So....did i actually manage to overtune this build?


Advice

Silver Crusade

So i know everyone talks about how bad armored battlemage is and i looked at it and figured it would be a nice base to prestige into eldritch knight. So let me just lay down why i think it might be a bit much.

1.Intelligence to damage on a 2 handed weapon, allowing you to add 50% more, paired with power attack
2.Accursed Strike, along with accursed critical with spell strike being treated as criting with a spell, basically leads to you getting a free attack if you get a critical hit and frostbite allows you to get multiple chances for this.

I know some people may say this isn't too bad, but i just wanna make sure.

Armored Battlemage/Hexcrafter 8/Eldritch Knight 5
Traits:Elven Reflexes
Magical Knack

Hex:Charm
6.Flamboyant Arcana

1.Weapon Finesse
3.Power Attack
5.Elven Battle Training
Bonus Feat:Elven Battle Style
7.Elven Battle Focus
9.Extra Arcana(Accursed Strike)
Bonus Feat:Combat Reflexes
11.Improved Critical(Elven Curve Blade)
13.Critical Focus
Bonus Feat:Accursed Critical


With both weapon finesse and power attack (and presumably at least 12 Con) you're obviously not stat-dumping enough to get significant benefit out of elven battle focus. With no metamagic feats to use on frostbite you're behind on damage or debuffs there relative to a vanilla magus. You're getting flamboyant arcana so you have an immediate action attack from level 6, another at level 13 won't stack. And the whole thing costs 7 feats (not counting power attack, weapon finesse or combat reflexes) to put together and arrives at level 13.

BTW the usefulness of the charm hex is pretty dubious - it's an out of combat/social thing which lasts Int mod rounds. Rounds are 6 seconds long.

Silver Crusade

avr wrote:

With both weapon finesse and power attack (and presumably at least 12 Con) you're obviously not stat-dumping enough to get significant benefit out of elven battle focus. With no metamagic feats to use on frostbite you're behind on damage or debuffs there relative to a vanilla magus. You're getting flamboyant arcana so you have an immediate action attack from level 6, another at level 13 won't stack. And the whole thing costs 7 feats (not counting power attack, weapon finesse or combat reflexes) to put together and arrives at level 13.

BTW the usefulness of the charm hex is pretty dubious - it's an out of combat/social thing which lasts Int mod rounds. Rounds are 6 seconds long.

In other words its rather meh right until the end where it all comes together? Also i thought due to intelligence replacing strength that would get the 1.5 boost in damage.


Malik Gyan Daumantas wrote:
In other words its rather meh right until the end where it all comes together? Also i thought due to intelligence replacing strength that would get the 1.5 boost in damage.

Yeah, but it's only OKish even then - unlike a vanilla magus you have standard frostbite rather than empowered (etc.) frostbite so your 1.5*Int is needed just to make up the difference there. It's meh before that. And the vanilla magus has an extra 4-5 feats to do more stuff after leveling the score with extra arcane pool and empower spell; that's a lot.

Silver Crusade

avr wrote:
Malik Gyan Daumantas wrote:
In other words its rather meh right until the end where it all comes together? Also i thought due to intelligence replacing strength that would get the 1.5 boost in damage.
Yeah, but it's only OKish even then - unlike a vanilla magus you have standard frostbite rather than empowered (etc.) frostbite so your 1.5*Int is needed just to make up the difference there. It's meh before that. And the vanilla magus has an extra 4-5 feats to do more stuff after leveling the score with extra arcane pool and empower spell; that's a lot.

So the problem boils down to i have to do so much more just to get this to function compared to a standard duelist style magus.


It depends on the optimisation level of your game. For all I know a dex magus is overtuned by the standards of your friends. But you're starting with a serious handicap in the form of the armored battlemage archetype, and while there's a decent trick in frostbite spellstrike crits triggering accursed critical there, it isn't enough to match a standard dex magus on its own (partly because it costs an immediate action and a 3rd level spell for each extra attack).

Sovereign Court RPG Superstar 2009 Top 32

I've never seen the appeal of Elven Battle Focus, as it adds int to damage instead of str (not in addition to str). And this costs you three feats, and a swift action to activate each combat. It's pretty much a trap feat; getting dex to damage is much easier.

Sovereign Court

Not as much of a trap as the Kirin Style (Kirin Path, Kirin Strike). 3 feats for twice Int to damage on 1 attack at the cost of 3 swift actions ... so basically after the combat is over.


I feel like you're far better off playing a straight Kensai Bladebound Magus than what you have here. Especially if you're min-maxing stats. The more you focus on INT, the more you mitigate the downsides of the archetypes while increasing their strength at the same time.

If what you want is a tanky frontline Magus who pulls off respectable damage with powerful crits, it's hard to beat a Kensai Bladebound Magus IMHO.


I think sometimes you don't want to be "tanky" as much as you want to be a guy in full plate armor. The image of a guy wearing full plate while blasting out spells is pretty iconic. Not sure if there are better options for that concept though.

The default magus gets there eventually, but sadly a lot of games end before you reach 13th level.


Well, a Mithral Full Plate is affordable at 7th level. It costs just under half WBL, but if people must have that character image...

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