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Ascalaphus wrote:So I guess Conrasu just eat and talk...Yeah, PF2 would tell you if you can't do something instead of telling you can do. So saying nothing about eating, drinking and speech pretty much means 'as normal'.
I think often we try too hard to pigeonhole PF2 into "it's definitely this way unless it says otherwise". That gets you into discussions like "you can't do that unless there's a rule saying you can do it" which is sometimes correct and sometimes not. You do need a rules element saying that your fighter has a way to cast spells; you don't need a rules element for him to go to the bathroom.

PlantThings |

Gisher wrote:Really interesting. Red Dragons get Crushing Despair as a 4th level spell as well. I had thought that was an error, but maybe it's supposed to be a 4th level spell.Oh wow, I never considered that. It does make more sense now as a 4th level spell to avoid any overlap with those 5th level deity spells.
Looks like 4th level Crushing Despair isn't as clean I'd thought. The Lost Prince has Crushing Despair at 5th level and a 4th level spell (Modify Memory).
Oddly enough, it's on the same page as Sifkesh, the one with a 4th level Crushing Despair. Gods & Magic, page 126

Sagiam |

Can we get a clarification on the new dragon types being used for draconic bloodline, not just wyrmblessed? Open question for society play right now, seems like they should be but not clear.
Also, was it intended that forest/sea/crystal dragon can give physical resists through dragon claws and dragon disciple? Physical resists are far more powerful and harder to get than elemental.
Emphasis mine.
Here's the updated text for Dragon Disciple from Archives of Nethys.
And for Dragon Claws.Dragon Disciple
You choose to study or worship one type of dragon, and your focus grants you a measure of its power. Choose one color of dragon when you select this feat; if you are a sorcerer with the draconic bloodline, this must be the same type as your bloodline. You gain resistance equal to half your level against one type of damage determined by the chosen dragon type. The GM may allow you to choose a dragon type not listed below, and will determine the damage type appropriate for that dragon.
Black, Brine*, or or Copper Acid
Blue, Bronze, Cloud*, or Sky* Electricity
Brass, Gold, Magma*, Red, or Underworld* Fire
Crystal* or Forest* Piercing
Green Poison
Sea* Bludgeoning
Silver or White Cold
Sovereign* Mental
Umbral* Negative
*Source Mwangi Expanse pg. 76
You also gain a +1 circumstance bonus to saving throws against sleep effects and effects that would make you paralyzed.Special You can't select another dedication feat until you have gained two other feats from the dragon disciple archetype. If you later take the sorcerer archetype, you must choose the draconic bloodline.
Vicious claws grow from your fingers. They are finesse unarmed attacks that deal 1d4 slashing damage and 1d6 extra damage of a type determined by the dragon in your bloodline.
Dragon Claws
Dragon Type Damage Type
Black, brine*, or copper Acid
Blue, bronze, cloud*, or sky* Electricity
Brass, gold, magma*, red, or underworld* Fire
Crystal* or forest* Piercing
Green Poison
Sea* Bludgeoning
Silver or white Cold
Sovereign* Mental
Umbral* Negative
*Source Mwangi Expanse pg. 76Your scales from blood magic glow with faint energy, giving you resistance 5 to the same damage type.
So... yes? Seems intentional.
I won't way in on whether that's too powerful or not.

Goodham |

I didn't see this get mentioned yet, so here it is:
A level 1 ancestry feat for Anadi, Web Weaver, seems to have a problem.
The description specifically mentions rope as an item you can make with the feat even though the price limit of 1 sp means that rope is not an item you can actually make with the feat because it costs 5 sp.
In fact, the very low price limit means that the only items you can make are sacks, backpacks and regular clothing, which doesn't seem intended.

graystone |

I didn't see this get mentioned yet, so here it is:
A level 1 ancestry feat for Anadi, Web Weaver, seems to have a problem.
The description specifically mentions rope as an item you can make with the feat even though the price limit of 1 sp means that rope is not an item you can actually make with the feat because it costs 5 sp.
In fact, the very low price limit means that the only items you can make are sacks, backpacks and regular clothing, which doesn't seem intended.
Rope is 5 sp for 50' so 10' is 1 sp and within the limit of the feat. You also missed bedroll. So, yes it isn't much. Since you can make 10 items, a DM might allow you to combine items into a bigger one so 50' of rope would be 5 items, Clothing (Winter) 4 items, Tent (Pup) 8 items or a net all 10 items.

Goodham |

Goodham wrote:Rope is 5 sp for 50' so 10' is 1 sp and within the limit of the feat. You also missed bedroll. So, yes it isn't much. Since you can make 10 items, a DM might allow you to combine items into a bigger one so 50' of rope would be 5 items, Clothing (Winter) 4 items, Tent (Pup) 8 items or a net all 10 items.I didn't see this get mentioned yet, so here it is:
A level 1 ancestry feat for Anadi, Web Weaver, seems to have a problem.
The description specifically mentions rope as an item you can make with the feat even though the price limit of 1 sp means that rope is not an item you can actually make with the feat because it costs 5 sp.
In fact, the very low price limit means that the only items you can make are sacks, backpacks and regular clothing, which doesn't seem intended.
If the feat is intended to let you make partial items, it should probably be mentioned in the text itself, since there is no precedent in the rules for that. Something along the lines of 'The items you create cannot have a combined base Price higher than 1 gp'.

CaffeinatedNinja |
CaffeinatedNinja wrote:Can we get a clarification on the new dragon types being used for draconic bloodline, not just wyrmblessed? Open question for society play right now, seems like they should be but not clear.
Also, was it intended that forest/sea/crystal dragon can give physical resists through dragon claws and dragon disciple? Physical resists are far more powerful and harder to get than elemental.
Emphasis mine.
Here's the updated text for Dragon Disciple from Archives of Nethys.
Archives of Nethys wrote:And for Dragon Claws.Dragon Disciple
You choose to study or worship one type of dragon, and your focus grants you a measure of its power. Choose one color of dragon when you select this feat; if you are a sorcerer with the draconic bloodline, this must be the same type as your bloodline. You gain resistance equal to half your level against one type of damage determined by the chosen dragon type. The GM may allow you to choose a dragon type not listed below, and will determine the damage type appropriate for that dragon.
Black, Brine*, or or Copper Acid
Blue, Bronze, Cloud*, or Sky* Electricity
Brass, Gold, Magma*, Red, or Underworld* Fire
Crystal* or Forest* Piercing
Green Poison
Sea* Bludgeoning
Silver or White Cold
Sovereign* Mental
Umbral* Negative
*Source Mwangi Expanse pg. 76
You also gain a +1 circumstance bonus to saving throws against sleep effects and effects that would make you paralyzed.Special You can't select another dedication feat until you have gained two other feats from the dragon disciple archetype. If you later take the sorcerer archetype, you must choose the draconic bloodline.
Archives of Nethys wrote:...Vicious claws grow from your fingers. They are finesse unarmed attacks that deal 1d4 slashing damage and 1d6 extra damage of a type determined by the dragon in your bloodline.
Dragon Claws
Dragon Type Damage Type
Black, brine*, or copper Acid
Blue, bronze, cloud*, or sky* Electricity
Brass, gold, magma*, red, or
Could be. But remember, this is just Nethys interpretation. The reason I ask is because it is entirely possible that the person who wrote the dragon types for their damage didn't realize it gives the same damage types as resists through claws or disciple, that is all.
I am happy to make my Fighter MC Sorcerer have insane piercing resists hah, but just thought I would ask. Plus I prefer one choice not being flat out superior but /shrug.

graystone |

If the feat is intended to let you make partial items, it should probably be mentioned in the text itself, since there is no precedent in the rules for that. Something along the lines of 'The items you create cannot have a combined base Price higher than 1 gp'.
I see no reason you can't tie rope ends together for a longer rope, so that's easy. Much the same way, clothes are multiple pieces of clothing you buy as a package [unless you imagine a world where everyone wears a onesies] so it's not hard to imagine making 2 layers of shirts and 2 layers of pants for winter clothes for the 4sp total. Now making an actual single piece of equipment with multiple items is a stretch I know: It would be nice to have it have it spell out you can do it because, as you noted, the list of things you can make is mighty slim without it.

Goodham |

Goodham wrote:If the feat is intended to let you make partial items, it should probably be mentioned in the text itself, since there is no precedent in the rules for that. Something along the lines of 'The items you create cannot have a combined base Price higher than 1 gp'.I see no reason you can't tie rope ends together for a longer rope, so that's easy. Much the same way, clothes are multiple pieces of clothing you buy as a package [unless you imagine a world where everyone wears a onesies] so it's not hard to imagine making 2 layers of shirts and 2 layers of pants for winter clothes for the 4sp total. Now making an actual single piece of equipment with multiple items is a stretch I know: It would be nice to have it have it spell out you can do it because, as you noted, the list of things you can make is mighty slim without it.
One problem I see with combined items is that in PF2e crafting any item takes the same amount of time regardless of complexity, which means that a person who wants to create a normal set of clothes quickly is better off crafting winter clothes and stopping halfway through their project.

graystone |

One problem I see with combined items is that in PF2e crafting any item takes the same amount of time regardless of complexity, which means that a person who wants to create a normal set of clothes quickly is better off crafting winter clothes and stopping halfway through their project.
How so? winter clothes takes 4 days base and normal clothes are 1 day, so if you stop 1/2 way with winter ones, it took 2 days vs a single day for a complete set of normal clothes. So, no problem as it never 'speeds' things up that I can see: you get either a full set of normal clothes or a single shirt or pants layer of winter.

Goodham |

Goodham wrote:One problem I see with combined items is that in PF2e crafting any item takes the same amount of time regardless of complexity, which means that a person who wants to create a normal set of clothes quickly is better off crafting winter clothes and stopping halfway through their project.How so? winter clothes takes 4 days base and normal clothes are 1 day, so if you stop 1/2 way with winter ones, it took 2 days vs a single day for a complete set of normal clothes. So, no problem as it never 'speeds' things up that I can see: you get either a full set of normal clothes or a single shirt or pants layer of winter.
Page 244 of the CRB states that "You must spend 4 days at work, at which point you attempt a Crafting check." and there is no way to make it shorter to my knowledge. I was talking about crafting in general, since only applying this system to the feat would be a bit strange in my opinion.
This whole tangent may have gotten a bit off-topic, however.

graystone |
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Page 244 of the CRB states that "You must spend 4 days at work, at which point you attempt a Crafting check." and there is no way to make it shorter to my knowledge.
Did you read the feat in question?
"These temporary items take you only 1 day to Craft instead of 4. If you're an expert in Crafting, you can Craft these items in 1 hour; if you're a master, you can Craft them in 10 minutes; if you're legendary, you can Craft them in 1 minute."

Goodham |

Goodham wrote:Page 244 of the CRB states that "You must spend 4 days at work, at which point you attempt a Crafting check." and there is no way to make it shorter to my knowledge.Did you read the feat in question?
"These temporary items take you only 1 day to Craft instead of 4. If you're an expert in Crafting, you can Craft these items in 1 hour; if you're a master, you can Craft them in 10 minutes; if you're legendary, you can Craft them in 1 minute."
Yes, but that has no bearing on what I was talking about, since I was talking about what side-effects combining items would have on using crafting outside of Web Weaver.
Apologies if my post was unclear about that.

graystone |

Yes, but that has no bearing on what I was talking about, since I was talking about what side-effects combining items would have on using crafting outside of Web Weaver.
Apologies if my post was unclear about that.
I don't understand your post then. There is generally no reason to break up items as there isn't a cost limit and even if you do for some reason [like making the pitons out of a climbing kit], it ends up taking longer because of the 4 day minimum: ie, if you make the 1 shirt and pants out of that cold weather clothes, you end up taking 8 days and only getting the equivalent of normal clothes so you spent twice as long to get 1/2 as much. It only makes sense when the cost to limited. Nothing allows you to alter the project already started: for instance, you aren't allowed to make a batch of 4 potions, stop in 1 day and say you've make 1 potion [without DM fiat].

HammerJack |
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Catfolk Weapon Familiarity still says "For you, martial catfolk weapons are simple weapons and advanced catfolk weapons are martial weapons." instead of "For the purposes of proficiency you treat martial catfolk weapons are simple weapons and advanced catfolk weapons as martial weapons."

CaffeinatedNinja |
There are a couple issues with the Pathfinder Archetype
Remember your Training - Feat 4 - Gives your level to a RK knowledge check if you are untrained, but the dedication already gives that.
Watch and Learn - Feat 4 - Same issue, this basically does nothing now because you already get proficiency equal to your level to untrained skills.
Also, for Swordmaster (this is more of a balance thing) Armored Rest is a lvl 10 class feat for minimal benefit? Essentially the same thing is a lvl 4 SKILL feat for Sentinel.

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Anyone who posted Anadi, I need answer for this
Laclale♪ wrote:* Web Walker VS shadow chains via Velstrac Magic
* Anadi with the Form of the Fiend feat
I'm not entirely sure on the exact questions you have with these, but I think I can offer some clarifications now.
Web Walker grants you a bonus against the web spell. Velstrac Magic gives you a casting of web that specifically notes that it manifests as shadowy chains, rather than its typical appearance. I believe your question is whether or not Web Walker still grants the bonus against this altered version of web. The spell you cast thanks to Velstrac Magic is still web, regardless of its appearance. Regardless of how a spell looks or is tweaked, if something says it is a specific spell, it is always that specific spell. So, if something let you cast web, but noted that the duration is only 1 round or that it was immune to fire or some other change, it is still web because it stated it was web.
Does Web Walker's bonus apply to the casting of web you receive from Velstrac Magic? Yes it does.
As for Form of the Fiend, I think the confusion might be as to whether or not you can use the unarmed attack while in your human shape as an anadi. I will first note that whatever unarmed attack you gain from Form of the Fiend is available to you in your spider shape, including a jaws attack. You can have both a fangs and jaws attack, even if they are functionally the same.
Change Shape specifically notes that you can't use unarmed attacks granted by your ancestry. This includes unarmed attacks granted be your heritage (which is part of an ancestry), even if the heritage isn't typically one available to your ancestry, such as a versatile heritage or an elven heritage if you were a half-elf. When you are in human form, the magic of the transformation makes all of your ancestry-based unarmed strikes unusable, regardless of how you received them.
Can an anadi in human shape use an unarmed attack granted to them by a heritage, a non-anadi heritage, or versatile heritage? No, they can't.

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The Lament spell from gods and magic is badly in need of an errata.
First the range - 30 foot cone isn't a range, it's an area.
Second, the targets are unclear - do you choose which creatures it targets, or does it just hit everyone in the area? (rendering the targets redundant).
Third, does it hit only enemies like the first sentence indicates, or does it hit all creatures?

Dubious Scholar |
LOME: Conrasu heritage that grants a permanent medium armor doesn't grant proficiency at all. Unclear if intended.
LOAG: It feels very odd that Kitsune and Beastkin animal forms are limited to 10ft speed and it can't be increased (due to using Pest Form as the base). I kind of wonder if the Anadi rules should be used instead in general for them, but at the very least the speed cap is awful.

CaffeinatedNinja |
Dhampire Ancestry Errata Candidate
The Taste Blood Ancestry Feat (lvl 5 ) requires certain lineages as a pre-requisite. It also talks about using fangs (only way to use it on targets that aren't restrained or down.
But since Dhampir is a versatile heritage, you can't get both fangs and a lineage at lvl 1. The only way to do that would be to take the extra ancestry general feat at lvl 3.
Seems like the pre-requisites should be a specific lineage OR fangs.
Also, can we get an official clarification on the negative healing feat? The weird part is that both Heal and Harm change whether they do positive/negative healing or damage depending on if the target is undead. Dhampir don't have the undead tag, so RAW I think heal doesn't hurt or heal them, and harm can't hurt or heal them either. Doesn't seem intended, but it is argued over a lot.

HumbleGamer |
3 people marked this as a favorite. |
Dhampire Ancestry Errata Candidate
The Taste Blood Ancestry Feat (lvl 5 ) requires certain lineages as a pre-requisite. It also talks about using fangs (only way to use it on targets that aren't restrained or down.
But since Dhampir is a versatile heritage, you can't get both fangs and a lineage at lvl 1. The only way to do that would be to take the extra ancestry general feat at lvl 3.
Seems like the pre-requisites should be a specific lineage OR fangs.
Also, can we get an official clarification on the negative healing feat? The weird part is that both Heal and Harm change whether they do positive/negative healing or damage depending on if the target is undead. Dhampir don't have the undead tag, so RAW I think heal doesn't hurt or heal them, and harm can't hurt or heal them either. Doesn't seem intended, but it is argued over a lot.
Consider that any character is able to get 2 lvl 1 feats by lvl 5 ( lvl 3 general feat into Ancestral Paragon ).
Anyway, it seems ok to me.
The lvl 1 fang gives you an attack, while the lvl 5 taste of blood allows you to use your teeth to drink blood from a restrained target.
Like "any damphir has incisors to drink blood, but only some of them have strong ones meant to perform unarmed attacks".
Soon or later they are going to start using I don't know, Italics for the flavor description and mechanics without it.
For example:
Your incisors have grown into true fangs: long, sharp, and well-suited to drawing blood.
You gain a fangs unarmed attack that deals 1d6 piercing damage. Your fangs are in the brawling group and have the grapple and unarmed traits.
It's really getting annoying...

CaffeinatedNinja |
CaffeinatedNinja wrote:Dhampire Ancestry Errata Candidate
The Taste Blood Ancestry Feat (lvl 5 ) requires certain lineages as a pre-requisite. It also talks about using fangs (only way to use it on targets that aren't restrained or down.
But since Dhampir is a versatile heritage, you can't get both fangs and a lineage at lvl 1. The only way to do that would be to take the extra ancestry general feat at lvl 3.
Seems like the pre-requisites should be a specific lineage OR fangs.
Also, can we get an official clarification on the negative healing feat? The weird part is that both Heal and Harm change whether they do positive/negative healing or damage depending on if the target is undead. Dhampir don't have the undead tag, so RAW I think heal doesn't hurt or heal them, and harm can't hurt or heal them either. Doesn't seem intended, but it is argued over a lot.
Consider that any character is able to get 2 lvl 1 feats by lvl 5 ( lvl 3 general feat into Ancestral Paragon ).
Anyway, it seems ok to me.
The lvl 1 fang gives you an attack, while the lvl 5 taste of blood allows you to use your teeth to drink blood from a restrained target.
Like "any damphir has incisors to drink blood, but only some of them have strong ones meant to perform unarmed attacks".
Soon or later they are going to start using I don't know, Italics for the flavor description and mechanics without it.
For example:
Quote:It's really getting annoying...Your incisors have grown into true fangs: long, sharp, and well-suited to drawing blood.
You gain a fangs unarmed attack that deals 1d6 piercing damage. Your fangs are in the brawling group and have the grapple and unarmed traits.
Hah, not a bad idea. But yes, you CAN get both by going really hard at it with using your general feat, but seems to make more sense that you can get it either from the lineage or the fangs.

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Limiting it to the specific lineages listed seems to be intentional. You do not need fangs to use the feat. Only to use it on an unrestrained, conscious target. A Dhampir without fangs can still use it on a restrained or unconscious target, as long as you can make a piercing or slashing Strike of some type. Doesn't have to be fangs.

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https://2e.aonprd.com/Feats.aspx?ID=1109
I think this feat is wrong, a level 6 feat that require master proficiency in a skill ( currently not possible as far as I know )
Considering the other feats from different affiliation are also level 6, its probably expert proficiency instead of being a level 8 feat.
Also in the description it says expert proficiency:
You tell a quick story or begin telling a longer tale. This is most useful when you want to prove your scholarly credibility or impress someone quickly. Roll a check with a skill that can be used to Recall Knowledge in which you have expert proficiency, using the result entry for the Perform action. Like Performing, Storytelling rarely has an effect on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers—or even change their attitudes—if the GM sees fit. This action is not a Performance and cannot be used in place of anything that requires you to Perform.

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Hey, everybody! We appreciate all of the great feedback and information you've been providing in the thread so far. I've logged everything you've posted so far and look forward to getting a chance to update the FAQ page in the future.
I'm here with a request. Since the first batch of FAQ covered the first three books in the Lost Omens line (World Guide, Character Guide, Gods & Magic), I'm hoping to have the next FAQ update focus on the next three books in the line (Legends, Pathfinder Society Guide, Ancestry Guide). If you have any clarifications or errata for those books, let me know! We have an internal list of changes based on existing posts and stuff we've caught internally, but the more you can bring to our attention, the better!
Thanks again for your help and I look forward to getting another update out soon!

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Hey, everybody! We appreciate all of the great feedback and information you've been providing in the thread so far. I've logged everything you've posted so far and look forward to getting a chance to update the FAQ page in the future.
I'm here with a request. Since the first batch of FAQ covered the first three books in the Lost Omens line (World Guide, Character Guide, Gods & Magic), I'm hoping to have the next FAQ update focus on the next three books in the line (Legends, Pathfinder Society Guide, Ancestry Guide). If you have any clarifications or errata for those books, let me know! We have an internal list of changes based on existing posts and stuff we've caught internally, but the more you can bring to our attention, the better!
Thanks again for your help and I look forward to getting another update out soon!
Thank you, I'm happy to know FAQ's are on the hot list right now.

Goodham |
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One feat from the Ancestry Guide I've wondered about is Fey Disguise. It lets a sprite cast Illusory Disguise once per day.
The problem is that Illusory Disguise limits you to disguising as people who are within 6 inches and 50 pounds of you, which makes the feat rather useless for most Sprite heritages (except for Pixies), since they can only disguise themselves as other tiny humanoids.
I'm not totally sure if this is intended, but the feat could at least have a note on this for people who aren't aware of the exact heights and weights of sprites compared to gnomes, kobolds and other small ancestries.

CaffeinatedNinja |
One of the Strix lvl 9 ancestry feats is Wing Step. It is almost identical to Elf Step except for this:
Elf step says "you step 5 feet twice"
Wing step just says "you step twice"
Just curious if that was an oversight or just Strix get a slightly better ability (which is fine) it just has some interesting interactions with tiger stance (maybe others abilities too.)

Catalayne |
I'm not sure if this is the right place to ask about this, but in Lost Omens: Legends, Hao Jin's entry doesn't line up with the timeline in Fists of the Ruby Phoenix. (Here be spoilers)
However, in the Ruby Phoenix path, she seems to visit Axis a lot earlier and she does befriend and work with an axiomite, Syndara, who helps her improve her skills of creating demiplanes. But according to Legends, she goes to Axis after her 'greatest creation' is already complete.
Also, Hao Jin and Syndara are said to have spent time on Axis together, sparring and creating a tournament there that other denizens of Axis participated in. Syndara lifts their training ground out of Axis and into his demiplane and we see she literally has a statue of her there, suggesting she was someone respected in Axis, which doesn't line up with Legends.
Obviously, mentioning Syndara would be a huge spoiler, but I just wonder if there's any way to edit her entry so the timeline and Axis' reaction to her makes sense.

HumbleGamer |
Related to ancestries but from the APG instead.
Seems that rules for a ratfolk of a different size ( enlarge, giant barbarian and so on ) are missing when it comes to check pouches.
Using a standard progression it should result into something like
With Check pouch
Size S: L item ( 1 foot max dimension )
Size M: Bulk 1 item ( 2 foot max dimension )
Size L: Bulk 2 item ( 4 foot max dimension )
Size Huge: Bulk 4 item ( 8 foot max dimension )
Size Gargantum: Bulk 8 item ( 16 foot max dimension )
With Check pouch and big mouth
Size S: 1 item ( 1 foot max dimension )
Size M: Bulk 2 item ( 2 foot max dimension )
Size L: Bulk 4 item ( 4 foot max dimension )
Size Huge: Bulk 8 item ( 8 foot max dimension )
Size Gargantum: Bulk 16 item ( 16 foot max dimension )
Being able to transport a a siege weapon like a ballista or a trebuchet/catapult, or even a whole party ( though they are not items), hidden in my mouth would be nice.

Gortle |

A debatable candidate for errata - Invisible Trickster (LOAG, 13th level sprite ancestry feat), which allows you to cast 4th-level invisibility once per hour. It's not exactly overpowered, but extremely strong compared to other stuff you get, even on that level.
Yes its strong. But you have to be a sprite or pay an extra feat. After a while invisibility is not that strong. Note this is level 13 not level 7 when the casters get it, or 12th when multiclass casters get it.

HumbleGamer |
A debatable candidate for errata - Invisible Trickster (LOAG, 13th level sprite ancestry feat), which allows you to cast 4th-level invisibility once per hour. It's not exactly overpowered, but extremely strong compared to other stuff you get, even on that level.
Yeah.
Once per day would be more than enough ( even making a comparison with the suli stoneskin, which by lvl 13 gives 3x lvl4 stoneskin 5/DR which is nothing compared to improved invisibilibity in terms of offensive and defensive stuff ).
Leaving apart lvl 13 ancestry summons, which give a lvl 5 spell summon when characters might summon lvl 7 ones ( which are less powerful than a character of the same level. Guess how much time is goign to hit a lvl 5 summon by lvl 13 ).

HumbleGamer |
Forgot this one
One of the Strix lvl 9 ancestry feats is Wing Step. It is almost identical to Elf Step except for this:
Elf step says "you step 5 feet twice"
Wing step just says "you step twice"
Just curious if that was an oversight or just Strix get a slightly better ability (which is fine) it just has some interesting interactions with tiger stance (maybe others abilities too.)
I think they just forgot about putting 5 feet.
The limit (5 feet) is somehow required to prevent characters from exploiting the step mechanics, using it instead of the stride movement.
For example:
- Tiger Stance ( allows 10 feet steps ).
- Elastic Mutagen ( allows 10 feet steps ).
- Ranged Reprisal ( allows you to step 5 feet to get the enemy within your reach ).
- Etc...
Not being tied to the step limit would exploit the whole system ( being able to step 20 feet with 1 action ).

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One of the Strix lvl 9 ancestry feats is Wing Step. It is almost identical to Elf Step except for this:
Elf step says "you step 5 feet twice"
Wing step just says "you step twice"
Just curious if that was an oversight or just Strix get a slightly better ability (which is fine) it just has some interesting interactions with tiger stance (maybe others abilities too.)
Hope they change the elf feat instead of the strix feat.

HumbleGamer |
As someone who just started playing a Tiger Monk/Champion for this reason, I don't look at it as "exploiting" Step mechanics. I look at it as building off of them.
It doesn't work paladin/tiger stance, if it's that what you mean with "monk champion".
You can use Retributive Strike with a ranged weapon. In addition, if the foe that triggered your reaction is within 5 feet of your reach but not in your reach, as part of your reaction you can Step to put the foe in your reach before making a melee Retributive Strike.
unless you meant to gain benefit from "positioning" ( being able to step 10 feet instead of 5 might result in getting the flat footed condition ). But you'll be only able to react with a retributive strike against foes within 5 feet of your reach ( 10 feet, for the tiger stance ).
But it's a niche situation compared to using a 5 feet step and a reach weapon/unarmed strike.