Grasilex

Voldresk's page

46 posts. Organized Play character for Azil.


Full Name

Voldresk the Unworthy

Race

Vesk

Classes/Levels

Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:

Gender

Male

Size

M

Age

42

Alignment

LN

Deity

Renamori the Unkillable

Languages

Common, Vesk, Infernal, Draconic

Occupation

Mercenary(mechanics)

Strength 13
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 10
Charisma 8

About Voldresk

Ht:6'10" Wt: 272 lbs
Low-light vision
Theme: Career Trooper
Key: Intelligence

Species/Theme Traits:

Fearless
Vesk receive a +2 racial bonus to saving throws against fear effects.

Low-Light Vision
Vesk can see in dim light as if it were normal light.

Natural Weapons
Vesk can attack with a special unarmed strike that deals lethal damage, doesn’t count as archaic, and threatens squares. Vesk gain a special version of the Weapon Specialization feat with this unarmed strike at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for this unarmed strike (instead of just adding their character level, as usual).

Expanded Lung Capacity
Some vesk have extraordinary lung capacity. These individuals might take up careers working in facilities or vessels located underwater or in space. Vesk with this racial trait can hold their breath for 10 times the normal duration, and they can begin to hold their breath as a purely defensive reaction whenever they are submerged underwater, enter a vacuum, or would otherwise begin suffocating or inhaling a substance they suspect to be harmful. This replaces armor savant.

Theme Knowledge
You are adept at telling fact from fiction when it comes to determining enemy movements and assessing rumors. Reduce the DC of any Culture or Diplomacy check to gather or recall information about enemy troop sizes and tactics by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Piloting checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.


Offense:
Semi-Auto Pistol Tactical:

Semi-Auto Pistol Tactical: Analog 9rounds, 30ft
[dice=Pistol Vs KAC]1d20+2[/dice]
[dice=Piercing]1d6[/dice]

Prototype Hunting Rifle:

Prototype Hunting Rifle: Analog 12rounds, 90ft
[dice=Rifle Vs KAC]1d20+3[/dice]
[dice=Piercing]1d8[/dice]

Unarmed Strike:

[dice=Unarmed Vs KAC]1d20+1[/dice]
[dice=Bludgeoning]1d3+1[/dice]

Defense: K/EAC:13(13), CMD:21

EJ Coverall, Utility:

EAC Bonus 1; KAC Bonus: 1; Max Dex +4
Upgrade slots 2:
Vacuum Rappeller
HP: 18/18
Hardness: 7

Training:

Proficiencies
Basic Melee, Grenade, Longarm, Small Arm, Light armor
Skills
+2 Acrobatics(0)
+1 Athletics*(0)
-1 Bluff(0)
+8 Computers*(1)
+2 Culture(0)
-1 Diplomacy(0)
-1 Disguise(0)
+8 Engineering*(1)
-1 Intimidate(0)
+3 Life Science(0)
+7 Medicine*(1)
+0 Mysticism(0)
+4 Perception*(1)
+7 Physical Science*(1)
+7 Piloting*(1)
+0 Sense Motive(0)
+2 Sleight of Hand(0)
+2 Stealth(0)
+0 Survival(0)
+7 Profession(Mercenary)*(1)

Class features:

Experimental Weapon Prototype (Longarm)
You have designed and built, and are constantly upgrading, a sophisticated weapon. You begin play with one weapon with an item level of 1 for free, or you can buy any weapon normally and designated it as your weapon prototype. You design and build this weapon and, while it may be similar in aesthetics and function to an existing type of weapon, it is fundamentally unique from any mass-produced product. Due to its experimental design and custom safety features, you are the only one who can make attacks with this weapon. As you gain levels, your weapon prototype advances in sophistication. If you acquire a different weapon, you can disassemble your existing prototype and turn the new weapon into your prototype with 8 hours of work.

Your weapon prototype works as normal for a weapon of its type, but it gains specific benefits based on your mechanic level, as defined below. You can have only one weapon designated as your weapon prototype at a time.
Superior Firepower
When you attack with your experimental weapon prototype, you can enhance its damage dealt to select foes. As a move action, you calibrate your weapon prototype to deal additional damage to one enemy you can see. You gain an insight bonus equal to your mechanic level to damage on all attacks against the designated target. Calibrating your weapon against another enemy causes you to immediately lose this bonus against the previous enemy.

Improved Magazine
Your experimental weapon prototype can carry more ammunition than a normal weapon of its type. If it contains individual darts, petrol, rounds, shells, or similar physical ammunition, its capacity is doubled. If it uses batteries, it can hold two batteries of the normal size for that weapon, drawing charges from either.

Bypass
You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.

Custom Rig

You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks and drone mods require the use of a custom rig. In addition, you can use your custom rig as a personal comm unit. Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet. If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.

Equipment:

Bulk carried:2 Enc7 OB14
Backpack, Industrial
Custom Rig
EJ Coverall, Utility- Vacuum Rappeller
Gear Maintenance Kit

Consumables
Field Ration(1 Week)
Serum of Healing Mk. 1(x2)

Weapons/Ammunition
Semi-Auto Pistol, Tactical
Longarm/Sniper: 25
Smallarm: 30

Credits: 132

Backstory:

Quirks:

Description:

Errata: