Favorite 5th level and lower builds...


Pathfinder First Edition General Discussion


Not really specific to any role or class or style... just want to know what people's favorite low level builds are. They don't have to be, but certainly can be, the start of anything greater, just a max of 5 levels for this particular discussion, please.

I am a big fan of starting with a level of Medium, grabbing Spirit Focus, then 3 levels of Weapon Master Fighter for Weapon Training... regardless of race, and even taking Spirit Focus at 1, you still have 3 feats to round out your build. You can grab Rapid Shot or TWF, and your Spirit bonus/Weapon Training will eat the penalties... and that's pretty much done unless you wanted to extend the theorcraft to the point they could afford Spirit Bonded armor and the Gloves of Dueling, but that would take us beyond level 5.

Another good one is a Nagaji Mesmermist... conveniently five levels gives you both Mental Potency and your first Favored Class Bonus benefit. Your go-to is Color Spray, and it affects +2HD in every catagory... so 4HD and less can be written off as dead. Lol. 5-6HD are still Blinded and Stunned. And 7HD+ are Stunned for "only" one round. You, yourself, are only 5HD... stunning every 7HD creature in a 15' cone that fails their DC ~17 Will save. That's a DC worthy of CR7, that you can spam ~5/day. Absolutely all the wrong kinds of murderhobo BS, but completely legit.

I also have a bunch of really silly Thunder and Fang builds that are all "online" by level 5... well, the Weaponplay Ganzi Wizard doesn't actually get Thunder and Fang until their first level of Eldritch Knight at level 6, but it has all the prerequisites by 5... the Ranger, Fighter, and Warpriest are all sporting Thunder and Fang at level 3.

Anyways, what are some of your favorite, super low level builds?

Sovereign Court

Level 1: what I lovingly call BS Medium.

BS Medium:
Human(Adoptive Parentage:Tengu, Fey Magic)
Str: 16+2 ; Dex: 14 ; Con: 14 ; Int: 8 ; Wis: 10 ; Cha: 12
Trait1: Chosen of Iomedae (free MW Longsword, increased radius of light cantrip)
Trait2: Arodenite Sword Training (Longsword Proficiency)
Adoptive Parentage: Tengu for free Weapon Focus: Longsword
Feat1: Spirit Focus(Champion)
Cantrips(2): Light so you can do the double radius trick all day instead of 1/day. Otherwise, I like Detect Magic.
Fey Magic: Low-Light vision. Pick a terrain you expect to be common (like urban), and whatever spells you like. I like Goodberry as it lasts Day/level or Longstrider with hour/level.
FCB: +1 HP ; 11 HP total
AC 18 (if you spend 125 gp on Four-Mirror Armor)
+8 to hit 1d8+10 on the Longsword
And a couple of Acid flasks(@1d6+4) for potential swarms

Low-ish level: Blistering Feint Ifrit Sacred Huntsmaster Inquisitor with a Flaming oversized Battle Poi. I think I dipped Fey Trickster Mesmerist though to ignore the Int requirements of Feint. Ended up being way to many swift actions though between Bane, Planar Focus(fire) and Out of the Sun.

5th level: 2 levels Far Strike Monk, 3 levels Flying Blade Swashbuckler. Throw daggers in melee range and get extra damage from Disruptive Counter.


Everyone's absolute favorite feat, that we all definitely agree on, Bladed Brush...

Human
... Heart of the Fey for low-light vision and +1 Reflex/Will saves

Warrior Poet Samurai
1. Petals to the Wind Flourish
1. Resolve
1(class): Weapon Finesse (w/ glaives)
1(human): Weapon Focus Glaive
1(level): Bladed Brush

Arrow Champion Swashbuckler
2. Panache
2. Retaliation Deed
2. Vengeful Heart Deed-O-Renown
... more Resolve

BAB +2
Base Saves +2/+3/+1 (w/ Heart of the Fey)

Three levels of Phalanx Soldier Fighter can get you one-handing a spear or polearm without Bladed Brush, but what's the fun it that? This build is going to want Combat Reflexes at level 3, regardless of which class level 3 is in. If level 3 is in Fighter, Combat Reflexes and Weapon Trick can be had at the same time.


I don't have any specific builds, but ...

Prepared 9th level casters get that sweet 3rd level of spells, but Spontaneous 9th level casters get boned with a level cap of 5.

Some classes (eg. Bards, Gunslingers, Inquisitors) get a pretty nice buff at level 5, so they probably don't want to multiclass (unless you're going for something specific, like VM's Weapon Master fighter). Some classes (eg. Investigators, Monks) get something noticable at level 4, so they're prime targets for adding a little dip here.

Swash-tigators come online at level 5. You get all your Dex-stuff and Combat Inspiration, and you still have 2 feats and 1 talent to spare (3 feats if Human).

Oh here's an idea: The Holy Guardian (It's an Oradin, but you know, with a theme)

Human Hospitaler-Paladin-4 / Life-Oracle-1

20 point buy: S-18, D-12, C-14, I-7, W-10, C-16
(STR is 15+2 at level 1, then +1 at level 4 for a total of 18)

Traits: Unscathed (to match with the Human FCB for Paladins) and probably Adopted (Helpful Halfling).

Feats: 1. Fey Foundling Combat Reflexes, Bodyguard, Extra Revelation

Revelations: Life-Link, Channel.

Items: MW Plate, MW weapon of choice (maybe a shield) and 1 Meditarion Crystal (converts channels to LoH)

You end up with 15 uses of Lay On Hands per day by spending all your channels, and you Lay On Hands yourself for 2d6+4hp (~165HP/day), which is pretty good at this level. You also have 1 spell per day, which should probably be Heroes Defiance just in case.

If you want to be more offensive just swap Bodyguard for Power Attack, and maybe Combat Reflexes for Furious Focus.


Magus is fun from level 3, a wizard from level 1, an alchemist from level 2. Spontaneous casters really need level 4 to have enough variety in what they can do to be fun IMO. By level 5 anything which doesn't require a prestige class should be working, and even among them an arcane trickster (roguish class 1 / wizard 3 / arcane trickster 1 w/accomplished sneak attacker) is fully online.


Here you go (for s~$~s and giggles as they say):

Animal Companion, can buff/debuff performance, can heal, buff, has rerolls and attack spells as well as just about all skills. B.A. is terrible but that's what the tiger is for.

Unnamed Hero
Male samsaran bard (court bard) 1/cleric (evangelist) of Sarenrae 1/druid 1/sorcerer 1/diviner (foresight[AP (Pathfinder RPG Advanced Player's Guide 81, 145, Pathfinder RPG Bestiary 4 230, Pathfinder RPG Ultimate Combat 40)
NG Medium humanoid (orc, samsaran)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +13
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 13 (+1 armor, +1 deflection, +1 Dex, +1 natural)
hp 29 (5 HD; 2d6+3d8+6)
Fort +5, Ref +4, Will +15; +2 vs. death effects, negative energy effects, negative levels
Defensive Abilities lifebound
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft.
Melee scimitar +0 (1d6/18-20)
Special Attacks bardic performance 7 rounds/day (distraction, fascinate [DC 13], inspire courage +1, satire -1, countersong), sermonic performance
Spell-Like Abilities (CL 5th; concentration +8)
1/day—comprehend languages, deathwatch, stabilize
Bard (Court Bard) Spells Known (CL 1st; concentration +4)
1st (2/day)—grease, timely inspiration[APG] (DC 14)
0 (at will)—detect magic, mending, message, unwitting ally[APG] (DC 13)
Sorcerer Spells Known (CL 3rd; concentration +6)
1st (4/day)—mage armor, magic missile
0 (at will)—disrupt undead, read magic, resistance, scrivener's chant
Bloodline Orc
Cleric (Evangelist) Spells Prepared (CL 1st; concentration +5)
1st—bless, cure light wounds[D], remove fear
0 (at will)—guidance, light, stabilize
D Domain spell; Domain Healing (Restoration[APG] subdomain)
Diviner Spells Prepared (CL 1st; concentration +4)
1st—color spray (DC 14), enlarge person (DC 14), identify
0 (at will)—acid splash, mage hand, prestidigitation
Opposition Schools Enchantment, Necromancy
Druid Spells Prepared (CL 1st; concentration +5)
1st—entangle (DC 15), obscuring mist
0 (at will)—create water, enhanced diplomacy, purify food and drink (DC 14)
--------------------
Statistics
--------------------
Str 10, Dex 13, Con 10, Int 16, Wis 18, Cha 17
Base Atk +0; CMB +0; CMD 12
Feats Boon Companion[UW], Eschew Materials, Lingering Performance[APG], Scribe Scroll, Toughness
Traits magical knack, reactionary
Skills Acrobatics +5, Appraise +7, Bluff +7, Climb +4, Diplomacy +9, Escape Artist +5, Handle Animal +7, Heal +8, Intimidate +7, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +9, Knowledge (planes) +9, Knowledge (religion) +7, Perception +13, Perform (comedy) +7, Ride +5, Sense Motive +8, Sleight of Hand +5, Spellcraft +8, Stealth +5, Survival +10, Swim +4, Use Magic Device +7; Racial Modifiers +2 Knowledge (planes), +2 Perception
Languages Celestial, Common, Draconic, Druidic, Infernal, Samsaran
SQ arcane bond (ring of protection +1), forewarned, heraldic expertise +1, nature bond (tiger named Animal Companion), nature sense, prescience (6/day), public speaker, restorative touch, shards of the past (Perception, Knowledge (planes)), spontaneous casting, touch of rage, wild empathy +4
Other Gear scimitar, amulet of natural armor +1, bracers of armor +1, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, wizard starting spellbook, 485 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Arcane Bond (Ring of protection +1) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Cleric (Evangelist) Domain (Restoration)
Darkvision (60 feet) You can see in the dark (black and white only).
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Foresight Associated School: Divination
Forewarned 1 (Su) Can always act in surprise rounds.
Heraldic Expertise +1 (1/day) (Ex) You add half your bard level to Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) checks.
Lifebound (Ex) +2 to save vs. death/neg energy/neg levels and Con checks to stabilize.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Prescience (6/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn.
Public Speaker (-4 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (
Restorative Touch (7/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.
Sermonic Performance (standard action, 7 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us
Shards of the Past (Perception, Knowledge [planes]) (Ex) A samsaran’s past lives grant her bonuses on two skills. The samsaran chooses two skills—she gains a +2 racial bonus on both, and they are always class skills for her. Once made, this choice can’t be altered.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:

Touch of Rage +1 (6/day) (Sp) Gain listed morale bonus to attack, damage, and Will saves for 1 rd.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.


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Fat Tail Kobold, lv 3-5:
UnRogue 5

Character traits:
Smoke Resistant (see through mundane smoke)
Student of Philosophy

Feats and level progression:
1 Combat Reflexes, Weapon Finesse (B)
2 Combat Trick: Tail Terror
3 Equipment Trick (Smokestick)

4 Minor Magic, Debilitating Injury
5 Extra Rogue Talent: Major Magic (Enlarge Tail)

Gear:
Smokesticks
Long Lash Tail Attachment (Reach weapon)

***

Online at level 3, but steadily gets better and better.

At level 3 you have your dex-to-dmg, a reach weapon, and can as a swift action create 1-round duration smoke clouds that you see through while benefiting from total concealment. At level 4 you get Debilitating Injury (Hampered specifically), and at level 5 your Reach increases to 15 ft.

So from a low level you threaten a large area in which you'll get sneak attack AoO's on approaching enemies, and can drop their movement with Debilitating Injury to prevent them from even reaching you and your allies. And even in close quarters it is extremely annoying to fight a reach user when you can't make 5-ft steps.


Wonderstell, I really needed that today, thank you. Fat Tail Kobold... nice.

I already have a Kobold Eldritch Scoundrel UnRogue for Merciless Magic and Merciless Precision, so this will be an easy rewrite/addition. How fun.

Eldritch Scoundrel ends up with 2nd level spells if you go that route... still has Tail Terror at 1, Equipment Trick at 3, Combat Reflexes shows up at 4, and I have room for either Merciless Magic or Merciless Precision at 5.

Silver Crusade

Halfling Dawnflower Dervish Bard.

Partially equipped (8,350 gp not spent):

Heroism, Cat's Grace, Arcane Strike, Battle Dance active:
Unnamed Hero
Halfling bard (dawnflower dervish) 5 (Pathfinder Campaign Setting: Inner Sea Magic 34)
NG Small humanoid (halfling)
Init +10; Senses Perception +11
--------------------
Defense
--------------------
AC 21, touch 17, flat-footed 15 (+4 armor, +6 Dex, +1 size)
hp 48 (5d8+20)
Fort +7, Ref +13, Will +6 (+4 vs. charm and compulsion); +4 morale bonus vs. charm and fear effects, +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear
--------------------
Offense
--------------------
Speed 30 ft.
Melee mithral scimitar +17 (1d4+12/18-20)
Ranged light crossbow +16 (1d6+6/19-20)
Special Attacks bardic performance 15 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +2), battle dance: inspire courage
Bard (Dawnflower Dervish) Spells Known (CL 5th; concentration +8)
. . 2nd (3/day)—cat's grace, heroism, mirror image
. . 1st (5/day)—cure light wounds, expeditious retreat, grease, liberating command[UC]
. . 0 (at will)—detect magic, light, mending, message, prestidigitation, read magic
--------------------
Statistics
--------------------
Str 8, Dex 23, Con 14, Int 12, Wis 8, Cha 16
Base Atk +3; CMB +7; CMD 17
Feats Arcane Strike, Dervish Dance[ISWG], Improved Initiative, Toughness
Traits irrepressible, resilient
Skills Acrobatics +8, Appraise +3, Bluff +13, Climb +1, Diplomacy +13, Disguise +5, Escape Artist +16, Fly +10, Heal +1, Intimidate +5, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +11, Perform (dance) +11, Perform (sing) +13, Ride +8, Sense Motive +13, Spellcraft +7, Stealth +20, Survival +1, Swim +1; Racial Modifiers +2 Perception
Languages Common, Halfling, Kelish
SQ battle dance, spinning spellcaster, versatile performance (sing)
Other Gear mithral chain shirt, light crossbow, mithral scimitar, 8,350 gp
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action, 15 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +4 (Su) Morale bonus on some saving throws, attack and damage rolls.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Spinning Spellcaster (Ex) +4 bonus on concentration checks to cast spells defensively.
Versatile Performance (Singing) +13 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks

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MrCharisma mentioned Gunslingers...

Bolt Ace 5 with a Pelletbow, my favorite crit-fisher. Sure, at level 5, you are only 19-20/×4... but it's a freaking crossbow that does bludgeoning damage. Lol.

You can always take Improved Critical at level 8 with the 3rd level Bonus Feat from Arsenal Chaplain Warpriest.. now it's a 17-20/×4 bludgeoning crossbow. But that is all well beyond the scope of this discussion.


Glad you liked it!
I've been enamored with the Slow Burn Equipment Trick ever since I first saw it, and found the kobold race trait soon after. AFAIK no other race can benefit from Tail Terror, since anyone that can take Racial Heritage won't have a tail, so using a Tail Attachment is peak kobold.


Nothing Fancy, but at low level i like Oracles with reach weapon, they get access to some nice buff and support spell and can still quite pack the punch. In a viking-style game i played a while ago i made a battle Oracle with a longspear, i roleplayed him as a chosen of Odin and he was pretty powerful. IIRC i reached something like 4th level.

As for feats i went with something like:
1st: Combat Reflexes
1st, Bonus Human: Power attack
1st, Weapon mastery revelation: Weapon Focus(Long Spear)
3rd: Dazzling Display

As you can see, it's pretty simple stuff, but the reach, coupled with access two enlarge person makes for a pretty powerful character at low level that can dish out damage while still casting on its turn if necessary.


Oh, the SLUGTERRRA Gunslinger comes online by level 5.

Alchemist-4 (Grenadier) / Gunslinger-1

It's basically just an Alchemist with the EXPLOSIVE MISSILE discovery, and 1 level of Gunslinger primarily for the Quick Clear deed (although the Dead Eye deed is probably good as well). You take as many bomb discoveries as possible and then shoot bombs out of your gun.

Honestly you're probably better off going straight Alchemist, a 1-handed firearm really doesn't add much to this build, but it is super stylish.

(Full Disclosure - I never watched Slugterra, but being a father I absorbed it by proxy. It's probably not quite the aesthetic I'd choose but it definitely captures the essence of a utility-gun better than anything else I could think of)


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Hrm, level 5 would be when reincarnated druid's main ability kicks in: Come back from death once a week. Since this encourages melee, I'd probably swing a flame blade or a shillelagh club.


Another character i really liked playing at lower level a foresight Wizard. Again,it's not really a build, but Prescience make for such a fun ability at low level, probably even more so than higher level.

Why? Because Skill DC and CMB are pretty low at lower level. Prescience basically allowing you to know with certainty how good you're gonna roll in a turn meant that i attempted some really weird stuff for a wizard. I remember using it to grapple a stirge off her skin; acrobatics checks to avoid attacks of opportunity; fire a critical hit with her crossbow instead of using precious spell slot.

It's a powerful mechanic that makes you feel like you're actually peering into the future, which is a pretty cool diviner's shtick. Definitely would recommend trying it out.

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