About Igneous Cobalt
Dwarf - CN - Servant of Najm the Adventurous
Strength - 10 - Weight 40 - Max Press 115 - Open Doors 6 BB/LG 2%
Dexterity - 16 - +1 Reaction Adjustment - +1 Missile Attack Adjustment - -2 Defense Adjustment
Constitution - 15 - +1 HP Adjustment SS 90% - RS 94%
Intelligence - 13 - 3 Languages
Wisdom - 18 - +4 Magical Defense Adjustment - Bonus Spells (2 1st, 2 2nd , 1 3rd & 4th) - Spell Failure 0%
Charisma - 11 - Nax Henchmen 4 - Loyalty & Reaction 0
Igneous gets a 10% bonus XP for high requisite scores in both classes.
Cleric 1 - Thief 1
(Multiclass)
HP = 8 (4 Cleric, 3 Thief, +1 Con)
AC = 8 (No Armor)
THACO - 20
Saving Throws:
Paralyzation, Poison, Death Magic - 10
Rod, Staff, or Wand - 14
Petrification or Polymorph - 12
Breath Weapon - 16
Spell - 15
Racial Traits - +4 Saving Throw Bonus;
Poison save = save vs. Magic Attacks,
+1 to attack Goblins, Orcs, & Hobgoblins;
-4 attacks vs. Igneous from Ogres, Trolls, Ogre Magi, Giants, & Titans;
Infravision 60';
Detect Grade or Slope 1-5 on 1d6;
Detect New Tunnel/Passage Construction 1-5 on 1d6;
Detect Sliding/Shifting Walls or rooms 1-4 on 1d6;
Detect Stonework trips, pits, and deadfalls 1-3 on 1d6;
Determine approximate depth underground 1-3 on 1d6;
Cleric Abilities -
Spells - Level 1 - 3 per day
Turn Undead
Weapons Allowed -
Granted Powers -
Thief Abilities -
Pick Pockets - 20%
Open Locks - 25%
Find/Remove Traps - 20%
Move Silently - 20%
Hide in Shadows - 10%
Detect Noise - 15%
Climb Walls - 60%
Read Languages - -5%
Backstab Multiplier x2
Weapon Proficiency - 2
Non-Weapon Proficiency - 4
Rope Use - Dexterity
Religion - Wisdom
Tightrope Walking - Dexterity
Local History - Charisma
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Dwarf Cleric/Thief of Najm the Adventurous. As an Ordained Priest he gains +1 to Dexterity. He will originate from Hiyal the City of Intrigue where by day he is a Priest of the order and by Night, a fledgling member of a thieves' guild.
The priesthood sends him to the city of Bones or it could be the thieve's guild....