| Reksew_Trebla |
So I am going to play with some less experienced players, so I thought, rather than build something weak, and likely uninteresting, I'd still optimize like normal, but have a disability. I already got this approved, so that isn't a problem, but I'm having a mental block on what I should build, so here I am.
I'd be relying on a wheelchair for getting around, so I don't think I want to be in melee, because a reposition or sunder maneuver would both be awful for me.
I feel like Animate Objects would be good, but I don't know if I want to be a generic caster, because I could cast something like Fly on myself, completely ignoring my disability.
I also don't want to find ways to abuse this, as that would defeat the purpose of playing with a disability.
Any help would be appreciated.
| avr |
You could make that wheelchair out of darkwood or greenwood fairly easily to reduce breakages or their effect.
A gunslinger could work. You can fire a gun while seated more easily than a longbow, and there's one-handed guns if you want to move and fire. Given the wheelchair you're obviously not a technophobe.
| ErichAD |
| 1 person marked this as a favorite. |
I'd probably go with something less likely to be an imposition on new players. They'll likely have their hands full learning the game. But, that's not what you asked, so here's my recommendations instead.
A construct rider alchemist. Work with the DM to let your construct mount be a wheeled or tracked vehicle instead of one of the standard mount options.
A First World Caller Wizard. Have your fey familiar's alternate form be a nurse that pushes your chair around and carries you over fallen logs and up cliffs and such.
| Zwordsman |
I'd def go with full caster. Just because it gives you gtfo mobility options if things go sour. It'll also serve as a method to allow you to help the new players learn some details or for you to cover missed basis. While not taking too much of the spotlight if played right.
Otherwise?
Occultist. You get to have all your charms hanging off and you get to pull off the scene from Alien 4 (rez one) where he piece meals a shotgun out of pats. Except you'd be pulling stuff from spells and the lik.e
| Ohnomytoast! |
Constructed Pugilist Brawler. Not only does it only require one "hand" to be effective, you could also still use both hands to move quickly in the wheelchair.
Plus you could be in the wheelchair and missing the arm that the constricted limb replaces due to the same terrible accident. Old war veteran that got fireballed? Nearly mauled to death by bears? Mine shaft collapse?
It works together so well.
I know its melee but its thematic.
Otherwise, Occultist or crossbow ace gunslinger would be ok.
You could also play a totally limbless synthesist summoner that simply grows limbs and walks away from his chair in combat but something tells me that defeats the point of having the wheelchair. You could be a brain in a jar at that point.
| Quixote |
A dwarf or gnome alchemist or gunslinger would play into the technological side of it all, but I really don't think you'd need to make the chair such a central part of the character. They're a person who happens to use a wheelchair, that's all.
I do like the idea of the grizzled veteran who's been to the trenches and back. Some sort of ranged combatant seems pretty solid.
If you went straight fighter, you could branch out enough from all the archery feats to go down the grapple line at least a bit, for those foes that either get too close or that are too dangerous to allow them to run around unchecked. You don't need the use of your legs (or even to have legs at all) to be an excellent grappler.
| Reksew_Trebla |
I'm looking over all the ideas now, but I ran into a theoretical problem, that being Clockwork Prosthesis. I could replace both of my legs for only 12,800 gp. I should have that by 8th level, or possibly as soon as 6th, if I'm stingy on buying things.
I know I'll always be down 12,800 gp, but that would eventually be trivial. I'd have to possibly worry about Anti Magic Field then, as that would shut off my legs, but still, this would take away the major weakness of my character.
I could just not get them, but I'm kinda liking the Constructed Pugilist Brawler, even if only for a dip, and it wouldn't make sense in character not to try to do this for my legs also.
The reason I thought Constructed Pugilist Brawler would be good for a dip, is for the Grapnel Arm, so I could grapple anyone trying to get too close, before they actually get too close.
Anybody have any thoughts on what I should do about this?
| VoodistMonk |
| 1 person marked this as a favorite. |
So, how do you feel about diving b@ll$-deep into CE Spider worship?
So you toil around for ~14 levels in your portable toilet chair... then, your worship is rewarded by turning your lower half into a Large Spider... you are now a centaur-spider-thing...
Your wheelchair is replaced by a bulbous abdomen and 8 knuckled spider legs... you couldn't use the two you originally had, so your god gave you 8 you can use!
Feindish Obedience/Evangelist Mazmezz... do it...
| avr |
Enchant the wheelchair, make it something worth keeping (Ryze has a suggestion above), and after it's mattered in life or death situations you might reasonably not want to get rid of it. And once someone sees their disability as a strength their pride can stop them wanting to do anything more about it. Who knows, they may even have a point.
| Quixote |
| 1 person marked this as a favorite. |
I would even say that pride can win out even before their weakness is seen as a strength. I know a bit about that myself; pushing on through sheer bloody-mindedness, knowing there might be a solution but just choosing to PUSH instead, because you will NOT let this hold you back. This does NOT define who you are.
As far as wanting a clockwork arm but not legs, maybe your arm was injured, but your legs were ruined beyond what a magical clockwork prosthesis can do. Maybe your arm is maimed, but one or both of your legs are just gone, and you're looking for a way to advance your mechanical know-how to the point that you could make a whole new limb from scratch.
That Crazy Alchemist
|
| 1 person marked this as a favorite. |
It's really hard to make being wheel-chair bound into a disability without completely borking your characters ability to function in the game.
Anytime the party needs to swim, climb, jump a gap, or move over difficult terrain you are going to pretty much be incapable of doing it.
Now, as others have suggested, you could make it a flying wheelchair. But at that point is it really a disability now?
| TxSam88 |
I'm looking over all the ideas now, but I ran into a theoretical problem, that being Clockwork Prosthesis. I could replace both of my legs for only 12,800 gp. I should have that by 8th level, or possibly as soon as 6th, if I'm stingy on buying things.
I know I'll always be down 12,800 gp, but that would eventually be trivial. I'd have to possibly worry about Anti Magic Field then, as that would shut off my legs, but still, this would take away the major weakness of my character.
I could just not get them, but I'm kinda liking the Constructed Pugilist Brawler, even if only for a dip, and it wouldn't make sense in character not to try to do this for my legs also.
The reason I thought Constructed Pugilist Brawler would be good for a dip, is for the Grapnel Arm, so I could grapple anyone trying to get too close, before they actually get too close.
Anybody have any thoughts on what I should do about this?
Even cheaper is to have an 11th level cleric cast heal on you, 550GP and no more need for a wheel chair.
Honestly, I would go for a fighter with an archer build. Archer is the one class that really doesn't need much mobility and can deal damage anywhere on the battlefield.
| Derklord |
| 1 person marked this as a favorite. |
I could just not get them, but I'm kinda liking the Constructed Pugilist Brawler, even if only for a dip, and it wouldn't make sense in character not to try to do this for my legs also.
That's my main issue with the whole idea, to be honest. In real life, people with disability tend to work hard to overcome those restrictions - in my experience, such people don't want to stand out, and aren't usually content with "well, guess I can't do that, whatever". In Pathfinder, it's very easy to not having to walk: Various means of flight, polymorphing, Synthesist Summoner, riding a type of mount (including non-animal options like the mentioned Construct Rider Alchemist or the Ghost Rider Cavalier), getting carried by a Floating Disk... I think it'd be hard to have a character deliberately not take any of these options not to come across as either exceptionally lazy, or an attention whore looking for pity - in either case, as negative a portrayal of a disabled person as can be.
The other issue is that you almost have to be a melee, because a wheelchair doesn't actually hamper a ranged character (depending on whether you can take a 5-foot-step roll) in combat. Move action to move is virtually unaffected, and a ranged character won't miss being able to charge.
| VoodistMonk |
I could see some tinkering Gnome constantly ungrading their wheelchair to overcome most situations.
Larger diameter wheels go over more types of terrain, and even stairs, much easier.
Rubber exist, and provides traction on slippery slopes.
Later, enchantments like Spider Climb could be permenantly added.
Maybe the chair can raise and lower?
Maybe the wheelbase can be shifted wider or narrower? Longer/shorter, as well, why not?
Modular storage compartments that get upgraded to extradimensional spaces eventually.
Like, maybe it goes through versions with three wheels, or doubled up dually wheels, maybe it has a springed suspension at some point, or freaking wings that pop out...
| Reksew_Trebla |
Thank you all for the help. Unfortunately, I am feeling less confident about this character idea, so I am going to scrap it and just suck it up and play a weaker character.
I am going to make some requests, and see if I can work something out with the GM to still have some sort of weakness, like maybe having extra Drawbacks that don’t give me extra Traits, or maybe have a Mythic Flaw, WITHOUT actually being Mythic, of course.
Again, I appreciate all the ideas given. I just won’t be using them for this game.
| Carrauntoohil |
This free 5e wheelchair is probably a good place to start. But it sounds like you're beginning with an attitude that wheelchair use should be a big issue.
Which is less than cool.
Maybe don't.
EDIT: Well that's a relief.
| ErichAD |
I personally make strong support characters to play with new people. You don't want to be a one man army carrying the team, and you don't want to be carried by people just learning, but making sure it's a little easier for everyone to do what they want to do is always a good place to start.
Just listen to what the other players want to do, and play the sort of character that you'd want someone else to play if you had made their choice. Maybe they really need a flanking partner, or improved defenses, or a teamwork partner or whatever. You can still optimize them to your hearts content, the goal is just different.
Completely off topic: A 7 page ruleset for one specific type of mobility that isn't the default for any type of creature, really? What a bunch of goofballs over in 5th ed world.
| VoodistMonk |
Introduce a chase scene where everyone piles on the wheelchair like a bobsled and have to outrun a rolling boulder or whatever...
Have fun with the person in the chair just rolling away backwards down a grassy hill because the person pushing them took a smoke break or got distracted by a butterfly...
Whatcha doing?
Building a freaking sweet ramp... going to jump over like 42 school carts, IN A ROW!
| Lelomenia |
Thank you all for the help. Unfortunately, I am feeling less confident about this character idea, so I am going to scrap it and just suck it up and play a weaker character.
I am going to make some requests, and see if I can work something out with the GM to still have some sort of weakness, like maybe having extra Drawbacks that don’t give me extra Traits, or maybe have a Mythic Flaw, WITHOUT actually being Mythic, of course.
Again, I appreciate all the ideas given. I just won’t be using them for this game.
You could VMC Oracle and take one of the worse curses if the goal is having that sort of character. Losing all those feats to VMC would also be useful for the purpose of weakening the character (usually).
That said, not clear what the goal is. If the purpose is allowing the newer less experienced ayers shine, then i would recommend using the above suggestion and building a strong support character, maybe Skald, Sensei, Evangelist Cleric, Oath of the People’s Council Paladin, maybe Tribe Shaman. Having the most experienced player in the group intentionally tank his character is a recipe for TPKs, not new players getting to succeed.
If the goal is to take a horrible drawback so you can show that you can still outbuild them, that’s a different direction.