
Courage Mind |

From the archives of Nethys (https://2e.aonprd.com/Deities.aspx?ID=131)
Winlas grants these cleric spells:
Cleric Spells 1st: share lore, 2nd: comprehend language, 4th: veil
But "Comprehend Language" is also a divine spell of level 2. As sush, it is available to all clerics of level 4 and above. So, why specifically listing it here?
What am I missing?

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Nethys gives Prying Eyes as a 5th level spell which is also Divine. Not every granted spell HAS to be a non Divine spell.

KaiBlob1 |
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"Some of these spells aren't normally on the divine list, but they're divine spells if you prepare them this way." As "Some of these spells aren't normally on the divine list", that also means some ARE.
but whats the point of deities granting those spells to clerics if clerics could cast them already anyway?

graystone |

graystone wrote:"Some of these spells aren't normally on the divine list, but they're divine spells if you prepare them this way." As "Some of these spells aren't normally on the divine list", that also means some ARE.but whats the point of deities granting those spells to clerics if clerics could cast them already anyway?
There isn't any as of yet.
It doesn't make a lot of sense, granting a divine spell is mechanically the same as not granting any spell at all at that level.
The only thing I could think of is that it provides some potential future benefit if Paizo ever releases a way for non-divine casters to gain spell access from a deity.
That's my thought: for instance, a feat that could add deity spells to another spell list in a similar way to Divine Access.

Darksol the Painbringer |
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Considering it's also a Core spell, it really defeats the purpose.
If it was a spell from the Advanced Player's Guide or another book, I could see the argument, since by RAW, Clerics and Druids do not get access to non-Core Rulebook spells. But it's a Core Rulebook spell, so it really defeats the purpose.

Courage Mind |

Considering it's also a Core spell, it really defeats the purpose.
If it was a spell from the Advanced Player's Guide or another book, I could see the argument, since by RAW, Clerics and Druids do not get access to non-Core Rulebook spells. But it's a Core Rulebook spell, so it really defeats the purpose.
Wait what? Where is it stated that they have access only to core rulebook spells?? O_o

Aw3som3-117 |
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Darksol the Painbringer wrote:Wait what? Where is it stated that they have access only to core rulebook spells?? O_oConsidering it's also a Core spell, it really defeats the purpose.
If it was a spell from the Advanced Player's Guide or another book, I could see the argument, since by RAW, Clerics and Druids do not get access to non-Core Rulebook spells. But it's a Core Rulebook spell, so it really defeats the purpose.
It's not. This is what they were referring to:
At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the divine spell list in this book or from other divine spells to which you gain access.
But note the section I highlighted. Apparently there's some contention over whether you gain access to common spells from other books despite them being, well... common. Which by definition you have access to unless your GM isn't using that book or they specifically deny access.
And PFS doesn't help clear it up, either, because for some reason they make you use the learn a spell activity to get spells from other books on your list. Though, they have always had different rules for access anyway. I just bring this up because some have mentioned it as a counter point.

Aw3som3-117 |

But if this is going down the path of that question, then there's already a thread for that. No need to rehash it here. Here, found it:
The thread

breithauptclan |

I see a feat for both Oracle and Divine Sorcerer to be able to pick up those deity granted spells. But both of those are also already divine tradition casters.
Now, if Witch had something like that, it would make (a very small amount of) sense for a deity to have a divine spell listed. But Witch has a different way of gaining spells from different traditions.

Loreguard |

If Divine spells listed as a deity's granted spell, granted them some other bonus (like boosted DC, or heightened level for purposes of counteract checks, and/or incapacitation rules) might all be reasons one could make having a deity grant a spell from the divine spell list and have it have a meaning. However any of those those would be homebrew. (and with as few instances as it exists, seems like a odd homebrew to make unless you build your own homebrew deities and intentionally create more examples)
If the spell is from an alternate book that also, based on PFS rules as I understand it, it would make it potentially slight relevant for a deity to grant an already divine spell. (preventing them from having to do a Learn a Spell activity)
However, yes, I believe any such boon for a deity granting an already core common Divine spell seems like something that would be an unintended selection due to being otherwise irrelevant. It might be oversight in the selection, or might have been due to a spell's traditions expanding into divine after the granted spell was chosen for that deity.
Personally, I would love to see some uncommon divine spells that aren't focus spells but that are limited to practitioners of a particular faith. I think they could be considered 'granted spells' and I'd be fine with divine casters such as oracles and divine witches have some method of learning the spells as well, if they are tied to that deity. [interesting option would be to limit learning it to it, but not necessarily force loss of the spell knowledge if they change faith for some reason]