| Twilight. |
Hello
We have recently lost two of our players for a Curse of the Crimson Throne game and are looking for two new players to continue.
We are currently on book 2 of the AP.
If you are interested you can follow the link Here to see if our play style suites you. We lean a little more to role playing and sometimes touch lightly on mature themes.
Character Build Rules
1) Characters should be level 6. Core races only (no exceptions). Any class indicated in Paizo-published material is acceptable.
2) 20 pt buy. No obvious min-maxing please. Should not be above 18 after racial bonuses, nor under 8 (without a good reason). Please consider how you will role-play your character when making stats. An 8 CHA will need to be played that way.
3) HP should be full HD at first level and then will be PFS-style (1/2 HD +1) for subsequent levels.
4) Characters should be considered heroes, and as such, will not be of evil alignment. Others are acceptable, but be prepared to role-play the alignment you choose.
5) As stated above any Paizo-published items will be considered. No 3PP will be allowed.
6) Starting wealth will be 16,000 gp.
Tips for Successful Submissions
1) Characters traits, feats, alignment, gear, stats etc should be part of a cohesive whole that fits the character. Submissions should have a backstory and history that ties the whole build together.
2) Be Role-Play friendly. A silent thuggish type, or a schizophrenic paranoid may be fun to build, but the opportunities to interact with others are limited. I am looking for a team that works well together and can communicate.
3) Party balance is important. We currently have a cleric, barbarian and wizard/cleric. The two characters that we lost were our bard and investigator. Our priority is a skill based character with the second position being more flexible.
4) This is an urban adventure based in Korvosa, which is the leading city of Varisia. Characters who are built and fit this area will have preference. The Players Guide for this adventure may give some important tips.
If you have any questions, please feel free to ask.
Thank you for your interest.
rorek55
|
dotting in. Considering a mesmerist if allowed. Also have a few other ideas, but mesmerist is the one I wanted to check with you about. I guess I would ask about kinectists as well.
And would you want a class based around skills? Like, would taking a level of rogue, then going wizard (or what have you) fill the skill requirement?
As far as characters, would a chaotic good aligned "rascal" be open? Likely a well known trouble maker in a city like Korvosa, who value routine and structure. I guess what I'm asking, is how does the party sit on the lawful vs chaotic spectrum.
Also, I would like to ask if you think a happier, light-hearted character would fit with the group? It seems they may need some jokester making quips to cheer them up. haha.
rorek55
|
Actually, I have an idea for a magus/rogue character that I think would fit my original idea better. Likely going card caster or bladed scarf dancer... haven't quite decided. 2-4 levels of rogue total.
I would ask, would you be OK with treating a harrow deck as retrievable ammunition? (basically, could I enhance a harrow deck as a magic weapon, without bleeding gold at insane amounts?)
| Tawni |
Interested.
This is the character I had come up with for Curse of the Crimson Throne (Swashbuckler). Not the skill character you are looking for, not up to my current profile formatting, and certainly not up to Level 6, yet! So, there's some work to do to be a real applicant. Basically need to rebuild from scratch, though the attributes are already 20 PT build, so, that's a plus.
I could reconsider the build to support a Rogue implementation, but it seems several people are already working towards that slot, so, I'll hold off on that unless it is requested.
EDIT: I see that the posting appears to be a little slow, but VERY RP focused. More about interaction, the story, and the characters than dice chukin'. Makes me even more interested, though I am sadly out of practice and might have to "spin up," if you will.
| Selein |
Hello,
I am interested. Longtime D.M., very interested in role-play. I've run 2 campaigns in Varisia and am familiar with Korvosa. I would love to make a skill based character but would also be more than happy to fill whatever role is needed. Haven't played a rogue in a long time and have some archetypes I'd love to try out.
Party co-operation is my core value and out of character disagreements have no place at the figurative table. Let me know if you need anything else from me.
How and when do you play?
| Linnea the Diviner |
Okay, a couple more questions.
One, living arrangements. Since this is an urban adventure a tent and bedroll won’t cut it. Do we need to buy or rent something out of our starting gold, or can we just say “I have an apartment in this area.”?
Two, can you wear a mithral shirt under normal clothes, Frodo style? To my knowledge Paizo has never ruled one way or the other.
| Jesper Valindir |
Okay, here is Jesper, I think I'm going to go for bladed-scarf dancer(Kapenia dancer), bladebound, and hexcrafter archetypes. Other than that, crunch is a WIP. Likely a variation of rogue1-3 with magus being the rest. Most likely I'll be taking the eldritch scoundrel archetype for the rogue.
Brief summary: Jesper was born to a beautiful varisian woman ,Amelia, and a chelaxian man, Akorian. His father taught him a little magic as he grew, which Jesper proved adapt at learning. While his mother taught him about his culture and the dances her mother had passed to her. Despite no small effort on part of his father, Jesper clearly favored his mother's more...free-spirited nature. Proving to be a "rebellious and ill-disciplined youth". Jesper always seemed to be getting into trouble and causing problems for folk. Though, even when people spoke with his parents about it, most did so with a smile. As the lad had an endearing demeanor. One fortunate, or unfortunate soul who garnered his attention was an old Varisian fortune-teller staying in the city named Madaam Syzed, though most called her medium Syzed. Jesper learned a little about telling fortunes via harrow cards from her, and would eventually start referring to her as granny sy. Which the fortune-teller seemed quite content with. Eventually, Jesper's actions led to him unknowingly cursing someone whose fortune he read. Which led to Ganny Sy properly teaching him how to read a fortune and to give him a deeper understanding of curses. Jesper attented the Acadamae for a couple years before being expelled due to his family being framed as murderers, soon after that his father got involved in the less than savory sort of Korvosa's underbelly due to past history and extortion threats. Pleas for aid fell on death, likely paid off, ears in the Korvosan guard and the Order of the Nail had no desire to help a traitor retired hell knight. With little recourse left, Akorian took to selling minor trinkets here and there from his past life in Cheliax alongside his work in the guard. Not soon after, his father was levied with an additional tax normally reserved for merchants and other unsavory sorts. Forcing Jesper to try and find a means to help. Usually in the form of street performances, cons or even the seldom pick pocketing. Eventually, when he was 16, Jesper's mother was taken by the worst in Korvosa due to "unsatisfactory" payments and the loss drove a wedge between Jesper and his father. The latter constantly either at work, or secluded in his study. After snooping around to try and find out who had taken her, he nearly lost his life but was saved by the hero Blackjack, who counciled Jesper to stop his sleuthing and gave him his hat. For a time Jesper followed the advice, only starting to try and find the cold trail once more when he was older and this time with help. This led to a bloody encounter that shook him to his core.
Jesper enjoys dancing, harrowing, and most tests of his acrobatics or sleight of hand. Recently he has started partaking in card games, though not without cheating. After all, the thrill is half the fun. The other half is taking the win with a stacked deck. He also has a nasty habit of chasing skirts which often gets him into trouble. He also is fond of magic, both due to its nature, and because it reminds him of a time where his father seemed to care about him.
Jesper is curious, cunning, and sometimes down right devious. He is quick witted and is better at thinking on his feet than making detailed plans. Besides, he found plans to easy to fall apart, best just to wing it. Though good natured, he is not above being mildly judgemental and has no qualms with fleecing or coning someone he views as a bad person. Though he doesn't particularly have a list of criteria for this and normally goes off his own feelings. That said, he is normally bad at holding grudges and has made more than one friend that he originally disliked. He has a habit of using humor to cover up his emotional distress. As he finds laughter can help with almost anything, especially with feelings of anger or despair, and as such can have a bit of a dark sense of humor at times. Despite being rather cynical in regards to most things, in every day life he makes an effort to find the silver linings of things.
"Oh, I have to hustle, swindle and or perform to just survive? Well at least I can practice!" or "well, it could be worse! heh..."
He is a bit of a prankster and a lady chaser. Often getting into trouble because he won't leave well enough alone. Jesper feels emotions deeply sometimes in overwhelming force. Due to this he can be a great friend or lover, but he can also have a very nasty side due to his emotional nature. Especially when someone wrongs him greatly and, while rare, on more than one occasion he has gone to great lengths to humiliate, harm and belittle someone that "deserved" it. Though he takes great pains to never lose himself entirely as he did once.
A quip from Jesper- Only two jokers in the deck, and I get dealt you.
=================================
Jesper has a deeper voice with a slight gravel to it coupled with a heavy varisian accent.
Jesper was always fascinated by the gyspy fortune tellers and dancers of his mother's family. He remembered from a young age, always rushing to visit them anytime one came around, and was a prime pesterer of old madaam, or as some called her, medium, syzed who tolerated his numerous intrusions with a tenderness only a grandmother could muster.
Jesper finally was able to pay a silver for a reading from Medium Syzed, as no true reading could be given without payment even to those the teller held dear.
Hey, granny Sy, I finally got that silver for a reading. Plus I'm 13, so I should be old enough now for ya to be able to see my adult future right?
Syzed gave a little chuckle Very well, very well before she reached down for a box of cards and cleared her throat before presenting the cards, face down, to Jesper.
Three, and only three card dearie.
With a quick and determined movement Jesper snatches up one of the cards. To which Medium Syzed tsks. No need for that dearie, good things cannot be rushed and speed can ruin the atmosphere. Now, let me see the card dearie... hmm, what this? Fate seems to have its hands on you... though for what I cannot say. Only that you will touch the lives and fates of many... whether those fates are good or bad will be from your whims. Yet, take care. For one cannot weave the fates of others, without their own fate being woven into that same web... select the second card dearie.
After a moment hesitation, he chose another. This time Medium Syzed's eyes lit up. Ohhh, the Joker, why that truly is a fit for you. When hardship comes, always remember the power of laughter, to be used against that which sword and spell would fail. It helps to clear the mind and released negative emotions that fester in it. And never forget one of your strongest traits, avoiding a conflict before it starts with your wit... the last one dearie.
Jesper stared at the cards arrayed on the table before slowly picking up the last card. With a glance, Medium Syzed let out a small gasp.
Ohhh, what is this? The Desert card? It seems perhaps, you will need aid in the future or that you will aid another... I see, a terrible threat though when I cannot say, one that no one person alone can stand against. A city, as dangerous as any dungeon tomb. But remember, whether you are the one being helped or doing the helping, you are not alone...
on his way back from his visit with Medium Syzed he noticed a couple of youngish thugs accosting two kids around his age. One, a boy, whimpering behind a girl who stood as if protecting the other. It was clear things were about to be going badly if no one intervened. Jesper sized up the two thugs, probably both 5 or 6 years older and both looked strong, though the larger one that seemed to be following the other looked particularly so. Jesper gulped as the inklings of a plan starting forming. He himself had never been an overly strong lad, but he had always been pretty clever and quick. With a quick glance around he noticed several pots sitting in the small alley and with a moment to ready himself and mutter Boy I hope this works... charged into the pots, causing several resounding crashes. After making sure the noise caught the attention of the thugs, he slid down behind the pots and attempted to cast a minor magic trick he had been learning, praying for it to work. As he finished, the sounds of clinking armor and heavy boot steps could be heard coming from the alley branching towards the street which sent the two thugs running towards Jesper. They stopped in front of him and the one that seemed to be in charge reached down and pulled Jesper up by the scruff of his neck.
You ain't gonna tell no one you saw us, right? He asked threateningly before continuing Cuz that'd end bad for ya.
The larger thug chuckled as he mimicked ya, bad for ya
Shut up you oaf! the front one said as he thumped the other. Though, we could just take ya an' make sure ya don't talk.
Jesper's mind raced quickly, if he said nothing he was in for real trouble. Finally he stammered out.
Ar-are you kidding? Ya know what a guys gotta do to survive out here? I'm likely to get in as much trouble as you. Besides, I like livin' an theres only one dumbass between the three of us. He lets out a chuckle as he glances towards the large thug. After a moment the smaller thug glances back and his frown turns into a sneer as he lets out a small chuckle moments before the larger thug says,
Hey.. Derik, I think he called you dumb haha.
Which caused the other thug, Derik, to roll his eyes before turning to smack the larger one and shouting as he pushed him out of the way.
Shut up you oaf, now move! I think they are almost here!
Jesper let out a breath he'd been holding for awhile before turning to look back to the other two kids to see the girl trying to pull the boy away. While the boy merely sat crying in the middle of the alley. He jogged over to them, causing the girl to stand protectively infront of the younger boy once again.
What do you want! the girl shouted, casting quick glances towards the sounds of armor and boots Jesper had created.
Ah, just to see if you're both alright. Here. He made a gesture to end the spell and the sound stopped.
My names Jesper, but you can call me.. your knight in shining armor. He said with a smile,
the girl stared at Jesper for what seemed like hours before finally letting out a heavy sigh and sitting down. After a few more moments she glanced back up.
well..prince charming. I'm Anna, and this is my brother Kell. I, we... how can I thank you.
Jesper pretends to think for a few moments before rocking back on his feet snd starts to say
Weeellllll... In most stories the knight that saves the princess gets a kis- But is interrupted by the girls fist slamming into his face. By the time he recovers Anna is dragging Kell down the alley. After a moments hesitation Jesper rushes off shouting for them to wait up.
===========================
1 year later
Jesper stood looking unsure in the loose clothing and holding the scarf his mother had given him.
Mooom... do I have too? Right now? He whispered looking up to his mother.
She simply smiled before asking. And just what is wrong with it? You always loved learning the dances. Besides, your new friend seems to like it. She glances over to a half snickering Anna before focusing back on Jesper.
Now, you have an audience this time so make sure to do your best. Besides, you shouldn't be ashamed of anything you enjoy. She said taking a moment to clean his cheek.
After that, Jesper took a breath and pointedly ignored Anna before starting the dance, adding small bits of practiced flair with magic as he went. Twirling, spinning and leaping he danced across the room, the scarf around his neck resembling a flame in the wind. When he stopped, Anna's snickering was no more. She stood there, mouth slightly ajar in amazement for several seconds before shaking herself out of it and running up to Jesper.
That was amazing! Can you teach me to do that? Can you!? pleaasee. Jesper smiled wide, filled with confidence, before giving a big nod of his head.
=====================
3 months later
Jesper had been admitted to the Acadamea at the age of 14. His natural aptitude and the no small amount of gold offered from his father garnering enough attention that his more reckless nature was overlooked. While many viewed him with contempt he proved a surprisingly good study. However, not quite two years later Jesper and his father were accused of conspiring together to murdering a member of the Acadamae with a supposed eye-witness. Jesper had managed to find the truth from the "witness", but before him and his father's names could be cleared the witness was killed. To some, this caused the accusation against the two to be brought into question. For others, it was but the two murdering a witness to their misdeeds. Either way, this was the start of a series of unfortunate events that would plague Jesper and his family. Not content to leave well enough alone as his father suggested. Jesper would continue snooping around, trying to figure out who had framed them and bringing more trouble to his family and himself in the process. His snooping ended up nearly getting him killed, the only reason he managed to survive was due to intervention by the hero blackjack. Who, while impressed at the young lad, still suggested Jesper end his quest for now, while placing his hat on Jesper's head, before disappearing again. Threats of blackmail and worse began coming, demanding gold payments or services rendered in exchange. At first his father managed to pay off the threats, taking to selling a few minor trinkets from his heritage here and there. However, soon he was slammed with more taxes, and running low on things to sell, could no longer pay off the continuous threats. Jesper himself took to the streets to make what money he could with varying performances, scams, and cons. Yet even with his help they could not afford to pay. With no one to turn to, the outlook was bleak and eventually, they decided to stop paying out of defiance and need. One dark night, while his father was out on duty with the guard and Jesper was with Anna, Jesper's mother was taken. With nothing but a note let behind stating "consider the debts paid". Its been over two months, and not a single word has been heard again. The loss weighed heavily on Jesper, nearly sending him into depression, yet, thanks to friends, and a surprisingly cheery demeanor, managed to keep himself from breaking. His father however took it less well. Clearly having made Jesper's mother a cornerstone of his life. He took to secluding himself in his study nearly all the time he was not working. Almost forgetting Jesper was there save the few moments they met when they returned to the house at the same time.
=====================
During the blackmail period
What? Don'tcha want your fortune read? Its only 3 silver for your first reading. Come on, aren't you curious if you'll get that girl you fancy? He plays with a deck of cards as he talks with the youth, all the while a mischievous smile on his face. Eventually, curiosity wins out and the boy pays the 3 silver for a "fortune-telling".
Alright then, lets see... After some shuffling of the deck, he draws 9 cards and places them face down in rows of three.
Now, all you have to do is pick three.. alright good. He deftly slides the remaining three cards back into the deck.
Now then lets see what wonder your future holds eh? He makes a show of inspecting the cards.
Ahhh, yes, The marriage in the middle row? A romantic union betwixt lovers perhaps? Or a disastrous binding of fates?... oh how interesting, The Carnival... a foreboding draw on the bottom row, false dreams does it stand for, or illusions to mislead... leading to an evil or ill outcome, but for who? And finally, oh.. the snake bite... a token of vile poison and discord. A result of your desired tryst? The fates speak ill of your love, yet perhaps hope remains, for many a thing love has changed. Yet be ever wary for you have been warned by fate dear Romeo. With that he waves the lovestruck youth farewell, who for his part while slightly perturbed seemed more resolute in his love than before. Jesper went back to shuffling his deck before a shadow loomed over him. When he looked up he saw medium Syzed glaring down at him. She grabbed his ear and led him along towards her tent, scolding him the entire way.
You foolish, brash, self confident boy. Do not you know words carry great power? Worse still, a fate fortuned by one unskilled can set in stone a curse unknowingly. I see that my caution will not keep you from your foolishness. So, if you are too read fortunes, you will at least know the proper method and ways. At least then despite not having the gift you won't accidentally curse one with your foretold fate.
Over the next couple weeks, Jesper would go through a surprisingly rigorous training of mind, magic, and curses.
=======================
1 year later
Jesper was performing several street performances, some benign dancing or fortune-telling, some less so benign sleight of hand games, when he spotted someone that he felt was familiar. Driven by curiosity, he approached the fellow. Only one of his eyes visible from under the hat he wore to this day.
Ah good sir, care to try your skill? A game to test the eyes? Your eyes, my hands, the winner takes all? At first, the man declines, but Jesper's persistence wins the day when the man relents, with one caveat.
Fine, but the wager is your hat.
Jesper hesitates for a moment, before, confident in his abilities, he gives a nod and speaks.
Why but of course, I wager my hat, and you wager gold. I think that fair. Jesper gives a mischievous smile before setting the game up. Jesper performs some of his best sleight of hand, removing entirely the item from the cups. Yet, when the would be victim selects one, there it is. Under the cup. With a chuckle the man picks up the hat and walks off down an alley.
After a few moments Jesper shakes his head, following after Now wait just a minute, you He is cut short by a hat covering his face as he rounds into the alley.
My boy, you are good, but another word of advice, never bet anything you are not willing to lose for there is always someone just as good as you. And remember, a con for others is more likely to succeed, than a con for yourself.
After a short chat, the figure leaves and Jesper goes back to his business. But this time, with intentions to spread his questionably gotten gains. Though of course that includes to himself.
=======================
2 years later. (note, this section is a bit dark)
Jesper has once again started playing the sleuth. Confident now in both his magic and abilities to get himself out of most trouble. Besides, he isn't alone anymore. He is determined to find his mother and make the one who took her from him pay dearly. He has managed to track down a small group of thugs that could possibly hold a connection to the person or group responsible. It just so happens that two of the thugs are old acquaintances. They were lurking in shadows to mug a passerby when Jesper got one of his brilliant ideas. He whispers to Anna.
I'll play the part of the hapless hero! They'll think they have all the power and so will talk freely. I'll get a bit bruised, but you can heal that. Before waiting for Anna's likely disagreement Jesper moves swiftly through the shadow. Dropping down just as the thugs surrounded their victim and in his best performance of bad acting says.
Fear not! For I! Blackjack! Am here!
Jesper manages to incapacitate one as the would be victim flees into the night. Soon after Jesper is "subdued" by the remaining thugs and shoved up against a wall. His arms held out by two thugs. The familiar face of Derik from those many years ago comes into view with a sneer.
A wanna be hero huh? You know what happens to heros?
Jesper makes a fearful expression before pretending to shake it off.
What, not content with dealing in human trafficking? Now you are murderers as well?
Derik's sneer turns to an expression of mild confusion before Jesper continues.
Don't play dumb I know you kidnap women for your boss. I-If you tell me who it is, I'll spare you!
Derik's sneer returns along with a gleam in his eyes.
Wait a minute... yeah, yeah I remember that now. He punches Jesper right in the mouth.
I had to shut her up too. Shame, she had a pretty mouth. Eventually had to stick her, in more ways than one heheh. By the end she was begging like a whore. He glanced to Jesper to see if his remarks had had their intended effect.
Jesper had gone quiet. Eyes locked to the ground. After several seconds he muttering. filth. I should have made sure you didn't survive that day.
Derik's sneer turned to confusion again for a moment before grabbing jespers chin and turning his face about. Suddenly recognition sparked in his eyes.
Well holy s%*+. Its that kid. You know, I never did get you back for tricking us.. well, I guess stealing your mom ought to do hahahah.
The bigger thug from back then turned to look at Derik. But.. we never kidnapped anyone.
Derik started daggers at the bigger thug. Shut up, I didn't take you cause you're too bloody soft. And stupid.
Suddenly Derik looked back to Jesper as he moved and blood sprayed from the two holding him. With a cry they let go and the scarf around Jesper's neck appeared in his hand. Crackling with electricity he whipped it out to the thug on his left, sending him toppling over in a smoking heap. He dodged the larger thugs swing, and an invisible shield stopped Derik's dagger from finding Jesper's side. Jesper locked eyes with Derik, and the fury in them sent Derik reeling over to land on his bum. With a twist, several gashes appeared on the larger dumber thug before he was tripped from behind by Anna. A boot slamming into his face. From the other end of the alley rushed another thug, likely the lookout. Jesper left him to Anna, focusing entirely on Derik who was squirming away.
L-look man, I-we didn't take anyone. We're just, just street filth like you said. We don't work for no one I swear. I was just tryin' to rile ya, I don't even know ya mum.
The words fell on deaf ears. Two flashes of red and gashes appeared on Derik's arms, causing them to go limp. For Jesper, the world faded to red, the taste of his own blood keen in his mouth, as he slashed and cut away at the thug before him. Seeking only to cause pain and humiliation. To let the piece of filth know its place. His rage never seemed to sate itself and before long he was cutting away at a corpse. It wasn't until Anna grabbed him tightly from behind that the haze, the primal desire to completely crush the person in front of him faded. Breathing heavily, he tried to wipe away the blood from his face, but could not. Slowly, he sunk down to sit against the blood stained alley wall. Anna still clutching his side tightly and smearing blood from his soaked clothing onto her. Looking at the sliced pile of meat that could hardly be called a corpse laying in front him, Jesper cried.
==========================
If you have any questions, please do ask. I'm prone to leaving tidbits out here and there. I'm working on an IC questionnaire for him atm.
| Aldizog |
Here is my submission.
He's a decent combatant, he should be fairly survivable, and he excels at skills. His Challenge helps allies hit, and his Tactician ability can help with combat maneuvers (which will be a good part of his contributions to combat against humanoid foes). The bare-handed Disarm will be a favorite of his. I have not invested much in face skills (Bluff/Diplomacy/Intimidate) seeing these as fairly well covered. Don’t want to step on any toes.
Artegall
Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 4
LG Medium Humanoid
Deity: Torag
Init +1; Perception +17 (+19 vs traps); low-light vision
-----------------
DEFENSE
-----------------
AC 23, touch 11, flatfooted 21 (Armor +10, Dex +1, Shield +2)
HP 42 (2d10+4d8+6)
Fort +6, Ref +6, Will +7; +2 vs enchantments, death effects, negative energy
-----------------
OFFENSE
-----------------
Speed 20 ft.
Melee +1 Longsword +10 (1d8+5/19-20) or Unarmed Strike +9 (1d3+4)
Ranged MW Composite Longbow +7 (1d8+3)
-----------------
STATISTICS
-----------------
Str 16 (18), Dex 13, Con 12, Int 14 (16), Wis 14, Cha 10
BAB +5; CMB +9 (+10 Grapple/Trip, +12 Disarm); CMD 20 (22 vs Disarm)
Feats 1: Skill Focus (Perception), Improved Unarmed Strike, Coordinated Maneuvers, Combat Expertise
3: Improved Disarm
5: Extra Investigator Talent
Traits Armor Expert, Campaign Trait
FCB Cavalier +2 skill points, Investigator 4*+1/4 inspiration Bonus
Skills (7 per level cavalier, 8 per level investigator, 46 ranks total plus Stealth from headband); * free Inspiration (1d6+1)
Perception 6 +17 (+6 ranks, +3 Class, +2 Wis, +2 Racial, +3 Skill Focus, +1 Class); +19 vs traps
Disable Device* 6 +14 (+6 ranks, +3 Class, +1 Dex, +2 MW tools, +2 Trapfinding); -4 ACP
Sense Motive 6 +11
Stealth 6* +10; -4 ACP
Acrobatics 3 +7; -4 ACP
Climb 1 +6; -4 ACP
Swim 1 +6; -4 ACP
Heal 1 +6
Knowledge (Local)* 6 +12
Knowledge (Religion)* 1 +7
Knowledge (Arcana)* 1 +7
Knowledge (Planes)* 1 +7
Knowledge (Dungeoneering)* 1 +7
Knowledge (Geography)* 1 +7
Knowledge (Nobility)* 1 +7
Knowledge (History)* 1 +7
Knowledge (Engineering)* 1 +7
Knowledge (Nature)* 1 +7
Spellcraft* 1 +7
Linguistics* 1 +7
Bluff* 1 +4
Sleight of Hand* 1 +4; -4 ACP
Disguise* 1 +4
Survival 1 +6
Profession (Gourmet Chef) 1 +6
Languages Common, Elven, Shoanti, Varisian, Skald, Tien
Special Tactician 1/Day (Coordinated Maneuvers, 4 rounds), Order (Dragon), Challenge 1/Day, Aid Allies (+3), Apprehend, Inspiration 5/day, Commune With Spirits 6/day (Comprehend Languages, Detect Secret Doors, Identify), Spirit Sense, Strong Life (+2 vs death or negative energy), Sixth Sense, Whispering Spirits (+2 insight to AC and saves for 1 minute), Studied Combat, Studied Strike +1d6, Investigator Talents (Rogue Talent-Trap Spotter, Underworld Inspiration)
Equipment Starting Gold: 16,000
+1 Longsword (2,315)
MW Composite Longbow (+3 Str) (700)
20 Cold Iron Arrows (2)
10 Silver Arrows (20)
Mithral Heavy Shield (1,170)
+1 Fullplate (2,650)
Headband of Vast Intellect +2 (Stealth) (4,000)
Belt of Giant Strength +2 (4,000)
Cloak of Resistance +1 (1,000)
MW Thieves' Tools (100)
Pathfinder’s Kit (12)
Holy Water (25)
Remaining: 6 GP
| Twilight. |
| 1 person marked this as a favorite. |
Hello again.
We will make our final choices by Sunday the 25th. We will be considering submissions that include a complete character and background.
To answer some more questions:
For the harrow deck, we will be following the book which indicates that the cards are consumed when used.
This is a pbp game that will be played on this forum. A link to the game can be found embedded in the first post.
You don't have to worry about paying for modest lodging from your starting funds. If you are looking for something special we can discuss it.
I will ask the gm about the mithril shirt.
| Tawni |
I can easily run with the original campaign trait, but am open to adapting, depending on what is added.
Think I have finished drafting the mechanical changes. New version of Tawni is an Inspired Blade Swashbuckler with Face and Movement skills. He can be converted to Face and Disable Device quickly enough, if desired, since the Criminal Trait used for the Intimidate bonus can provide Disable Device as a class skill instead. Looked up and it was much, much too late last night when I wrapped up that work.
Next is to work the story updates and characterization bjts. May go to bed early tonight, though, after only taking a nap before work today.
| Torilgrey |
I've got the crunch done for the character, but I lost the story when I switched PCs.. I'll have to try and recreate it later.
Basics for the character: Odver is an armorsmith who lost his son to Lamm, wound up selling his armorshop to pursue criminals in the city. He's combat and traps/locks as an urban ranger with his trusty sidekick Tomas, his son's dog...
Odver Trask
Male human (Chelaxian) ranger (urban ranger) 6 (Pathfinder RPG Advanced Player's Guide 129)
CG Medium humanoid (human)
Init +2; Senses Perception +10
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Defense
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AC 20, touch 12, flat-footed 18 (+7 armor, +2 Dex, +1 natural)
hp 50 (6d10+10)
Fort +6, Ref +7, Will +4
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Offense
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Speed 30 ft.
Melee +1 glaive +10/+3 (1d10+11/×3) or
. . cold iron cestus +7/+2 (1d4+7/19-20) or
. . short sword +7/+2 (1d6+7/19-20)
Ranged composite shortbow +8/+3 (1d6+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 glaive)
Special Attacks combat style (two-handed weapon[APG]), favored enemies (evil outsiders +2, humans +4)
Ranger (Urban Ranger) Spells Prepared (CL 3rd; concentration +4)
. . 1st—acid maw, hunter's howl[APG] (DC 12)
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Statistics
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Str 16, Dex 14, Con 12, Int 12, Wis 12, Cha 10
Base Atk +6; CMB +7; CMD 21
Feats Boon Companion[UW], Combat Reflexes, Furious Focus[APG], Great Cleave, Phalanx Formation, Power Attack
Traits missing son or daughter, nonchalant thuggery
Skills Acrobatics +7, Appraise +2, Bluff +4, Climb +8, Craft (armor) +8, Diplomacy +1, Disable Device +15, Handle Animal +2, Heal +6, Intimidate +9, Knowledge (dungeoneering) +6, Knowledge (local) +7, Perception +10, Ride +6, Stealth +9, Survival +7, Swim +6
Languages Common, Shoanti
SQ favored community (Korvosa +2), hunter's bond (wolfdog named Animal Companion), track +3, trapfinding +3, wild empathy +6
Combat Gear wand of cure light wounds (50 charges), alchemist's fire (2), antiplague[APG], antitoxin; Other Gear +1 mithral agile breastplate[APG], +1 glaive, arrows (20), cold iron cestus[APG], composite shortbow (+3 Str), short sword, amulet of natural armor +1, boots of elvenkind, handy haversack, bedroll, belt pouch, climber's kit, flint and steel, masterwork armorsmithing tools, masterwork thieves' tools, mess kit[UE], pot, silk rope (50 ft.), torch (10), trail rations (5), waterskin, 227 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Favored Community (Korvosa +2) (Ex) +2 to rolls when in korvosa terrain.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. evil outsiders foes.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs. humans foes.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Phalanx Formation Allies don't provide soft cover to opponents when wielding a reach weapon.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +3 Add the listed bonus to Survival checks made to track.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Tomas CR –
Wolfdog (Ultimate Wilderness 182)
NG Medium animal
Init +4; Senses low-light vision, scent; Perception +7
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Defense
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AC 21, touch 14, flat-footed 17 (+4 Dex, +7 natural)
hp 43 (6d8+13)
Fort +7, Ref +9, Will +3 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +8 (1d8+6 plus bleed)
Special Attacks bleed (1d4)
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Statistics
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Str 19, Dex 18, Con 15, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +8; CMD 22 (26 vs. trip)
Feats Improved Natural Armor, Improved Natural Attack (bite), Power Attack
Tricks Attack, Attack, Attack Any Target, Come, Down, Fighting, Guard, Heel, Stay, Track, Watch
Skills Acrobatics +8 (+12 to jump), Climb +8, Perception +7, Swim +8
SQ attack any target, come, devotion, fighting, guard, heel, track, watch
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Bleed: Bite (Ex) Attack causes additional damage at the beginning of the target's turn.
Come [Trick] The animal will come to you on command.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Track [Trick] The animal will track a scent.
Watch [Trick] Stands watch over designated area.
| Torilgrey |
I've got the crunch done for the character, but I lost the story when I switched PCs.. I'll have to try and recreate it later.
Basics for the character: Odver is an armorsmith who lost his son to Lamm, wound up selling his armorshop to pursue criminals in the city. He's combat and traps/locks as an urban ranger with his trusty sidekick Tomas, his son's dog...
** spoiler omitted **...
Here's Odver's background. Really wish I hadn't lost that file:
Odver had been looking for Lamm for four years, since his son disappeared from right in front of his smithy. Rumors had filtered to the smith through the city, and the Watch was sympathetic, but couldn’t commit to help another down-on-their luck Korvosan living on the edge of poverty with another missing kid. Jamis was a fun young man, and his father’s world. Tomas knew that, since Jamis had picked him from the litter when he was born, and cared for him every day for a year. But Tomas couldn’t stop the men who took Jamis, and Odver was busy with a client to listen to his son’s dog barking.
Four years Odver had been looking for Gaedran Lamm, searching the city, high and low. For the first month, he’d contented to let the Guard do its work, then one month became two, and then three, and the smith lost his temper. He poured his resources into crafting the best armor and weapon for himself he could manage, and then went to the Academae and paid for the most expensive enchants he could on the work he crafted in with his own hands. Doing so cost him his smithy, the only other thing he had in his life after the boy’s mother, Lissa, had passed away from one of the many diseases which ravaged the slums of Korvosa.
For four years Odver and Tomas set out each day, learning the city’s mean streets. From the Shingles to the docks, he prowled; sometimes appearing from nowhere to rescue a wealthy patron, or interrupt a mugging. And people were always happy for help, Odver didn’t hide behind a mask like Blackjack did, he was just a man, looking for his kid. He always felt a step behind in locating his child, in finding Jamis. But each day he still went and waited at the local Korvosan Guard’s station nearest him, waiting for word of his missing son. The Sergeant, Raxor, took to meeting him in the alleyway and sharing a pipe with Odver, and would tell Odver of the developments from the night before, but never any information on Jamis, or any clue as to where his son had gone.
Odver wasn’t young any longer, and checking with the guards meant less time prowling the morgues and beerstalls listening for rumors of missing kids in the city – just go right to the source he said, and check with the Watch. Of course, the Watch couldn’t do anything, they suspected, but had no real power in the slums where Lamm hid himself from the law. So each day Odver hunted, Tomas grew by his side, becoming a massive warhound, and a formidable opponent in his own right.
Odver is a strongly built man from his time in the smithy, but is nearing thirty years of age. His brown hair is cut short, and his piercing green eyes stare out from above a close-cropped beard. He's on the tall side for a human, closer to six feet than five.
| Jesper Valindir |
Twilight, I was reading over the gameplay thread a little and had an idea-
Also, just because I can't fully finalize my sheet without asking-
Crunch questions-
Are you using Fractional BaB for multiclassing? I'm going to multiclass regardless, but figured I'd ask now so I can make sure I'm getting the numbers right. If you are not sure what this is, its basically the premise that each level up in any class gives some BaB. d6 classes give .5 BaB, D8 give .75BaB, and D10+ give +1. You always round down, so 3.75BaB is still a +3. An example- a cleric 1/rogue1/magus1/bard1 would normally have a +0 BaB for whatever reason, in the above rules they would have a +3 BaB. Here is a link to the rules for it Fractional bonuses
and the Kapenia Dancer archetype Allows one to use a bladed scarf as a one-handed melee weapon. I was considering this archetype, but I had originally wanted to run with the Bladebound Archetype as well. Would you allow the bladed scarf to qualify for a black blade?
The other option is simply treating it as a whatever one-handed melee weapon and just flavoring it as a bladed scarf for RP.
-Note, I didn't put the black blade into the backstory yet, as I wanted input from the DM if I was selected on the black blades mission/purpose.
| Twilight. |
Hello
Here are the modified traits Nargun mentioned. You can use either the original campaign traits or one of these modified traits to satisfy the one campaign trait requirement.
Drug addict: Fake Medecine
Someone you loved caught the Plague. You bought some medecine, which was costly, but the one you cared for died all the same. Soon, you learnt that none of the one who bought the same medecine was cured. That charlatan must pay. You get either got Know Local or Diplomacy as a class skill (with a +1 bonus), as you learnt your way into the streets of Korvosa, hunting for the fake healer, seeking informations
Framed: Indebted
Life is rougher now. You got some money from a land shark some time ago (150 Gp/level), but he will ask for his money back soon, with heavy interests (300 gp/level). You managed to keep him of your back so far, with lies and false promises, but you know it's only a matter of time before you'll have to pay. You get either Bluff or Disguise as a class skill, and that skill get a +1
Love Lost
Your loved one died of the Plague, and you blame the Queen and all her servants for that. Fueled by your anger, you get a +1 to hit and damage people associated with the Queen, but you suffer a -1 to AC as you throw all caution to the wind
Missing child
You've heard about your child death. But you never saw its body, so you keep a faint hope that he might be alive, somewhere in the city, and you seek for him relentlessly, vowing to look for your child till your last breath. You try to find the truth, and either Sense Motive is a class skill for you, OR you get a +1 bonus to Fortitude saves, including for Stabilization check when you're dying
Survivalist: Ressources are scarce, and time are tough. You forage for food, and try to keep out of the path of plague infested people. You either get Survival as a class skill (with +1 bonus) or get a +2 to save vs Diseases. If you catch the Plague, you can re roll ONCE a failed roll, but must take the new result
Painsoother: with the Plague, people start to turn away from the gods. Maybe you can bring them back to the rank of the faithfull, by word and deeds? Your efforts and good will have been noticed by the churches of the Korvosa, anyway. You either get Heal or Diplomacy as a class skill. Whatever your choice, you have a +1 bonus to Diplomacy check with servants and faithfull of good and neutral faiths
Ne"er-do-well: Desperate times call for desperate measures. For you, the current plague is an opportunity to get some easy money for those you care for (including yourself, of course). Either Disable Device or Sleight of Hand are class skills (with a +1 bonus), but you can't be of a Loyal alignment
GeraintElberion
|
I am thinking of applying with an eldritch archer (a magus version of an arcane archer). Would you allow her to have a pseudodragon familiar using improved familiar?
You can usually only get them at level 7 so it would be a level early but bringing them in together would be neat and pseudodragons are very Korvosan. I'm happy to vow not to use the pseudodragon in combat or anything until level 7.
| Jesper Valindir |
Jesper now has a mythweavers link in his alias for his character sheet. Its mostly done, just need to finalize spells and finish buying any equipment for him. (Also decide if he will be using a scimitar mechanic wise or not)
I kept the Framed option from the book, but just kept whoever was behind it out.
Party Role- Jesper can fulfill many different roles. He can work as a trapfinder and dis-abler, can be a good scout, has some good knowledge skills (primarily arcane/planes and local), and can function as a party face/support face. In any combat, he is a front line fighter, though is not the most sturdy(having literally less than half the HP of your barb, though a fairly much higher AC via shield).
| Melenthe Elberion |
This is a rough draft of Melenthe, the eldritch archer (in profile). I have built her without the pseudodragon.
More importantly, Melenthe is an elf from South Shore. She was born Kyonin and spent many of her early years in Iadara. Later, her family moved to the Mierani Forest in Varisia, living in Arsmeril. Eventually, her father's skills as a linguist and scribe drew him into the employ of Perishial Kalissreavil, Mierani ambassador to Korvosa.
While she learnt much from her travels, she never seemed fated to follow in either of her parent's footsteps (her mother is a bowyer/fletcher) and instead flitted from role to role until settling on her twin, elven loves: archery and magic.
Now, having lived for forty years in Korvosa (with regular trips back to the Mierani) Melenthe is serving her community in a new way.
If this next bit conflicts with the AP or the GM's goals, I am happy to change it...
With the plague raging, the elves of South Shore have sealed themselves off as best they can to keep the disease away. Barricades are drawn across streets, bridges are closed, and the people of South Shore rely on their own fishing boats and other sources of food. A few elves, however, are out in the wider city: risking infection to be the eyes and ears of South Shore.
Melenthe is one of these elves, tasked with finding the sellers of fake medicine who took money in return for false hope, as well as more general information-gathering. She is living in a small, rented room above a bookshop just this side of one of the barricades and each evening she stands 400ft from the barricade and communicates with one of Kalissreavil's agents by means of her auditory hallucination spell.
Melenthe can provide ranged support in melee as well as arcane utility casting to complement Twilight. She has middling ability in all knowledge skills and a vague grasp of most professions, reflecting her broad education. She is CG and I hope the South Shore connection might create an interesting wrinkle/complication without conflicting with party goals. She has a wry, arch sense of humour, reflecting her intellect, and enjoys good company but tends to be a follower, rather than a leader, in social situations. Once she knows people well, she can become more assertive.
| Twilight. |
Hello
Mithril chain shirt under clothes is fine.
Having played the AP before is OK, just the normal disclaimer about trying to avoid spoilers for the other players.
Blade scarf as a blackblade is still pending.
Improved familiar is still pending, but there was a question about meeting the prerequisites for taking the feat as the eldritch archer grants a bonded object (ranged weapon), not a familiar. Was there an alternate means to obtain a familiar?
| Tawni |
I have rebuilt and updated Tawni for submission.
I think I'll stick with the original Campaign Trait.
If he needs to become trap capable, I can switch the benefit of his Criminal Trait and move Skill Points into Disable Device. Probably from Swim. Lots of sailors couldn't swim . . ..
Thank you for your consideration. I hope you like Tawni.
| Melenthe Elberion |
Improved familiar is still pending, but there was a question about meeting the prerequisites for taking the feat as the eldritch archer grants a bonded object (ranged weapon), not a familiar. Was there an alternate means to obtain a familiar?
Magus arcana has familiar as an option.
It's not a big deal, I don't really know how to run familiars to be useful in combat but like the idea of the psuedodragon community as a weird information source in the city and maybe using it for some sneaking around. I'm happy to do without or wait and maybe build befriending a psuedodragon into the roleplay later on.
| Twilight. |
| 1 person marked this as a favorite. |
Hello again
We discussed the blackblade/bladed scarf and have concluded that the bladed scarf, even with the scarf dancer's ability to wield it in one hand is still a two handed weapon and is not eligible to be a black blade. Sorry.
The improved familiar feat is all good and the magus arcana looks good as a prerequisite.
Thanks to everyone for their submissions! We will be going over them this weekend, but if there are any more coming in or being finished, we will consider them as well.
| Jesper Valindir |
Thats fine, its technically worse than other options I could use so no real loss mechanics wise. Would you all be OK with him using a scimitar or other one-handed weapon and flavoring it as a bladed scarf? If not thats fine as well, as the original idea for the black blade was it being from his father, and the scarf his mother. Just figured I would ask!
| Jesper Valindir |
well the black blade had been an original intent, because I as a player think the concept is super cool. But I didn't want to write too much about the black blade without speaking with the GM on it. (as RAW, the GM decides what the blades purpose is) so was waiting on that bit for if I got selected.
The scarf came to add Varisian flair, and actually is the only reason I noticed the Kapenia dancer archetype was a thing. Whether he actually fights with or without the scarf isn't a huge deal all things told, and he will have it either way as its his mothers and functions, weapon or not, as something he holds dear in character.
in a similar vein to how spellcasting can be flavored to look different for each caster, I just figured I'd ask about flavoring his weapon differently since mechanically it doesn't quite work out.
| Oriana Versino |
Here's Oriana, the charming rapier-wielding bard! She has all the skills for a party face (via Versatile Performance), knows a little something about most topics, can be very sneaky, knows a number of useful spells, and deals decent damage thanks to Fencing Grace. She can also act as a backup healer if necessary.
Her sheet is on this alias' profile and Myth Weavers. I'm still buying her gear but everything else is done.