
Harles |
So I'm creating a PFS character for my first game (as a player) of PF2 at a con this weekend. I'm not incredibly familiar with the player side of things, having only played in the playtest and then GMed.
Are there character types I should avoid? Maybe they are more difficult to play, have less versatility, or are generally seen as underpowered?

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

If you're not comfortable with any specific rules subset, I'd only advise holding off on making that type of character until you feel proficient with it.
That could mean anything from..
• Having a Minion, such as an Animal Companion
• Being a spellcaster
• Focusing on wildshape
• Concentrating on summoning
Just go with what you're comfortable with first, and learn the other stuff over time.

![]() ![]() |

If you do not like Shields, do not feel you MUST take one to improve your AC. It's not going to help all that much in about ninety percent of the cases based on my play experience.
My newly created Liberator has one in his bag for *emergency* use, but he's the first character out of seven to actually use one.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Remember that you can freely rebuild the character until you've played with them at level 2. So if its a brand new level 1 (not sure if you're putting any GM credit on it), you won't be locked in for a few scenarios, you can change things around if you don't like how it plays.
Otherwise, my advice is to avoid creating a character that's too one-dimensional -- I see this the most with "big dumb martials", who might excel (at level 1) at melee combat, but have no ranged capability, and no useful out of combat skills, and no personality (I'm just a big guy who hits things). Sure its a bit of a trope, and a bit of lazy character development; but in general it will lead to you have lots of time with nothing to contribute. I'm not saying to avoid martials, far from it, I think they are often the easiest to start with, just make sure to think about more than just melee combat.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

I like well-rounded characters, and I tend to recommend trying to build those. My experience is that 2e rewards flexibility - sure, a character swinging a big sword and wearing heavy armour can help make combats easier for the rest of the party, but when you botch the skill challenges for the whole team because you only picked acrobatics, athletics, thievery and stealth as your skills, it's not going to be as much fun.
You get a few different pools to pick your feats from. You got your class feats, ancestry feats, general feat (lvl3), and skill feats. Instead of going all out and trying to max your, say, face skills or combat capability or just your medicine (all of which are important!), try to diversify yourself a bit without sacrificing too much potential from your main role.
(If you feel like you didn't get enough skills: I think every race has a 1st level feat that gives you proficiency in two different skills (plus usually a lore related to your race) - it's a good choice if none of the other lvl 1 ancestry feats seem interesting or good or cool).

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

For level 1, there are no wrong answers. Try things out, see what you like. Build something that sounds fun to you. Worst case, it doesn't do well and you rebuild for the next game at 1. Focus on learning the basic mechanics of the game. Once you have a firm grasp of the base mechanics, you will be able to answer that question yourself.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

For level 1, there are no wrong answers. Try things out, see what you like. Build something that sounds fun to you. Worst case, it doesn't do well and you rebuild for the next game at 1. Focus on learning the basic mechanics of the game. Once you have a firm grasp of the base mechanics, you will be able to answer that question yourself.
^ This.
I am now GMing for a group of boy scouts who were all brand new to 2E. Our first session was a character creation fest, followed by a 1 hour quest. Since then I've done one full scenario for them and a bunch of bounties, and they've been figuring out their builds and tweaking things on Level One, as they get a better sense of their characters. But for the most part, all their choices have worked, even the ones that they have changed out.
Welcome to our community!
Hmm

![]() ![]() ![]() ![]() |

So I'm creating a PFS character for my first game (as a player) of PF2 at a con this weekend. I'm not incredibly familiar with the player side of things, having only played in the playtest and then GMed.
Are there character types I should avoid? Maybe they are more difficult to play, have less versatility, or are generally seen as underpowered?
If he has GM credits then he might not be making a lvl 1 character.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |

Harles wrote:If he has GM credits then he might not be making a lvl 1 character.So I'm creating a PFS character for my first game (as a player) of PF2 at a con this weekend. I'm not incredibly familiar with the player side of things, having only played in the playtest and then GMed.
Are there character types I should avoid? Maybe they are more difficult to play, have less versatility, or are generally seen as underpowered?
If the OP is not making a level 1 character, then I'd encourage them to. Level 1 characters can be rebuilt between games before playing at level 2. Take advantage of that to become familiar with the system.
I ended up playing in Plaguestone as my first 2e experience. It was perfect because I got to make and play a character and then the credit went toward an unmade society character. I learned several things that helped me form my, now level 8, main character. Said character has since performed fantastically due mostly in part to the learned experience.
1e and 2e are different systems. Take the time to learn the new system. Don't assume you know 2e just because you are adept at 1e.