SFS The Scoured Stars Story Arc Discussion


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Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Works for me!

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

I deffinitely played with Gmlobue, looking forward to larger party :)

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Yeah, maybe I'd TG could be useful the way he acts.
BBut maybe if he looks at cameras or someone screams...

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

My attendance is going to be variable for a bit: my mom's sister, who's kind of been an important part of her life since she was eight, and thus an important part of our family by extension, passed away last night. :(

Wayfinders

Female Human Envoy 1 / Operative 4 (Theme: Icon) SP 30/30 HP 31/34 RP 4/4 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +10

Sorry for your loss. Don't worry about posting.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

My condolences, APZ.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

My condolences too...

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Oh, stay strong! Family should be together at this hard time.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

I'll have a post up later tonight. The family's getting together to celebrate my uncle's birthday and I'll have time to post when I'm back from the pizza party. I can say Thundergun's right that Idir would want to reveal the First Joro's machinations to the Vault. In his mind a lack of transparency was what caused things to get as bad as they did down here.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Take your time if you need it. Family first.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Sorry guys. Starting last weekend I had bad travel, bad work on a customer's site. And bad travel home. I've got to focus on catching up at home this weekend. I think things went worse for my wife with our sick dog. Look for a post Monday.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

'Tis cool, as always! Take your time! :)

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Had a great time with this one! Let us know when the new thread is up! :)


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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Group, you guys were awesome! Huge fun for me to run this although I felt a little guilty about picking on Kuozar. That's the way the scenario is written, once you fail a save against Joro-morphogen, First Joro just keeps attacking you. I'm glad he was able to stand up to it. When I played this one, I was that guy. It nearly killed me.

Especially great speech by Idir, and I really liked the last posts. They reflected nice personal growth for the PCs.

Link to viewable chronicle sheets. That's got to be a speed record for me. Take a look a let me know if they're right.

I'll cue up the next game in the next few days. I'll leave this thread open and notify you here when we're ready to reorganize for that.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Everything was fine! To be fair, if I had had a couple of successful dice rolls to attack earlier, then everything would have ended faster... In my opinion, he chose his target tactically correctly .)

Wayfinders

Female Human Envoy 1 / Operative 4 (Theme: Icon) SP 30/30 HP 31/34 RP 4/4 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +10

I think Stell was infected by the Joro-virus, for what it's worth.

Wayfinders

Female Human Envoy 1 / Operative 4 (Theme: Icon) SP 30/30 HP 31/34 RP 4/4 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +10

Profession (musician), job: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
So that's 38 credits.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Notating, I think my sheet should have "Avoided this fate" ticked.

Stell Z-Lin, SFS wrote:
I think Stell was infected by the Joro-virus, for what it's worth.

Yes, that's correct.

Sorry for this, but I need a reminder what I need to do with the sheet at this stage?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Frame it and preserve it for all posterity.

Seriously, hang on to it. You can compute your total cash and go shopping. It also provides proof of boons and reputation. Consult the Starfinders Players Guide.

I've seen people score a nice abilities, or in-game aids from boons, reputation or fame. Sadly fame has been phased out in favor of ACP. We're playing older scenarios that award game.

Maybe someone else can advise you. I've never used fame or reputation or ACPs. I'm happy just leveling my characters and buying gear.

Oh, Starfinder has limits on the level of gear you can own. The limit is typically your level+1. But if an item is on a chronicle, you can own gear of your level +2.
.

Wayfinders

Female Human Envoy 1 / Operative 4 (Theme: Icon) SP 30/30 HP 31/34 RP 4/4 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +10

In Pathfinder Society 1E, they had cool things you could get with prestige listed in the guide. Doesn't seem like Starfinder is going that route. I was looking over the things available with achievement points and the most useful were the replay and the odd race admittance boons, which don't give the PC anything specific as the old boons used to do.

It's probably worth getting some of the free character revival or removal of various conditions.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

New chronicles with Joro-serum results marked, and Stell's day job roll.

Dataphiles

1 person marked this as a favorite.
Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Hey!

I was insanley busy which related to how busy would be TG managing new destiny for Joro population together with humanistic (community oriented) Idir :)

Wayfinders

Female Human Envoy 1 / Operative 4 (Theme: Icon) SP 30/30 HP 31/34 RP 4/4 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +10

Anyone notice there is an invasive species of spiders called Joro Spiders? Coincidence?

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Short for jorogumo. ::)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I have a window to set up the new game tonight.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Sorry guys. Hotel internet stopped working for a while. I've got to get some sleep. WOn't have another window 'til Friday at the earilest.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

'Tis cool, I got catching up to do!


Maps, etc...

Oh! Excellent! I can use this discussion thread for the new game too. We can put together the team here.

You can dot into the new game thread here. But it's not ready to go yet. I will summon cmlobue hence also.

Wayfinders

Female Human Envoy 1 / Operative 4 (Theme: Icon) SP 30/30 HP 31/34 RP 4/4 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +10

What level are we going for? I have mostly 1st and 2nd levels, not counting Stell.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

I am cmlobue. I am summoned. I am here.

I have two options for this game - a 3rd-level witchwarper or a fresh recruit. Considering that it sounds like you all just finished 3-17 and I'm running it in another thread, perhaps I'll make a refugee from the Vault. ;) anyway, high or low doesn't matter to me since I will need at least one, and probably two, new characters to hold all the chronicles I will need to complete my mission of doing all of SF1 (though before SF2 launches seems farfetched at the moment).


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Welcome, cmlobue.

Clebsch, I think Idir's still level 2. Thundergun is 3 and Kuozar's at 4. I was hoping to use this game to help Idir catch up to Stell and TG and Kuozar, so I'm thinking low tier. We'll see what the others bring to the table.

cml -- I love the idea of Refugee Joro. But bring or make make who you want.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

I had a character concept in mind. Nothing about it contradicts Jorosity, so that would only really affect the name and species.

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 0/6 HP 7/10 RP 5/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

I think I'll introduce an android operative I made a long time ago, but have yet to play.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

My first SFS PC was an android operative.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Dotted in. Details to be worked out. By Tuesday, presumably, since I am traveling (with computer access) from the 26th to the 3rd.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Same.
TG should be lvl 4 now by the way


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Waiting on APZ and ‘Eκάτη to check in.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Check-in? Do I need to level up?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

APZ, you'll make third level after we finish this scenario.

I'm going to PM ‘Eκάτη.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Hi, guys! For personal reasons, I will not be able to participate in this game. Sorry to have to wait and have a nice adventure!

Second Seekers (Luwazi Elsebo)

Nonbinary Human (Clone) Instinctive Biohacker (Geneticist) 1 | SP 6/6 HP10/10 | RP 4/4 | EAC 14; KAC 16 | Fort +2; Ref +1; Will +3 | Init: +1 | Perc: +7, SM: +4 | Speed 30 ft. | Biohacks 4/4 | 1 Reroll | Active conditions: None

I will be traveling from June 26 to July 3. I expect t have computer access, but feel free to bot Joro if needed. They will... I have no idea, because I just made the character. Something biohack-y, with a pun thrown in, probably.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

With ‘Eκάτη out, we have 4. I'm going to post the openings on the Paizo boards to see if we can't drum up another player or two.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

It seems like other than more grenades or hypopens, I can't afford any upgraded gear at the moment...moving on then!

Random question, but has Enhanced been approved for SFS yet? I may want to update Idir to an Enhanced Envoy when he does level up.

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:

Heyo, just crafted this fella up today wondering both if you'd be down for me to join and if so. Check over to make sure I'm not missing anything. This would be my first SFS game so lots to pick up as well.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Welcome Azil!

I had a cursory look at Volodresk. I'll have a deeper look with a rule set later. Someday I'll build an armorer mechanic. Kuozar, who's played with this group before, but is sitting this one out, is one, and his combat output is impressive.

APZ, I don't know about Enhanced. I'll have a look at the latest SFS Players GUide.

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:

First crack at the game is also my first attempt at a weapon mechanic, hopefully it works out well, starting funds felt really tight even with the free weapon after buying 'essentials' so I'm not sure if 13ac is good for level 1 with light armor. Attributes might also still get mixed around.

Been a long time since I've played any society stuff, realized earlier that I need to get my society number on the sheet as well.

The theme I wanted to go with was something along the lines of a Vesk drop trooper who's already been through his tours and semi-retired into a maintenance position to try and put away the weapons, but some of that life and need to travel never really leaves you. Not sure if it really fits in SFS too well, but here we are and luckily I can still do the level 1 rebuild if it doesn't end up working out.

Important question potentially given the feat I've got selected at 1st so far, is how do you calculate hardness on something like a Grenade. The two calculations I've been seeing are 5+(2xitem level) for weapons/armor and then 5+item level for other things, but I'm not sure which side of that something like those fall into and I'm not sure how viable the anti-grenadier combat feat will be either way.

Second Seekers (Luwazi Elsebo)

Nonbinary Human (Clone) Instinctive Biohacker (Geneticist) 1 | SP 6/6 HP10/10 | RP 4/4 | EAC 14; KAC 16 | Fort +2; Ref +1; Will +3 | Init: +1 | Perc: +7, SM: +4 | Speed 30 ft. | Biohacks 4/4 | 1 Reroll | Active conditions: None

Enhanced is allowed as long as you own the book.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

cmlobue, erudite and well-informed as ever.

"Characters have Access to all options listed as legal for play by the Character Options pageQuestion . Players can choose any options their character has Access to in any Paizo published books or supplements they own. Players residing in the same household may share owned resources. Players can choose options their character has access to in the Core Sources regardless of ownership. Boons and Chronicles can grant access to options not normally legal for play."

Quoted from the On-line Players Guide linked here


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Voldresk wrote:

First crack at the game is also my first attempt at a weapon mechanic, hopefully it works out well, starting funds felt really tight even with the free weapon after buying 'essentials' so I'm not sure if 13ac is good for level 1 with light armor. Attributes might also still get mixed around.

13 is a decent new character AC. Pretty typical.

Been a long time since I've played any society stuff, realized earlier that I need to get my society number on the sheet as well.
Soon, I'll set up a form for you to fill out.

The theme I wanted to go with was something along the lines of a Vesk drop trooper who's already been through his tours and semi-retired into a maintenance position to try and put away the weapons, but some of that life and need to travel never really leaves you. Not sure if it really fits in SFS too well, but here we are and luckily I can still do the level 1 rebuild if it doesn't end up working out.

Sounds like a good background to me.

Important question potentially given the feat I've got selected at 1st so far, is how do you calculate hardness on something like a Grenade. The two calculations I've been seeing are 5+(2xitem level) for weapons/armor and then 5+item level for other things, but I'm not sure which side of that something like those fall into and I'm not sure how viable the anti-grenadier combat feat will be either way.
[ooc] My reading of the rules is grenades are weapons so hardness = 5+2X level.
I'm not sure I like this feat at low levels. It's wicked cool if it succeeds, but it looks like you take a feat to be able to attempt something that you will often fail at low levels. Antigrenadier uses the sunder combat maneuver so before you get to damage you must hit your opponent's KAC+8. Looking at a decent first level AC of 13 means you'd have to hit 21 to be able to check damage. Then at first level, most first level weapons only cause 1d6 or less in damage. I feel like antigrenadier won't work effectively until a higher level. But, it's up to you.

I took a look at your character sheet. I was unable to figure out how you pushed your wisdom up to 12 unless you followed the Pathfinder practice of dropping one score to boost another. In Starfinder you're allowed to lower a score if you like, but you gain no benefit.

I agree 1000 credits of starting cash can make first time equipment buying kind of tight. Most new PCs start with a weapon or two, armor, and a few pieces of miscellaneous gear. But you'll score 700 credits or so for your first scenario. I do believe that I can save you 75 credits because your armor comes with environmental protections that do the job of the enviro mask. Dropping the mask should leave you in the neighborhood of 350 credits left to spend.

I highly recommend a healing serum or two.

I'll be the first to admit that I'm no rules-meister. Take what I say with a grain of salt.

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:
therealthom wrote:


Sounds like a good background to me.

My reading of the rules is grenades are weapons so hardness = 5+2X level.
I'm not sure I like this feat at low levels. It's wicked cool if it succeeds, but it looks like you take a feat to be able to attempt something that you will often fail at low levels. Antigrenadier uses the sunder combat maneuver so before you get to damage you must hit your opponent's KAC+8. Looking at a decent first level AC of 13 means you'd have to hit 21 to be able to check damage. Then at first level, most first level weapons only cause 1d6 or less in damage. I feel like antigrenadier won't work effectively until a higher level. But, it's up to you.

I took a look at your character sheet. I was unable to figure out how you pushed your wisdom up to 12 unless you followed the Pathfinder practice of dropping one score to boost another. In Starfinder you're allowed to lower a score if you like, but you gain no benefit.

I agree 1000 credits of starting cash can make first time equipment buying kind of tight. Most new PCs start with a weapon or two, armor, and a few pieces of miscellaneous gear. But you'll score 700 credits or so for your first scenario. I do believe that I can save you 75 credits because your armor comes with environmental protections that do the job of the enviro mask. Dropping the mask should leave you in the neighborhood of 350 credits left to spend.

I highly recommend a healing serum or two.

I'll be the first to admit that I'm no rules-meister. Take what I say with a grain of salt.

Going down the list, cool glad to see it's a decent background in your eyes. Yeah might go ahead and take another look at feats for 1st level then.

I think I typed it in wrong, since then i've done a little more reading and rebalancing anyway(sheet is updated now with new scores to better capitalize on int being the class stat and such). I did the 10 point buy like the rules index thingy said was SFS legal, but I'll recount just to double check(using a character builder).

Also cool to hear about the mask, wasn't sure since the coveralls felt like just clothes lol so figured it wouldn't hurt to pack a mask just in case. Though unless my math isn't checking out right(or the database for the builder is incorrect) I've got 144 credits after hooking up with 1k creds of gear not including my free prototype weapon.

Will do on grabbing up a serum or two since hp looks very low in this game.

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