they had their 1st couple of encounters in the BBEG's "prison" level.

In the original module, PCs would be APL 5 and there were some set encounters, then the BBEG. My update took one of these and warped it into a farcical hyperbole while keeping the main intent.

Barakus was ruled by wizards long ago and portions of the city fell into ruin after their fall, hence the megadungeon. In my version, PCs enter the "prison" level and are greeted by a great hall containing the wizards' last ruling council.

They are real; no illusions detected, but there's something off about them. As they interact w/the PCs, a portion of the wall opens revealing the BBEG taunting the heroes. The ruling council tells the heroes to use their weapon, defeat the evil then assembles on the far side of the hall to watch like an audience, complete with popcorn.

At this my players cast a couple spells to buff up. The BBEG moved closer and began casting a modified Scorching Ray spell, but the PCs beat the BBEG's initiative and hit him once in melee. In spectacular fashion the BBEG's body collapsed into dust, fanfare played and the ruling council clapped, lauding the heroes and bidding them take their reward.

A side panel opens revealing heaps of treasure, gold, magic items etc. At this point the players are thoroughly confused and frustrated. They begin to argue w/the council so the entire place goes black, the council figures dissolve into puddles of water and the BBEG's telepathic transmission begins.

The players get a choice, just as 6 past iterations of such "heroes" have gotten in the past: take the treasure, leave the BBEG alone, and leave Barakus; in return there will be 100 years where the magic of Barakus is "turned off" so evil won't be attracted to the region. Or, if the PCs remain to attempt to fight the BBEG and win, not only will their treasure be lost but slaying the BBEG will reveal and even greater evil that's been waiting all this time for the BBEG's soul and, once obtained, said greater evil will be unstoppable.

Oh yeah, and the last catch: if the heroes take the deal they'll have all the treasure, they'll get 100 years of relative peace and stability, but all of their heroics, their deeds, the knowledge of Barakus and so on will be lost. Once they emerge from the "prison" level of Barakus they will be unknown and their works will be undone in the land, so while they may yet live and prosper as heroes elsewhere, in this region it will be as if they never were and the cycle will reset again.

So of course the players and their PCs have decided to press on, slay the BBEG, and take their chances against the greater evil to come. The players didn't perfectly solve a riddle getting into the "prison" level so they're essentially trapped down here and if they use any "treasure" laying around this might translate into them taking the BBEG's deal so they are stuck with limited, dwindling resources.

I would suspect that our next game session will be the last of this current story. The players have asked me to keep going, up to 20th level with these PCs so there'll be an epilogue of sorts after this BBEG is defeated, but we'll burn that bridge when we come to it.


Just rotated back to my Sunday night PoA/The Sunless Citadel campaign with the start of "Deep Horizon", having wrapped up another chapter the GM's Savage Tide campaign.

Beholder are weird monsters, aren't they?

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Tyrants Grasp, just got into a brawl with one of the city council and soldiers because we thought she might be a traitor. Turns out she's not, but my character wast just tired of dealing with beaurecratic hoops. Chaotic Neutral and Lawful Good do not mix well.


Party finally got back together, that was annoying.


After a three month wait our campaign was supposed to resume this coming Saturday, June 22nd. Now it's been pushed back to July 20th or 27th.

Scarab Sages

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Pat, a regular GM and Player from our gaming group (been together for over 40 years) passed away in the wee hours of yesterday morning.

Going to miss him terribly. My next character in the other GM's game, a Vikings-themed one set in the Realm of the Mammoth Lords, will be named after my friend as a way to pay tribute to him.

He's a Dwarf/Stone Giant hybrid named Padraig.


I'm sorry for the loss of your friend. That spot at the table will always be his, no matter who sits in the chair.

Silver Crusade

My condolences as well.

Scarab Sages

Thanks, guys.

I'm still in a shock a little bit.

Silver Crusade

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Our kingmaker quest continues as the now established kingdom of Grand Orvalian prepares for more frequent and dangerous planar incursions. The tools to stop the source of these planar rifts remains incomplete and far from the final goal of reversing the process and bringing the fight to those behind the incursions.

First and foremost, an entity from the realm of dreams must be stopped before the kingdom’s capital residents are forced between forgoing sleep or suffering unspeakable torture each night.

Moreover, the number of enemies seems to multiply, as new intelligence hints that multiple faction leaders are collectively behind these attacks. Perhaps a game of intrigue is required to undermine the larger plans against us before the final attack falls upon us.


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We gamed yesterday, finally leveled 9. Only got into one fight with 2 ghost barbarians.


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My main game took a longer break, as one of the players left for a longer (maybe permanent) break. I will continue it with three players for now and maybe a new one will join, though it might be hard to get into a established group that played together for 5 years.

My dragons demand game continued yesterday, also after a longer break (summertime is festival season), and the group wrapped up hunclays manor. They won't tell anyone of the cave for now, but will explore it next time and then have some downtime before the auction.


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I don't want to do this anymore.

I SHOULD want to, running this campaign I mean, and I will because I made a commitment, but I don't want to.

Last night we ended the totality of what I'd prepped, 5 years ago, as my APL 1-15 version of Lost City of Barakus. I have tried all this time to evoke some emotional response in my players to help them engage with the narrative, the setting and the pathos.

Regardless of what I'd wanted, what we got was a series of rolls for initiative, moving figs around a battle map, saving throws and so on. The BBEG and their personal bodyguards who'd been making the PCs' lives miserable since the start of the campaign, and it was apathy.

I'd planned a moral quandary for after the BBEG was defeated, a choice that, once made, would condemn the paladin's cohort to a dark fate. I'd fully intended for that, at least, to force the players to confront a puzzle they couldn't just brute mechanic their way through.

After over 3 hours of watching my players squirm, scouring every spell, magic item, skill, trait and obscure rule without actually organically engaging with the narrative and the villain's spirit (which was bonded to the NPC), I could see the only emotion I was evoking was frustration.

In the end, I relented, and 5 years of planning finished with a handful of skill checks, a tough Will save, and my players quietly cataloging whatever loot they could abscond with before the megadungeon collapsed.

Folks, after all this time playing with this group of players, I still don't know how to meet them halfway. I thought I did, thought I was getting through to them, but the bottom line is I don't want to play RPGs the way they do. Period.

It might as well be a board game for them, like the campaign version of Descent II: lay out the overland map with pre-drawn paths between encounter zones. Players can pick their path, resolve encounters, and obtain treasure and experience and advance their abilities.

I don't WORK like that, I just don't. I've tried to shoehorn in plot and pathos and despite literal years of foreshadowing and narrative, my players felt nothing and engaged with nothing in the end.

So anyway, like I said at the top I promised to keep the campaign going after this, at least to L20. I've already told my players once we hit L20 I'm taking a break. Going forward I'm planning a bunch of encounters, traps, puzzles and non-combat challenges with a vague "go here, defeat foe, recover maguffin" plot to tie it all together.

When this campaign finally ends in a few levels, I don't care what it takes I'm going back to being a player and finding a game I can play a ROLE in. I will be annoying, I will pick at every plot thread, question the character motivations of every villain, and ham up every "talking" scene I can get my hands on. If one of these players opts to run things for a while, I'm not holding any of this back for their sake.


Mark Hoover 330 wrote:

I don't want to do this anymore.

... {chat about desire and effort by GM but lack of emotional engagement by players}

It's tough sometimes.

email them and ask each player to write a short plot synopsis and then their favorite scene with a 1-2 week deadline. Offer 1000, 600, 400, 200 XP reward (or some such scaling amount) for the best. It will be enlightening. Just reward xp by earliest submission then decrease it as I'm pretty sure the contents won't matter in the way you think it will.

1) carrots: as a player in your game what are the rewards and how do you get them? players want to do that

2) sticks: as a player in your game what do you avoid doing? what punishments are given? players want to avoid that or don't if things are not consistent

I think answering those simple questions and telling your players why they got X is fundamental to guiding their behavior. People want to feel or be seen as successful. The details vary.

Puzzles are metagame challenges that puzzle the players and you need a skill 'escape' DC if things bog down after 10 min...


We gamed this past Sunday, we only got into one fight....man did that fight take a long time.


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Shortly before COVID started, a group of us who GMed regularly at our FLGS started up a weekly PFS 1E game for just us GMs. We alternated books of two APs (Giantslayer and Shattered Star, different GMs for each AP) in PFS-mode, with a few levels of Emerald Spire or other module or PFS scenario to fill the occasional leveling gap. We were forced to go online halfway through the first book, and have been there ever since.

After we completed that campaign, we started our current one, which is essentially a curated history of Torch's involvement in PFS plot lines (occasionally out of chronological order due to level tiers), with Passing the Torch as our final adventure at level 12. This one is more round-robin, with the five of us having aporoximately the same number of scenarios to run over the course of the campaign. We are 6th level now, having recently completed the Destiny of the Sands trilogy, and will be finishing Shadow's Last Stand next week.

This might very well be the last campaign-length thing this group does with PF1, so we all spent some time combing through old boons to apply as many as we could to our PCs. As a result, we have party composed of a dhampir, a naiad, a Triaxian, and 2 tieflings--and my wife's inquisitor worships one of her retired PCs, thanks to another boon. For me, it's also a chance to try an archetype (escapologist) and PrC (shadowdancer) that I've never played before.

Scarab Sages

Last night was the fourth installment (night) of our GM's Ironfang Invasion AP.

I can tell the first book is going to be excruciatingly long.

Not sure I can put up with its incredibly SLOW pace for much longer.


Mark Hoover 330 wrote:

I don't want to do this anymore.

I SHOULD want to, running this campaign I mean, and I will because I made a commitment, but I don't want to.

Last night we ended the totality of what I'd prepped, 5 years ago, as my APL 1-15 version of Lost City of Barakus. I have tried all this time to evoke some emotional response in my players to help them engage with the narrative, the setting and the pathos...

Oh man, I'm so sorry to see that, Mark. That's really, truly, heartbreaking to read.

So much energy and time put into a game that people don't seem to appreciate is a horrible feeling.
I hope levels 16-20 go quickly for you and that you don't put in nearly as much effort into them.

I haven't had the same level of pain as you before, but I've seen the warning signs. Years ago I was running two games at once. One was a module (The Dragon's Demand) for some friends to see how everyone played together before diving into a full AP, the other was a full AP (Kingmaker) because I was confident everyone would have fun.
Partway through the module I decided that those players didn't deserve to play through the AP I had planned (Hell's Rebels) so we finished the module and disbanded. The Kingmaker group LOVED Hell's Rebels and we've gone through 6 APs and a handful of modules together.

Some groups don't deserve the stories you want to share with them, and I'm sorry that it's happened to you.


Mark Hoover 330 wrote:

I don't want to do this anymore.

I SHOULD want to, running this campaign I mean, and I will because I made a commitment, but I don't want to.

Man, I feel so bad for you. That's a LOT of work and time to invest and for it to all feel like it didn't matter is not only frustrating, it's painful, and most of all, it's insulting. I hope like hell you get to be the player you need to be for a while. I'm not using that word lightly, either. You've earned the right to play the way you enjoy. I hope you can find a group to do so.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Skull and Shackles has been continuing really well for my party. They've squibbed their ship (renamed: The Defiant), taken to the sea raided a plantation, had a few ship battles using an adapted version of the Starfinder Narrative Space Combat rules.

Fought off an attack of Sahuagin, and cracked the Rock by marrying Lady Smythee (she originally proposed to one of the characters who was fleeing an arranged marriage and responded with "No, nononono, No. No no no. Not again." but another character deftly stepped in to take the engagement proposal).

They recently captured the Devil's Pallor and the Sea Chanty, and brought them back to the Rock. They haven't yet decided if they're going to squib the Sea Chanty, ransom it back to the Sargavans or use it as an inflitration ship on their next mission. They're definitely likely to keep the Devil's Pallor as a secondary ship in case their first one sinks or they decide to start a fleet of their own.

Their headed into Taldan controlled waters to infiltrate an island controlled by a Baron who may be defecting to Cheliax (adapting Tower of the Last Baron). (I've broken up my Shackles so it's not completely controlled by the Free Captains, so there's a reason for ships to travel into and through the Shackles rather than sailing around it entirely).

My players are on a slow XP track, so I can throw more modules into the seabox.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Mark Hoover 330 wrote:

I don't want to do this anymore.

I SHOULD want to, running this campaign I mean, and I will because I made a commitment, but I don't want to.

You don't ever have to run a game that you're not enjoying. Sometimes it's better not to run a game than to run a game that isn't enjoyable. It's meant to be fun after everyone after all including the GM.

There's nothing wrong with you wanting a more role-play intensive game.
There's nothing wrong with players wanting a casual tactical action game with fantasy trappings.

The issue is when expectations aren't matching.

Good luck finding a group that matches your vibe.


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Tim Emrick wrote:
...which is essentially a curated history of Torch's involvement in PFS plot lines (occasionally out of chronological order due to level tiers), with Passing the Torch as our final adventure at level 12. This one is more round-robin, with the five of us having aporoximately the same number of scenarios to run over the course of the campaign. We are 6th level now, having recently completed the Destiny of the Sands trilogy, and will be finishing Shadow's Last Stand next week.

You don't happen to have a list of all of the scenarios your group is playing through, do you?

I'm not ready to run a full adventure path again yet, but I have an experiment in mind that will involve PFS scenarios* and what you're doing sounds like it could work out really well for what I wanted to try, which also allows for me to run the scenarios in chronological order if I choose as levels won't matter.

*I don't know which ones yet; I'm hoping to find a bunch I can string together into some sort of story, which is why what you're doing sounds pretty perfect to me.

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