
Ashe |

Interested, So AD&D. Any books not allowed? Is Skills and Powers ok? I will have to move some crap in the garage to get to my books :) Was thinking maybe a Ninja with the Ninja's handbook but themed as a Desert assassin.
سيف واحد من الله
Sayf Wahid Min Allah ( The One Sword of God )
Should we start building :)
Me as a player: Very active on here. My oldest game is 4 years and we still are going strong. I post many times a day through the work week mostly between 7:30am and 4pm. I sit at a computer all day for work :)

Insnare |

Sure I would be happy if you guys could start building. I would choose a deity from Zakhara and use its name instead of Allah. There is some really interesting deities in Zakhara.
You might like to try the Holy Slayer kit which might be up your alley.
I do not have any problem with one or two characters not being from Zakhara but I do not want it to be kind of like the Fires of Zotal where it is predominantly from the Faerun. If anyone needs help or
Should it be 4d6 drop the lowest or maybe 5d6 and drop the two lowest. What do you guys think?

Ashe |

I like Heroic rolls.
4d6 ⇒ (6, 3, 5, 3) = 17 14
4d6 ⇒ (4, 6, 1, 4) = 15 14
4d6 ⇒ (5, 3, 1, 2) = 11 10
4d6 ⇒ (5, 1, 1, 2) = 9 8
4d6 ⇒ (2, 2, 6, 4) = 14 12
4d6 ⇒ (6, 2, 4, 4) = 16 14
5d6 ⇒ (4, 6, 3, 6, 1) = 20 16
5d6 ⇒ (4, 6, 6, 3, 6) = 25 18
5d6 ⇒ (5, 2, 4, 3, 6) = 20 15
5d6 ⇒ (1, 1, 3, 2, 1) = 8 6
5d6 ⇒ (3, 6, 6, 2, 1) = 18 15
5d6 ⇒ (2, 2, 4, 6, 4) = 18 14
I don't remember how MAD anything is haven't looked at 2nd addition in so long. I would greatly prefer the heroic roll of 5d6, either way I have a dump stat, at least and 18 and 16 I can be good at killing.
Would LE be alright. He won't be disruptive evil or anything crazy. Will actually be pretty loyal to those he sees as companions. Seems legit for an assassin type.

JoshB |

5d6 - 1 - 1 ⇒ (6, 1, 4, 1, 1) - 1 - 1 = 11
5d6 - 1 - 1 ⇒ (3, 6, 1, 5, 1) - 1 - 1 = 14
5d6 - 2 - 2 ⇒ (6, 2, 2, 6, 5) - 2 - 2 = 17
5d6 - 1 - 4 ⇒ (4, 5, 5, 1, 4) - 1 - 4 = 14
5d6 - 2 - 2 ⇒ (5, 2, 3, 2, 3) - 2 - 2 = 11
5d6 - 4 - 3 ⇒ (5, 4, 4, 5, 3) - 4 - 3 = 14
17,14,14,14,11,11
What 2E resources are allowed for character creation?

Storyteller Shadow |

I am thinking a Half-Elven Bard from Zakhara, just not sure where yet (I think those rills just get me into that Class). I am also considering a Cleric/Thief (I believe elves can dual with this class combo) also from Zakhara (God TBD).
5d6 ⇒ (3, 1, 4, 2, 3) = 13
5d6 ⇒ (4, 6, 6, 6, 2) = 24
5d6 ⇒ (6, 3, 3, 2, 3) = 17
5d6 ⇒ (1, 4, 6, 1, 5) = 17
5d6 ⇒ (1, 6, 4, 3, 1) = 15
5d6 ⇒ (2, 6, 3, 2, 5) = 18
10, 18, 12, 15, 13, 14

Ashe |

I'm going to have to bow out. :( Going on vacation tomorrow. Won't be back until the 13th. I forgot so much of AD&D and just haven't had time to re familiarize myself with it yet. By the time I get back and play catch up in my other games it would be another week at least probably before I could get something together. Have fun all.

Igneous Cobalt |

Igneous is JUST about ready to go a few questions.
1. Weapons Allowed - Would a dagger be appropriate for a follower of a Rogue God? If so my proficiencies for weapons would be dagger and mace.
2. Languages - I get 3, not sure bsides Common and Dwarven what would make sense. I assume Genie (considering) but what else?
3. What spheres would he have access to? what about:
Major (All levels) All, Charm, Divination, Healing, Protection
Minor (1-3 only) Combat, Creation, Guardian, Summoning.
Thoughts?
4. Granted Powers - The book provides sample - for a Cleric of Najm how about brief periods per day (perhaps 3-6 rounds) of Invisibility?
5. Starting Gold - base ma or average?

mishima |

Do you have 6 players already? Just saw this one, I'd love to play some 2e.
5d6 ⇒ (3, 1, 2, 4, 6) = 16
5d6 ⇒ (4, 4, 2, 6, 1) = 17
5d6 ⇒ (1, 4, 4, 4, 4) = 17
5d6 ⇒ (2, 1, 2, 6, 1) = 12
5d6 ⇒ (2, 1, 3, 2, 3) = 11
5d6 ⇒ (6, 6, 6, 4, 3) = 25
13.15.12.10.8.18
just in case warrior: 1d100 ⇒ 73
Would this be in the 2e time, like around 1350ish DR?

Insnare |

Of course there is room. Yes around 1350 or so.
Najm is more a god or goddess(it depends if your character is a Pantheist or Moralist. If you are a moralist, Najm may be portrayed as female but if you are a Pantheist Najm is always male.
The weapon of Najm would be an arrow or a crossbow bolt, because that is his/her symbol. Priests of Najm may use Short bows.
What is the name of the book that has the info about granted powers?

mishima |

Awesome, elven beggar thief in the works.
Starting Gold: 2d6 ⇒ (1, 3) = 4
Igneous, when you use non-weapon proficiencies, the number of bonus languages becomes the number of bonus NWP you get. If you want a language, you spend a NWP on it. But I know some DMs give racial languages free or otherwise handle it differently.

mishima |

Stats complete, assuming common is free. Now that its complete its looking a bit weak, might change to something else.
elven beggar-thief
8.19.12.15.10.12
hp: 6
ac: 6 (no armor)
sv: 13.14.12.16.15 (90% sleep charm)
reac: +3 (and -4 to enemy if scouting)
sense: 60 ft infravision, secret door d6
Attack: THAC0 20
Two-dagger fighting 0/-1 1d4/1d4
Dart +3 1d3/1d3/1d3
Languages:
Common, Elven
Proficiencies:
weapon: Dagger, Dart
nonweapon begging, survival(urban) ****, appraising *, local history *, modern lang *
Final Thief Skills: (no armor)
pp.ol.ft.ms.hd.dn.cw.rl
55.20.10.55.50.50.70.--
thief base.race.dex.kit=#+discretionary (no armor)
pp 15.5.15.10=45+5=50 (55)
ol 10.-5.20.-5=20
ft 5.0.10.-5=10
ms 0.5.15.0=20+25=45 (55)
hd 5.10.15.5=45 (50)
dn 15.5.0=20+30=50
cw 60.0.0=60 (70)
rl 0.0.-5=-5
Creation Inventory:
Dagger(x2)

Igneous Cobalt |

Of course there is room. Yes around 1350 or so.
Najm is more a god or goddess(it depends if your character is a Pantheist or Moralist. If you are a moralist, Najm may be portrayed as female but if you are a Pantheist Najm is always male.
The weapon of Najm would be an arrow or a crossbow bolt, because that is his/her symbol. Priests of Najm may use Short bows.
What is the name of the book that has the info about granted powers?
I'll go with Moralist as my character will want to be flexible.
OK, short bow and mace it is then.
Players Handbook Page 50 in the Cleric Section - Granted Powers. More of an option for a PC than anything else which is why I was asking :-)
I am ready to go (except for Languages, want to buy language not NWP as I see the character as someone who would want to speak extra languages if possible).