Interest Check: Al-Qadim


Recruitment

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Hi,

I am interested in running an old school campaign in the Land of Fate and I was wondering if anyone might could be interested.

Thanks!


Interested.


Great I think this will be an incredibly fun game.

I was always a big Al-Qadim fan and would love to run it.


What system?


Also interested. Al-Qadim was a great campaign setting.


I was thinking about doing it in 2e. I really like the concept of the sha'ir.


I just recently picked up the 2e boxed set, never played it before, I'd be interested.


It is great that there some interest, I am looking to run to start off either Reunion or maybe from the City of Kings book.


Unless someone can make a compelling argument for a different system.


2e is fine for me. It could probably be run 5E as well.


I"m not interested in revisiting 2e. THAC0 and I will forever be enemies.


Being that it is a pbp game, THACO requires typing in one extra number in the roller... THACO 19 is 19 - 1d20 ⇒ 19 - (18) = 1.

As a GM it is much easier to just play 2e so as I do not have to convert everything. What is your suggestion then?


Interested, So AD&D. Any books not allowed? Is Skills and Powers ok? I will have to move some crap in the garage to get to my books :) Was thinking maybe a Ninja with the Ninja's handbook but themed as a Desert assassin.

سيف واحد من الله
Sayf Wahid Min Allah ( The One Sword of God )

Should we start building :)

Me as a player: Very active on here. My oldest game is 4 years and we still are going strong. I post many times a day through the work week mostly between 7:30am and 4pm. I sit at a computer all day for work :)


My favorite setting


Sure I would be happy if you guys could start building. I would choose a deity from Zakhara and use its name instead of Allah. There is some really interesting deities in Zakhara.

You might like to try the Holy Slayer kit which might be up your alley.

I do not have any problem with one or two characters not being from Zakhara but I do not want it to be kind of like the Fires of Zotal where it is predominantly from the Faerun. If anyone needs help or

Spoiler:
or a pdf, if so send me a pm
or feel free to ask.

Should it be 4d6 drop the lowest or maybe 5d6 and drop the two lowest. What do you guys think?


I like Heroic rolls.

4d6 ⇒ (6, 3, 5, 3) = 17 14
4d6 ⇒ (4, 6, 1, 4) = 15 14
4d6 ⇒ (5, 3, 1, 2) = 11 10
4d6 ⇒ (5, 1, 1, 2) = 9 8
4d6 ⇒ (2, 2, 6, 4) = 14 12
4d6 ⇒ (6, 2, 4, 4) = 16 14

5d6 ⇒ (4, 6, 3, 6, 1) = 20 16
5d6 ⇒ (4, 6, 6, 3, 6) = 25 18
5d6 ⇒ (5, 2, 4, 3, 6) = 20 15
5d6 ⇒ (1, 1, 3, 2, 1) = 8 6
5d6 ⇒ (3, 6, 6, 2, 1) = 18 15
5d6 ⇒ (2, 2, 4, 6, 4) = 18 14

I don't remember how MAD anything is haven't looked at 2nd addition in so long. I would greatly prefer the heroic roll of 5d6, either way I have a dump stat, at least and 18 and 16 I can be good at killing.

Would LE be alright. He won't be disruptive evil or anything crazy. Will actually be pretty loyal to those he sees as companions. Seems legit for an assassin type.


I would have to hunt down some 2e materials, but I would be interested in submitting a character

Liberty's Edge

Sounds like fun! The 5d6 drop lowest 2 sounds good to me :-)


Daniel Stewart wrote:

Sounds like fun! The 5d6 drop lowest 2 sounds good to me :-)

Tough to argue AGAINST this.


Always did love this setting.
But are you going to end up with everyone wanting to be a sha'ir? =)
They were the big draw, class wise.


Sure Sha'irs are cool but lots of other options are neat. A corsair or an Askari are also pretty cool. I would if I were playing, in play a Hakima.


Holy Slayer thieves would be cool. Would 2e Psionics be allowed?


I do not have that book. If you have a pdf pm me.


I would be open to six players doing 5d6 drop lowest. If you can skin a Psionic to fit Zakhara, I would not be against it either.

Please start creating characters, I am really excited.


die rolls:

5d6 - 1 - 1 ⇒ (6, 1, 4, 1, 1) - 1 - 1 = 11
5d6 - 1 - 1 ⇒ (3, 6, 1, 5, 1) - 1 - 1 = 14
5d6 - 2 - 2 ⇒ (6, 2, 2, 6, 5) - 2 - 2 = 17
5d6 - 1 - 4 ⇒ (4, 5, 5, 1, 4) - 1 - 4 = 14
5d6 - 2 - 2 ⇒ (5, 2, 3, 2, 3) - 2 - 2 = 11
5d6 - 4 - 3 ⇒ (5, 4, 4, 5, 3) - 4 - 3 = 14

17,14,14,14,11,11

What 2E resources are allowed for character creation?


Arabian Adventures, Player's Handbook, "Complete Book of" series. I would like 6 characters. I would also like to limit the amount of Outlanders to two.

If there is something you would like to use, please ask.


I am thinking a Half-Elven Bard from Zakhara, just not sure where yet (I think those rills just get me into that Class). I am also considering a Cleric/Thief (I believe elves can dual with this class combo) also from Zakhara (God TBD).

ROLLS:

5d6 ⇒ (3, 1, 4, 2, 3) = 13
5d6 ⇒ (4, 6, 6, 6, 2) = 24
5d6 ⇒ (6, 3, 3, 2, 3) = 17
5d6 ⇒ (1, 4, 6, 1, 5) = 17
5d6 ⇒ (1, 6, 4, 3, 1) = 15
5d6 ⇒ (2, 6, 3, 2, 5) = 18

10, 18, 12, 15, 13, 14

Liberty's Edge

Still not sure what I want to be, but will roll my stats...might help me decide..lol

Rolls:

5d6 ⇒ (6, 5, 5, 4, 4) = 24 = 16
5d6 ⇒ (4, 2, 6, 2, 5) = 19 = 15
5d6 ⇒ (2, 5, 5, 4, 5) = 21 = 15
5d6 ⇒ (3, 3, 1, 5, 4) = 16 = 12
5d6 ⇒ (4, 1, 3, 3, 3) = 14 = 10
5d6 ⇒ (6, 6, 1, 3, 2) = 18 = 15


Well, since I actually have the Al-Qadim book somewhere, I might be interested in this then.

Would a kobold be alright? Given that the area was far more racially tolerant. (a sha'ir is my thought!)


I asked about skills and powers or maybe you missed it. What say you GM :)


Skills and Powers is fine.

Kobolds would be ok.


Gnolls are also possible. A good backstory and I am fine.


Psionics fluff is pretty easy, but let me dig up the psionics handbook first. If I can't use it, I'll take a look at doing a cleric or a bard.


I am on vacation for the next 5 days, I'll not have time to complete the character before I leave, I'll get it done for Monday.


You can use it if you can make it fit the setting.

Ok.


I'm going to have to bow out. :( Going on vacation tomorrow. Won't be back until the 13th. I forgot so much of AD&D and just haven't had time to re familiarize myself with it yet. By the time I get back and play catch up in my other games it would be another week at least probably before I could get something together. Have fun all.


I would like to get started by the tenth. I hope everyone could put together a character by then.


up


Dwarf Cleric/Thief of Najm the Adventurous. As an Ordained Priest he gains +1 to Dexterity. He will originate from Hiyal the City of Intrigue where by day he is a Priest of the order and by Night, a fledgling member of a thieves' guild.


I like the concept. Maybe the priesthood sends him to the city of Bones or it could be the thieve's guild....


Insnare wrote:
I like the concept. Maybe the priesthood sends him to the city of Bones or it could be the thieve's guild....

Great!

I believe he is just about ready, I'll have an Avatar up for my submission by tomorrow.


I would like to get this started on Friday. Do I have a crew for my caravan?


Igneous is JUST about ready to go a few questions.

1. Weapons Allowed - Would a dagger be appropriate for a follower of a Rogue God? If so my proficiencies for weapons would be dagger and mace.

2. Languages - I get 3, not sure bsides Common and Dwarven what would make sense. I assume Genie (considering) but what else?

3. What spheres would he have access to? what about:
Major (All levels) All, Charm, Divination, Healing, Protection
Minor (1-3 only) Combat, Creation, Guardian, Summoning.
Thoughts?

4. Granted Powers - The book provides sample - for a Cleric of Najm how about brief periods per day (perhaps 3-6 rounds) of Invisibility?

5. Starting Gold - base ma or average?


Do you have 6 players already? Just saw this one, I'd love to play some 2e.

Rolls:

5d6 ⇒ (3, 1, 2, 4, 6) = 16
5d6 ⇒ (4, 4, 2, 6, 1) = 17
5d6 ⇒ (1, 4, 4, 4, 4) = 17
5d6 ⇒ (2, 1, 2, 6, 1) = 12
5d6 ⇒ (2, 1, 3, 2, 3) = 11
5d6 ⇒ (6, 6, 6, 4, 3) = 25

13.15.12.10.8.18

just in case warrior: 1d100 ⇒ 73

Would this be in the 2e time, like around 1350ish DR?


Of course there is room. Yes around 1350 or so.

Najm is more a god or goddess(it depends if your character is a Pantheist or Moralist. If you are a moralist, Najm may be portrayed as female but if you are a Pantheist Najm is always male.

The weapon of Najm would be an arrow or a crossbow bolt, because that is his/her symbol. Priests of Najm may use Short bows.

What is the name of the book that has the info about granted powers?


Awesome, elven beggar thief in the works.

Starting Gold: 2d6 ⇒ (1, 3) = 4

Igneous, when you use non-weapon proficiencies, the number of bonus languages becomes the number of bonus NWP you get. If you want a language, you spend a NWP on it. But I know some DMs give racial languages free or otherwise handle it differently.


Stats complete, assuming common is free. Now that its complete its looking a bit weak, might change to something else.

Spoiler:

elven beggar-thief
8.19.12.15.10.12

hp: 6
ac: 6 (no armor)
sv: 13.14.12.16.15 (90% sleep charm)
reac: +3 (and -4 to enemy if scouting)
sense: 60 ft infravision, secret door d6

Attack: THAC0 20
Two-dagger fighting 0/-1 1d4/1d4
Dart +3 1d3/1d3/1d3

Languages:
Common, Elven

Proficiencies:
weapon: Dagger, Dart
nonweapon begging, survival(urban) ****, appraising *, local history *, modern lang *

Final Thief Skills: (no armor)
pp.ol.ft.ms.hd.dn.cw.rl
55.20.10.55.50.50.70.--

Thief Skill Calcs:

thief base.race.dex.kit=#+discretionary (no armor)
pp 15.5.15.10=45+5=50 (55)
ol 10.-5.20.-5=20
ft 5.0.10.-5=10
ms 0.5.15.0=20+25=45 (55)
hd 5.10.15.5=45 (50)
dn 15.5.0=20+30=50
cw 60.0.0=60 (70)
rl 0.0.-5=-5

Creation Inventory:
Dagger(x2)


ok, is everyone ready?


I'll stick it out with the thief. All set.


Insnare wrote:

Of course there is room. Yes around 1350 or so.

Najm is more a god or goddess(it depends if your character is a Pantheist or Moralist. If you are a moralist, Najm may be portrayed as female but if you are a Pantheist Najm is always male.

The weapon of Najm would be an arrow or a crossbow bolt, because that is his/her symbol. Priests of Najm may use Short bows.

What is the name of the book that has the info about granted powers?

I'll go with Moralist as my character will want to be flexible.

OK, short bow and mace it is then.

Players Handbook Page 50 in the Cleric Section - Granted Powers. More of an option for a PC than anything else which is why I was asking :-)

I am ready to go (except for Languages, want to buy language not NWP as I see the character as someone who would want to speak extra languages if possible).

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