Combining Mythic Abilities


Rules Questions


Hey guys it's me again!! OK this question is about Mythic Abilities and how they work and how they work with each other.

The ability in question is:

Perfect Strike (Ex):You can expend one use of mythic power as a standard action to deliver a perfect strike. A perfect strike attack is made using your full base attack bonus. If the attack hits, it deals double the normal amount of damage, and this damage bypasses all damage reduction and hardness. If the perfect strike is a critical hit, increase the critical multiplier for the attack by 1 (so a ×2 weapon deals ×3 damage). Damage that isn't multiplied on a critical hit isn't multiplied on a perfect strike. Perfect strike can be used in conjunction with any champion's strike if you expend uses of mythic power for each ability separately.
Now for the question. If I crit, is the damage doubled and crit? Or is it one or the other?
Now here is the follow up situation. Add in:

Foe-Biting: When this item deals damage, its user can use mythic power to double the total amount of damage it deals. If the attack is a normal attack, the bearer can expend one use of legendary power to double the total amount of damage. If the attack is a confirmed critical hit, the bearer must instead expend two uses of legendary power to double the total damage. Damage from weapon special abilities (such as flaming) and precision-based damage are also doubled.

Now... how would the math go for a regular hit and a crit?


Normally effects that double (or triple, if there are any) add to your critical multiplier instead of multiplying your critical damage.

I.e., lance deals x2 damage on a charge, but on a crit you end up with x3 + x2 = x4. Foe biting appears to be written as an exception to this, ‘doubling the total damage of a crit’.

So i would say (with a x2 crit weapon)
Perfect Strike non-crit: x2 damage
Perfect strike crit: x3 damage
Foe biting non-crit: x2 damage
Foe biting crit: x2 doubled = x4
Perfect strike foe biting non-crit: x3 or x4 (general rules would be x3, but Foe Biting appears to be at least partially an exception)
Perfect Strike Foe Biting Crit: x3 x2 multiplied = x6.

Note that some damage isn’t multiplied on a crit but is multiplied by Foe Biting, so that damage will have a lower multiplier and be handled separately.


Lelomenia wrote:

Normally effects that double (or triple, if there are any) add to your critical multiplier instead of multiplying your critical damage.

I.e., lance deals x2 damage on a charge, but on a crit you end up with x3 + x2 = x4. Foe biting appears to be written as an exception to this, ‘doubling the total damage of a crit’.

So i would say (with a x2 crit weapon)
Perfect Strike non-crit: x2 damage
Perfect strike crit: x3 damage
Foe biting non-crit: x2 damage
Foe biting crit: x2 doubled = x4
Perfect strike foe biting non-crit: x3 or x4 (general rules would be x3, but Foe Biting appears to be at least partially an exception)
Perfect Strike Foe Biting Crit: x3 x2 multiplied = x6.

Note that some damage isn’t multiplied on a crit but is multiplied by Foe Biting, so that damage will have a lower multiplier and be handled separately.

My I dm you my build and sword set up so you can see my whole damage output??


Basically, you do all of the calculations for Perfect Strike first and then apply foe-biting to it. Now that's a bit high, but keep in mind that this is done as a standard action, so you are forgoing your full attack to do it, plus you are burning through daily mythic resources to do this.

For how Perfect Strike works, it might help to break the sentences out.

Quote:

*You can expend one use of mythic power as a standard action to deliver a perfect strike.

*A perfect strike attack is made using your full base attack bonus.

*If the attack hits, it deals double the normal amount of damage, and this damage bypasses all damage reduction and hardness.
*If the perfect strike is a critical hit, increase the critical multiplier for the attack by 1 (so a ×2 weapon deals ×3 damage).

*Damage that isn't multiplied on a critical hit isn't multiplied on a perfect strike.
*Perfect strike can be used in conjunction with any champion's strike if you expend uses of mythic power for each ability separately.

A critical hit is still an attack that hits, so all sentences apply to a critical hit. The last two sentences apply to any use of perfect strike.

So, normal hit perfect strike doubles all damage except damage that wouldn't be doubled on a critical strike.

A critical hit with perfect strike increases the critical modifier by one and then you double that damage, again not doubling the damage that wouldn't be doubled from a critical.

And then if you also use foe-biting, you just double that final total, without worrying about limits from critical hits, but if it was a critical hit, then you have to pay double.

The Exchange

CRB page 179 wrote:
Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.

If you crit with a x2 weapon doing a Perfect Strike, the multiplier becomes x3 and you also get double the original damage. For a total of x4 damage.

With Perfect Strike and Foe-biting = double damage from Perfect Strike and double damage from Foe-biting = x3 damage. If you crit with the attack the crit multiplier increase to x3 and you end up with x5 damage.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Don't forget that Improved Critical (Mythic) may also apply to the base weapon before Perfect Strike and Foe-Biting: "Your critical multiplier with your chosen weapon is increased by 1 (to a maximum of ×6)."

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Combining Mythic Abilities All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions