Juliver

Melenthe Elberion's page

68 posts. Alias of GeraintElberion.


Full Name

Melenthe Elberion

Race

Elf

Classes/Levels

Magus (Eldritch Archer) 1 | HP9 | AC 17/14/13 | Fort+2 Ref+4 Will+3 (+2vs.enchant) | Init+4 | Perc+6; low-light vision

Gender

female

Size

m

Age

112

Alignment

CG

Deity

Desna

Strength 12
Dexterity 18
Constitution 11
Intelligence 16
Wisdom 10
Charisma 10

About Melenthe Elberion

Melenthe Elberion
Female elf magus (eldritch archer) 1 (Pathfinder Player Companion: Heroes of the Street 11, Pathfinder RPG Ultimate Magic 9)
CG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 8 (1d8)
Fort +2, Ref +4, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee rapier +1 (1d6+1/18-20)
Ranged longbow +4 (1d8/×3)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Eldritch Archer) Spells Prepared (CL 1st; concentration +4)
. . 1st—color spray (DC 14), shield
. . 0 (at will)—dancing lights, detect magic, read magic
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Statistics
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Str 12, Dex 18, Con 11, Int 16, Wis 10, Cha 10
Base Atk +0; CMB +1; CMD 15
Feats Point-Blank Shot
Traits indomitable faith, student of philosophy
Skills Bluff +0 (+3 to lie (as a result of using Int instead of Cha)), Climb +4, Diplomacy +0 (+3 to persuade others but not to gather information (as a result of using Int instead of Cha)), Knowledge (arcana) +7, Perception +6, Spellcraft +7 (+9 to identify magic item properties), Swim +4; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Sylvan
SQ elven magic, ranged spell combat, ranged weapon bond
Other Gear studded leather, arrows (40), longbow, rapier, backpack, magus starting spellbook, spell component pouch, sunrod, trail rations (2), 18 gp
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Special Abilities
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Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Ranged Spell Combat (Ex) Must use ranged weapon for spell combat.
Ranged Weapon Bond (Longbow) (Ex) Must have bonded object to cast spells, doesn't interfere with somatic components.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.