
Mordine |
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I I think it's great that the interactive maps now include a toggle for the secret doors. Unfortunately, getting a decent map extracted from the interactive maps is still problematic, and copying the map from the main pdf still transfers the secret doors. Please help me get a decent map into my VTT.

Mordine |
My plan is to do a manual copy from the interative pdf, and make a tile overlay with the secret door location. I'm on Foundry, by the way.
Would I prefer a simpler solution? Of course. But it's a workaround I can live with.
I'm using Foundry as well. I just used the PDF to Foundry importer. It looks amazing.. except for that one issue

Razcar |

Eminence Grise wrote:I'm using Foundry as well. I just used the PDF to Foundry importer. It looks amazing.. except for that one issueMy plan is to do a manual copy from the interative pdf, and make a tile overlay with the secret door location. I'm on Foundry, by the way.
Would I prefer a simpler solution? Of course. But it's a workaround I can live with.
Did you run the PDF to Foundry module import on the interactive maps PDF as well? That extraction did not get the secret doors for me, but importing the AP PDF did. On the other hand, the interactive map import does not have Foundry walls/doors.
So what you can do is to just replace the webp files from the AP import (if you haven't already tried this) with the secret-doors-free ones named "hq" from the interactive maps import in the Foundry scenes, and fiddle with the scene settings to get the walls/doors to line up to the higher res "hq" maps. I haven't tinkered with getting the right settings there myself yet, maybe someone else has?

Mordine |
Mordine wrote:Eminence Grise wrote:I'm using Foundry as well. I just used the PDF to Foundry importer. It looks amazing.. except for that one issueMy plan is to do a manual copy from the interative pdf, and make a tile overlay with the secret door location. I'm on Foundry, by the way.
Would I prefer a simpler solution? Of course. But it's a workaround I can live with.
Did you run the PDF to Foundry module import on the interactive maps PDF as well? That extraction did not get the secret doors for me, but importing the AP PDF did. On the other hand, the interactive map import does not have Foundry walls/doors.
So what you can do is to just replace the webp files from the AP import (if you haven't already tried this) with the secret-doors-free ones named "hq" from the interactive maps import in the Foundry scenes, and fiddle with the scene settings to get the walls/doors to line up to the higher res "hq" maps. I haven't tinkered with getting the right settings there myself yet, maybe someone else has?
I didn't even think to try to import the interactive maps pdf. I'll try that when I get back home.

humanz |
3 people marked this as a favorite. |

Razcar wrote:I didn't even think to try to import the interactive maps pdf. I'll try that when I get back home.Mordine wrote:Eminence Grise wrote:I'm using Foundry as well. I just used the PDF to Foundry importer. It looks amazing.. except for that one issueMy plan is to do a manual copy from the interative pdf, and make a tile overlay with the secret door location. I'm on Foundry, by the way.
Would I prefer a simpler solution? Of course. But it's a workaround I can live with.
Did you run the PDF to Foundry module import on the interactive maps PDF as well? That extraction did not get the secret doors for me, but importing the AP PDF did. On the other hand, the interactive map import does not have Foundry walls/doors.
So what you can do is to just replace the webp files from the AP import (if you haven't already tried this) with the secret-doors-free ones named "hq" from the interactive maps import in the Foundry scenes, and fiddle with the scene settings to get the walls/doors to line up to the higher res "hq" maps. I haven't tinkered with getting the right settings there myself yet, maybe someone else has?
I did the same as Razcar.
- Import both the main pdf and the interactive maps.
- You can delete the scenes created by importing the interactive maps as they have no walls and it leaves the high quality map files imported.
- Replace the background files in the scenes imported from the main pdf.
- For each scene you can use the numbers below to align the walls perfectly.
Chapter 1
Scene Dimensions
Width 4429
Height 5743
Offset Background
Horizontal 200
Vertical 31
Chapter 2
Scene Dimensions
Width 3341
Height 4323
Offset Background
Horizontal 134
Vertical 57
Chapter 3
Scene Dimensions
Width 3540
Height 4594
Offset Background
Horizontal 82
Vertical 58
Chapter 4
Scene Dimensions
Width 3424
Height 4440
Offset Background
Horizontal 64
Vertical 113

IsaacKerry |
Razcar wrote:I didn't even think to try to import the interactive maps pdf. I'll try that when I get back home.Mordine wrote:Eminence Grise wrote:I'm using Foundry as well. I just used the PDF to Foundry importer. It looks amazing.. except for that one issueMy plan is to do a manual copy from the interative pdf, and make a tile overlay with the secret door location. I'm on Foundry, by the way.
Would I prefer a simpler solution? Of course. But it's a workaround I can live with.
Did you run the PDF to Foundry module import on the interactive maps PDF as well? That extraction did not get the secret doors for me, but importing the AP PDF did. On the other hand, the interactive map import does not have Foundry walls/doors.
So what you can do is to just replace the webp files from the AP import (if you haven't already tried this) with the secret-doors-free ones named "hq" from the interactive maps import in the Foundry scenes, and fiddle with the scene settings to get the walls/doors to line up to the higher res "hq" maps. I haven't tinkered with getting the right settings there myself yet, maybe someone else has?
Yep, I did the same thing, it works great. Only problem was the interactive maps did not have the walls. However, after a little digging, I discovered you can just copy the entire set of walls and doors from the non-interactive maps and paste them into the interactive ones. Selecting the entire system of walls and holding ALT on any of the points allows you to reposition the entire network.

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I would really like if all the maps ended on the edge of squares instead of having a bit extra around the sides. Having them perfectly fit (like the flip-mats do) means you can just count the squares and multiply by your square size and it's ready to go on VTT. Instead I need to use a few different programs to cut out the maps and get them ready, which can still end up a couple of pixels off. A couple of pixels doesn't really matter on a standard map, but on Gauntlight maps that can be 50+ squares it can lead to serious issues with grid alignment.

elbkhm |
So, for me, using Foundry. I just updated to the latest version of the PDF to Foundry importer (1.7.1), then imported the adventure, and then imported the interactive maps file.
The result was I got two folders of scenes:
Abomination Vaults - Ruins of Gauntlight
Abomination Vaults - Ruins of Gauntlight (Interactive Maps)
Both folders have the HQ maps from the map files. The first folder scenes have all the walls and everything on them. The only issue is that the Level 4 map didn't import for some reason (only have the version from the adventure pdf).
Didn't have to do any fooling around with replacing maps, or copying the walls or anything.

CrystalSeas |

How do you tell if a pdf has been updated?
Go to your Digital Content page (My Account>Digital Content)
There are three columnsDate Last Downloaded
Date Download Last Updated
Date Added To My Downloads
You can sort your content using any one of the columns.
If you compare the second column (Date download last updated) to the first column (Date last downloaded) you'll be able to see if any of the material has been updated after the last time you downloaded it.
I sometime sort on the "date download last updated" (middle) column, just to check that I've got the latest version of everything.

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Did uploading the maps to foundry via the pdf mod absolutely crush the resolution for you guys too?
No. Foundry VTT in Vol 2 supports importing the Scene from the Interactive Map PDF. The resolution of that map image is quite decent. The wall nodes could use a little editing here and there on some curves, but the result is very decent, a real time saver and "acceptable".

Virellius |

Virellius wrote:Did uploading the maps to foundry via the pdf mod absolutely crush the resolution for you guys too?No. Foundry VTT in Vol 2 supports importing the Scene from the Interactive Map PDF. The resolution of that map image is quite decent. The wall nodes could use a little editing here and there on some curves, but the result is very decent, a real time saver and "acceptable".
Weird. Maybe its because I used it from the AP in general and not the Map Files. I'll probably re-upload it that way. Thanks for the tip!

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Steel_Wind wrote:Weird. Maybe its because I used it from the AP in general and not the Map Files. I'll probably re-upload it that way. Thanks for the tip!Virellius wrote:Did uploading the maps to foundry via the pdf mod absolutely crush the resolution for you guys too?No. Foundry VTT in Vol 2 supports importing the Scene from the Interactive Map PDF. The resolution of that map image is quite decent. The wall nodes could use a little editing here and there on some curves, but the result is very decent, a real time saver and "acceptable".
That is exactly why. It is using the maps within the volume itself rather than those in the Interactive Map Pack -- which are at higher resolution (and much better).

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Update:
As I was doing map prep for Vol 2 of Abomination Vaults, at first I decided I was going to use the map versions which come with Pdf2Foundry. These are based on the higher res versions of the map in the Interactive Map Pack -- but there is a problem with whatever process Paizo used to arrange the layers in that PDF in Vol 2 (the maps in Vol 1 are fine). In Vol 2, the ungridded map won't properly extract - just the gridded map.
And so PDF2Foundry uses a gridded map image. I do not want one of those as it is more difficult to hide any wall errors or other map issues. There is a grid in the VTT if you want it -- you don't need the one on the interactive map other than to assist you with cropping and scaling initially.
I have now figured out a work around to this.
In Adobe Acrobat, go to the Interactive Map and turn off all tags, grid and secret doors. Print the map using Microsoft to Pdf as your "printer"and print it to an image under the advanced printing tab (doing this specifying "Print to Adobe PDF" as your printer will not work - it needs to be the Microsoft to PDF printer plug-in). Those maps will all be rendered by the print command in a new PDF without any grid or other tags, or secret doors (or any special layers) if you have all those options turned off first in the interactive map.
Now, open that PDF created by the printing command in PDF Image Extraction Wizard. You will not be extracting the .jpg normally as you would with maps and portrait images/masks typically. This is because Microsoft's print command breaks up the map image into a multiplicity of rectangular chunks that become a lengthy puzzle to reassemble. No. Don't do that.
Instead, use the "Render Page" output option displayed at the end of the Wizard to export the page as one .png file at 600dpi. PDF Image Extraction Wizard will dutifully comply.
You will then have a high resolution image at the end of that process without any grid to work with for use in your VTT. You can edit, resize it or convert to .webp as you may prefer.
Note: for those using these maps in Foundry VTT, you can crop the top part and resize that high res ungridded image to be the same size as the version that is extracted by PDF 2 Foundry so that the walls there *mostly* work on your new map image. Just use your new image instead of the one that PDF2Foundry specifies and Bob's Your Uncle.
The walls in PDf2Foundry for Vol 2 do need some work though, especially with the round elements in the map. Rather than hand fix them, you want to dl and use the Foundry Module "DF Curvy Walls" to redo those circular sections and other arcs. Your results will be much better using the Bezier curves and circles created by the DF Curvy Walls module (it keeps wall segments to create a circle/arc to a minimum and permits granular control over that aspect of curve creation; it is some slick code!). Then just delete the old curves and integrate your new circular wall sections/curves with the existing walls in the PDF2Foundry import and you are good to go.
PDF Image extraction Wizard may be found here.

Franz Lunzer |
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Have you tried getting the images with PDF-XChange Editor's 'Export to Image(s)' command?
(XChange Editor can be used for free, if you don't need the pro features)
Might save you the trouble of generating a second PDF.

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Have you tried getting the images with PDF-XChange Editor's 'Export to Image(s)' command?
(XChange Editor can be used for free, if you don't need the pro features)
Might save you the trouble of generating a second PDF.
No I did not as I was not familiar with the product. In its free form - it seems to work just fine for this task.
Even better!

watchcave |

Have you tried getting the images with PDF-XChange Editor's 'Export to Image(s)' command?
(XChange Editor can be used for free, if you don't need the pro features)
Might save you the trouble of generating a second PDF.
Thank you for that Franz Lunzer. It will help me immensely for getting the maps into Roll20 without showing secret doors and the grid.

xpin |

I use Gimp to open pdf in the interactive maps and get then all clean for use. Only resolution not the best (880x1400 i think)in png.
Thank you! from there I tried to change the ppi. By default gimp import with 100ppi, but you can increment to 600ppi. This is working and the resolution is great!

RicoTheBold |
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There is a tool called TokenTool that (aside from being a great way to make tokens) does a great job of extracting images from Paizo's PDFs. It does a cleaner job than other PDF tools on Paizo's art with transparency (avoiding the weird white/black backgrounds you get with most exporters), but I also use it to extract map images. I wrote a post about this last March. You can open the PDF in the tool and just drag/drop the image out to a folder.
Note that it will never include the PDF text overlaid on top of the image, which (for things like region maps where you want the labels) is occasionally annoying.