
Errenor |
"Read the whole phrase as it was supposed to be read" means to add in the part that you didn't write about being on rising ground and that this item is a very niche use ability that relies on the GM being very descriptive with their terrain.
Lovely. I guess that was my bad on misreading that.
And by the way, in the Fly action it's not written that to fly up there must not be roof/ceiling there. I guess that means you need to add in that part into Fly also. Or it would be incomplete and hard to understand. Just like it's hard to understand that to Glide down you need some space there, that is, you are on some rising ground.

Finoan |
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My plan is to throw myself into the air with a flinging updraft from the kineticist ability, and then use an action to glide.
It will still run into problems with the Simultaneous Actions rules.
A speeding wind heeds your call, picking someone up and depositing them nearby. Choose a creature within 60 feet of you. The target jumps in any direction, up to a maximum of 30 feet. If the target doesn't land on a space of solid ground within 30 feet of where it started, it falls unless it has a fly Speed but doesn't take any damage from the fall.
All of that needs to be completed before you can use the Glide action. And having the Glide action available does not give you a Fly speed.
By the strictest of RAW reading at least. I'm not sure that even PFS GMs will enforce that.

Ravingdork |

If gliding is divorced from movement, and is treated as falling, which is instaneous, that leaves me with a few questions:
If a wizard wearing a gliding explorer's outfit teleported 100 feet straight up into the air (or used some similar ability to gain altitude), could they effectively traverse 500 feet of distance on the way down, during their turn, for only three actions (one to glide and two to teleport)?
What if he teleported up 500 feet? What exactly is the immediate rate of descent and lateral distance traveled?
It will still run into problems with the Simultaneous Actions rules.
I think Flinging Updraft would work fine, provided you spent the action to glide first.
Glide doesn’t really work otherwise.

Finoan |
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Finoan wrote:It will still run into problems with the Simultaneous Actions rules.I think Flinging Updraft would work fine, provided you spent the action to glide first.
Maybe.
You wouldn't get to actually glide anywhere once you got into the air. You used Glide while you were on the ground. You couldn't fall 5 feet and you don't get to move laterally 25 feet (barring any specific terrain features given by the GM).
Then you use Flinging Updraft to get yourself into the air. You still don't have a Fly speed. So Flinging Updraft says that you need to land at the end of the action. You also don't get to fall 5 feet in order to move 25 feet laterally while in the middle of the Flinging Updraft action. For one, that would by itself violate the Simultaneous Actions rule. But more importantly, your opportunity to fall 5 feet and travel laterally 25 feet was during the Glide action - which has already ended.

GlennH |

Using your own leaves, you can control your descent. You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as you spend at least 1 action gliding each round and have not yet reached the ground, you remain in the air at the end of your turn.
I don't see the problem. The Glide and fly rules modify how the falling rule works.
The way I interpret Glide is if one finds themselves in the air during their turn they don't fall until the end of their turn and only if they didn't take a glide action (same with flying). They can control their descent.
As a side note: I would also infer that leaf leshy would fall at a slower rate since they already fall "like a leaf tumbling from a tree taking no damage".

Gortle |

I think it's supposed to work as the glide a parachutist will do with those aerodynamic suits, which means that you only do that when you want to go from high ground to lower ground, which makes it very restrictive.
I do agree with you, this gliding would make more sense as something one could do as a snap reaction to falling on top of controlled descent.
The only problem I can really see with Glide is that it doesn't work with Arrest a Fall like a Fly speed would. Instead you have to revert to using Grab an Edge if possible. Personally I would allow gliders to use it.

Ravingdork |

You wouldn't get to actually glide anywhere once you got into the air. You used Glide while you were on the ground. You couldn't fall 5 feet and you don't get to move laterally 25 feet (barring any specific terrain features given by the GM).
Personally, I prefer an explanation that doesn't leave it completely useless.
The way I interpret Glide is if one finds themselves in the air during their turn they don't fall until the end of their turn and only if they didn't take a glide action (same with flying). They can control their descent.
If that is the case, they could have spelled it out much more clearly.

Finoan |
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Finoan wrote:You wouldn't get to actually glide anywhere once you got into the air. You used Glide while you were on the ground. You couldn't fall 5 feet and you don't get to move laterally 25 feet (barring any specific terrain features given by the GM).Personally, I prefer an explanation that doesn't leave it completely useless.
For actually playing the game with - I would absolutely agree with that. Being pedantic and persnickety about it is only entertaining here on the rules forum.
I'm pretty sure I said that already.